def __init__(self):
        self.stage = Clutter.Stage()
        self.stage.set_title('Clutter example')
        self.stage.set_background_color(Clutter.color_from_string('#BBB')[1])
        self.stage.set_size(300.0, 300.0)

        self.actor = Clutter.Actor()
        self.actor.set_background_color(
            Clutter.color_from_string('#DA0060')[1])
        self.actor.set_position(75.0, 75.0)
        self.actor.set_size(150.0, 150.0)
        self.actor.set_pivot_point(0.5, 0.5)

        self.rotation = Clutter.PropertyTransition(
            property_name='rotation-angle-z')
        self.rotation.set_animatable(self.actor)
        self.rotation.set_duration(5000)
        self.rotation.set_from(0.0)
        self.rotation.set_to(360.0)
        self.rotation.set_repeat_count(-1)
        self.rotation.start()

        text = Clutter.Text.new_full('Arial Black 12', 'Click me!',
                                     Clutter.color_from_string('black')[1])
        self.actor.add_child(text)

        self.stage.add_child(self.actor)
        self.stage.show()
        self.actor.set_reactive(True)

        self.stage.set_user_resizable(True)
        self.actor.connect('button-press-event', self.color_actor)
        self.stage.connect('key-press-event', self.on_key_press)
        self.stage.connect('destroy', lambda *_: Clutter.main_quit())
Exemplo n.º 2
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def main():
    hello_str = chr_chr = ''
    x_offset = y_offset = idx = 0

    # initialize Clutter
    Clutter.init(sys.argv)

    if (len(sys.argv) > 1):
        hello_str = argv[0]
    else:
        hello_str = 'Hello Clutter!'

        # create a Stage
        stage = Clutter.Stage()

        # set the title of the Stage window
        stage.set_title('Hello, Clutter')

        # set the background color of the Stage
        stage_color = Clutter.Color()
        Clutter.Color.from_string(stage_color, 'DarkSlateGray')
        stage.set_color(stage_color)

        # connect the pointer button press and key press event signals
        stage.connect('button-press-event', on_button_press)
        stage.connect('key-press-event', on_key_press)
        stage.connect('destroy', Clutter.main_quit)

        # set the size of the Stage
        stage.set_size(800, 600)

        # then show the Stage
        stage.show_all()
Exemplo n.º 3
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def default_stage():
    import gi
    gi.require_version('Clutter', '1.0')
    from gi.repository import Clutter, GLib
    Clutter.init([])
    stage = Clutter.Stage()
    stage.set_size(800, 500)
    stage.set_title('Clutter - Cairo content')
    stage.set_user_resizable(True)
    return stage
Exemplo n.º 4
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    def __init__(self):
        self.stage = Clutter.Stage()

        r = Clutter.Texture.new_from_file("test.jpg")
        r.set_size(640, 480)
        self.stage.add_actor(r)
        shader = Clutter.Shader()
        source = open(__file__.replace(".py", ".glsl"), "r").read()
        shader.set_fragment_source(source, len(source))
        #shader.set_uniform("image", 0) # warning?
        r.set_shader(shader)
        self.stage.show()
Exemplo n.º 5
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 def create_window(self, argv, descriptor):
     clutter_window = window.Window(self, Clutter.Stage(), descriptor)
     clutter_window.stage.set_title('Pisak Main')
     if arg_parser.get_args().debug:
         coeff = 0.7
         clutter_window.stage.set_size(coeff * unit.w(1), coeff * unit.h(1))
         clutter_window.stage.set_user_resizable(True)
     else:
         clutter_window.stage.set_size(unit.w(1), unit.h(1))
         clutter_window.stage.set_fullscreen(True)
     clutter_window.stage.connect("destroy", lambda _: Clutter.main_quit())
     return clutter_window
Exemplo n.º 6
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def setup_stage(config):
    stage_color = Clutter.Color.new(0, 0, 0, 0)
    text_color = Clutter.Color.new(0, 128, 0, 255)

    Clutter.init(sys.argv)
    stage = Clutter.Stage()
    stage.set_title("Speakup")
    stage.set_use_alpha(True)
    stage.set_background_color(stage_color)
    stage.connect("delete-event", stage_on_delete, config)
    stage.connect("button-press-event", stage_on_button_press, config)

    layout = Clutter.BoxLayout()
    layout.set_orientation(Clutter.Orientation.VERTICAL)
    layout.set_spacing(15)
    stage.set_layout_manager(layout)

    old_entries = []
    for i in range(15):
        old_entry = Clutter.Text.new_with_text("Sans 28px", "")
        old_entry.set_color(Clutter.Color.new(0, 128, 0, (i + 1) * 16))
        old_entries.append(old_entry)
        stage.add_actor(old_entry)
    old_entries.reverse()

    entry = Clutter.Text.new_with_text("Sans 28px", "")
    entry.set_color(text_color)
    entry.set_editable(True)
    entry.set_reactive(True)
    entry.set_single_line_mode(True)
    entry.set_line_alignment(Pango.Alignment.CENTER)
    entry.connect("key-press-event", entry_on_key_press, config)
    stage.add_actor(entry)
    entry.old_entries = old_entries
    entry.old_iterator = -1

    stage.show()
    stage.set_fullscreen(True)
    stage.set_key_focus(entry)

    stage_window = ClutterGdk.get_stage_window(stage)
    stage_window.set_keep_above(True)
    stage_window.set_modal_hint(True)
    stage_window.set_skip_taskbar_hint(True)
    stage_window.set_skip_pager_hint(True)
Exemplo n.º 7
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    def create_window(self, argv, descriptor):
        """
        Create application main window as the Clutter.Stage.

        :param: argv: application arguments.
        :param descriptor: general application descriptor.
        """
        clutter_window = window.Window(self, Clutter.Stage(), descriptor)
        clutter_window.stage.set_title('PISAK')
        clutter_window.stage.set_position(unit.MONITOR_X, unit.MONITOR_Y)
        if arg_parser.get_args().debug:
            coeff = 0.7
            clutter_window.stage.set_size(coeff * unit.w(1), coeff * unit.h(1))
            clutter_window.stage.set_user_resizable(True)
        else:
            clutter_window.stage.set_size(unit.w(1), unit.h(1))
            clutter_window.stage.set_fullscreen(True)
        clutter_window.stage.connect("destroy", lambda _: Clutter.main_quit())
        return clutter_window
Exemplo n.º 8
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 def __init__(self, filename):
     self.stage = Clutter.Stage()
     self.stage.set_fullscreen(True)
     # self.stage.set_size(1000, 600)
     self.stage.set_color(Clutter.Color.new(0x11, 0x11, 0x11, 0xff))
     self.stage.set_title('GStreamer Clutter Python - ' + filename)
     self.stage.connect('key-press-event', self.on_key_press_event)
     self.stage.connect('destroy', self.on_destroy)
     self.texture = Clutter.Texture.new()
     self.texture.connect('size-change', self.on_size_change)
     self.stage.add_actor(self.texture)
     self.sink = ClutterGst.VideoSink.new(self.texture)
     self.sink.set_property('sync', True)
     self.player = Gst.ElementFactory.make('playbin', None)
     self.player.set_property('video-sink', self.sink)
     self.bus = self.player.get_bus()
     self.bus.add_signal_watch()
     self.bus.connect('message::eos', self.on_eos)
     self.bus.connect('message::error', self.on_error)
     self.stage.show_all()
     self.player.set_property('uri', 'file://' + filename)
     self.player.set_state(Gst.State.PLAYING)
Exemplo n.º 9
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    def __init__(self):
        self.stage = Clutter.Stage()
        self.stage.set_size(400, 400)
        self.layout_manager = Clutter.BoxLayout()
        self.textures_box = Clutter.Actor(layout_manager=self.layout_manager)
        self.stage.add_actor(self.textures_box)

        self.video_texture = Clutter.Texture.new()

        self.video_texture.set_keep_aspect_ratio(True)
        self.video_texture.set_size(400, 400)
        self.layout_manager.pack(self.video_texture,
                                 expand=False,
                                 x_fill=False,
                                 y_fill=False,
                                 x_align=Clutter.BoxAlignment.CENTER,
                                 y_align=Clutter.BoxAlignment.CENTER)

        self.camera = Cheese.Camera.new(self.video_texture, None, 100, 100)
        Cheese.Camera.setup(self.camera, None)
        Cheese.Camera.play(self.camera)

        def added(signal, data):
            uuid = data.get_uuid()
            node = data.get_device_node()
            print "uuid is " + str(uuid)
            print "node is " + str(node)
            self.camera.set_device_by_device_node(node)
            self.camera.switch_camera_device()

        device_monitor = Cheese.CameraDeviceMonitor.new()
        device_monitor.connect("added", added)
        device_monitor.coldplug()

        self.stage.show()
        Clutter.main()
Exemplo n.º 10
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 def _build_stage(self):
     self.stage = Clutter.Stage()
     self.stage.connect("destroy", lambda *args: Clutter.main_quit())
Exemplo n.º 11
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from gi.repository import Clutter

if __name__ == '__main__':
    Clutter.init(None)

    # The main stage
    stage = Clutter.Stage(title='Constraints', user_resizable=True)
    stage.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.ALUMINIUM_1)
    stage.connect('destroy', Clutter.main_quit)

    # First actor, with a fixed (100, 25) size
    layer_a = Clutter.Actor()
    layer_a.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.SCARLET_RED)
    layer_a.set_size(100, 25)
    stage.add_child(layer_a)

    # The first actor is anchored to the center of the stage
    layer_a.add_constraint(Clutter.AlignConstraint(source=stage, align_axis=Clutter.AlignAxis.BOTH, factor=0.5))

    # Second actor, with no explicit size
    layer_b = Clutter.Actor()
    layer_b.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.BUTTER_DARK)
    stage.add_child(layer_b)

    # The second actor tracks the X coordinate and the width of the first actor
    layer_b.add_constraint(Clutter.BindConstraint(source=layer_a, coordinate=Clutter.BindCoordinate.X))
    layer_b.add_constraint(Clutter.BindConstraint(source=layer_a, coordinate=Clutter.BindCoordinate.WIDTH))

    # The second actor is snapped between the bottom edge of the first actor
    # and the bottom edge of the stage; vertical spacing of 10px is added for
    # padding
Exemplo n.º 12
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    resize_id = 0

    return False

def on_actor_resize(actor, allocation, flags):
    global resize_id

    # Throttle multiple allocations to a single canvas resize
    if resize_id == 0:
        resize_id = GLib.timeout_add(500, idle_resize, actor)

if __name__ == '__main__':
    Clutter.init(None)

    # Our stage
    stage = Clutter.Stage(title='2D Clock', user_resizable=True)
    stage.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.SKY_BLUE_LIGHT)
    stage.set_size(300, 300)
    stage.connect('destroy', Clutter.main_quit)
    stage.show()

    # The canvas, courtesy of Cairo
    canvas = Clutter.Canvas(width=300, height=300)
    canvas.connect('draw', draw_clock)
    canvas.invalidate()

    # The actor that displays the canvas
    actor = Clutter.Actor(content=canvas)
    actor.set_content_scaling_filters(Clutter.ScalingFilter.TRILINEAR,
                                      Clutter.ScalingFilter.LINEAR)
    actor.add_constraint(Clutter.BindConstraint(source=stage, coordinate=Clutter.BindCoordinate.SIZE))
Exemplo n.º 13
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                       width=200,
                       height=200,
                       background_color=Clutter.Color.new(255, 255, 0, 255))

container = Clutter.Actor(x=0,
                          y=0,
                          width=400,
                          height=400)
container.save_easing_state()
container.set_easing_mode(Clutter.AnimationMode.EASE_IN_OUT_CUBIC)
container.set_easing_duration(400)

for rec in [red, green, blue, yellow]:
    container.add_child(rec)

stage = Clutter.Stage(width=200,
                      height=200)
stage.add_child(container)


def on_stage_key_press(a, event: Clutter.KeyEvent):
    key = event.keyval
    if key == Clutter.KEY_Up:
        container.props.y = 0
    elif key == Clutter.KEY_Down:
        container.props.y = -200
    elif key == Clutter.KEY_Left:
        container.props.x = 0
    elif key == Clutter.KEY_Right:
        container.props.x = -200
    else:
        return False
    def __init__(self, directory):

        self.space = None
        self.active_entity = None
        self.selected_entity = None
        self.timeout = None
        self.pantimeout = None
        self.do_scroll = False
        self.lastMouseX = 0
        self.lastMouseY = 0
        self.label = None
        self.show_tooltip = True
        self.directory = directory

        # set up texture cache
        self.texturemgr = TextureManager(self)

        # set up stage

        stage = Clutter.Stage()
        stage.set_size(*DIMENSIONS)
        try:
            background = Clutter.Texture.new_from_file(
                os.path.join(directory, "background.jpg"))
            self.background = background
            self.background.show()
            stage.add_actor(self.background)
        except Exception:
            c = Clutter.Color.get_static(Clutter.StaticColor.DARK_BLUE)
            stage.set_color(c)
            self.background = None

        stage.connect('scroll-event', self.on_zoom_event)
        stage.connect('button-press-event', self.on_mouse_press_event)
        stage.connect('button-release-event', self.on_mouse_release_event)
        stage.connect('motion-event', self.on_motion_event)
        stage.connect('key-press-event', self.on_key_press_event)
        stage.connect('fullscreen', self.on_resize)
        stage.connect('unfullscreen', self.on_resize)
        stage.connect('delete-event', self.on_quit)

        self.stage = stage
        self.stage.show_all()

        g = glob.glob(os.path.join(directory, "*.pdf"))

        try:
            f = open(os.path.join(directory, ".pdf-desktop-config"), "r")
            camerascale, camerax, cameray, config = pickle.load(f)
            f.close()
            existing = set(list(g))
            config = filter(lambda (fn, pg, pos, size): fn in existing, config)
            fns = set([fn for (fn, _, _, _) in config])
            for fn in existing - fns:
                config.append((fn, 0, None, None))
        except IOError:
            camerascale = DEFAULT_SCALE
            camerax = 0.0
            cameray = 0.0
            config = [(fn, 0, None, None) for fn in g]

        # set up camera
        camera = Camera(stage, camerascale, camerax, cameray)
        self.camera = camera

        # set up docs
        fns = set([fn for (fn, _, _, _) in config])
        docs = dict([(fn, Poppler.Document.new_from_file("file://" + fn, None))
                     for fn in fns])
        for (fn, doc) in docs.items():
            doc.filename = fn

        # set up space
        space = Space(self)
        for (fn, pg, pos, _) in config:
            entity = PdfEntity(self, docs[fn], pg)
            space.add(entity, pos)
        self.space = space

        # init requests
        entities = self.space.get_entities_sorted()
        requests = defaultdict(lambda: [])

        for entity, (pos, size) in entities:

            scales = requests[entity.doc, entity.pagenum]
            if self.camera.in_bounds(
                    pos[0], pos[1], size[0], size[1]
            ) and not self.camera.scale in scales and self.camera.scale >= MIN_LOAD_SCALE:
                requests[entity.doc,
                         entity.pagenum].insert(0, self.camera.scale)
            if not DEFAULT_SCALE in scales:
                requests[entity.doc, entity.pagenum].append(DEFAULT_SCALE)

        requestlist = []
        added = set()
        for entity, _ in entities:
            if (entity.doc, entity.pagenum) in added: continue
            for scale in requests[entity.doc, entity.pagenum]:
                requestlist.append((entity.doc, entity.pagenum, scale))
            added.add((entity.doc, entity.pagenum))

        self.texturemgr.request_load_textures(requestlist)

        self.update()

        if FULLSCREEN: self.stage.set_fullscreen(True)
Exemplo n.º 15
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    text.props.text = 'Content Gravity: ' + gravities[current_gravity][1]

    # Animate the content gravity changes
    with actor.easing_state():
        actor.set_content_gravity(gravities[current_gravity][0])

    # Cycle through all gravities
    current_gravity += 1
    if current_gravity >= len(gravities):
        current_gravity = 0

if __name__ == '__main__':
    Clutter.init(None)

    # Our stage
    stage = Clutter.Stage(title='Content Box', user_resizable=True)
    stage.set_margin(Clutter.Margin(12))
    stage.connect('destroy', Clutter.main_quit)
    stage.show()

    # Load the texture data from a file
    pixbuf = GdkPixbuf.Pixbuf.new_from_file('redhand.png')

    # Use the correct pixel format depending on whether the image
    # has an alpha channel
    pixel_format = Cogl.PixelFormat.RGB_888
    if pixbuf.get_has_alpha():
        pixel_format = Cogl.PixelFormat.RGBA_8888

    data = pixbuf.read_pixel_bytes()
    width = pixbuf.get_width()
Exemplo n.º 16
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            pos = Clutter.Point()
            (pos.x, pos.y) = item.get_position()
            scroll.scroll_to_point(pos)
            return True

    if key == Clutter.KEY_Return or key == Clutter.KEY_KP_Enter:
        menu.activate_item()
        return True

    return False


if __name__ == '__main__':
    Clutter.init(None)

    stage = Clutter.Stage(title='Actor Model', user_resizable=True)
    stage.connect('destroy', Clutter.main_quit)
    stage.connect('key-press-event', on_key_press_event)
    stage.show()

    scroll = Clutter.ScrollActor(name='scroll')
    scroll.set_position(0, 18)
    scroll.add_constraint(
        Clutter.AlignConstraint(source=stage,
                                align_axis=Clutter.AlignAxis.X_AXIS,
                                factor=0.5))
    scroll.add_constraint(
        Clutter.BindConstraint(source=stage,
                               coordinate=Clutter.BindCoordinate.HEIGHT,
                               offset=-36))
    scroll.set_scroll_mode(Clutter.ScrollMode.VERTICALLY)
Exemplo n.º 17
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 def ret(*args):
     stage = Clutter.Stage()
     args = args + (stage, )
     function(*args)
     stage.destroy()
Exemplo n.º 18
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def on_crossing(actor, event):
    z_pos = 0
    if event.type == Clutter.EventType.ENTER:
        z_pos = -250

    with actor.easing_state(500, Clutter.AnimationMode.EASE_OUT_BOUNCE):
        actor.set_z_position(z_pos)

    return True


if __name__ == '__main__':
    Clutter.init(None)

    stage = Clutter.Stage(title="Three Flowers in a Vase")
    stage.props.user_resizable = True
    stage.connect('destroy', Clutter.main_quit)

    vase = Clutter.Actor(name='vase')
    vase.props.layout_manager = Clutter.BoxLayout()
    vase.props.background_color = Clutter.Color.get_static(
        Clutter.StaticColor.SKY_BLUE_LIGHT)
    vase.add_constraint(
        Clutter.AlignConstraint(source=stage,
                                align_axis=Clutter.AlignAxis.BOTH,
                                factor=0.5))
    stage.add_child(vase)

    flowers = []
    # We're going to "brute-force" the shaders here by setting every possible
    # parameter, rather than those only needed per each shader.
    actor.set_shader(shader)
    actor.set_shader_param_int("tex", 0)
    actor.set_shader_param_float("brightness", 0.4)
    actor.set_shader_param_float("contrast", -1.9)
    actor.set_shader_param_float("radius", 3.0)

    np2 = lambda n: 2 ** math.ceil(math.log(n, 2))

    actor.set_shader_param_float("x_step", 1.0 / np2(actor.get_width()))
    actor.set_shader_param_float("x_step", 1.0 / np2(actor.get_height()))

if __name__ == "__main__":
    stage = Clutter.Stage()

    stage.set_title("Shaders")
    stage.set_color(Clutter.Color.new(0x61, 0x64, 0x8c, 0xff))
    stage.set_size(512, 384)
    stage.connect("destroy", Clutter.main_quit)

    # Here we create a texture-based actor from the file on disk.
    # Our actor will toggle through shading on right/left click. Unlike the
    # normal example, we'll start with the basic redhand to let you see how
    # things change...

    actor = Clutter.Texture(filename="../../data/redhand.png")

    actor.set_position(100, 100)
    actor.set_reactive(True)
Exemplo n.º 20
0
def on_key_press(stage, event):
    scroll = stage.get_first_child()
    key = event.keyval

    if key == Clutter.KEY_q:
        Clutter.main_quit()
        return True

    if key == Clutter.KEY_Up:
        select_prev_item(scroll)
        return True

    if key == Clutter.KEY_Down:
        select_next_item(scroll)
        return True

    return False


if __name__ == '__main__':
    Clutter.init(None)

    stage = Clutter.Stage(title='Scroll Actor', user_resizable=True)
    stage.connect('destroy', Clutter.main_quit)
    stage.connect('key-press-event', on_key_press)
    stage.show()

    create_scroll_actor(stage)

    Clutter.main()