import character import items pygame.init() size = width, height = 1080, 720 screen = pygame.display.set_mode(size) env = Env(10, screen, 100) BLACK = (0, 0, 0) clock = pygame.time.Clock() screen = pygame.display.set_mode(size) bullet = items.Bullet(screen, 0, items.StandardBullet, (100, 100)) speed = [10, 2] while True: screen.fill(BLACK) clock.tick(env.fps) bullet.obj = bullet.obj.move(env.speed_update(speed)) env.bound(bullet, speed, width, height) screen.blit(bullet.screen, bullet.obj) pygame.display.flip() for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() bullet = items.Bullet(screen, 0, items.StandardBullet, pos)