Exemplo n.º 1
0
def credits():
    global cr_active, cr_background, cr_text

    if cr_active == False:  # when entering credits
        cr_active = True
        # create objects
        cr_background = media_lib.Video(gl.gen_path + "/src/props/intro.mp4")
        cr_background.start(repeat=True)
        cr_text = media_lib.TextField(0,
                                      8,
                                      gl.W,
                                      gl.H - 8,
                                      gl.credits_text,
                                      gl.standard_font,
                                      gl.text_color_2,
                                      alignment=0)

    # input
    if io.read_input(io.BACK):
        cr_active = False

    # draw
    cr_background.draw()
    cr_text.draw()

    if cr_active == False:  # when leaving credits
        cr_background = None
        cr_text = None
        gl.prog_pos = gl.cr_prev_pos

    if gl.show_debug:
        gl.debug_text.append("prev prog_pos: " + gl.cr_prev_pos)
Exemplo n.º 2
0
def settings_choose():
    global sc_active, sc_background, sc_btns, sc_pos

    if sc_active == False:  # when entering settings_choose
        sc_active = True
        sc_background = media_lib.Image(
            gl.gen_path + "/src/media/background.jpeg", 0, 0, gl.W,
            gl.H)  # create background

        # create buttons
        sc_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/settings/choose/",
                             "drinks.png", "drinks_sel.png", "drinks.png", 14,
                             10, 326, 582))
        sc_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/settings/choose/",
                             "import.png", "import_sel.png", "import.png", 461,
                             10, 326, 582))
        sc_btns[sc_pos].selected = True

    # input
    if io.read_input(io.BACK):  # if going back
        sc_active = False
        gl.prog_pos = 'm'
    elif io.read_input(io.NEXT):  # selecting a setting
        sc_active = False
        if sc_pos == 0:
            gl.prog_pos = 'sd'
        else:
            gl.prog_pos = 'si'
    elif io.read_input(io.LEFT):  # moving the selection
        sc_pos = 0
        sc_btns[0].selected = True
        sc_btns[1].selected = False
    elif io.read_input(io.RIGHT):
        sc_pos = 1
        sc_btns[0].selected = False
        sc_btns[1].selected = True

    # draw
    sc_background.draw()
    for i in sc_btns:
        i.draw()

    if sc_active == False:  # when leaving settings_choose
        sc_background = None
        sc_btns.clear()
Exemplo n.º 3
0
def loop():
    """ actions that need to be executed every loop (independently from prog_pos) are here.
		this function will be called before any other actions in the main loop
	"""
    io.keyboard_input()  # keyboard input
    io.update_input()  # button input

    # debug information about input and output
    if gl.show_debug:
        if not gl.prog_pos == 'i':
            i_s = "O: "
            for i in io.valves_state:
                i_s += str(int(i)) + "; "
            i_s += str(int(io.pump_state))
            gl.debug_text.append(i_s)
            i_s = "I: up: " + str(int(
                io.read_input(io.UP))) + "; down: " + str(
                    int(io.read_input(io.DOWN))) + "; left: " + str(
                        int(io.read_input(io.LEFT))) + "; right: " + str(
                            int(io.read_input(io.RIGHT))) + ";"
            gl.debug_text.append(i_s)
            i_s = "I: next: " + str(int(io.read_input(
                io.NEXT))) + "; back: " + str(int(io.read_input(io.BACK)))
            gl.debug_text.append(i_s)
Exemplo n.º 4
0
def settings_import():
    global si_active, si_background, si_recipe_list, si_first_recipe, si_btn_list, si_chosen_btn, si_n_visible_btn, si_import_btn, si_marker, si_btns_cords, si_spacing, si_btns_cords_sel

    if si_active == False:  # when entering import settings
        si_active = True
        si_background = media_lib.Image(
            gl.gen_path + "/src/media/background.jpeg", 0, 0, gl.W,
            gl.H)  # create background

        # get recipes
        si_recipe_list = drinks.get_recipes()

        # create marker
        si_marker.append(
            media_lib.Button(gl.gen_path + "/src/media/settings/import/",
                             "marker_up_sel.png", "marker_up.png",
                             "marker_up.png", 283, 6, 35, 30))
        si_marker.append(
            media_lib.Button(gl.gen_path + "/src/media/settings/import/",
                             "marker_down_sel.png", "marker_down.png",
                             "marker_down.png", 283, 563, 35, 30))

        # create button list
        _si_rebuilt_list()

        # create import button
        si_import_btn = media_lib.Button(
            gl.gen_path + "/src/media/settings/import/", "import.png",
            "import_sel.png", "import.png", 635, 510, 131, 45)

    # input
    if io.read_input(io.BACK):
        if si_btn_list[si_chosen_btn].disabled:
            si_btn_list[si_chosen_btn].disabled = False
        else:
            si_active = False
            gl.prog_pos = 'sc'

    elif io.read_input(
            io.UP
    ) and si_import_btn.selected == False:  # moving up and down in the list
        if si_chosen_btn == 0:
            si_first_recipe -= 1
            if si_first_recipe < 0:
                si_first_recipe = 0

        si_btn_list[si_chosen_btn].selected = False
        si_chosen_btn -= 1
        if si_chosen_btn < 0:
            si_chosen_btn = 0
        si_btn_list[si_chosen_btn].selected = True
    elif io.read_input(io.DOWN) and si_import_btn.selected == False:
        if si_chosen_btn == si_n_visible_btn - 1:
            si_first_recipe += 1
            if si_first_recipe > len(si_recipe_list) - si_n_visible_btn:
                si_first_recipe = len(si_recipe_list) - si_n_visible_btn

        si_btn_list[si_chosen_btn].selected = False
        si_chosen_btn += 1
        if si_chosen_btn > si_n_visible_btn - 1:
            si_chosen_btn = si_chosen_btn - 1
        si_btn_list[si_chosen_btn].selected = True

    if (io.read_input(io.DOWN)
            or io.read_input(io.UP)) and si_import_btn.selected == False:
        _si_rebuilt_list()

        si_btn_list[si_chosen_btn].selected = True

    elif io.read_input(io.RIGHT):  # switch to import button
        si_import_btn.selected = True
        _si_rebuilt_list(chosen_button_existent=False)

    elif io.read_input(io.LEFT):  # switch to recipe list
        si_import_btn.selected = False
        _si_rebuilt_list()

    notification_text = None
    if io.read_input(io.NEXT):  # pressing next
        if si_import_btn.selected:  # if currently focusing the import-button
            print("[UI SI] import recipe procedure started"
                  )  # start recipe import
            success = drinks.import_recipe()
            if success:
                print("[UI SI] recipe successfully imported")
                si_active = False
                notification_text = "recipe successfully imported"
            else:
                print("[UI SI] an error occurred during import")
                notification_text = "An error occurred during import"

        else:  # if currently focusing somewhere on the list
            if si_btn_list[
                    si_chosen_btn].disabled == False:  # first select delete
                si_btn_list[si_chosen_btn].disabled = True
            else:
                success = drinks.delete_recipe(
                    si_first_recipe +
                    si_chosen_btn)  # delete the chosen recipe (if possible)
                si_active = False
                if success:
                    notification_text = "successfully deleted recipe"
                else:
                    notification_text = "couldn't delete recipe, recipe is immutable"
        if notification_text:
            gl.notifications.append(
                media_lib.Notification(notification_text, ver_alignment=1))

    # add the recipe names to the buttons
    for idx, btn in enumerate(si_btn_list):
        btn.add_text(si_recipe_list[si_first_recipe + idx], gl.standard_font,
                     gl.text_color_1)

    # control marker
    # upper marker
    if si_btn_list[si_chosen_btn].text == si_recipe_list[
            0]:  # if first item in recipe-list is visible -> we are on the top of the list
        si_marker[0].disabled = True
    else:
        si_marker[0].disabled = False
    # lower marker
    if si_btn_list[si_chosen_btn].text == si_recipe_list[
            -1]:  # if last item in recipe-list is visible -> we are on the bottom of the list
        si_marker[1].disabled = True
    else:
        si_marker[1].disabled = False

    # draw
    si_background.draw()
    for i in si_btn_list:
        i.draw()
    for i in si_marker:
        i.draw()
    si_import_btn.draw()

    if si_active == False:  # when leaving import settings
        print("[UI SI] leaving import settings")
        si_background = None
        si_recipe_list.clear()
        si_btn_list.clear()
        si_marker.clear()

    if gl.show_debug:  # append debug info
        gl.debug_text.append("[UI SI] chosen_btn: " + str(si_chosen_btn) +
                             " first_recipe: " + str(si_first_recipe) +
                             " chosen_recipe: " +
                             str(drinks.recipes[si_first_recipe +
                                                si_chosen_btn]))
Exemplo n.º 5
0
def main_menu():
    global menu_background, menu_active, menu_btns, menu_pos_x, test_recipe, menu_pos_y

    if menu_active == False:  # setup
        menu_active = True

        # background
        menu_background = media_lib.Image(
            gl.gen_path + "/src/media/background.jpeg", 0, 0, gl.W, gl.H)

        # creating the buttons for the main menu
        menu_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/main_menu/",
                             "settings.png", "settings_sel.png",
                             "settings.png", 48, 48, 197, 439))
        menu_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/main_menu/",
                             "recipes.png", "recipes_sel.png", "recipes.png",
                             261, 13, 279, 484))
        menu_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/main_menu/", "free.png",
                             "free_sel.png", "free.png", 557, 48, 197, 439))
        menu_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/main_menu/", "quit.png",
                             "quit_sel.png", "quit.png", 274, 511, 250, 77))
        menu_btns[1].selected = True
        menu_pos_x = 1  # postion of the buttons
        menu_pos_y = 0

    # input
    if io.read_input(io.UP):
        menu_pos_y = 0
        menu_btns[menu_pos_x].selected = True
        menu_btns[3].selected = False
    elif io.read_input(io.DOWN):
        menu_pos_y = 1
        menu_btns[menu_pos_x].selected = False
        menu_btns[3].selected = True
    elif io.read_input(io.LEFT) and menu_pos_y == 0:
        menu_btns[menu_pos_x].selected = False
        menu_pos_x -= 1
        if menu_pos_x < 0:
            menu_pos_x = 0
        menu_btns[menu_pos_x].selected = True
    elif io.read_input(io.RIGHT) and menu_pos_y == 0:
        menu_btns[menu_pos_x].selected = False
        menu_pos_x += 1
        if menu_pos_x > 2:
            menu_pos_x = 2
        menu_btns[menu_pos_x].selected = True

    elif io.read_input(io.NEXT):
        menu_active = False
        if menu_pos_y == 0:
            if menu_pos_x == 0:
                gl.prog_pos = 'sc'
            elif menu_pos_x == 1:
                gl.prog_pos = 'rc'
            elif menu_pos_x == 2:
                gl.prog_pos = 'fc'
        elif menu_pos_y == 1:
            gl.prog_pos = 'q'

    # draw
    menu_background.draw()

    # for each button in list
    for btn in menu_btns:
        btn.draw()

    # exiting the main menu
    if menu_active == False:
        menu_background = None
        menu_btns.clear()

    # append debug information
    if gl.show_debug:
        gl.debug_text.append("menu_pos_x: " + str(menu_pos_x))
Exemplo n.º 6
0
def settings_drink():
    global sd_active, sd_background, sd_drinks_list, sd_spacing, sd_btn_list_cords_sel, sd_plug_img_y_pos, sd_first_drink, sd_btn_list, sd_chosen_btn, sd_n_visible_btn, sd_marker, sd_plug_img, sd_plug_img_name, sd_plug_num, sd_plug_img_cords, sd_btn_list_cords

    if sd_active == False:  # when entering drink settings
        sd_active = True
        sd_background = media_lib.Image(
            gl.gen_path + "/src/media/background.jpeg", 0, 0, gl.W,
            gl.H)  # create background

        # get recipes
        sd_drinks_list = drinks.get_drinks()
        sd_drinks_list.remove(
            'cleaning_water'
        )  # remove cleaning_water, as it is already permanently set to plug 0
        sd_drinks_list.remove("None")  # put 'None' in first place
        sd_drinks_list.insert(0, "None")

        # create button list
        x, y = sd_btn_list_cords[0], sd_btn_list_cords[1]
        w, h = sd_btn_list_cords[2], sd_btn_list_cords[3]
        for i in range(sd_n_visible_btn):
            sd_plug_img_y_pos.append(y)
            if i == sd_chosen_btn:
                # chosen button
                l_x = sd_btn_list_cords_sel[0]
                l_w, l_h = sd_btn_list_cords_sel[2], sd_btn_list_cords_sel[3]
                sd_btn_list.append(
                    media_lib.Button(
                        gl.gen_path + "/src/media/settings/drinks/",
                        "btn_sel.png", "btn_sel.png", "btn_sel.png", l_x, y,
                        l_w, l_h))
                y += l_h + sd_spacing[1]
            else:
                # other buttons
                sd_btn_list.append(
                    media_lib.Button(
                        gl.gen_path + "/src/media/settings/drinks/", "btn.png",
                        "btn.png", "btn.png", x, y, w, h))
                y += h + sd_spacing[0]
                if i + 1 == sd_chosen_btn:
                    y -= sd_spacing[0] - sd_spacing[1]
        sd_btn_list[sd_chosen_btn].selected = True

        # create marker
        sd_marker.append(
            media_lib.Button(gl.gen_path + "/src/media/settings/drinks/",
                             "marker_up_sel.png", "marker_up_sel.png",
                             "marker_up.png", 383, 6, 35, 30))
        sd_marker.append(
            media_lib.Button(gl.gen_path + "/src/media/settings/drinks/",
                             "marker_down_sel.png", "marker_down_sel.png",
                             "marker_down.png", 383, 563, 35, 30))
        sd_marker[1].set_size(y=sd_btn_list[-1].y + sd_btn_list[-1].height + 7)

        #create plug image
        sd_plug_img = media_lib.Image(
            gl.gen_path + "/src/media/settings/drinks/" +
            sd_plug_img_name[sd_plug_num], sd_plug_img_cords[0],
            sd_plug_img_cords[1], sd_plug_img_cords[2], sd_plug_img_cords[3])

    # input
    if io.read_input(io.BACK):
        sd_active = False
        gl.prog_pos = 'sc'

    # selecting drink
    elif io.read_input(io.UP):
        if sd_chosen_btn == 0:
            sd_first_drink -= 1
            if sd_first_drink < 0:
                sd_first_drink = 0

        # menu boundaries
        sd_chosen_btn -= 1
        if sd_chosen_btn < 0:
            sd_chosen_btn = 0
        sd_btn_list[sd_chosen_btn].selected = True

    elif io.read_input(io.DOWN):
        if sd_chosen_btn == sd_n_visible_btn - 1:
            sd_first_drink += 1
            if sd_first_drink > len(sd_drinks_list) - sd_n_visible_btn:
                sd_first_drink = len(sd_drinks_list) - sd_n_visible_btn

        # menu boundaries
        sd_chosen_btn += 1
        if sd_chosen_btn > sd_n_visible_btn - 1:
            sd_chosen_btn = sd_chosen_btn - 1

    if io.read_input(io.UP) or io.read_input(io.DOWN):
        sd_btn_list.clear()
        x, y = sd_btn_list_cords[0], sd_btn_list_cords[1]
        w, h = sd_btn_list_cords[2], sd_btn_list_cords[3]
        for i in range(sd_n_visible_btn):
            if i == sd_chosen_btn:
                # chosen button
                l_x = sd_btn_list_cords_sel[0]
                l_w, l_h = sd_btn_list_cords_sel[2], sd_btn_list_cords_sel[3]
                sd_btn_list.append(
                    media_lib.Button(
                        gl.gen_path + "/src/media/settings/drinks/",
                        "btn_sel.png", "btn_sel.png", "btn_sel.png", l_x, y,
                        l_w, l_h))
                y += l_h + sd_spacing[1]
            else:
                # other buttons
                sd_btn_list.append(
                    media_lib.Button(
                        gl.gen_path + "/src/media/settings/drinks/", "btn.png",
                        "btn.png", "btn.png", x, y, w, h))
                y += h + sd_spacing[0]
                if i + 1 == sd_chosen_btn:
                    y -= sd_spacing[0] - sd_spacing[1]

            sd_marker[1].set_size(y=sd_btn_list[-1].y +
                                  sd_btn_list[-1].height + 7)

        sd_btn_list[sd_chosen_btn].selected = True
        l_y = sd_btn_list[sd_chosen_btn].y
        sd_plug_img_cords[1] = l_y
        sd_plug_img = sd_plug_img = media_lib.Image(
            gl.gen_path + "/src/media/settings/drinks/" +
            sd_plug_img_name[sd_plug_num], sd_plug_img_cords[0], l_y,
            sd_plug_img_cords[2], sd_plug_img_cords[3])

    # selecting plug
    elif io.read_input(io.LEFT):
        sd_plug_num -= 1
        if sd_plug_num < 1:
            sd_plug_num = 1
        # add text plug field
        sd_plug_img = media_lib.Image(
            gl.gen_path + "/src/media/settings/drinks/" +
            sd_plug_img_name[sd_plug_num], sd_plug_img_cords[0],
            sd_plug_img_cords[1], sd_plug_img_cords[2], sd_plug_img_cords[3])
    elif io.read_input(io.RIGHT):
        sd_plug_num += 1
        if sd_plug_num > len(drinks.plugs) - 1:
            sd_plug_num = len(drinks.plugs) - 1
        # add text plug field
        sd_plug_img = media_lib.Image(
            gl.gen_path + "/src/media/settings/drinks/" +
            sd_plug_img_name[sd_plug_num], sd_plug_img_cords[0],
            sd_plug_img_cords[1], sd_plug_img_cords[2], sd_plug_img_cords[3])

    # setting new drink to plug
    elif io.read_input(io.NEXT):
        drink = sd_btn_list[sd_chosen_btn].text
        drinks.set_drink(sd_plug_num, drink)
        notification_text = str(sd_plug_num) + " set to " + str(drink)
        if drink == 'None':
            notification_text = str(sd_plug_num) + " set clear"
        gl.notifications.append(media_lib.Notification(notification_text))

    # add the drink names to the buttons
    for idx, btn in enumerate(sd_btn_list):
        text = sd_drinks_list[sd_first_drink + idx]
        btn.add_text(text, gl.standard_font, gl.text_color_1)

    # control marker
    # upper marker
    if sd_btn_list[sd_chosen_btn].text == sd_drinks_list[
            0]:  # if first item in recipe-list is visible -> we are on the top of the list
        sd_marker[0].disabled = True
    else:
        sd_marker[0].disabled = False
    # lower marker
    if sd_btn_list[sd_chosen_btn].text == sd_drinks_list[
            -1]:  # if last item in recipe-list is visible -> we are on the bottom of the list
        sd_marker[1].disabled = True
    else:
        sd_marker[1].disabled = False

    # draw
    sd_background.draw()
    for i in sd_btn_list:
        i.draw()
    for i in sd_marker:
        i.draw()
    sd_plug_img.draw()

    if sd_active == False:  # when leaving drink settings
        print("[UI SD] leaving import settings")
        sd_background = None
        sd_drinks_list.clear()
        sd_btn_list.clear()
        sd_plug_img = None
        sd_marker.clear()
        sd_plug_img_y_pos.clear()

    if gl.show_debug:  # append debug info
        gl.debug_text.append("[UI SD] chosen_btn: " + str(sd_chosen_btn) +
                             " first_drink: " + str(sd_first_drink) +
                             " chosen_drink: " +
                             str(drinks.drinks[sd_first_drink +
                                               sd_chosen_btn]))
        t = "[UI SD] set drinks:"
        for idx, drink in enumerate(drinks.plugs):
            t += " " + str(idx) + ": " + str(drink) + "; "
        gl.debug_text.append(t)
Exemplo n.º 7
0
def recipe_choose():
    global rc_active, rc_btns, rc_pos, rc_visible_pos, rc_spacing, rc_x_offset, rc_recipes, rc_stage, rc_marker, rc_standard_file, rc_background, rc_info_textfield, rc_info_btns, rc_btn_size, rc_btn_size_sel

    # entering the menu
    if rc_active == False:
        rc_active = True

        # filling recipe list (first all available recipes, then the unavailable ones)
        list_available = drinks.get_recipes(available=True)
        list_available.sort()
        list_unavailable = drinks.get_recipes(available=False)
        list_unavailable.sort()
        rc_recipes = list_available + list_unavailable

        # creating background
        rc_background = media_lib.Image(gl.gen_path + rc_standard_file, 0, 0,
                                        gl.W, gl.H)

        # creating buttons
        height = 44
        rc_btns.clear()
        for i in range(rc_visible_n):
            if i == rc_visible_pos:
                # selected button
                rc_btns.append(
                    media_lib.Button(gl.gen_path + "/src/media/recipe/",
                                     "btn_sel.png", "btn_sel.png",
                                     "btn_sel.png", 90, height,
                                     rc_btn_size_sel[0], rc_btn_size_sel[1]))
                height += rc_btn_size_sel[1] + rc_spacing[1]
            else:
                # other buttons
                rc_btns.append(
                    media_lib.Button(gl.gen_path + "/src/media/recipe/",
                                     "btn.png", "btn.png", "btn.png",
                                     90 + rc_x_offset, height, rc_btn_size[0],
                                     rc_btn_size[1]))
                height += rc_btn_size[1] + rc_spacing[0]
                if i + 1 == rc_visible_pos:
                    height -= rc_spacing[0] - rc_spacing[1]

        # creating marker
        rc_marker.clear()
        rc_marker.append(
            media_lib.Button(gl.gen_path + "/src/media/recipe/",
                             "marker_up_sel.png", "marker_up_sel.png",
                             "marker_up.png", 283, 7, 35, 30))
        rc_marker.append(
            media_lib.Button(gl.gen_path + "/src/media/recipe/",
                             "marker_down_sel.png", "marker_down_sel.png",
                             "marker_down.png", 281, 563, 35, 30))
        rc_marker[1].set_size(y=rc_btns[-1].y + rc_btns[-1].height + 7)
    """ input """
    # go up or down
    if rc_stage == 0:  # only if in list mode
        if io.read_input(io.UP):
            rc_visible_pos -= 1
            rc_pos -= 1
            if rc_visible_pos < 0:
                rc_visible_pos = 0
        if io.read_input(io.DOWN):
            rc_visible_pos += 1
            rc_pos += 1
            if rc_visible_pos > rc_visible_n - 1:
                rc_visible_pos = rc_visible_n - 1
        if io.read_input(io.UP) or io.read_input(io.DOWN):
            height = 44
            rc_btns.clear()
            for i in range(rc_visible_n):
                if i == rc_visible_pos:
                    # selected button
                    rc_btns.append(
                        media_lib.Button(gl.gen_path + "/src/media/recipe/",
                                         "btn_sel.png", "btn_sel.png",
                                         "btn_sel.png", 90, height,
                                         rc_btn_size_sel[0],
                                         rc_btn_size_sel[1]))
                    height += rc_btn_size_sel[1] + rc_spacing[1]
                else:
                    # other buttons
                    rc_btns.append(
                        media_lib.Button(gl.gen_path + "/src/media/recipe/",
                                         "btn.png", "btn.png", "btn.png",
                                         90 + rc_x_offset, height,
                                         rc_btn_size[0], rc_btn_size[1]))
                    height += rc_btn_size[1] + rc_spacing[0]
                    if i + 1 == rc_visible_pos:
                        height -= rc_spacing[0] - rc_spacing[1]
                rc_marker[1].set_size(y=rc_btns[-1].y + rc_btns[-1].height + 7)

    # select menu item / start mixing
    if io.read_input(io.NEXT) or io.read_input(io.RIGHT):
        rc_stage += 1
    # go back to menu / list
    if io.read_input(io.BACK) or io.read_input(io.LEFT):
        rc_stage -= 1
    """ logic """
    chosen_recipe = None  # find the chosen recipe
    for btn in rc_btns:
        if btn.selected:
            chosen_recipe = btn.text

    # menu boundaries
    # complete list
    if rc_pos < 0:
        rc_pos = 0
    elif rc_pos > len(rc_recipes) - 1:
        rc_pos = len(rc_recipes) - 1

    # moving menu / setting correct text
    a = rc_pos - rc_visible_pos  # first visible item
    for btn in rc_btns:
        btn.add_text(rc_recipes[a], gl.standard_font, gl.text_color_1, 1)
        a += 1

    # control marker
    # upper marker
    if rc_btns[rc_visible_pos].text == rc_recipes[
            0]:  # if first item in recipe-list is visible -> we are on the top of the list
        rc_marker[0].disabled = True
    else:
        rc_marker[0].disabled = False
    # lower marker
    if rc_btns[rc_visible_pos].text == rc_recipes[
            -1]:  # if last item in recipe-list is visible -> we are on the bottom of the list
        rc_marker[1].disabled = True
    else:
        rc_marker[1].disabled = False

    # selected item
    for idx, btn in enumerate(rc_btns):
        if idx == rc_visible_pos:
            btn.selected = True
        else:
            btn.selected = False

    # showing info
    if rc_stage == 1 and not rc_info_textfield:
        file = open(gl.gen_path + "/src/recipes/" + chosen_recipe, 'r')
        text = file.readline()  # read the first line (info about recipe)
        file.close()

        # create textfield
        rc_info_textfield = media_lib.TextField(98,
                                                107,
                                                396,
                                                203,
                                                text,
                                                gl.standard_font_small,
                                                gl.text_color_1,
                                                alignment=1)
        rc_info_textfield.add_background(
            gl.gen_path + "/src/media/recipe/info_textfield.png")
        # creating info objects
        a = drinks._test_availability(chosen_recipe)
        rc_info_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/recipe/",
                             "mix.png",
                             "mix_sel.png",
                             "mix.png",
                             635,
                             509,
                             131,
                             45,
                             selected=a))  # mix button
        rc_info_btns.append(
            media_lib.Button(gl.gen_path + "/src/media/recipe/",
                             "info_recipe.png", "mix_sel.png", "mix.png", 90,
                             44, 404, 56))  # recipe name
        rc_info_btns[-1].add_text(chosen_recipe,
                                  gl.standard_font,
                                  gl.text_color_1,
                                  hor_alignment=1)

    # disabling info
    if rc_stage == 0 and rc_info_textfield:
        rc_info_textfield = None
        rc_info_btns.clear()

    # navigating back and forwards
    if rc_stage == -1:  # going back
        gl.prog_pos = 'm'
        rc_active = False
    elif rc_stage == 2:  # start mixing
        chosen_recipe = None  # find the chosen recipe
        for btn in rc_btns:
            if btn.selected:
                chosen_recipe = btn.text

        drinks.start_mixing(chosen_recipe)  # start mixing procedure
        if drinks.is_mixing:  # if really started
            gl.prog_pos = 'ro'  # go to recipe output
        else:
            rc_stage = 1
    """ draw """
    rc_background.draw()
    if rc_stage == 0:  # list mode
        for i in rc_btns:
            i.draw()
        for i in rc_marker:
            i.draw()
    elif rc_stage == 1:  # info mode
        rc_info_textfield.draw()
        for i in rc_info_btns:
            i.draw()

    # if leaving recipe choose, clean up variables
    if gl.prog_pos != 'rc':
        rc_active = False
        rc_btns.clear()
        rc_stage = 0
        rc_marker.clear()
        rc_background = None
        rc_info_textfield = None
        rc_info_btns.clear()
        rc_recipes.clear()

    # debug information
    if gl.show_debug:
        gl.debug_text.append("rc_pos: " + str(rc_pos) + "; rc_visible_pos: " +
                             str(rc_visible_pos) + "; rc_stage: " +
                             str(rc_stage) + "; chosen_recipe: " +
                             str(chosen_recipe))
Exemplo n.º 8
0
def free_choose():
    global fc_active, fc_background, fc_buttons, fc_bars, fc_pos, fc_values, fc_sum_text, fc_sum_image

    # entering free_choose
    if fc_active == False:
        fc_active = True
        # set video background
        fc_background = media_lib.Image(
            gl.gen_path + "/src/media/background.jpeg", 0, 0, gl.W, gl.H)

        # set buttons
        # button: go back
        fc_buttons.append(
            media_lib.Button(gl.gen_path + "/src/media/free/", "back.png",
                             "back_sel.png", "back.png", 47, 515, 64, 50))

        # buttons with the drinks and bars
        x = [57, 57, 290, 523, 523]
        y = [115] * 5
        w = [221] * 5
        h = [377] * 5
        img = [
            "tower_1.png", "tower_2.png", "tower_3.png", "tower_4.png",
            "tower_5.png"
        ]
        img_sel = [
            "tower_1_sel.png", "tower_2_sel.png", "tower_3_sel.png",
            "tower_4_sel.png", "tower_5_sel.png"
        ]
        bar = ["tower_1/", "tower_2/", "tower_3/", "tower_4/", "tower_5/"]
        for i in range(5):
            fc_buttons.append(
                media_lib.Button(gl.gen_path + "/src/media/free/", img[i],
                                 img_sel[i], img[i], x[i], y[i], w[i], h[i]))
            fc_bars.append(
                media_lib.Bar(gl.gen_path + "/src/media/free/" + bar[i], x[i],
                              y[i], w[i], h[i]))

        # button: next
        fc_buttons.append(
            media_lib.Button(gl.gen_path + "/src/media/free/", "next.png",
                             "next_sel.png", "next.png", 704, 515, 64, 50))

        fc_buttons[fc_pos].selected = True

        # textfield for sum
        fc_sum_image = media_lib.Image(
            gl.gen_path + "/src/media/free/sum_bg.png", 153, 17, 495, 69)
        fc_sum_text = media_lib.Bar(gl.gen_path + "/src/media/free/sum/", 345,
                                    35, 112, 39)
    """ logic / input """
    # go left or right
    if io.read_input(io.LEFT):
        fc_buttons[fc_pos].selected = False
        fc_pos -= 1
        if fc_pos < 0:  # lower boundary
            fc_pos = 0
        fc_buttons[fc_pos].selected = True
    if io.read_input(io.RIGHT):
        fc_buttons[fc_pos].selected = False
        fc_pos += 1
        if fc_pos > len(fc_buttons) - 1:  # upper boundary
            fc_pos = len(fc_buttons) - 1
        fc_buttons[fc_pos].selected = True

    # raising / lowering values
    interval = 10  # interval, by which the values will be lowered/raised
    sum_values = sum(fc_values)

    if fc_pos > 0 and fc_pos < len(
            fc_buttons
    ) - 1:  # checking if a drink (and not go back / next) is selected
        if io.read_input(
                io.UP
        ) and sum_values < 100:  # when raising a value, but sum is less than 100%
            fc_values[fc_pos - 1] += interval
            if fc_values[fc_pos - 1] > 100:  # upper boundary
                fc_values[fc_pos - 1] = 100
        if io.read_input(io.DOWN):
            fc_values[fc_pos - 1] -= interval
            if fc_values[fc_pos - 1] < 0:  # lower boundary
                fc_values[fc_pos - 1] = 0

        fc_bars[fc_pos - 1].set_state(
            fc_values[fc_pos - 1])  # set the new state for selected bar

        fc_sum_text.set_state(sum_values)  # update sum value

    # exiting the menu or start mixing
    if io.read_input(
            io.BACK) or (io.read_input(io.NEXT)
                         and fc_pos == 0):  # if back pressed or back selected
        fc_active = False
        gl.prog_pos = 'm'
    if io.read_input(
            io.NEXT
    ) and not fc_pos == 0:  # if next pressed and not back selected
        file = open(drinks.dir_recipes + "free_mixed_recipe", 'w')  # open file
        file.truncate(0)  # delete content
        file.write(
            "this file contains a self mixed recipe\n")  # write first line
        for idx, val in enumerate(
                fc_values):  # for every drink with value more than zero,
            if val > 0:
                val = int(
                    (gl.GLASS_SIZE / 100) * val
                )  # converts the relative value (#HACK: from 0 to 100, not 0 to 1)
                # to an absolute value from 0 to gl.GLASS_SIZE using a linear function
                text = str(drinks.plugs[idx + 1]) + "," + str(
                    val
                )  # prepare text (idx+1, because the first one would be cleaning_water)
                file.write(text + "\n")  # add to file with name and amount
        file.close()  # close file

        drinks.start_mixing(
            "free_mixed_recipe"
        )  # start the micing procedure with the freshly written file

        fc_active = False  # also, leave this menu
        gl.prog_pos = 'fo'  # and go to free_output
    """ draw """
    fc_background.draw()

    fc_sum_image.draw()
    fc_sum_text.draw()

    for bar in fc_bars:
        bar.draw()

    for btn in fc_buttons:
        btn.draw()
    """ if leaving this menu, clear all big variables/objects up """
    if fc_active == False:
        fc_background = None
        fc_buttons.clear()
        fc_bars.clear()
        fc_sum_image = None
        fc_sum_text = None
    """ add debug info """
    if gl.show_debug:
        t = "fc_values: "
        for i in fc_values:
            t += str(i) + ", "
        gl.debug_text.append(t)