def draw(self): self.drawlasttime = time.time() self.scr.fill((255, 255, 255)) acomplex.atriangle(self.scr, (0, 255, 0), [self.x, self.y], 15, self.rot - 90, usecenter=1) self.drawnowtime = time.time() self.loopnow = self.drawnowtime fps.calcfps(self) self.looplast = time.time() if self.debug - 1: fps.printfps(self) if self.debugall - 1: fps.printall(self) p.display.flip()
def draw( self ): self.s.fill( ( 0, 42, 32 ) ) for e in [ e for e in self.entitylist if e != self.player ]: e.type.draw( ) self.player.type.draw( ) Messages.message( self.s, len( self.entitylist ), [ 10, 50 ], ( 200, 200, 0 ) ) self.loopnow = time.time( ) fps.calcfps( self ) fps.printfps( self ) self.looplast = time.time( ) with self.screenlock: p.display.flip( )
def draw(self): self.s.fill((0, 42, 32)) for e in [e for e in self.entitylist if e != self.player]: e.type.draw() self.player.type.draw() Messages.message(self.s, len(self.entitylist), [10, 50], (200, 200, 0)) self.loopnow = time.time() fps.calcfps(self) fps.printfps(self) self.looplast = time.time() with self.screenlock: p.display.flip()
def draw( self ): self.drawlasttime = time.time( ) self.scr.fill( ( 255, 255, 255 ) ) acomplex.atriangle( self.scr, ( 0, 255, 0 ), [ self.x, self.y ], 15, self.rot - 90, usecenter=1 ) self.drawnowtime = time.time( ) self.loopnow = self.drawnowtime fps.calcfps( self ) self.looplast = time.time( ) if self.debug - 1: fps.printfps( self ) if self.debugall - 1: fps.printall( self ) p.display.flip( )