Exemplo n.º 1
0
 def stop(self, w):
     logging.debug("Stopping Toggle")
     self.running = False
     self.config.socks_client.stop()
     self.p0.join()
     Clutter.main_quit()
     logging.debug("Done")
Exemplo n.º 2
0
def entry_on_key_press(entry, event, config=None):
    if event.keyval in [Clutter.KEY_Return, Clutter.KEY_KP_Enter]:
        text = entry.get_text()
        if text:
            speak(text, config)
        else:
            Clutter.main_quit()
        entry.set_text("")
        entry.old_iterator = -1
        for old_entry in entry.old_entries:
            old_text = old_entry.get_text()
            old_entry.set_text(text)
            text = old_text
        return True
    if event.keyval == Clutter.KEY_Up:
        entry.old_iterator = min(entry.old_iterator + 1, 14)
        entry.set_text(entry.old_entries[entry.old_iterator].get_text())
        return True
    if event.keyval == Clutter.KEY_Down:
        entry.old_iterator = max(entry.old_iterator, 0) - 1
        if entry.old_iterator < 0:
            entry.set_text("")
        else:
            entry.set_text(entry.old_entries[entry.old_iterator].get_text())
        return True
    if event.keyval == Clutter.KEY_Escape:
        Clutter.main_quit()
    if event.keyval in config['mapped_idioms']:
        entry.set_text(config['mapped_idioms'][event.keyval])
        return True
Exemplo n.º 3
0
def keyPress(self, event):
    # Parses the keyboard input generated by a callback from the Stage object
    # The event object has the property 'keyval'
    # clutter also defines constants for keyvals
    # so we can use these to compare
    if event.keyval == Clutter.q:
        #if the user pressed "q" quit the test
        Clutter.main_quit()
    elif event.keyval == Clutter.r:
        #if the user pressed "r" make the actor red
        text_actor.set_color(red)
        text_actor.set_text("This is Red")
    elif event.keyval == Clutter.g:
        #if the user pressed "g" make the actor green
        text_actor.set_color(green)
        text_actor.set_text("This is Green")
    elif event.keyval == Clutter.b:
        #if the user pressed "b" make the actor blue
        text_actor.set_color(blue)
        text_actor.set_text("This is Blue")
    elif event.keyval == Clutter.Up:
        # 'Up' is equal to the cursor up key
        stage.set_color(black)
    elif event.keyval == Clutter.Down:
        # 'Down' is equal to the cursor down key
        stage.set_color(white)
    #event feedback, useful for working out values of tricky keys
    print('event processed', event.keyval)
Exemplo n.º 4
0
def on_key_press_event(stage, event):
    scroll = stage.get_first_child()
    menu = scroll.get_first_child()
    key = event.keyval

    if key == Clutter.KEY_q:
        Clutter.main_quit()
        return True

    if key == Clutter.KEY_Up:
        item = menu.select_prev()
        if item is not None:
            pos = Clutter.Point()
            (pos.x, pos.y) = item.get_position()
            scroll.scroll_to_point(pos)
            return True

    if key == Clutter.KEY_Down:
        item = menu.select_next()
        if item is not None:
            pos = Clutter.Point()
            (pos.x, pos.y) = item.get_position()
            scroll.scroll_to_point(pos)
            return True

    if key == Clutter.KEY_Return or key == Clutter.KEY_KP_Enter:
        menu.activate_item()
        return True

    return False
Exemplo n.º 5
0
	def button_press_handler(self, widget, event):
		print(event)
		if event.button == 1:
			self.dash.show(self, event.time)
			self.dash.window.focus(event.time)
		elif event.button == 3:
			Clutter.main_quit()
Exemplo n.º 6
0
def on_key_press_event(stage, event):
    scroll = stage.get_first_child()
    menu = scroll.get_first_child()
    key = event.keyval

    if key == Clutter.KEY_q:
        Clutter.main_quit()
        return True

    if key == Clutter.KEY_Up:
        item = menu.select_prev()
        if item is not None:
            pos = Clutter.Point()
            (pos.x, pos.y) = item.get_position()
            scroll.scroll_to_point(pos)
            return True

    if key == Clutter.KEY_Down:
        item = menu.select_next()
        if item is not None:
            pos = Clutter.Point()
            (pos.x, pos.y) = item.get_position()
            scroll.scroll_to_point(pos)
            return True

    if key == Clutter.KEY_Return or key == Clutter.KEY_KP_Enter:
        menu.activate_item()
        return True

    return False
Exemplo n.º 7
0
 def button_press_handler(self, widget, event):
     print(event)
     if event.button == 1:
         self.dash.show(self, event.time)
         self.dash.window.focus(event.time)
     elif event.button == 3:
         Clutter.main_quit()
Exemplo n.º 8
0
def handle_btn_press(actor, event):
    print("INFO:BtnPress:{},{}".format(actor, event))
    print("\t x,y [{},{}], btn [{}]".format(event.x, event.y, event.button))
    if actor == stage:
        print("INFO: Bowing down gracefully")
        Clutter.main_quit()
    elif actor in (imgBtn1, imgBtn2):
        print("INFO: Button is pressed:", actor.get_id())
    return Clutter.EVENT_STOP
Exemplo n.º 9
0
 def stage_key(element, event):
     if event.keyval == Clutter.Escape:
         clutter_quit()
     ''' Key press events for quick deveopment '''
     if event.unicode_value == "f":
         if stage.get_fullscreen():
             stage.set_fullscreen(False)
         else:
             stage.set_fullscreen(True)
             print "F"
     elif event.unicode_value == "q":
         Clutter.main_quit()
Exemplo n.º 10
0
def on_key_press(stage, event, box):
    layout = box.get_layout_manager()

    if event.keyval == Clutter.KEY_q:
        Clutter.main_quit()
    elif event.keyval == Clutter.KEY_t:
        state = layout.get_state()
        if state == 0:
            layout.set_state(1)
        if state == 1:
            layout.set_state(0)

    return Clutter.EVENT_STOP
Exemplo n.º 11
0
def on_key_press(stage, event, layout):
    key = event.keyval
    if key == Clutter.KEY_q:
        Clutter.main_quit()
        return True

    if key == Clutter.KEY_t:
        if layout.state == MultiLayout.GRID:
            layout.state = MultiLayout.CIRCLE
        elif layout.state == MultiLayout.CIRCLE:
            layout.state = MultiLayout.GRID
        return True

    return False
Exemplo n.º 12
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 def __init__(self, container, argv):
     PisakEduApp.APP = self
     Clutter.init(argv)
     self.stage = PisakEduStage(container)
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
    def __init__(self):
        self.stage = Clutter.Stage()
        self.stage.set_title('Clutter example')
        self.stage.set_background_color(Clutter.color_from_string('#BBB')[1])
        self.stage.set_size(300.0, 300.0)

        self.actor = Clutter.Actor()
        self.actor.set_background_color(Clutter.color_from_string('#DA0060')[1])
        self.actor.set_position(75.0, 75.0)
        self.actor.set_size(150.0, 150.0)
        self.actor.set_pivot_point(0.5, 0.5)

        self.rotation = Clutter.PropertyTransition(property_name='rotation-angle-z')
        self.rotation.set_animatable(self.actor)
        self.rotation.set_duration(5000)
        self.rotation.set_from(0.0)
        self.rotation.set_to(360.0)
        self.rotation.set_repeat_count(-1)
        self.rotation.start()

        text = Clutter.Text.new_full('Arial Black 12', 'Click me!', Clutter.color_from_string('black')[1])
        self.actor.add_child(text)

        self.stage.add_child(self.actor)
        self.stage.show()
        self.actor.set_reactive(True)

        self.stage.set_user_resizable(True)
        self.actor.connect('button-press-event', self.color_actor)
        self.stage.connect('key-press-event', self.on_key_press)
        self.stage.connect('destroy', lambda *_: Clutter.main_quit())
    def __init__(self):
        self.stage = Clutter.Stage()
        self.stage.set_title('Clutter example')
        self.stage.set_background_color(Clutter.color_from_string('#BBB')[1])
        self.stage.set_size(300.0, 300.0)

        self.actor = Clutter.Actor()
        self.actor.set_background_color(
            Clutter.color_from_string('#DA0060')[1])
        self.actor.set_position(75.0, 75.0)
        self.actor.set_size(150.0, 150.0)
        self.actor.set_pivot_point(0.5, 0.5)

        self.rotation = Clutter.PropertyTransition(
            property_name='rotation-angle-z')
        self.rotation.set_animatable(self.actor)
        self.rotation.set_duration(5000)
        self.rotation.set_from(0.0)
        self.rotation.set_to(360.0)
        self.rotation.set_repeat_count(-1)
        self.rotation.start()

        text = Clutter.Text.new_full('Arial Black 12', 'Click me!',
                                     Clutter.color_from_string('black')[1])
        self.actor.add_child(text)

        self.stage.add_child(self.actor)
        self.stage.show()
        self.actor.set_reactive(True)

        self.stage.set_user_resizable(True)
        self.actor.connect('button-press-event', self.color_actor)
        self.stage.connect('key-press-event', self.on_key_press)
        self.stage.connect('destroy', lambda *_: Clutter.main_quit())
Exemplo n.º 15
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    def __init__(self):
        Clutter.Stage.__init__(self)
        self.set_size(800, 400)
        self.connect("destroy", lambda x: Clutter.main_quit())
        self.set_title("Tortellini - State Machine editor")
        self.set_color(Clutter.Color.new(255, 255, 255, 255))

        state1 = State()
        state1.set_text("Open Door & Enter Restaurant")
        state1.set_position(10, 10)
        self.add_child(state1)

        state = State()
        state.set_text("Enter_Room")
        state.set_position(10, 50)
        self.add_child(state)

        state = State()
        state.set_text("Intro")
        state.set_position(150, 50)
        self.add_child(state)

        state = State()
        state.set_text("Start_Mapper")
        state.set_position(240, 50)
        self.add_child(state)

        self.show_all()
Exemplo n.º 16
0
    def on_key_press (self, stage, event, actor):
        if event.keyval == Clutter.KEY_q:
            Clutter.main_quit()

        if event.keyval == Clutter.KEY_Up:
            actor.move_by (0, FORCE)

        if event.keyval == Clutter.KEY_Down:
            actor.move_by (0, -FORCE)

        if event.keyval == Clutter.KEY_Left:
            actor.move_by (FORCE, 0)

        if event.keyval == Clutter.KEY_Right:
            actor.move_by (-FORCE, 0)

        self.recenter ()
Exemplo n.º 17
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    def __init__(self):
        Clutter.init()

        self.stage = TextStage()
        self.stage.connect("destroy", lambda *_: Clutter.main_quit())
        self.stage.show_all()

        Clutter.main()
Exemplo n.º 18
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def on_key_press(stage, event):
    scroll = stage.get_first_child()
    key = event.keyval

    if key == Clutter.KEY_q:
        Clutter.main_quit()
        return True

    if key == Clutter.KEY_Up:
        select_prev_item(scroll)
        return True

    if key == Clutter.KEY_Down:
        select_next_item(scroll)
        return True

    return False
Exemplo n.º 19
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    def __init__(self):
        Clutter.init()

        self.stage = TextStage()
        self.stage.connect("destroy", lambda *_: Clutter.main_quit())
        self.stage.show_all()

        Clutter.main()
Exemplo n.º 20
0
def handle_key_press(actor, event):
    global lPos, lYRotate
    #print("INFO:KeyPress:{}:{}:{}".format(actor, event.keyval, chr(event.keyval)), event.flags, event.type, event.modifier_state)
    #CMDKEY_MODSTATE = (Clutter.ModifierType.SHIFT_MASK | Clutter.ModifierType.CONTROL_MASK)
    CMDKEY_MODSTATE = (Clutter.ModifierType.CONTROL_MASK)
    if ((event.modifier_state & CMDKEY_MODSTATE) == CMDKEY_MODSTATE):
        if (event.keyval == Clutter.KEY_A):
            lPos, lYRotate = cg.animate_list(listBtns, lPos, lYRotate + 10)
            cg.listbox_select(boxv, 1, cg.SelectOffsetType.CUR)
            cg.listbox_select(boxh,
                              1,
                              cg.SelectOffsetType.CUR,
                              colorizeEffect=colorizeEffect1)
        elif (event.keyval == Clutter.KEY_Q):
            print("INFO: Bowing down gracefully")
            Clutter.main_quit()
    return Clutter.EVENT_STOP
Exemplo n.º 21
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 def __init__(self, argv):
     PisakSpellerApp.APP = self
     Clutter.init(argv)
     self.stage = PisakSpellerStage()
     TimerCycle(self.stage.contents).start_cycle()
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
Exemplo n.º 22
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 def __init__(self, argv):
     PisakSpellerApp.APP = self
     Clutter.init(argv)
     self.stage = PisakSpellerStage()
     TimerCycle(self.stage.contents).start_cycle()
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
Exemplo n.º 23
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 def _initialize_window(self, argv):
     # create and set up app window
     self.window = self.create_window(argv)
     if hasattr(self.window, "wrapper") and isinstance(self.window.wrapper,
                                                       Gtk.Window):
         self.window.wrapper.connect("destroy", lambda _: Gtk.main_quit())
     else:
         self.window.stage.connect("destroy", lambda _: Clutter.main_quit())
Exemplo n.º 24
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def on_key_press(stage, event):
    scroll = stage.get_first_child()
    key = event.keyval

    if key == Clutter.KEY_q:
        Clutter.main_quit()
        return True

    if key == Clutter.KEY_Up:
        select_prev_item(scroll)
        return True

    if key == Clutter.KEY_Down:
        select_next_item(scroll)
        return True

    return False
Exemplo n.º 25
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    def on_key_press(self, stage, event, actor):
        if event.keyval == Clutter.KEY_q:
            Clutter.main_quit()

        if event.keyval == Clutter.KEY_Up:
            actor.move_by(0, FORCE)

        if event.keyval == Clutter.KEY_Down:
            actor.move_by(0, -FORCE)

        if event.keyval == Clutter.KEY_Left:
            actor.move_by(FORCE, 0)

        if event.keyval == Clutter.KEY_Right:
            actor.move_by(-FORCE, 0)

        self.recenter()
Exemplo n.º 26
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def handle_key_press(actor, event):
    global lPos, lYRotate
    #print("INFO:KeyPress:{}:{}:{}".format(actor, event.keyval, chr(event.keyval)), event.flags, event.type, event.modifier_state)
    #CMDKEY_MODSTATE = (Clutter.ModifierType.SHIFT_MASK | Clutter.ModifierType.CONTROL_MASK)
    CMDKEY_MODSTATE = (Clutter.ModifierType.CONTROL_MASK)
    if ((event.modifier_state & CMDKEY_MODSTATE) == CMDKEY_MODSTATE):
        if (event.keyval == Clutter.KEY_A):
            cg.listbox_select(gGUI['LBCAT'], 1, cg.SelectOffsetType.CUR)
            cg.listbox_select(gGUI['LBG1'],
                              1,
                              cg.SelectOffsetType.CUR,
                              colorizeEffect=colorizeEffect1)
        elif (event.keyval == Clutter.KEY_X):
            load_screen('main')
        elif (event.keyval == Clutter.KEY_Y):
            load_screen('audio')
        elif (event.keyval == Clutter.KEY_Q):
            print("INFO: Bowing down gracefully")
            Clutter.main_quit()
    return Clutter.EVENT_STOP
Exemplo n.º 27
0
 def create_window(self, argv, descriptor):
     clutter_window = window.Window(self, Clutter.Stage(), descriptor)
     clutter_window.stage.set_title('Pisak Main')
     if arg_parser.get_args().debug:
         coeff = 0.7
         clutter_window.stage.set_size(coeff*unit.w(1), coeff*unit.h(1))
         clutter_window.stage.set_user_resizable(True)
     else:
         clutter_window.stage.set_size(unit.w(1), unit.h(1))
         clutter_window.stage.set_fullscreen(True)
     clutter_window.stage.connect("destroy", lambda _: Clutter.main_quit())
     return clutter_window
Exemplo n.º 28
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 def create_window(self, argv, descriptor):
     clutter_window = window.Window(self, Clutter.Stage(), descriptor)
     clutter_window.stage.set_title('Pisak Main')
     if arg_parser.get_args().debug:
         coeff = 0.7
         clutter_window.stage.set_size(coeff * unit.w(1), coeff * unit.h(1))
         clutter_window.stage.set_user_resizable(True)
     else:
         clutter_window.stage.set_size(unit.w(1), unit.h(1))
         clutter_window.stage.set_fullscreen(True)
     clutter_window.stage.connect("destroy", lambda _: Clutter.main_quit())
     return clutter_window
Exemplo n.º 29
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    def __init__(self):
        Clutter.init(None)
        ui = Clutter.Script()
        ui.load_from_file("ui-threads.json")
        stage = ui.get_object("stage")
        stage.connect("destroy", self.stop)
        stage.connect("destroy", lambda w: Clutter.main_quit())

        self.loader = ui.get_object("loader")
        self.loader.set_from_file("style/loading.png")
        self.t = Clutter.PropertyTransition(property_name='rotation-angle-z')
        self.t.set_from(0)
        self.t.set_to(360)
        self.t.set_duration(3000)
        self.t.set_animatable(self.loader)
        self.t.set_repeat_count(-1)
        self.t.start()

        button1 = ui.get_object("button1")
        button1.connect("button-press-event", self.execute_in_main)
        button1.set_reactive(True)

        button2 = ui.get_object("button2")
        button2.connect("button-press-event", self.idle_add_event)
        button2.set_reactive(True)

        button3 = ui.get_object("button3")
        button3.connect("button-press-event", self.threads_idle_add_event)
        button3.set_reactive(True)

        button4 = ui.get_object("button4")
        button4.connect("button-press-event", self.execute_in_thread)
        button4.set_reactive(True)

        stage = ui.get_object("stage")
        stage.set_title("Test threads")
        stage.connect("destroy", self.stop)
        stage.show_all()

        self.events = JoinableQueue(10)

        # UI events needs to happen from within the
        # main thread. This was the only way I found that would do that.
        # It looks weirdm, but it works.
        def execute(event):
            print("Execute " + event + " from " + str(current_thread()))
            for i in range(100):
                hashlib.md5(str(list(range(100000))))
            print("Done executing")

        self.execute = execute
        stage.show()
Exemplo n.º 30
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    def create_window(self, argv, descriptor):
        """
        Create application main window as the Clutter.Stage.

        :param: argv: application arguments.
        :param descriptor: general application descriptor.
        """
        clutter_window = window.Window(self, Clutter.Stage(), descriptor)
        clutter_window.stage.set_title('PISAK')
        clutter_window.stage.set_position(unit.MONITOR_X, unit.MONITOR_Y)
        if arg_parser.get_args().debug:
            coeff = 0.7
            clutter_window.stage.set_size(coeff*unit.w(1), coeff*unit.h(1))
            clutter_window.stage.set_user_resizable(True)
        else:
            clutter_window.stage.set_size(unit.w(1), unit.h(1))
            clutter_window.stage.set_fullscreen(True)
        clutter_window.stage.connect("destroy", lambda _: Clutter.main_quit())
        return clutter_window
Exemplo n.º 31
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    def create_window(self, argv, descriptor):
        """
        Create application main window as the Clutter.Stage.

        :param: argv: application arguments.
        :param descriptor: general application descriptor.
        """
        clutter_window = window.Window(self, Clutter.Stage(), descriptor)
        clutter_window.stage.set_title('PISAK')
        clutter_window.stage.set_position(unit.MONITOR_X, unit.MONITOR_Y)
        if arg_parser.get_args().debug:
            coeff = 0.7
            clutter_window.stage.set_size(coeff * unit.w(1), coeff * unit.h(1))
            clutter_window.stage.set_user_resizable(True)
        else:
            clutter_window.stage.set_size(unit.w(1), unit.h(1))
            clutter_window.stage.set_fullscreen(True)
        clutter_window.stage.connect("destroy", lambda _: Clutter.main_quit())
        return clutter_window
Exemplo n.º 32
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 def on_destroy(stage):
     Clutter.main_quit()
Exemplo n.º 33
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def finalize(Unused=None):
    Clutter.main_quit()
Exemplo n.º 34
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from gi.repository import Clutter, ClutterGst, Gst
import sys

ClutterGst.init(sys.argv)

stage = Clutter.Stage()
stage.set_size(800, 600)
stage.connect('destroy', lambda x: Clutter.main_quit())

texture = Clutter.Texture()
pipeline = Gst.parse_launch("playbin2 uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm")
sink = Gst.ElementFactory.make("autocluttersink", None)
sink.set_property("texture", texture)
pipeline.set_property("video-sink", sink)
Gst.Element.set_state(pipeline, Gst.State.PLAYING)

stage.add_actor(texture)
#texture.set_opacity(0)

timeline = Clutter.Timeline()
timeline.set_duration(2500)
#timeline.set_delay(50)
timeline.set_loop(False)
alpha = Clutter.Alpha()
alpha.set_timeline(timeline)
alpha.set_func(lambda a, d: a.get_timeline().get_progress(), None)
behaviour = Clutter.BehaviourRotate(alpha=alpha, angle_start=180, angle_end=0, axis=Clutter.RotateAxis.Y_AXIS, direction = "ccw")
behaviour.apply(texture)
timeline.start()

stage.show_all()
Exemplo n.º 35
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def main_quit(data):
	Clutter.main_quit()
 def on_quit(self, *args):
     self.save_config()
     Clutter.main_quit()
     
     exit(0)
Exemplo n.º 37
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 def on_destroy(stage):
   Clutter.main_quit()
Exemplo n.º 38
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 def destroy(self):
     Clutter.main_quit()
 def on_key_press(self, target, event):
     if event.keyval == Clutter.Escape:
         Clutter.main_quit()
Exemplo n.º 40
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        self.connect("key-release-event", self.key_release)
        self.connect("notify::mapped", self.start_focus)
        self.button = MyButton()
        self.add_child(self.button)
        self.set_layout_manager(Clutter.BoxLayout())

    def start_focus(self, source, *args):
        # set focus to the box
        self.get_stage().set_key_focus(source)

    def key_release(self, source, *args):
        print("KEY RELEASE: BOX")
        # set focus to the button
        source.get_stage().set_key_focus(self.button)


class MyStage(Clutter.Stage):
    def __init__(self):
        super().__init__()
        self.box = MyBox()
        self.add_child(self.box)
        self.set_layout_manager(Clutter.BinLayout())


if __name__ == '__main__':
    Clutter.init([])
    stage = MyStage()
    stage.show()
    stage.connect("destroy", lambda _: Clutter.main_quit())
    Clutter.main()
 def _main_quit(*_):
     Clutter.main_quit()
     return False
Exemplo n.º 42
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 def __init__(self):
     super(GenericStage, self).__init__()
     self.stage = self.get_stage()
     self.stage.set_size(320, 240)
     self.stage.connect('destroy', lambda x: Clutter.main_quit())
Exemplo n.º 43
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 def keypress(self, stage, event):
     if event.keyval == 120:#Clutter.keysyms.x:
         Clutter.main_quit()
         Gtk.main_quit()
Exemplo n.º 44
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def main_quit(data):
    Clutter.main_quit()
Exemplo n.º 45
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 def clutter_quit(*args):
     Clutter.main_quit()
Exemplo n.º 46
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 def _build_stage(self):
     self.stage = Clutter.Stage()
     self.stage.connect("destroy", lambda *args: Clutter.main_quit())
Exemplo n.º 47
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	def quit_cb(self):
		Clutter.main_quit()
Exemplo n.º 48
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import sys
from gi.repository import Clutter

if __name__ == "__main__":
    Clutter.init(sys.argv)
    stage = Clutter.Stage.get_default()
    stage.set_fullscreen(True)
    red = Clutter.Color()
    red.from_string("red")
    stage.set_color(red)
    stage.show()
    stage.connect("button-press-event", lambda s, w: Clutter.main_quit())
    Clutter.main()
    print "Done!"
 def _main_quit(*_):
     Clutter.main_quit()
     return False
Exemplo n.º 50
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def sig_int_handler(n):
 Clutter.main_quit()
Exemplo n.º 51
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def handle_destroy(actor):
    print("INFO:destroy:WhyDear-OkOk:{}".format(actor))
    Clutter.main_quit()
 def on_key_press(self, target, event):
     if event.keyval == Clutter.Escape:
         Clutter.main_quit()
Exemplo n.º 53
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def clutter_quit(*args):
    Clutter.main_quit()
#            Gtk.FileChooserAction.OPEN,
#            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
#             Gtk.STOCK_OPEN, Gtk.ResponseType.OK));
#        dialog.set_select_multiple(True);
#        filter_image = Gtk.FileFilter()
#        filter_image.set_name("Imágenes")
#        filter_image.add_mime_type("image/*")
#        dialog.add_filter(filter_image)
#        response = dialog.run();
#        if response == Gtk.ResponseType.OK:
#            for fichero in dialog.get_filenames():
#                self.lista.append([fichero]);
#        #print self.vistalista.get_column(0).get_name();
#        dialog.destroy();
#        
#    def convertir_clicked(self, widget):
#        tamano=len(self.lista); cuenta=0.0;
#        for fichero in self.lista:
#            #os.system("convert a.jpg b.jpg");
#            nombre=fichero[:][0];
#            sinext=nombre[:-4];
#            os.system("convert -resize "+str(self.escala.get_value())+"% "+nombre+" "+ sinext+"convertida.jpg");
#            cuenta=cuenta+1.0;
#            self.progreso.set_fraction(1.0*cuenta/tamano);
#            print 1.0*cuenta/tamano;
Clutter.init(sys.argv)
ventana = GUI()
ventana.connect('destroy', lambda x: Clutter.main_quit() )
ventana.show_all()
Clutter.main()
Exemplo n.º 55
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import sys
from gi.repository import Clutter

if __name__ == "__main__":
  Clutter.init(sys.argv)
  stage = Clutter.Stage.get_default()
  stage.set_fullscreen(True)
  red = Clutter.Color()
  red.from_string("red")
  stage.set_color(red)
  stage.show()
  stage.connect("button-press-event", lambda s, w: Clutter.main_quit())
  Clutter.main()
  print "Done!"
Exemplo n.º 56
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 def _init_stage(self):
     self.stage = PisakEduStage(self.context)
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
Exemplo n.º 57
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import subprocess
import logging
from gi.repository import Clutter, Mx, Mash, Toggle, Cogl, GObject

# Set up logging
logging.basicConfig(
    level=logging.DEBUG,
    format='%(asctime)s %(name)-12s %(levelname)-8s %(message)s',
    datefmt='%m-%d %H:%M')

if __name__ == '__main__':
    Clutter.init(None)

    stage = Clutter.Stage()
    stage.set_size(800, 500)
    stage.set_title('Clutter - Cairo content')
    stage.set_user_resizable(True)

    stage.connect("destroy", lambda w: Clutter.main_quit())

    model = Toggle.Model()
    model.load_from_file(0, "/home/root/.octoprint/uploads/reel2.stl")
    model.set_color(Clutter.Color.from_string("#55A94BFF")[1])
    model.set_position(400, 200)
    stage.add_child(model)

    stage.show_all()
    Clutter.main()
Exemplo n.º 58
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 def quit(self):
  Clutter.main_quit()
  pass