def exit(): game_world.clear()
def exit(): global is_crush del (is_crush) game_world.clear()
def exit(): # global boy, grass # del boy # del grass game_world.clear()
def exit(): game_world.clear() global image del (image) pass
def exit(): global mario, map, enemy, object game_world.clear() pass
def exit(): global selected_character del (selected_character) game_world.clear()
def exit(): global player, background, ui game_world.clear() ally.ReloadMan.giving_snow_queue.clear() ally.Storage.num_ammo[0] = 0
def exit(): global image game_world.clear() del image pass
def exit(): global background game_world.clear() del background
def exit(): bgm.stop() # score, money parsing result_scene.score = score result_scene.money = money game_world.clear()
def exit(): global background_image del background_image game_world.clear()
def exit(): ranking_save() game_world.clear()