def updateNumDeformers(self, count): """Generate the guide controls for the variable outputes array. Arguments: count -- object, The number of joints inthe chain. Return: True if successful. """ if count == 0: raise IndexError("'count' must be > 0") vertebraeOutputs = self.tailVertebraeOutput.getTarget() if count > len(vertebraeOutputs): for i in xrange(len(vertebraeOutputs), count): debugCtrl = Control('spine' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="vertebra") debugCtrl.rotatePoints(0, -90, 0) debugCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) debugCtrl.setColor('turqoise') vertebraeOutputs.append(debugCtrl) elif count < len(vertebraeOutputs): numExtraCtrls = len(vertebraeOutputs) - count for i in xrange(numExtraCtrls): extraCtrl = vertebraeOutputs.pop() self.outputHrcGrp.removeChild(extraCtrl) return True
def updateNumDeformers(self, count): """Generate the guide controls for the variable outputes array. Arguments: count -- object, The number of joints inthe chain. Return: True if successful. """ if count == 0: raise IndexError("'count' must be > 0") vertebraeOutputs = self.tailVertebraeOutput.getTarget() if count > len(vertebraeOutputs): for i in xrange(len(vertebraeOutputs), count): debugCtrl = Control('spine' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="vertebra") debugCtrl.rotatePoints(0, -90, 0) debugCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) debugCtrl.setColor('turqoise') vertebraeOutputs.append(debugCtrl) elif count < len(vertebraeOutputs): numExtraCtrls = len(vertebraeOutputs) - count for i in xrange(numExtraCtrls): extraCtrl = vertebraeOutputs.pop() self.outputHrcGrp.removeChild(extraCtrl) return True
def resizeDigits(self, numJoints): initNumJoints = numJoints for finger in self.fingers.keys(): if finger == "thumb": numJoints = 3 else: numJoints = initNumJoints if numJoints + 1 == len(self.fingers[finger]): continue elif numJoints + 1 > len(self.fingers[finger]): for i in xrange(len(self.fingers[finger]), numJoints + 1): prevDigit = self.fingers[finger][i - 1] digitCtrl = Control(finger + str(i + 1).zfill(2), parent=prevDigit, shape='sphere') digitCtrl.setColor('orange') digitCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) digitCtrl.lockScale(True, True, True) self.fingers[finger].append(digitCtrl) elif numJoints + 1 < len(self.fingers[finger]): numExtraCtrls = len(self.fingers[finger]) - (numJoints + 1) for i in xrange(numExtraCtrls): removedJoint = self.fingers[finger].pop() removedJoint.getParent().removeChild(removedJoint) self.placeFingers()
def resizeDigits(self, numJoints): initNumJoints = numJoints for finger in self.fingers.keys(): if finger == "thumb": numJoints = 3 else: numJoints = initNumJoints if numJoints + 1 == len(self.fingers[finger]): continue elif numJoints + 1 > len(self.fingers[finger]): for i in xrange(len(self.fingers[finger]), numJoints + 1): prevDigit = self.fingers[finger][i - 1] digitCtrl = Control(finger + str(i + 1).zfill(2), parent=prevDigit, shape='sphere') digitCtrl.setColor('orange') digitCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) digitCtrl.lockScale(True, True, True) self.fingers[finger].append(digitCtrl) elif numJoints + 1 < len(self.fingers[finger]): numExtraCtrls = len(self.fingers[finger]) - (numJoints + 1) for i in xrange(numExtraCtrls): removedJoint = self.fingers[finger].pop() removedJoint.getParent().removeChild(removedJoint) self.placeFingers()
def __init__(self, name='head', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Head Guide Component:" + name) super(HeadComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) sphereCtrl = Control('sphere', shape='sphere') sphereCtrl.scalePoints(Vec3(0.375, 0.375, 0.375)) self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='square') self.headCtrl.rotatePoints(90, 0, 0) self.headCtrl.translatePoints(Vec3(0.0, 0.5, 0.0)) self.headCtrl.scalePoints(Vec3(1.8, 2.0, 2.0)) self.eyeLeftCtrl = Control('eyeLeft', parent=self.headCtrl, shape='arrow_thin') self.eyeLeftCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.appendCurveData(sphereCtrl.getCurveData()) self.eyeRightCtrl = Control('eyeRight', parent=self.headCtrl, shape='arrow_thin') self.eyeRightCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.appendCurveData(sphereCtrl.getCurveData()) self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='square') self.jawCtrl.rotatePoints(90, 0, 0) self.jawCtrl.rotatePoints(0, 90, 0) self.jawCtrl.translatePoints(Vec3(0.0, -0.5, 0.5)) self.jawCtrl.scalePoints(Vec3(1.0, 0.8, 1.5)) self.jawCtrl.setColor('orange') eyeXAlignOri = Quat() eyeXAlignOri.setFromAxisAndAngle(Vec3(0, 1, 0), Math_degToRad(-90)) self.default_data = { "name": name, "location": "M", "headXfo": Xfo(Vec3(0.0, 17.5, -0.5)), "headCrvData": self.headCtrl.getCurveData(), "eyeLeftXfo": Xfo(tr=Vec3(0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeLeftCrvData": self.eyeLeftCtrl.getCurveData(), "eyeRightXfo": Xfo(tr=Vec3(-0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeRightCrvData": self.eyeRightCtrl.getCurveData(), "jawXfo": Xfo(Vec3(0.0, 17.875, -0.275)), "jawCrvData": self.jawCtrl.getCurveData() } self.loadData(self.default_data) Profiler.getInstance().pop()
def __init__(self, name='head', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Head Guide Component:" + name) super(HeadComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) sphereCtrl = Control('sphere', shape='sphere') sphereCtrl.scalePoints(Vec3(0.375, 0.375, 0.375)) self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='square') self.headCtrl.rotatePoints(90, 0, 0) self.headCtrl.translatePoints(Vec3(0.0, 0.5, 0.0)) self.headCtrl.scalePoints(Vec3(1.8, 2.0, 2.0)) self.eyeLeftCtrl = Control('eyeLeft', parent=self.headCtrl, shape='arrow_thin') self.eyeLeftCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.appendCurveData(sphereCtrl.getCurveData()) self.eyeRightCtrl = Control('eyeRight', parent=self.headCtrl, shape='arrow_thin') self.eyeRightCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.appendCurveData(sphereCtrl.getCurveData()) self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='square') self.jawCtrl.rotatePoints(90, 0, 0) self.jawCtrl.rotatePoints(0, 90, 0) self.jawCtrl.translatePoints(Vec3(0.0, -0.5, 0.5)) self.jawCtrl.scalePoints(Vec3(1.0, 0.8, 1.5)) self.jawCtrl.setColor('orange') eyeXAlignOri = Quat() eyeXAlignOri.setFromAxisAndAngle(Vec3(0, 1, 0), Math_degToRad(-90)) self.default_data = { "name": name, "location": "M", "headXfo": Xfo(Vec3(0.0, 17.5, -0.5)), "headCrvData": self.headCtrl.getCurveData(), "eyeLeftXfo": Xfo(tr=Vec3(0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeLeftCrvData": self.eyeLeftCtrl.getCurveData(), "eyeRightXfo": Xfo(tr=Vec3(-0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeRightCrvData": self.eyeRightCtrl.getCurveData(), "jawXfo": Xfo(Vec3(0.0, 17.875, -0.275)), "jawCrvData": self.jawCtrl.getCurveData() } self.loadData(self.default_data) Profiler.getInstance().pop()
def __init__(self, name='twist', parent=None): Profiler.getInstance().push('Construct Spine Guide Component:' + name) super(TwistComponentGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup('GuideSettings', parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) self.blendBiasAttr = ScalarAttribute('blendBias', value=0.0, minValue=0, maxValue=1.0, parent=guideSettingsAttrGrp) # Guide Controls triangleCtrl = Control('triangle', shape='triangle') triangleCtrl.rotatePoints(90, 0, 0) triangleCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) triangleCtrl.scalePoints(Vec3(1.0, 0.5, 1.0)) triangleCtrl.translatePoints(Vec3(0.0, 1.25, 0.0)) triangleCtrl.rotatePoints(0, 90, 0) self.originCtrl = Control('origin', parent=self.ctrlCmpGrp, shape='circle') self.originCtrl.rotatePoints(90, 0, 0) self.originCtrl.rotatePoints(0, 90, 0) self.originCtrl.appendCurveData(triangleCtrl.getCurveData()) self.insertCtrl = Control('insert', parent=self.ctrlCmpGrp, shape='circle') self.insertCtrl.rotatePoints(90, 0, 0) self.insertCtrl.rotatePoints(0, 90, 0) self.insertCtrl.appendCurveData(triangleCtrl.getCurveData()) self.default_data = { 'name': name, 'location': 'M', 'blendBias': 0.5, 'originXfo': Xfo(Vec3(0.0, 0.0, 0.0)), 'insertXfo': Xfo(Vec3(5.0, 0.0, 0.0)), 'numDeformers': 5 } self.loadData(self.default_data) Profiler.getInstance().pop()
def __init__(self, name='FKChain', parent=None, data=None): Profiler.getInstance().push("Construct FKCHain Guide Component:" + name) super(FKChainComponentGuide, self).__init__(name, parent) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numJoints = IntegerAttribute('numJoints', value=4, minValue=1, maxValue=20, parent=guideSettingsAttrGrp) self.numJoints.setValueChangeCallback(self.updateNumJointControls) self.jointCtrls = [] if data is None: numJoints = self.numJoints.getValue() jointPositions = self.generateGuidePositions(numJoints) for i in xrange(numJoints + 1): if i == 0: ctrlParent = self.ctrlCmpGrp else: ctrlParent = self.jointCtrls[i - 1] newCtrl = Control('chain' + str(i + 1).zfill(2), parent=ctrlParent, shape="sphere") newCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) self.jointCtrls.append(newCtrl) data = { "location": "L", "jointPositions": jointPositions, "numJoints": self.numJoints.getValue() } self.loadData(data) Profiler.getInstance().pop()
def updateNumJointControls(self, numJoints): """Load a saved guide representation from persisted data. Arguments: numJoints -- object, The number of joints inthe chain. Return: True if successful. """ if numJoints == 0: raise IndexError("'numJoints' must be > 0") if numJoints + 1 > len(self.jointCtrls): for i in xrange(len(self.jointCtrls), numJoints + 1): if i == 0: ctrlParent = self.ctrlCmpGrp else: ctrlParent = self.jointCtrls[i - 1] newCtrl = Control('chain' + str(i + 1).zfill(2), parent=ctrlParent, shape="sphere") newCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) # Generate thew new ctrl off the end of the existing one. newCtrl.xfo = self.jointCtrls[i - 1].xfo.multiply( Xfo(Vec3(10.0, 0.0, 0.0))) self.jointCtrls.append(newCtrl) elif numJoints + 1 < len(self.jointCtrls): numExtraCtrls = len(self.jointCtrls) - (numJoints + 1) for i in xrange(numExtraCtrls): extraCtrl = self.jointCtrls.pop() extraCtrl.getParent().removeChild(extraCtrl) # Reset the control positions based on new number of joints jointPositions = self.generateGuidePositions(numJoints) for i in xrange(len(self.jointCtrls)): self.jointCtrls[i].xfo.tr = jointPositions[i] return True
def __init__(self, name='twist', parent=None): Profiler.getInstance().push('Construct Spine Guide Component:' + name) super(TwistComponentGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup('GuideSettings', parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) self.blendBiasAttr = ScalarAttribute('blendBias', value=0.0, minValue=0, maxValue=1.0, parent=guideSettingsAttrGrp) # Guide Controls triangleCtrl = Control('triangle', shape='triangle') triangleCtrl.rotatePoints(90, 0, 0) triangleCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) triangleCtrl.scalePoints(Vec3(1.0, 0.5, 1.0)) triangleCtrl.translatePoints(Vec3(0.0, 1.25, 0.0)) triangleCtrl.rotatePoints(0, 90, 0) self.originCtrl = Control('origin', parent=self.ctrlCmpGrp, shape='circle') self.originCtrl.rotatePoints(90, 0, 0) self.originCtrl.rotatePoints(0, 90, 0) self.originCtrl.appendCurveData(triangleCtrl.getCurveData()) self.insertCtrl = Control('insert', parent=self.ctrlCmpGrp, shape='circle') self.insertCtrl.rotatePoints(90, 0, 0) self.insertCtrl.rotatePoints(0, 90, 0) self.insertCtrl.appendCurveData(triangleCtrl.getCurveData()) self.default_data = { 'name': name, 'location': 'M', 'blendBias': 0.5, 'originXfo': Xfo(Vec3(0.0, 0.0, 0.0)), 'insertXfo': Xfo(Vec3(5.0, 0.0, 0.0)), 'numDeformers': 5 } self.loadData(self.default_data) Profiler.getInstance().pop()
def updateNumJointControls(self, numJoints): """Load a saved guide representation from persisted data. Arguments: numJoints -- object, The number of joints inthe chain. Return: True if successful. """ if numJoints == 0: raise IndexError("'numJoints' must be > 0") if numJoints + 1 > len(self.jointCtrls): for i in xrange(len(self.jointCtrls), numJoints + 1): if i == 0: ctrlParent = self.ctrlCmpGrp else: ctrlParent = self.jointCtrls[i - 1] newCtrl = Control('chain' + str(i + 1).zfill(2), parent=ctrlParent, shape="sphere") newCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) # Generate thew new ctrl off the end of the existing one. newCtrl.xfo = self.jointCtrls[i-1].xfo.multiply(Xfo(Vec3(10.0, 0.0, 0.0))) self.jointCtrls.append(newCtrl) elif numJoints + 1 < len(self.jointCtrls): numExtraCtrls = len(self.jointCtrls) - (numJoints + 1) for i in xrange(numExtraCtrls): extraCtrl = self.jointCtrls.pop() extraCtrl.getParent().removeChild(extraCtrl) # Reset the control positions based on new number of joints jointPositions = self.generateGuidePositions(numJoints) for i in xrange(len(self.jointCtrls)): self.jointCtrls[i].xfo.tr = jointPositions[i] return True
def updateNumLowDeformers(self, countLow): if countLow == 0: raise IndexError("'count' must be > 0") #Lip Low lidLowOutputs = self.eyelidLowOutput.getTarget() if countLow > len(lidLowOutputs): for i in xrange(len(lidLowOutputs), countLow): debugLowCtrl = Control('Lid_Low_' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="sphere") debugLowCtrl.rotatePoints(90, -90, 180) debugLowCtrl.scalePoints(Vec3(0.01, 0.01, 0.01)) debugLowCtrl.setColor("yellowLight") lidLowOutputs.append(debugLowCtrl) elif countLow < len(lidLowOutputs): numExtraLowCtrls = len(lidLowOutputs) - countLow for i in xrange(numExtraLowCtrls): extraLowCtrl = lidLowOutputs.pop() self.outputHrcGrp.removeChild(extraLowCtrl) return True
def __init__(self, name='FKChain', parent=None, data=None): Profiler.getInstance().push("Construct FKCHain Guide Component:" + name) super(FKChainComponentGuide, self).__init__(name, parent) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numJoints = IntegerAttribute('numJoints', value=4, minValue=1, maxValue=20, parent=guideSettingsAttrGrp) self.numJoints.setValueChangeCallback(self.updateNumJointControls) self.jointCtrls = [] if data is None: numJoints = self.numJoints.getValue() jointPositions = self.generateGuidePositions(numJoints) for i in xrange(numJoints + 1): if i == 0: ctrlParent = self.ctrlCmpGrp else: ctrlParent = self.jointCtrls[i - 1] newCtrl = Control('chain' + str(i + 1).zfill(2), parent=ctrlParent, shape="sphere") newCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) self.jointCtrls.append(newCtrl) data = { "location": "L", "jointPositions": jointPositions, "numJoints": self.numJoints.getValue() } self.loadData(data) Profiler.getInstance().pop()
class StretchyLimbComponentRig(StretchyLimbComponent): """StretchyLimb Component""" def __init__(self, name='limb', parent=None): Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name) super(StretchyLimbComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Upper (FK) self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp) self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube") self.upperFKCtrl.alignOnXAxis() # Lower (FK) self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl) self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube") self.lowerFKCtrl.alignOnXAxis() # End (IK) self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin") # Add Component Params to IK control # TODO: Move these separate control limbSettingsAttrGrp = AttributeGroup("DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl) limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp) self.limbBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=limbSettingsAttrGrp) self.limbBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=limbSettingsAttrGrp) limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp) limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp) limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp) self.drawDebugInputAttr.connect(limbDrawDebugInputAttr) # UpV (IK Pole Vector) self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle") self.limbUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) upperDef = Joint('upper', parent=self.defCmpGrp) upperDef.setComponent(self) lowerDef = Joint('lower', parent=self.defCmpGrp) lowerDef.setComponent(self) endDef = Joint('end', parent=self.defCmpGrp) endDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint) self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.limbUpVCtrlSpace.addConstraint(self.limbUpVCtrlSpaceInputConstraint) self.limbRootInputConstraint = PoseConstraint('_'.join([self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName()])) self.limbRootInputConstraint.setMaintainOffset(True) self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt) self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint) # =============== # Add Splice Ops # =============== # Add StretchyLimb Splice Op self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken') self.addOperator(self.limbIKKLOp) # Add Att Inputs self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr) self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr) self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr) self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr) self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr) self.limbIKKLOp.setInput('stretch', limbStretchInputAttr) self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr) self.limbIKKLOp.setInput('slide', limbSlideInputAttr) self.limbIKKLOp.setInput('pin', limbPinInputAttr) self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.limbIKKLOp.setInput('root', self.limbParentInputTgt) self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl) self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl) self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl) self.limbIKKLOp.setInput('upV', self.limbUpVCtrl) # Add Xfo Outputs self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt) self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt) self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt) # ===================== # Connect the deformers # ===================== # Add StretchyLimb Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.limbUpperOutputTgt, self.limbLowerOutputTgt, self.limbEndOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [upperDef, lowerDef, endDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(StretchyLimbComponentRig, self).loadData(data) upperXfo = data.get('upperXfo') upperLen = data.get('upperLen') lowerXfo = data.get('lowerXfo') lowerLen = data.get('lowerLen') endXfo = data.get('endXfo') upVXfo = data.get('upVXfo') self.upperFKCtrlSpace.xfo = upperXfo self.upperFKCtrl.xfo = upperXfo self.upperFKCtrl.scalePoints(Vec3(upperLen, 1.75, 1.75)) self.limbUpperOutputTgt.xfo = upperXfo self.limbLowerOutputTgt.xfo = lowerXfo self.lowerFKCtrlSpace.xfo = lowerXfo self.lowerFKCtrl.xfo = lowerXfo self.lowerFKCtrl.scalePoints(Vec3(lowerLen, 1.5, 1.5)) self.limbIKCtrlSpace.xfo.tr = endXfo.tr self.limbIKCtrl.xfo.tr = endXfo.tr if self.getLocation() == "R": self.limbIKCtrl.rotatePoints(0, 90, 0) self.limbIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.limbIKCtrl.rotatePoints(0, -90, 0) self.limbIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.limbUpVCtrlSpace.xfo = upVXfo self.limbUpVCtrl.xfo = upVXfo self.limbBone0LenInputAttr.setMin(0.0) self.limbBone0LenInputAttr.setMax(upperLen * 3.0) self.limbBone0LenInputAttr.setValue(upperLen) self.limbBone1LenInputAttr.setMin(0.0) self.limbBone1LenInputAttr.setMax(lowerLen * 3.0) self.limbBone1LenInputAttr.setValue(lowerLen) self.limbParentInputTgt.xfo = upperXfo # Set Attrs self.rightSideInputAttr.setValue(self.getLocation() is 'R') # Eval Constraints self.limbIKCtrlSpaceInputConstraint.evaluate() self.limbUpVCtrlSpaceInputConstraint.evaluate() self.limbRootInputConstraint.evaluate() # Eval Operators self.limbIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class StretchyLimbComponentRig(StretchyLimbComponent): """StretchyLimb Component""" def __init__(self, name='limb', parent=None): Profiler.getInstance().push("Construct StretchyLimb Rig Component:" + name) super(StretchyLimbComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Upper (FK) self.upperFKCtrlSpace = CtrlSpace('upperFK', parent=self.ctrlCmpGrp) self.upperFKCtrl = Control('upperFK', parent=self.upperFKCtrlSpace, shape="cube") self.upperFKCtrl.alignOnXAxis() # Lower (FK) self.lowerFKCtrlSpace = CtrlSpace('lowerFK', parent=self.upperFKCtrl) self.lowerFKCtrl = Control('lowerFK', parent=self.lowerFKCtrlSpace, shape="cube") self.lowerFKCtrl.alignOnXAxis() # End (IK) self.limbIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.limbIKCtrl = Control('IK', parent=self.limbIKCtrlSpace, shape="pin") # Add Component Params to IK control # TODO: Move these separate control limbSettingsAttrGrp = AttributeGroup( "DisplayInfo_StretchyLimbSettings", parent=self.limbIKCtrl) limbDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=limbSettingsAttrGrp) self.limbBone0LenInputAttr = ScalarAttribute( 'bone0Len', value=1.0, parent=limbSettingsAttrGrp) self.limbBone1LenInputAttr = ScalarAttribute( 'bone1Len', value=1.0, parent=limbSettingsAttrGrp) limbIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=limbSettingsAttrGrp) limbSoftRatioInputAttr = ScalarAttribute('softRatio', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbStretchInputAttr = BoolAttribute('stretch', value=True, parent=limbSettingsAttrGrp) limbStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbSlideInputAttr = ScalarAttribute('slide', value=0.0, minValue=-1.0, maxValue=1.0, parent=limbSettingsAttrGrp) limbPinInputAttr = ScalarAttribute('pin', value=0.0, minValue=0.0, maxValue=1.0, parent=limbSettingsAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', value=False, parent=limbSettingsAttrGrp) self.drawDebugInputAttr.connect(limbDrawDebugInputAttr) # UpV (IK Pole Vector) self.limbUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.limbUpVCtrl = Control('UpV', parent=self.limbUpVCtrlSpace, shape="triangle") self.limbUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) upperDef = Joint('upper', parent=self.defCmpGrp) upperDef.setComponent(self) lowerDef = Joint('lower', parent=self.defCmpGrp) lowerDef.setComponent(self) endDef = Joint('end', parent=self.defCmpGrp) endDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.limbIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.limbIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.limbIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.limbIKCtrlSpace.addConstraint(self.limbIKCtrlSpaceInputConstraint) self.limbUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.limbUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.limbUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.limbUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.limbUpVCtrlSpace.addConstraint( self.limbUpVCtrlSpaceInputConstraint) self.limbRootInputConstraint = PoseConstraint('_'.join([ self.limbIKCtrl.getName(), 'To', self.limbParentInputTgt.getName() ])) self.limbRootInputConstraint.setMaintainOffset(True) self.limbRootInputConstraint.addConstrainer(self.limbParentInputTgt) self.upperFKCtrlSpace.addConstraint(self.limbRootInputConstraint) # =============== # Add Splice Ops # =============== # Add StretchyLimb Splice Op self.limbIKKLOp = KLOperator('limbKLOp', 'TwoBoneStretchyIKSolver', 'Kraken') self.addOperator(self.limbIKKLOp) # Add Att Inputs self.limbIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.limbIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.limbIKKLOp.setInput('bone0Len', self.limbBone0LenInputAttr) self.limbIKKLOp.setInput('bone1Len', self.limbBone1LenInputAttr) self.limbIKKLOp.setInput('ikblend', limbIKBlendInputAttr) self.limbIKKLOp.setInput('softIK', limbSoftIKInputAttr) self.limbIKKLOp.setInput('softRatio', limbSoftRatioInputAttr) self.limbIKKLOp.setInput('stretch', limbStretchInputAttr) self.limbIKKLOp.setInput('stretchBlend', limbStretchBlendInputAttr) self.limbIKKLOp.setInput('slide', limbSlideInputAttr) self.limbIKKLOp.setInput('pin', limbPinInputAttr) self.limbIKKLOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.limbIKKLOp.setInput('root', self.limbParentInputTgt) self.limbIKKLOp.setInput('bone0FK', self.upperFKCtrl) self.limbIKKLOp.setInput('bone1FK', self.lowerFKCtrl) self.limbIKKLOp.setInput('ikHandle', self.limbIKCtrl) self.limbIKKLOp.setInput('upV', self.limbUpVCtrl) # Add Xfo Outputs self.limbIKKLOp.setOutput('bone0Out', self.limbUpperOutputTgt) self.limbIKKLOp.setOutput('bone1Out', self.limbLowerOutputTgt) self.limbIKKLOp.setOutput('bone2Out', self.limbEndOutputTgt) # ===================== # Connect the deformers # ===================== # Add StretchyLimb Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('limbDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.limbUpperOutputTgt, self.limbLowerOutputTgt, self.limbEndOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [upperDef, lowerDef, endDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(StretchyLimbComponentRig, self).loadData(data) upperXfo = data.get('upperXfo') upperLen = data.get('upperLen') lowerXfo = data.get('lowerXfo') lowerLen = data.get('lowerLen') endXfo = data.get('endXfo') upVXfo = data.get('upVXfo') self.upperFKCtrlSpace.xfo = upperXfo self.upperFKCtrl.xfo = upperXfo self.upperFKCtrl.scalePoints(Vec3(upperLen, 1.75, 1.75)) self.limbUpperOutputTgt.xfo = upperXfo self.limbLowerOutputTgt.xfo = lowerXfo self.lowerFKCtrlSpace.xfo = lowerXfo self.lowerFKCtrl.xfo = lowerXfo self.lowerFKCtrl.scalePoints(Vec3(lowerLen, 1.5, 1.5)) self.limbIKCtrlSpace.xfo.tr = endXfo.tr self.limbIKCtrl.xfo.tr = endXfo.tr if self.getLocation() == "R": self.limbIKCtrl.rotatePoints(0, 90, 0) self.limbIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.limbIKCtrl.rotatePoints(0, -90, 0) self.limbIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.limbUpVCtrlSpace.xfo = upVXfo self.limbUpVCtrl.xfo = upVXfo self.limbBone0LenInputAttr.setMin(0.0) self.limbBone0LenInputAttr.setMax(upperLen * 3.0) self.limbBone0LenInputAttr.setValue(upperLen) self.limbBone1LenInputAttr.setMin(0.0) self.limbBone1LenInputAttr.setMax(lowerLen * 3.0) self.limbBone1LenInputAttr.setValue(lowerLen) self.limbParentInputTgt.xfo = upperXfo # Set Attrs self.rightSideInputAttr.setValue(self.getLocation() is 'R') # Eval Constraints self.limbIKCtrlSpaceInputConstraint.evaluate() self.limbUpVCtrlSpaceInputConstraint.evaluate() self.limbRootInputConstraint.evaluate() # Eval Operators self.limbIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class SimpleControlComponentRig(SimpleControlComponent): """Simple Control Component Rig""" def __init__(self, name='SimpleControl', parent=None): Profiler.getInstance().push("Construct Simple Control Rig Component:" + name) super(SimpleControlComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Add Controls self.mainCtrl = Control('main', shape='square', parent=self.ctrlCmpGrp) self.mainCtrlSpace = self.mainCtrl.insertCtrlSpace() self.mainCtrl.lockScale(x=True, y=True, z=True) # Add Component Params to Main control mainSrtSettingsAttrGrp = AttributeGroup('DisplayInfo_MainSrtSettings', parent=self.mainCtrl) self.rigScaleAttr = ScalarAttribute('rigScale', value=1.0, parent=mainSrtSettingsAttrGrp, minValue=0.1, maxValue=100.0) self.rigScaleOutputAttr.connect(self.rigScaleAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.mainDef = Joint('main', parent=self.defCmpGrp) self.mainDef.setComponent(self) # ============== # Constrain I/O # ============== # Constrain inputs self.mainInputConstraint = PoseConstraint('_'.join( [self.mainCtrlSpace.getName(), 'To', self.mainInputTgt.getName()])) self.mainInputConstraint.setMaintainOffset(True) self.mainInputConstraint.addConstrainer(self.mainInputTgt) self.mainCtrlSpace.addConstraint(self.mainInputConstraint) # Constrain outputs self.mainOutputConstraint = PoseConstraint('_'.join( [self.outputTgt.getName(), 'To', self.mainCtrl.getName()])) self.mainOutputConstraint.addConstrainer(self.mainCtrl) self.outputTgt.addConstraint(self.mainOutputConstraint) # Constrain deformers self.mainDefConstraint = PoseConstraint('_'.join( [self.mainDef.getName(), 'To', self.mainCtrl.getName()])) self.mainDefConstraint.addConstrainer(self.mainCtrl) self.mainDef.addConstraint(self.mainDefConstraint) # =============== # Add Canvas Ops # =============== Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SimpleControlComponentRig, self).loadData(data) ctrlSize = data.get('ctrlSize', 1.0) ctrlXfo = data.get('ctrlXfo', Xfo()) # ================ # Resize Controls # ================ self.mainCtrl.setShape('square') self.mainCtrl.rotatePoints(90, 0, 0) self.mainCtrl.scalePoints(Vec3(ctrlSize, ctrlSize, ctrlSize)) # ======================= # Set Control Transforms # ======================= self.mainCtrlSpace.xfo = ctrlXfo self.mainCtrl.xfo = ctrlXfo # ============ # Set IO Xfos # ============ self.mainInputTgt.xfo = ctrlXfo self.mainDef.xfo = ctrlXfo self.outputTgt.xfo = ctrlXfo # ==================== # Evaluate Constraints # ==================== self.mainInputConstraint.evaluate() self.mainOutputConstraint.evaluate() self.mainDefConstraint.evaluate()
class TentacleComponentRig(TentacleComponent): """Insect Leg Rig""" def __init__(self, name='Tentacle', parent=None): Profiler.getInstance().push("Construct Tentacle Rig Component:" + name) super(TentacleComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Chain Base self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp) self.chainBase.setShapeVisibility(False) # FK self.fkCtrlSpaces = [] self.fkCtrls = [] self.setNumControls(2) # IK Control self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.tentacleIKCtrl = Control('IK', parent=self.tentacleIKCtrlSpace, shape="sphere") self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) self.tentacleIKCtrl.lockScale(x=True, y=True, z=True) self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True) # Add Component Params to IK control tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.tentacleIKCtrl) tentacledrawDebugInputAttr = BoolAttribute( 'drawDebug', value=False, parent=tentacleSettingsAttrGrp) fkikInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) waveLength_YInputAttr = ScalarAttribute('waveLength_Y', value=1.0, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp) waveAmplitude_YInputAttr = ScalarAttribute( 'waveAmplitude_Y', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp) waveFrequency_YInputAttr = ScalarAttribute( 'waveFrequency_Y', value=2.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) waveLength_ZInputAttr = ScalarAttribute('waveLength_Z', value=2.329, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp) waveAmplitude_ZInputAttr = ScalarAttribute( 'waveAmplitude_Z', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp) waveFrequency_ZInputAttr = ScalarAttribute( 'waveFrequency_Z', value=3.354, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) tipBiasInputAttr = ScalarAttribute('tipBias', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) springStrengthInputAttr = ScalarAttribute( 'springStrength', value=0.3, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) dampeningInputAttr = ScalarAttribute('dampening', value=0.03, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) simulationWeightInputAttr = ScalarAttribute( 'simulationWeight', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) softLimitBoundsInputAttr = ScalarAttribute( 'softLimitBounds', value=5.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) # Connect IO to controls self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.deformerJoints = [] self.boneOutputsTgt = [] self.setNumDeformers(4) # ===================== # Create Component I/O # ===================== # Set IO Targets self.boneOutputs.setTarget(self.boneOutputsTgt) # ============== # Constrain I/O # ============== # Constraint inputs tentacleRootInputConstraint = PoseConstraint('_'.join([ self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName() ])) tentacleRootInputConstraint.setMaintainOffset(True) tentacleRootInputConstraint.addConstrainer(self.rootInputTgt) self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint) tentacleRootInputConstraint = PoseConstraint('_'.join([ self.tentacleIKCtrlSpace.getName(), 'To', self.rootInputTgt.getName() ])) tentacleRootInputConstraint.setMaintainOffset(True) tentacleRootInputConstraint.addConstrainer(self.rootInputTgt) self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint) chainBaseInputConstraint = PoseConstraint('_'.join( [self.chainBase.getName(), 'To', self.rootInputTgt.getName()])) chainBaseInputConstraint.setMaintainOffset(True) chainBaseInputConstraint.addConstrainer(self.rootInputTgt) self.chainBase.addConstraint(chainBaseInputConstraint) # =============== # Add Canvas Ops # =============== # Add Canvas Op self.tentacleSolverKLOp = KLOperator('tentacle', 'TentacleSolver', 'Kraken') self.addOperator(self.tentacleSolverKLOp) # # Add Att Inputs self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr) self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr) self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr) self.tentacleSolverKLOp.setInput('waveAmplitude_Y', waveAmplitude_YInputAttr) self.tentacleSolverKLOp.setInput('waveFrequency_Y', waveFrequency_YInputAttr) self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr) self.tentacleSolverKLOp.setInput('waveAmplitude_Z', waveAmplitude_ZInputAttr) self.tentacleSolverKLOp.setInput('waveFrequency_Z', waveFrequency_ZInputAttr) self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr) self.tentacleSolverKLOp.setInput('springStrength', springStrengthInputAttr) self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr) self.tentacleSolverKLOp.setInput('simulationWeight', simulationWeightInputAttr) self.tentacleSolverKLOp.setInput('softLimitBounds', softLimitBoundsInputAttr) self.tentacleSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr) # Add Xfo Inputs self.tentacleSolverKLOp.setInput('chainBase', self.chainBase) self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl) self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls) # Add Xfo Outputs self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt) self.tentacleSolverKLOp.setOutput('tentacleEnd', self.tentacleEndXfoOutputTgt) # Add Deformer Canvas Op self.outputsToDeformersKLOp = KLOperator('defConstraint', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', self.boneOutputsTgt) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumControls(self, numControls): # Add new control spaces and controls for i in xrange(len(self.fkCtrlSpaces), numControls): if i == 0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' fkCtrlSpace = CtrlSpace(boneName, parent=parent) fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube") fkCtrl.alignOnXAxis() fkCtrl.lockScale(x=True, y=True, z=True) fkCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(fkCtrlSpace) self.fkCtrls.append(fkCtrl) def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.boneOutputsTgt), numDeformers): name = 'bone' + str(i + 1).zfill(2) tentacleOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.boneOutputsTgt.append(tentacleOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'bone' + str(i + 1).zfill(2) boneDef = Joint(name, parent=self.defCmpGrp) boneDef.setComponent(self) self.deformerJoints.append(boneDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(TentacleComponentRig, self).loadData(data) boneXfos = data['boneXfos'] boneLengths = data['boneLengths'] numJoints = data['numJoints'] endXfo = data['endXfo'] # Add extra controls and outputs self.setNumControls(numJoints) self.setNumDeformers(numJoints) # Scale controls based on bone lengths for i, each in enumerate(self.fkCtrlSpaces): self.fkCtrlSpaces[i].xfo = boneXfos[i] self.fkCtrls[i].xfo = boneXfos[i] self.fkCtrls[i].scalePoints( Vec3( Vec3(boneLengths[i], boneLengths[i] * 0.45, boneLengths[i] * 0.45))) self.chainBase.xfo = boneXfos[0] self.tentacleIKCtrlSpace.xfo = endXfo self.tentacleIKCtrl.xfo = endXfo # ============ # Set IO Xfos # ============ self.rootInputTgt.xfo = boneXfos[0] for i in xrange(len(boneLengths)): self.boneOutputsTgt[i].xfo = boneXfos[i] self.tentacleEndXfoOutputTgt.xfo = endXfo # ============= # Set IO Attrs # ============= tipBoneLen = boneLengths[len(boneLengths) - 1] self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0) self.tipBoneLenInputAttr.setValue(tipBoneLen) # ==================== # Evaluate Splice Ops # ==================== # evaluate the nbone op so that all the output transforms are updated. self.tentacleSolverKLOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name='arm', parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace('bicepFK', parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control('bicepFK', parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() self.bicepFKCtrl.lockScale(True, True, True) self.bicepFKCtrl.lockTranslation(True, True, True) # Forearm self.forearmFKCtrlSpace = CtrlSpace('forearmFK', parent=self.bicepFKCtrl) self.forearmFKCtrl = Control('forearmFK', parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.forearmFKCtrl.lockScale(True, True, True) self.forearmFKCtrl.lockTranslation(True, True, True) # Arm IK self.armIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.armIKCtrl = Control('IK', parent=self.armIKCtrlSpace, shape="jack") self.armIKCtrl.scalePoints(Vec3(2.0, 2.0, 2.0)) self.armIKCtrl.lockScale(True, True, True) # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) self.armDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute('bone1Len', value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute('bone2Len', value=0.0, parent=armSettingsAttrGrp) self.armIKBlendInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) # Util Objects self.ikRootPosition = Transform("ikPosition", parent=self.ctrlCmpGrp) # Connect Input Attrs self.drawDebugInputAttr.connect(self.armDebugInputAttr) # Connect Output Attrs self.drawDebugOutputAttr.connect(self.armDebugInputAttr) self.ikBlendOutputAttr.connect(self.armIKBlendInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.armUpVCtrl = Control('UpV', parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) self.armIKCtrl.lockScale(True, True, True) self.armIKCtrl.lockRotation(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.bicepDef = Joint('bicep', parent=self.defCmpGrp) self.bicepDef.setComponent(self) self.elbowDef = Joint('elbow', parent=self.defCmpGrp) self.elbowDef.setComponent(self) self.forearmDef = Joint('forearm', parent=self.defCmpGrp) self.forearmDef.setComponent(self) self.wristDef = Joint('wrist', parent=self.defCmpGrp) self.wristDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([ self.armUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName() ])) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer( self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint('_'.join([ self.bicepFKCtrlSpace.getName(), 'To', self.rootInputTgt.getName() ])) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.rootInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) self.ikPosInputConstraint = PoseConstraint('_'.join( [self.ikRootPosition.getName(), 'To', self.rootInputTgt.getName()])) self.ikPosInputConstraint.setMaintainOffset(True) self.ikPosInputConstraint.addConstrainer(self.rootInputTgt) self.ikRootPosition.addConstraint(self.ikPosInputConstraint) # Constraint outputs # =============== # Add Splice Ops # =============== # Add Splice Op self.armSolverKLOperator = KLOperator('ikSolver', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.armSolverKLOperator) # Add Att Inputs self.armSolverKLOperator.setInput('drawDebug', self.drawDebugInputAttr) self.armSolverKLOperator.setInput('rigScale', self.rigScaleInputAttr) self.armSolverKLOperator.setInput('bone0Len', self.armBone0LenInputAttr) self.armSolverKLOperator.setInput('bone1Len', self.armBone1LenInputAttr) self.armSolverKLOperator.setInput('ikblend', self.armIKBlendInputAttr) self.armSolverKLOperator.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.armSolverKLOperator.setInput('root', self.ikRootPosition) self.armSolverKLOperator.setInput('bone0FK', self.bicepFKCtrl) self.armSolverKLOperator.setInput('bone1FK', self.forearmFKCtrl) self.armSolverKLOperator.setInput('ikHandle', self.armIKCtrl) self.armSolverKLOperator.setInput('upV', self.armUpVCtrl) # Add Xfo Outputs self.armSolverKLOperator.setOutput('bone0Out', self.bicepOutputTgt) self.armSolverKLOperator.setOutput('bone1Out', self.forearmOutputTgt) self.armSolverKLOperator.setOutput('bone2Out', self.wristOutputTgt) self.armSolverKLOperator.setOutput('midJointOut', self.elbowOutputTgt) # Add Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('defConstraint', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.bicepOutputTgt, self.elbowOutputTgt, self.forearmOutputTgt, self.wristOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput( 'constrainees', [self.bicepDef, self.elbowDef, self.forearmDef, self.wristDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) bicepXfo = data.get('bicepXfo') forearmXfo = data.get('forearmXfo') wristXfo = data.get('wristXfo') upVXfo = data.get('upVXfo') bicepLen = data.get('bicepLen') forearmLen = data.get('forearmLen') bicepFKCtrlSize = data.get('bicepFKCtrlSize') forearmFKCtrlSize = data.get('forearmFKCtrlSize') self.rootInputTgt.xfo.tr = bicepXfo.tr self.bicepFKCtrlSpace.xfo = bicepXfo self.bicepFKCtrl.xfo = bicepXfo self.bicepFKCtrl.scalePoints( Vec3(bicepLen, bicepFKCtrlSize, bicepFKCtrlSize)) self.forearmFKCtrlSpace.xfo = forearmXfo self.forearmFKCtrl.xfo = forearmXfo self.forearmFKCtrl.scalePoints( Vec3(forearmLen, forearmFKCtrlSize, forearmFKCtrlSize)) self.ikRootPosition.xfo = bicepXfo self.armIKCtrlSpace.xfo.tr = wristXfo.tr self.armIKCtrl.xfo.tr = wristXfo.tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo.tr = upVXfo.tr self.armUpVCtrl.xfo.tr = upVXfo.tr self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(bicepLen * 3.0) self.armBone0LenInputAttr.setValue(bicepLen) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(forearmLen * 3.0) self.armBone1LenInputAttr.setValue(forearmLen) # Outputs self.bicepOutputTgt.xfo = bicepXfo self.forearmOutputTgt.xfo = forearmXfo self.wristOutputTgt.xfo = wristXfo # Eval Constraints self.ikPosInputConstraint.evaluate() self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() # Eval Operators self.armSolverKLOperator.evaluate() self.outputsToDeformersKLOp.evaluate()
class FootComponentRig(FootComponent): """Foot Component""" def __init__(self, name="foot", parent=None): Profiler.getInstance().push("Construct Neck Rig Component:" + name) super(FootComponentRig, self).__init__(name, parent) # ========= # Controls # ========= self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp) self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp) self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp) self.footAll = Locator('footAll', parent=self.ctrlCmpGrp) self.footAll.setShapeVisibility(False) self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll) self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square") self.ankleIKCtrl.alignOnXAxis(negative=True) self.ankleIKCtrl.lockTranslation(True, True, True) self.ankleIKCtrl.lockScale(True, True, True) self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll) self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square") self.toeIKCtrl.alignOnXAxis() self.toeIKCtrl.lockTranslation(True, True, True) self.toeIKCtrl.lockScale(True, True, True) self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp) self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube") self.ankleFKCtrl.alignOnXAxis() self.ankleFKCtrl.lockTranslation(True, True, True) self.ankleFKCtrl.lockScale(True, True, True) self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl) self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube") self.toeFKCtrl.alignOnXAxis() self.toeFKCtrl.lockTranslation(True, True, True) self.toeFKCtrl.lockScale(True, True, True) self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl) self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp) self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp) self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp) self.drawDebugInputAttr.connect(self.footDebugInputAttr) self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp) self.pivotAll.setShapeVisibility(False) self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget") self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.backPivotCtrl.lockScale(True, True, True) self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace() self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget") self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.frontPivotCtrl.lockScale(True, True, True) self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace() self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget") self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0) self.outerPivotCtrl.lockScale(True, True, True) self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace() self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget") self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0) self.innerPivotCtrl.lockScale(True, True, True) self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace() self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.ankleDef = Joint('ankle', parent=self.defCmpGrp) self.ankleDef.setComponent(self) self.toeDef = Joint('toe', parent=self.defCmpGrp) self.toeDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint to inputs self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()])) self.pivotAllInputConstraint.setMaintainOffset(True) self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt) self.pivotAll.addConstraint(self.pivotAllInputConstraint) self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()])) self.ankleFKInputConstraint.setMaintainOffset(True) self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt) self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint) # Constraint outputs self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()])) self.ikTargetOutputConstraint.setMaintainOffset(True) self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl) self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint) # ========================= # Add Foot Pivot Canvas Op # ========================= # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver') self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken') self.addOperator(self.footPivotCanvasOp) # Add Att Inputs self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr) self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr) self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr) # Add Xfo Inputs self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll) self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl) self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl) self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl) self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl) # Add Xfo Outputs self.footPivotCanvasOp.setOutput('result', self.footAll) # ========================= # Add Foot Solver Canvas Op # ========================= # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver') self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken') self.addOperator(self.footSolverCanvasOp) # Add Att Inputs self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr) self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr) self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr) # Add Xfo Inputs self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt) self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl) self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl) self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl) self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl) # Add Xfo Outputs self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt) self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt) # =================== # Add Deformer KL Op # =================== self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FootComponentRig, self).loadData( data ) footXfo = data.get('footXfo') ankleXfo = data.get('ankleXfo') toeXfo = data.get('toeXfo') ankleFKXfo = data.get('ankleFKXfo') toeFKXfo = data.get('toeFKXfo') ankleLen = data.get('ankleLen') toeLen = data.get('toeLen') backPivotXfo = data.get('backPivotXfo') frontPivotXfo = data.get('frontPivotXfo') outerPivotXfo = data.get('outerPivotXfo') innerPivotXfo = data.get('innerPivotXfo') self.footAll.xfo = footXfo self.ankleIKCtrlSpace.xfo = ankleXfo self.ankleIKCtrl.xfo = ankleXfo self.toeIKCtrlSpace.xfo = toeXfo self.toeIKCtrl.xfo = toeXfo self.ankleFKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.0)) self.toeFKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.0)) self.ankleFKCtrlSpace.xfo.tr = footXfo.tr self.ankleFKCtrlSpace.xfo.ori = ankleFKXfo.ori self.ankleFKCtrl.xfo.tr = footXfo.tr self.ankleFKCtrl.xfo.ori = ankleFKXfo.ori self.toeFKCtrlSpace.xfo = toeFKXfo self.toeFKCtrl.xfo = toeFKXfo self.pivotAll.xfo = footXfo self.backPivotCtrlSpace.xfo = backPivotXfo self.backPivotCtrl.xfo = backPivotXfo self.frontPivotCtrlSpace.xfo = frontPivotXfo self.frontPivotCtrl.xfo = frontPivotXfo self.outerPivotCtrlSpace.xfo = outerPivotXfo self.outerPivotCtrl.xfo = outerPivotXfo self.innerPivotCtrlSpace.xfo = innerPivotXfo self.innerPivotCtrl.xfo = innerPivotXfo if self.getLocation() == 'R': self.outerPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.innerPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.ankleIKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.5)) self.toeIKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.5)) # Set Attribute Values self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.ankleLenInputAttr.setValue(ankleLen) self.ankleLenInputAttr.setMax(ankleLen * 3.0) self.toeLenInputAttr.setValue(toeLen) self.toeLenInputAttr.setMax(toeLen * 3.0) # Set IO Xfos self.ikHandleInputTgt.xfo = footXfo self.legEndInputTgt.xfo.tr = footXfo.tr self.legEndInputTgt.xfo.ori = ankleXfo.ori self.legEndFKInputTgt.xfo.tr = footXfo.tr self.legEndFKInputTgt.xfo.ori = ankleXfo.ori self.ikTargetOutputTgt.xfo.tr = footXfo.tr self.ikTargetOutputTgt.xfo.ori = ankleXfo.ori # Eval Canvas Ops self.footPivotCanvasOp.evaluate() self.footSolverCanvasOp.evaluate() # Eval Constraints self.ikTargetOutputConstraint.evaluate() self.ankleFKInputConstraint.evaluate()
class SpineComponentRig(SpineComponent): """Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(SpineComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.cogCtrl.setColor("orange") self.cogCtrl.lockScale(True, True, True) # Spine01 self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl) self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle") self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0)) self.spine01Ctrl.lockScale(True, True, True) # Spine02 self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl) self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle") self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine02Ctrl.lockScale(True, True, True) self.spine02Ctrl.setColor("blue") # Spine04 self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl) self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle") self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.spine04Ctrl.lockScale(True, True, True) # Spine03 self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine04Ctrl) self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle") self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine03Ctrl.lockScale(True, True, True) self.spine03Ctrl.setColor("blue") # Pelvis self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.spine01Ctrl) self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube") self.pelvisCtrl.alignOnYAxis(negative=True) self.pelvisCtrl.scalePoints(Vec3(4.0, 0.375, 3.75)) self.pelvisCtrl.translatePoints(Vec3(0.0, -0.5, -0.25)) self.pelvisCtrl.lockTranslation(True, True, True) self.pelvisCtrl.lockScale(True, True, True) self.pelvisCtrl.setColor("blueLightMuted") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) pelvisDef = Joint('pelvis', parent=self.defCmpGrp) pelvisDef.setComponent(self) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.spineSrtInputConstraint.addConstrainer(self.globalSRTInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) self.spineBaseOutputConstraint = PoseConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'To', 'spineBase'])) self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint) self.pelvisOutputConstraint = PoseConstraint('_'.join([self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()])) self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl) self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint) self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineKLOp = KLOperator('spineKLOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineKLOp) # Add Att Inputs self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineKLOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineKLOp.setInput('base', self.spine01Ctrl) self.bezierSpineKLOp.setInput('baseHandle', self.spine02Ctrl) self.bezierSpineKLOp.setInput('tipHandle', self.spine03Ctrl) self.bezierSpineKLOp.setInput('tip', self.spine04Ctrl) # Add Xfo Outputs self.bezierSpineKLOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsKLOp = KLOperator('spineDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', self.deformerJoints) # Add Pelvis Splice Op self.pelvisDefKLOp = KLOperator('pelvisDeformerKLOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.pelvisDefKLOp) # Add Att Inputs self.pelvisDefKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.pelvisDefKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.pelvisDefKLOp.setInput('constrainer', self.pelvisOutputTgt) # Add Xfo Outputs self.pelvisDefKLOp.setOutput('constrainee', pelvisDef) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentRig, self).loadData( data ) cogPosition = data['cogPosition'] spine01Position = data['spine01Position'] spine02Position = data['spine02Position'] spine03Position = data['spine03Position'] spine04Position = data['spine04Position'] numDeformers = data['numDeformers'] self.cogCtrlSpace.xfo.tr = cogPosition self.cogCtrl.xfo.tr = cogPosition self.pelvisCtrlSpace.xfo.tr = cogPosition self.pelvisCtrl.xfo.tr = cogPosition self.spine01CtrlSpace.xfo.tr = spine01Position self.spine01Ctrl.xfo.tr = spine01Position self.spine02CtrlSpace.xfo.tr = spine02Position self.spine02Ctrl.xfo.tr = spine02Position self.spine03CtrlSpace.xfo.tr = spine03Position self.spine03Ctrl.xfo.tr = spine03Position self.spine04CtrlSpace.xfo.tr = spine04Position self.spine04Ctrl.xfo.tr = spine04Position length = spine01Position.distanceTo(spine02Position) + spine02Position.distanceTo(spine03Position) + spine03Position.distanceTo(spine04Position) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineKLOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsKLOp.evaluate() self.pelvisDefKLOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineCogOutputConstraint.evaluate() self.spineBaseOutputConstraint.evaluate() self.pelvisOutputConstraint.evaluate() self.spineEndOutputConstraint.evaluate()
class TentacleComponentRig(TentacleComponent): """Insect Leg Rig""" def __init__(self, name='Tentacle', parent=None): Profiler.getInstance().push("Construct Tentacle Rig Component:" + name) super(TentacleComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Chain Base self.chainBase = Locator('ChainBase', parent=self.ctrlCmpGrp) self.chainBase.setShapeVisibility(False) # FK self.fkCtrlSpaces = [] self.fkCtrls = [] self.setNumControls(2) # IK Control self.tentacleIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.tentacleIKCtrl = Control('IK', parent=self.tentacleIKCtrlSpace, shape="sphere") self.tentacleIKCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) self.tentacleIKCtrl.lockScale(x=True, y=True, z=True) self.tentacleIKCtrl.lockRotation(x=True, y=True, z=True) # Add Component Params to IK control tentacleSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.tentacleIKCtrl) tentacledrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=tentacleSettingsAttrGrp) fkikInputAttr = ScalarAttribute('fkik', value=0.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) waveLength_YInputAttr = ScalarAttribute('waveLength_Y', value=1.0, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp) waveAmplitude_YInputAttr = ScalarAttribute('waveAmplitude_Y', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp) waveFrequency_YInputAttr = ScalarAttribute('waveFrequency_Y', value=2.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) waveLength_ZInputAttr = ScalarAttribute('waveLength_Z', value=2.329, minValue=0.0, maxValue=5.0, parent=tentacleSettingsAttrGrp) waveAmplitude_ZInputAttr = ScalarAttribute('waveAmplitude_Z', value=0.0, minValue=-3.0, maxValue=3.0, parent=tentacleSettingsAttrGrp) waveFrequency_ZInputAttr = ScalarAttribute('waveFrequency_Z', value=3.354, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) tipBiasInputAttr = ScalarAttribute('tipBias', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) springStrengthInputAttr = ScalarAttribute('springStrength', value=0.3, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) dampeningInputAttr = ScalarAttribute('dampening', value=0.03, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) simulationWeightInputAttr = ScalarAttribute('simulationWeight', value=1.0, minValue=0.0, maxValue=1.0, parent=tentacleSettingsAttrGrp) softLimitBoundsInputAttr = ScalarAttribute('softLimitBounds', value=5.0, minValue=0.0, maxValue=10.0, parent=tentacleSettingsAttrGrp) # Connect IO to controls self.drawDebugInputAttr.connect(tentacledrawDebugInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.boneOutputsTgt = [] self.setNumDeformers(4) # ===================== # Create Component I/O # ===================== # Set IO Targets self.boneOutputs.setTarget(self.boneOutputsTgt) # ============== # Constrain I/O # ============== # Constraint inputs tentacleRootInputConstraint = PoseConstraint('_'.join([self.fkCtrlSpaces[0].getName(), 'To', self.rootInputTgt.getName()])) tentacleRootInputConstraint.setMaintainOffset(True) tentacleRootInputConstraint.addConstrainer(self.rootInputTgt) self.fkCtrlSpaces[0].addConstraint(tentacleRootInputConstraint) tentacleRootInputConstraint = PoseConstraint('_'.join([self.tentacleIKCtrlSpace.getName(), 'To', self.rootInputTgt.getName()])) tentacleRootInputConstraint.setMaintainOffset(True) tentacleRootInputConstraint.addConstrainer(self.rootInputTgt) self.tentacleIKCtrlSpace.addConstraint(tentacleRootInputConstraint) chainBaseInputConstraint = PoseConstraint('_'.join([self.chainBase.getName(), 'To', self.rootInputTgt.getName()])) chainBaseInputConstraint.setMaintainOffset(True) chainBaseInputConstraint.addConstrainer(self.rootInputTgt) self.chainBase.addConstraint(chainBaseInputConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.tentacleSolverKLOp = KLOperator('tentacleKLOp', 'TentacleSolver', 'Kraken') self.addOperator(self.tentacleSolverKLOp) # # Add Att Inputs self.tentacleSolverKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.tentacleSolverKLOp.setInput('rigScale', self.rigScaleInputAttr) self.tentacleSolverKLOp.setInput('ikblend', fkikInputAttr) self.tentacleSolverKLOp.setInput('waveLength_Y', waveLength_YInputAttr) self.tentacleSolverKLOp.setInput('waveAmplitude_Y', waveAmplitude_YInputAttr) self.tentacleSolverKLOp.setInput('waveFrequency_Y', waveFrequency_YInputAttr) self.tentacleSolverKLOp.setInput('waveLength_Z', waveLength_ZInputAttr) self.tentacleSolverKLOp.setInput('waveAmplitude_Z', waveAmplitude_ZInputAttr) self.tentacleSolverKLOp.setInput('waveFrequency_Z', waveFrequency_ZInputAttr) self.tentacleSolverKLOp.setInput('tipBias', tipBiasInputAttr) self.tentacleSolverKLOp.setInput('springStrength', springStrengthInputAttr) self.tentacleSolverKLOp.setInput('dampening', dampeningInputAttr) self.tentacleSolverKLOp.setInput('simulationWeight', simulationWeightInputAttr) self.tentacleSolverKLOp.setInput('softLimitBounds', softLimitBoundsInputAttr) self.tentacleSolverKLOp.setInput('tipBoneLen', self.tipBoneLenInputAttr) # Add Xfo Inputs self.tentacleSolverKLOp.setInput('chainBase', self.chainBase) self.tentacleSolverKLOp.setInput('ikgoal', self.tentacleIKCtrl) self.tentacleSolverKLOp.setInput('fkcontrols', self.fkCtrls) # Add Xfo Outputs self.tentacleSolverKLOp.setOutput('pose', self.boneOutputsTgt) self.tentacleSolverKLOp.setOutput('tentacleEnd', self.tentacleEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('TentacleDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', self.boneOutputsTgt) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumControls(self, numControls): # Add new control spaces and controls for i in xrange(len(self.fkCtrlSpaces), numControls): if i==0: parent = self.ctrlCmpGrp else: parent = self.fkCtrls[i - 1] boneName = 'bone' + str(i + 1).zfill(2) + 'FK' fkCtrlSpace = CtrlSpace(boneName, parent=parent) fkCtrl = Control(boneName, parent=fkCtrlSpace, shape="cube") fkCtrl.alignOnXAxis() fkCtrl.lockScale(x=True, y=True, z=True) fkCtrl.lockTranslation(x=True, y=True, z=True) self.fkCtrlSpaces.append(fkCtrlSpace) self.fkCtrls.append(fkCtrl) def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.boneOutputsTgt), numDeformers): name = 'bone' + str(i + 1).zfill(2) tentacleOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.boneOutputsTgt.append(tentacleOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'bone' + str(i + 1).zfill(2) boneDef = Joint(name, parent=self.defCmpGrp) boneDef.setComponent(self) self.deformerJoints.append(boneDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(TentacleComponentRig, self).loadData( data ) boneXfos = data['boneXfos'] boneLengths = data['boneLengths'] numJoints = data['numJoints'] endXfo = data['endXfo'] # Add extra controls and outputs self.setNumControls(numJoints) self.setNumDeformers(numJoints) # Scale controls based on bone lengths for i, each in enumerate(self.fkCtrlSpaces): self.fkCtrlSpaces[i].xfo = boneXfos[i] self.fkCtrls[i].xfo = boneXfos[i] self.fkCtrls[i].scalePoints(Vec3(Vec3(boneLengths[i], boneLengths[i] * 0.45, boneLengths[i] * 0.45))) self.chainBase.xfo = boneXfos[0] self.tentacleIKCtrlSpace.xfo = endXfo self.tentacleIKCtrl.xfo = endXfo # ============ # Set IO Xfos # ============ self.rootInputTgt.xfo = boneXfos[0] for i in xrange(len(boneLengths)): self.boneOutputsTgt[i].xfo = boneXfos[i] self.tentacleEndXfoOutputTgt.xfo = endXfo # ============= # Set IO Attrs # ============= tipBoneLen = boneLengths[len(boneLengths) - 1] self.tipBoneLenInputAttr.setMax(tipBoneLen * 2.0) self.tipBoneLenInputAttr.setValue(tipBoneLen) # ==================== # Evaluate Splice Ops # ==================== # evaluate the nbone op so that all the output transforms are updated. self.tentacleSolverKLOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class HandComponentGuide(HandComponent): """Hand Component Guide""" def __init__(self, name='hand', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Hand Guide Component:" + name) super(HandComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= # Guide Controls self.guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.digitNamesAttr = StringAttribute('digitNames', value="thumb,index,middle,ring,pinky", parent=self.guideSettingsAttrGrp) self.digitNamesAttr.setValueChangeCallback(self.updateFingers) self.numJointsAttr = IntegerAttribute('numJoints', value=4, minValue=2, maxValue=20, parent=self.guideSettingsAttrGrp) self.numJointsAttr.setValueChangeCallback(self.resizeDigits) self.fingers = OrderedDict() self.handCtrl = Control('hand', parent=self.ctrlCmpGrp, shape="square") self.handCtrl.rotatePoints(0.0, 0.0, 90.0) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 1.0)) self.handCtrl.setColor('yellow') self.handGuideSettingsAttrGrp = AttributeGroup("Settings", parent=self.handCtrl) self.ctrlShapeToggle = BoolAttribute('ctrlShape_vis', value=False, parent=self.handGuideSettingsAttrGrp) self.handDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.handGuideSettingsAttrGrp) self.drawDebugInputAttr.connect(self.handDebugInputAttr) self.guideCtrlHrcGrp = HierarchyGroup('controlShapes', parent=self.ctrlCmpGrp) self.default_data = { "name": name, "location": "L", "handXfo": Xfo(Vec3(7.1886, 12.2819, 0.4906)), "digitNames": self.digitNamesAttr.getValue(), "numJoints": self.numJointsAttr.getValue(), "fingers": self.fingers } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(HandComponentGuide, self).saveData() data['handXfo'] = self.handCtrl.xfo data['digitNames'] = self.digitNamesAttr.getValue() data['numJoints'] = self.numJointsAttr.getValue() fingerXfos = {} fingerShapeCtrlData = {} for finger in self.fingers.keys(): fingerXfos[finger] = [x.xfo for x in self.fingers[finger]] fingerShapeCtrlData[finger] = [] for i, digit in enumerate(self.fingers[finger]): if i != len(self.fingers[finger]) - 1: fingerShapeCtrlData[finger].append(digit.shapeCtrl.getCurveData()) data['fingersGuideXfos'] = fingerXfos data['fingerShapeCtrlData'] = fingerShapeCtrlData return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HandComponentGuide, self).loadData(data) self.handCtrl.xfo = data.get('handXfo') self.numJointsAttr.setValue(data.get('numJoints')) self.digitNamesAttr.setValue(data.get('digitNames')) fingersGuideXfos = data.get('fingersGuideXfos') fingerShapeCtrlData = data.get('fingerShapeCtrlData') if fingersGuideXfos is not None: for finger in self.fingers.keys(): for i in xrange(len(self.fingers[finger])): self.fingers[finger][i].xfo = fingersGuideXfos[finger][i] if hasattr(self.fingers[finger][i], 'shapeCtrl'): if fingerShapeCtrlData is not None: if finger in fingerShapeCtrlData: self.fingers[finger][i].shapeCtrl.setCurveData(fingerShapeCtrlData[finger][i]) for op in self.getOperators(): guideOpName = ''.join([op.getName().split('FingerGuideOp')[0], self.getLocation(), 'FingerGuideOp']) op.setName(guideOpName) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(HandComponentGuide, self).getRigBuildData() data['handXfo'] = self.handCtrl.xfo fingerData = {} for finger in self.fingers.keys(): fingerData[finger] = [] for i, joint in enumerate(self.fingers[finger]): if i == len(self.fingers[finger]) - 1: continue # Calculate Xfo boneVec = self.fingers[finger][i + 1].xfo.tr - self.fingers[finger][i].xfo.tr bone1Normal = self.fingers[finger][i].xfo.ori.getZaxis().cross(boneVec).unit() bone1ZAxis = boneVec.cross(bone1Normal).unit() jointXfo = Xfo() jointXfo.setFromVectors(boneVec.unit(), bone1Normal, bone1ZAxis, self.fingers[finger][i].xfo.tr) jointData = { 'curveData': self.fingers[finger][i].shapeCtrl.getCurveData(), 'length': self.fingers[finger][i].xfo.tr.distanceTo(self.fingers[finger][i + 1].xfo.tr), 'xfo': jointXfo } fingerData[finger].append(jointData) data['fingerData'] = fingerData return data # ========== # Callbacks # ========== def addFinger(self, name): digitSizeAttributes = [] fingerGuideCtrls = [] firstDigitCtrl = Control(name + "01", parent=self.handCtrl, shape='sphere') firstDigitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) firstDigitShapeCtrl = Control(name + "Shp01", parent=self.guideCtrlHrcGrp, shape='square') firstDigitShapeCtrl.setColor('yellow') firstDigitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) firstDigitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) fingerGuideCtrls.append(firstDigitShapeCtrl) firstDigitCtrl.shapeCtrl = firstDigitShapeCtrl firstDigitVisAttr = firstDigitShapeCtrl.getVisibilityAttr() firstDigitVisAttr.connect(self.ctrlShapeToggle) triangleCtrl = Control('tempCtrl', parent=None, shape='triangle') triangleCtrl.rotatePoints(90.0, 0.0, 0.0) triangleCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) triangleCtrl.translatePoints(Vec3(0.0, 0.0875, 0.0)) firstDigitCtrl.appendCurveData(triangleCtrl.getCurveData()) firstDigitCtrl.lockScale(True, True, True) digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=firstDigitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) # Set Finger self.fingers[name] = [] self.fingers[name].append(firstDigitCtrl) parent = firstDigitCtrl numJoints = self.numJointsAttr.getValue() if name == "thumb": numJoints = 3 for i in xrange(2, numJoints + 2): digitCtrl = Control(name + str(i).zfill(2), parent=parent, shape='sphere') if i != numJoints + 1: digitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) digitCtrl.appendCurveData(triangleCtrl.getCurveData()) digitShapeCtrl = Control(name + 'Shp' + str(i).zfill(2), parent=self.guideCtrlHrcGrp, shape='circle') digitShapeCtrl.setColor('yellow') digitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) digitShapeCtrl.getVisibilityAttr().connect(self.ctrlShapeToggle) digitCtrl.shapeCtrl = digitShapeCtrl if i == 2: digitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) else: digitShapeCtrl.rotatePoints(0.0, 0.0, 90.0) fingerGuideCtrls.append(digitShapeCtrl) # Add size attr to all but last guide control digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=digitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) else: digitCtrl.scalePoints(Vec3(0.0875, 0.0875, 0.0875)) digitCtrl.lockScale(True, True, True) self.fingers[name].append(digitCtrl) parent = digitCtrl # =========================== # Create Canvas Operators # =========================== # Add Finger Guide Canvas Op fingerGuideCanvasOp = CanvasOperator(name + 'FingerGuideOp', 'Kraken.Solvers.Biped.BipedFingerGuideSolver') self.addOperator(fingerGuideCanvasOp) # Add Att Inputs fingerGuideCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) fingerGuideCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs fingerGuideCanvasOp.setInput('controls', self.fingers[name]) fingerGuideCanvasOp.setInput('planeSizes', digitSizeAttributes) # Add Xfo Outputs fingerGuideCanvasOp.setOutput('result', fingerGuideCtrls) fingerGuideCanvasOp.setOutput('forceEval', firstDigitCtrl.getVisibilityAttr()) return firstDigitCtrl def removeFinger(self, name): self.handCtrl.removeChild(self.fingers[name][0]) del self.fingers[name] def placeFingers(self): spacing = 0.25 length = spacing * (len(self.fingers.keys()) - 1) mid = length / 2.0 startOffset = length - mid for i, finger in enumerate(self.fingers.keys()): parentCtrl = self.handCtrl numJoints = self.numJointsAttr.getValue() if finger == "thumb": numJoints = 3 for y in xrange(numJoints + 1): if y == 1: xOffset = 0.375 else: xOffset = 0.25 if y == 0: offsetVec = Vec3(xOffset, 0, startOffset - (i * spacing)) else: offsetVec = Vec3(xOffset, 0, 0) fingerPos = parentCtrl.xfo.transformVector(offsetVec) fingerXfo = Xfo(tr=fingerPos, ori=self.handCtrl.xfo.ori) self.fingers[finger][y].xfo = fingerXfo parentCtrl = self.fingers[finger][y] def updateFingers(self, fingers): if " " in fingers: self.digitNamesAttr.setValue(fingers.replace(" ", "")) return fingerNames = fingers.split(',') # Delete fingers that don't exist any more for finger in list(set(self.fingers.keys()) - set(fingerNames)): self.removeFinger(finger) # Add Fingers for finger in fingerNames: if finger in self.fingers.keys(): continue self.addFinger(finger) self.placeFingers() def resizeDigits(self, numJoints): initNumJoints = numJoints for finger in self.fingers.keys(): if finger == "thumb": numJoints = 3 else: numJoints = initNumJoints if numJoints + 1 == len(self.fingers[finger]): continue elif numJoints + 1 > len(self.fingers[finger]): for i in xrange(len(self.fingers[finger]), numJoints + 1): prevDigit = self.fingers[finger][i - 1] digitCtrl = Control(finger + str(i + 1).zfill(2), parent=prevDigit, shape='sphere') digitCtrl.setColor('orange') digitCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) digitCtrl.lockScale(True, True, True) self.fingers[finger].append(digitCtrl) elif numJoints + 1 < len(self.fingers[finger]): numExtraCtrls = len(self.fingers[finger]) - (numJoints + 1) for i in xrange(numExtraCtrls): removedJoint = self.fingers[finger].pop() removedJoint.getParent().removeChild(removedJoint) self.placeFingers() # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return HandComponentRig
class MainSrtComponentRig(MainSrtComponent): """MainSrt Component Rig""" def __init__(self, name="mainSrt", parent=None): Profiler.getInstance().push("Construct MainSrt Rig Component:" + name) super(MainSrtComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Add Controls self.mainSRTCtrlSpace = CtrlSpace("SRT", parent=self.ctrlCmpGrp) self.mainSRTCtrl = Control("SRT", shape="circle", parent=self.mainSRTCtrlSpace) self.mainSRTCtrl.lockScale(x=True, y=True, z=True) self.offsetCtrlSpace = CtrlSpace("Offset", parent=self.mainSRTCtrl) self.offsetCtrl = Control("Offset", shape="circle", parent=self.offsetCtrlSpace) self.offsetCtrl.setColor("orange") self.offsetCtrl.lockScale(x=True, y=True, z=True) # Add Component Params to IK control mainSrtSettingsAttrGrp = AttributeGroup("DisplayInfo_MainSrtSettings", parent=self.mainSRTCtrl) self.rigScaleAttr = ScalarAttribute( "rigScale", value=1.0, parent=mainSrtSettingsAttrGrp, minValue=0.1, maxValue=100.0 ) self.rigScaleOutputAttr.connect(self.rigScaleAttr) # ========== # Deformers # ========== # ============== # Constrain I/O # ============== # Constraint inputs # Constraint outputs srtConstraint = PoseConstraint("_".join([self.srtOutputTgt.getName(), "To", self.mainSRTCtrl.getName()])) srtConstraint.addConstrainer(self.mainSRTCtrl) self.srtOutputTgt.addConstraint(srtConstraint) offsetConstraint = PoseConstraint("_".join([self.offsetOutputTgt.getName(), "To", self.mainSRTCtrl.getName()])) offsetConstraint.addConstrainer(self.offsetCtrl) self.offsetOutputTgt.addConstraint(offsetConstraint) # =============== # Add Splice Ops # =============== # Add Rig Scale Splice Op self.rigScaleKLOp = KLOperator("rigScaleKLOp", "RigScaleSolver", "Kraken") self.addOperator(self.rigScaleKLOp) # Add Att Inputs self.rigScaleKLOp.setInput("drawDebug", self.drawDebugInputAttr) self.rigScaleKLOp.setInput("rigScale", self.rigScaleOutputAttr) # Add Xfo Inputs # Add Xfo Outputs self.rigScaleKLOp.setOutput("target", self.mainSRTCtrlSpace) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(MainSrtComponentRig, self).loadData(data) # ================ # Resize Controls # ================ self.mainSRTCtrl.scalePoints(Vec3(data["mainSrtSize"], 1.0, data["mainSrtSize"])) self.offsetCtrl.scalePoints(Vec3(data["mainSrtSize"] - 0.5, 1.0, data["mainSrtSize"] - 0.5)) # ======================= # Set Control Transforms # ======================= self.mainSRTCtrlSpace.xfo = data["mainSrtXfo"] self.mainSRTCtrl.xfo = data["mainSrtXfo"] self.offsetCtrlSpace.xfo = data["mainSrtXfo"] self.offsetCtrl.xfo = data["mainSrtXfo"] # ============ # Set IO Xfos # ============ self.srtOutputTgt = data["mainSrtXfo"] self.offsetOutputTgt = data["mainSrtXfo"]
def addFinger(self, name): digitSizeAttributes = [] fingerGuideCtrls = [] firstDigitCtrl = Control(name + "01", parent=self.handCtrl, shape='sphere') firstDigitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) firstDigitShapeCtrl = Control(name + "Shp01", parent=self.guideCtrlHrcGrp, shape='square') firstDigitShapeCtrl.setColor('yellow') firstDigitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) firstDigitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) fingerGuideCtrls.append(firstDigitShapeCtrl) firstDigitCtrl.shapeCtrl = firstDigitShapeCtrl firstDigitVisAttr = firstDigitShapeCtrl.getVisibilityAttr() firstDigitVisAttr.connect(self.ctrlShapeToggle) triangleCtrl = Control('tempCtrl', parent=None, shape='triangle') triangleCtrl.rotatePoints(90.0, 0.0, 0.0) triangleCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) triangleCtrl.translatePoints(Vec3(0.0, 0.0875, 0.0)) firstDigitCtrl.appendCurveData(triangleCtrl.getCurveData()) firstDigitCtrl.lockScale(True, True, True) digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=firstDigitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) # Set Finger self.fingers[name] = [] self.fingers[name].append(firstDigitCtrl) parent = firstDigitCtrl numJoints = self.numJointsAttr.getValue() if name == "thumb": numJoints = 3 for i in xrange(2, numJoints + 2): digitCtrl = Control(name + str(i).zfill(2), parent=parent, shape='sphere') if i != numJoints + 1: digitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) digitCtrl.appendCurveData(triangleCtrl.getCurveData()) digitShapeCtrl = Control(name + 'Shp' + str(i).zfill(2), parent=self.guideCtrlHrcGrp, shape='circle') digitShapeCtrl.setColor('yellow') digitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) digitShapeCtrl.getVisibilityAttr().connect(self.ctrlShapeToggle) digitCtrl.shapeCtrl = digitShapeCtrl if i == 2: digitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) else: digitShapeCtrl.rotatePoints(0.0, 0.0, 90.0) fingerGuideCtrls.append(digitShapeCtrl) # Add size attr to all but last guide control digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=digitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) else: digitCtrl.scalePoints(Vec3(0.0875, 0.0875, 0.0875)) digitCtrl.lockScale(True, True, True) self.fingers[name].append(digitCtrl) parent = digitCtrl # =========================== # Create Canvas Operators # =========================== # Add Finger Guide Canvas Op fingerGuideCanvasOp = CanvasOperator(name + 'FingerGuideOp', 'Kraken.Solvers.Biped.BipedFingerGuideSolver') self.addOperator(fingerGuideCanvasOp) # Add Att Inputs fingerGuideCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) fingerGuideCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs fingerGuideCanvasOp.setInput('controls', self.fingers[name]) fingerGuideCanvasOp.setInput('planeSizes', digitSizeAttributes) # Add Xfo Outputs fingerGuideCanvasOp.setOutput('result', fingerGuideCtrls) fingerGuideCanvasOp.setOutput('forceEval', firstDigitCtrl.getVisibilityAttr()) return firstDigitCtrl
class HeadComponentRig(HeadComponent): """Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(HeadComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Head self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.rotatePoints(0, 0, 90) self.headCtrl.scalePoints(Vec3(3, 3, 3)) self.headCtrl.translatePoints(Vec3(0, 1, 0.25)) # Eye Left self.eyeLeftCtrlSpace = CtrlSpace('eyeLeft', parent=self.headCtrl) self.eyeLeftCtrl = Control('eyeLeft', parent=self.eyeLeftCtrlSpace, shape="sphere") self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeLeftCtrl.setColor("blueMedium") # Eye Right self.eyeRightCtrlSpace = CtrlSpace('eyeRight', parent=self.headCtrl) self.eyeRightCtrl = Control('eyeRight', parent=self.eyeRightCtrlSpace, shape="sphere") self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeRightCtrl.setColor("blueMedium") # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25)) self.jawCtrl.translatePoints(Vec3(0, -0.25, 0)) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) eyeLeftDef = Joint('eyeLeft', parent=defCmpGrp) eyeLeftDef.setComponent(self) eyeRightDef = Joint('eyeRight', parent=defCmpGrp) eyeRightDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()])) headInputConstraint.setMaintainOffset(True) headInputConstraint.addConstrainer(self.headBaseInputTgt) self.headCtrlSpace.addConstraint(headInputConstraint) # # Constraint outputs headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(headOutputConstraint) jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(jawOutputConstraint) eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()])) eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl) self.eyeLOutputTgt.addConstraint(eyeLOutputConstraint) eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()])) eyeROutputConstraint.addConstrainer(self.eyeRightCtrl) self.eyeROutputTgt.addConstraint(eyeROutputConstraint) # ================== # Add Component I/O # ================== # Add Xfo I/O's # self.addInput(self.headBaseInputTgt) # self.addOutput(self.headOutputTgt) # self.addOutput(self.jawOutputTgt) # self.addOutput(self.eyeLOutputTgt) # self.addOutput(self.eyeROutputTgt) # Add Attribute I/O's # self.addInput(self.drawDebugInputAttr) # =============== # Add Splice Ops # =============== # Add Deformer Splice Op # spliceOp = SpliceOperator('headDeformerSpliceOp', 'HeadConstraintSolver', 'KrakenHeadConstraintSolver') # self.addOperator(spliceOp) # # Add Att Inputs # spliceOp.setInput('drawDebug', self.drawDebugInputAttr) # spliceOp.setInput('rigScale', self.rigScaleInputAttr) # # Add Xfo Inputstrl) # spliceOp.setInput('headConstrainer', self.headOutputTgt) # spliceOp.setInput('jawConstrainer', self.jawOutputTgt) # spliceOp.setInput('eyeLeftConstrainer', self.eyeLOutputTgt) # spliceOp.setInput('eyeRightConstrainer', self.eyeROutputTgt) # # Add Xfo Outputs # spliceOp.setOutput('headDeformer', headDef) # spliceOp.setOutput('jawDeformer', jawDef) # spliceOp.setOutput('eyeLeftDeformer', eyeLeftDef) # spliceOp.setOutput('eyeRightDeformer', eyeRightDef) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentRig, self).loadData( data ) self.headCtrlSpace.xfo.tr = data['headPosition'] self.headCtrl.xfo.tr = data['headPosition'] self.eyeLeftCtrlSpace.xfo.tr = data['eyeLeftPosition'] self.eyeLeftCtrl.xfo.tr = data['eyeLeftPosition'] self.eyeRightCtrlSpace.xfo.tr = data['eyeRightPosition'] self.eyeRightCtrl.xfo.tr = data['eyeRightPosition'] self.jawCtrlSpace.xfo.tr = data['jawPosition'] self.jawCtrl.xfo.tr = data['jawPosition'] # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo.tr = data['headPosition'] self.headOutputTgt.xfo.tr = data['headPosition'] self.jawOutputTgt.xfo.tr = data['jawPosition'] self.eyeLOutputTgt.xfo.tr = data['eyeLeftPosition'] self.eyeROutputTgt.xfo.tr = data['eyeRightPosition']
class HeadComponentRig(HeadComponent): """Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(HeadComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Head self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle') self.headCtrl.lockScale(x=True, y=True, z=True) self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrlSpace = self.headCtrl.insertCtrlSpace() self.headCtrl.rotatePoints(0, 0, 90) self.headCtrl.scalePoints(Vec3(3, 3, 3)) self.headCtrl.translatePoints(Vec3(0, 1, 0.25)) # Eye Left self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere') self.eyeLeftCtrl.lockScale(x=True, y=True, z=True) self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True) self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace() self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeLeftCtrl.setColor('blueMedium') # Eye Right self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere') self.eyeRightCtrl.lockScale(x=True, y=True, z=True) self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True) self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace() self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeRightCtrl.setColor('blueMedium') # LookAt Control self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square') self.lookAtCtrl.lockScale(x=True, y=True, z=True) self.lookAtCtrl.rotatePoints(90, 0, 0) self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace() self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl) self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl) self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl) self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl) self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl) self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl) # Jaw self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube') self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace() self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25)) self.jawCtrl.translatePoints(Vec3(0, -0.25, 0)) self.jawCtrl.setColor('orange') # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=self.defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=self.defCmpGrp) jawDef.setComponent(self) eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp) eyeLeftDef.setComponent(self) eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp) eyeRightDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([ self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName() ])) self.headInputConstraint.setMaintainOffset(True) self.headInputConstraint.addConstrainer(self.neckRefInputTgt) self.headCtrlSpace.addConstraint(self.headInputConstraint) # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join( [self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join( [self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) self.eyeLOutputConstraint = PoseConstraint('_'.join( [self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()])) self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl) self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint) self.eyeROutputConstraint = PoseConstraint('_'.join( [self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()])) self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl) self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint) # Add Eye Left Direction KL Op self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeLeftDirKLOp) # Add Att Inputs self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase) self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV) self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV) # Add Xfo Outputs self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace) # Add Eye Right Direction KL Op self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeRightDirKLOp) # Add Att Inputs self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeRightDirKLOp.setInput('position', self.eyeRightBase) self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV) self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV) # Add Xfo Outputs self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace) # Add Deformer Joints KL Op self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput( 'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentRig, self).loadData(data) headXfo = data.get('headXfo') headCrvData = data.get('headCrvData') eyeLeftXfo = data.get('eyeLeftXfo') eyeLeftCrvData = data.get('eyeLeftCrvData') eyeRightXfo = data.get('eyeRightXfo') eyeRightCrvData = data.get('eyeRightCrvData') jawXfo = data.get('jawXfo') jawCrvData = data.get('jawCrvData') self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCrvData) # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo # self.eyeLeftCtrl.xfo = eyeLeftXfo self.eyeLeftCtrl.setCurveData(eyeLeftCrvData) # self.eyeRightCtrlSpace.xfo = eyeRightXfo # self.eyeRightCtrl.xfo = eyeRightXfo self.eyeRightCtrl.setCurveData(eyeRightCrvData) # LookAt eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo eyeRightRelXfo = headXfo.inverse() * eyeRightXfo eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate( eyeRightRelXfo.tr, 0.5) eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0) eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr) self.eyeLeftBase.xfo = eyeLeftXfo self.eyeRightBase.xfo = eyeRightXfo self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0)) self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0)) self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3( 8.0, 0.0, 0.0)) self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector( Vec3(8.0, 0.0, 0.0)) lookAtXfo = headXfo.clone() lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos) self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0)) self.lookAtCtrl.xfo = lookAtXfo self.lookAtCtrlSpace.xfo = lookAtXfo self.jawCtrlSpace.xfo = jawXfo self.jawCtrl.xfo = jawXfo self.jawCtrl.setCurveData(jawCrvData) # ============ # Set IO Xfos # ============ self.neckRefInputTgt.xfo = headXfo self.worldRefInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo = jawXfo self.eyeLOutputTgt.xfo = eyeLeftXfo self.eyeROutputTgt.xfo = eyeRightXfo # Eval Constraints self.headInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate() self.eyeLOutputConstraint.evaluate() self.eyeROutputConstraint.evaluate() # Eval Operators self.eyeLeftDirKLOp.evaluate() self.eyeRightDirKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Have to set the eye control xfos to match the evaluated xfos from self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
class SpineComponentGuide(SpineComponent): """Spine Component Guide""" def __init__(self, name='spine', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Spine Guide Component:" + name) super(SpineComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) # Guide Controls self.cog = Control('cogPosition', parent=self.ctrlCmpGrp, shape="sphere") self.cog.scalePoints(Vec3(1.2, 1.2, 1.2)) self.cog.setColor('red') self.spine01Ctrl = Control('spine01Position', parent=self.ctrlCmpGrp, shape='sphere') self.spine02Ctrl = Control('spine02Position', parent=self.ctrlCmpGrp, shape='sphere') self.spine03Ctrl = Control('spine03Position', parent=self.ctrlCmpGrp, shape='sphere') self.spine04Ctrl = Control('spine04Position', parent=self.ctrlCmpGrp, shape='sphere') data = { 'name': name, 'location': 'M', 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 6 } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(SpineComponentGuide, self).saveData() data['cogPosition'] = self.cog.xfo.tr data['spine01Position'] = self.spine01Ctrl.xfo.tr data['spine02Position'] = self.spine02Ctrl.xfo.tr data['spine03Position'] = self.spine03Ctrl.xfo.tr data['spine04Position'] = self.spine04Ctrl.xfo.tr data['numDeformers'] = self.numDeformersAttr.getValue() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentGuide, self).loadData( data ) self.cog.xfo.tr = data["cogPosition"] self.spine01Ctrl.xfo.tr = data["spine01Position"] self.spine02Ctrl.xfo.tr = data["spine02Position"] self.spine03Ctrl.xfo.tr = data["spine03Position"] self.spine04Ctrl.xfo.tr = data["spine04Position"] self.numDeformersAttr.setValue(data["numDeformers"]) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(SpineComponentGuide, self).getRigBuildData() data['cogPosition'] = self.cog.xfo.tr data['spine01Position'] = self.spine01Ctrl.xfo.tr data['spine02Position'] = self.spine02Ctrl.xfo.tr data['spine03Position'] = self.spine03Ctrl.xfo.tr data['spine04Position'] = self.spine04Ctrl.xfo.tr data['numDeformers'] = self.numDeformersAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return SpineComponentRig
class NeckComponentGuide(NeckComponent): """Neck Component Guide""" def __init__(self, name='neck', parent=None, *args, **kwargs): Profiler.getInstance().push('Construct Neck Component:' + name) super(NeckComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= # Guide Controls self.neckCtrl = Control('neck', parent=self.ctrlCmpGrp, shape='sphere') self.neckCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.neckMidCtrl = Control('neckMid', parent=self.ctrlCmpGrp, shape='sphere') self.neckMidCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.neckEndCtrl = Control('neckEnd', parent=self.ctrlCmpGrp, shape='sphere') self.neckEndCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.neckCtrlShape = Control('neck', parent=self.ctrlCmpGrp, shape='pin') self.neckCtrlShape.rotatePoints(90.0, 0.0, 0.0) self.neckCtrlShape.rotatePoints(0.0, 90.0, 0.0) self.neckCtrlShape.setColor('orange') self.neckMidCtrlShape = Control('neckMid', parent=self.ctrlCmpGrp, shape='pin') self.neckMidCtrlShape.rotatePoints(90.0, 0.0, 0.0) self.neckMidCtrlShape.rotatePoints(0.0, 90.0, 0.0) self.neckMidCtrlShape.setColor('orange') # Guide Operator self.neckGuideKLOp = KLOperator(name + 'GuideKLOp', 'NeckGuideSolver', 'Kraken') self.addOperator(self.neckGuideKLOp) # Add Att Inputs self.neckGuideKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.neckGuideKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Source Inputs self.neckGuideKLOp.setInput('sources', [self.neckCtrl, self.neckMidCtrl, self.neckEndCtrl]) # Add Target Outputs self.neckGuideKLOp.setOutput('targets', [self.neckCtrlShape, self.neckMidCtrlShape]) # Calculate default values neckVec = Vec3(0.0, 16.00, -0.75) neckMidVec = Vec3(0.0, 16.50, -0.50) neckEndVec = Vec3(0.0, 17.00, -0.25) upVector = Vec3(0.0, 0.0, -1.0) neckOri = Quat() neckOri.setFromDirectionAndUpvector((neckMidVec - neckVec).unit(), ((neckVec + upVector) - neckVec).unit()) neckMidOri = Quat() neckMidOri.setFromDirectionAndUpvector((neckEndVec - neckMidVec).unit(), ((neckMidVec + upVector) - neckMidVec).unit()) self.default_data = { "name": name, "location": "M", "neckXfo": Xfo(tr=neckVec, ori=neckOri), "neckMidXfo": Xfo(tr=neckMidVec, ori=neckMidOri), "neckEndXfo": Xfo(tr=neckEndVec, ori=neckMidOri), "neckCrvData": self.neckCtrlShape.getCurveData(), "neckMidCrvData": self.neckMidCtrlShape.getCurveData() } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(NeckComponentGuide, self).saveData() data['neckXfo'] = self.neckCtrl.xfo data['neckMidXfo'] = self.neckMidCtrl.xfo data['neckEndXfo'] = self.neckEndCtrl.xfo data['neckCrvData'] = self.neckCtrlShape.getCurveData() data['neckMidCrvData'] = self.neckMidCtrlShape.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data (object): The JSON data object. Returns: bool: True if successful. """ super(NeckComponentGuide, self).loadData(data) self.neckCtrl.xfo = data.get('neckXfo') self.neckMidCtrl.xfo = data.get('neckMidXfo') self.neckEndCtrl.xfo = data.get('neckEndXfo') self.neckCtrlShape.setCurveData(data.get('neckCrvData')) self.neckMidCtrlShape.setCurveData(data.get('neckMidCrvData')) # Evaluate guide operators self.neckGuideKLOp.evaluate() return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(NeckComponentGuide, self).getRigBuildData() neckEndXfo = Xfo(tr=self.neckEndCtrl.xfo.tr, ori=self.neckMidCtrlShape.xfo.ori) data['neckXfo'] = self.neckCtrlShape.xfo data['neckCrvData'] = self.neckCtrlShape.getCurveData() data['neckMidXfo'] = self.neckMidCtrlShape.xfo data['neckMidCrvData'] = self.neckMidCtrlShape.getCurveData() data['neckEndXfo'] = neckEndXfo return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Returns: bool: Whether the component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class. Returns: class: The rig component class. """ return NeckComponentRig
class FabriceHeadRig(FabriceHead): """Fabrice Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(FabriceHeadRig, self).__init__(name, parent) # ========= # Controls # ========= # Head Aim self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp) self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere") self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.headAimCtrl.lockScale(x=True, y=True, z=True) self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl) self.headAimUpV.setShapeVisibility(False) # Head self.headAim = Locator('headAim', parent=self.ctrlCmpGrp) self.headAim.setShapeVisibility(False) self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrl.lockScale(x=True, y=True, z=True) # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) # ============== # Constrain I/O # ============== self.headToAimConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.headAim.getName()])) self.headToAimConstraint.setMaintainOffset(True) self.headToAimConstraint.addConstrainer(self.headAim) self.headCtrlSpace.addConstraint(self.headToAimConstraint) # Constraint inputs self.headAimInputConstraint = PoseConstraint('_'.join([self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName()])) self.headAimInputConstraint.setMaintainOffset(True) self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt) self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint) # # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) # ============== # Add Operators # ============== # Add Aim Canvas Op # ================= self.headAimCanvasOp = CanvasOperator('headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver') self.addOperator(self.headAimCanvasOp) # Add Att Inputs self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.headAimCanvasOp.setInput('position', self.headBaseInputTgt) self.headAimCanvasOp.setInput('upVector', self.headAimUpV) self.headAimCanvasOp.setInput('atVector', self.headAimCtrl) # Add Xfo Outputs self.headAimCanvasOp.setOutput('constrainee', self.headAim) # Add Deformer KL Op # ================== self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt]) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadRig, self).loadData( data ) headXfo = data['headXfo'] headCtrlCrvData = data['headCtrlCrvData'] jawPosition = data['jawPosition'] jawCtrlCrvData = data['jawCtrlCrvData'] self.headAimCtrlSpace.xfo.ori = headXfo.ori self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4)) self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0)) self.headAim.xfo = headXfo self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCtrlCrvData) self.jawCtrlSpace.xfo.tr = jawPosition self.jawCtrl.xfo.tr = jawPosition self.jawCtrl.setCurveData(jawCtrlCrvData) # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo.tr = jawPosition # ==================== # Evaluate Splice Ops # ==================== # evaluate the constraint op so that all the joint transforms are updated. self.headAimCanvasOp.evaluate() self.deformersToOutputsKLOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.headToAimConstraint.evaluate() self.headAimInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate()
class FabriceSpineRig(FabriceSpine): """Fabrice Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(FabriceSpineRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.rotatePoints(90, 0, 0) self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0)) self.cogCtrl.translatePoints(Vec3(0.0, 0.0, 0.2)) self.cogCtrl.lockScale(x=True, y=True, z=True) self.cogCtrl.setColor("orange") # Spine Base self.spineBaseCtrlSpace = CtrlSpace('spineBase', parent=self.cogCtrl) self.spineBaseCtrl = Control('spineBase', parent=self.spineBaseCtrlSpace, shape="pin") self.spineBaseCtrl.rotatePoints(90, 0, 0) self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0)) self.spineBaseCtrl.lockScale(x=True, y=True, z=True) # Spine Base Handle self.spineBaseHandleCtrlSpace = CtrlSpace('spineBaseHandle', parent=self.spineBaseCtrl) self.spineBaseHandleCtrl = Control( 'spineBaseHandle', parent=self.spineBaseHandleCtrlSpace, shape="pin") self.spineBaseHandleCtrl.rotatePoints(90, 0, 0) self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.spineBaseHandleCtrl.lockScale(x=True, y=True, z=True) self.spineBaseHandleCtrl.setColor("orange") # Spine End self.spineEndCtrlSpace = CtrlSpace('spineEnd', parent=self.cogCtrl) self.spineEndCtrl = Control('spineEnd', parent=self.spineEndCtrlSpace, shape="pin") self.spineEndCtrl.rotatePoints(90, 0, 0) self.spineEndCtrl.lockScale(x=True, y=True, z=True) self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0)) # Spine End Handle self.spineEndHandleCtrlSpace = CtrlSpace('spineEndHandle', parent=self.spineEndCtrl) self.spineEndHandleCtrl = Control('spineEndHandle', parent=self.spineEndHandleCtrlSpace, shape="pin") self.spineEndHandleCtrl.rotatePoints(90, 0, 0) self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.spineEndHandleCtrl.lockScale(x=True, y=True, z=True) self.spineEndHandleCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.chestDef = Joint('chest', parent=self.defCmpGrp) self.chestDef.setComponent(self) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ===================== # Constraint Deformers # ===================== self.chestDefConstraint = PoseConstraint('_'.join( [self.chestDef.getName(), 'To', self.spineBaseOutputTgt.getName()])) self.chestDefConstraint.addConstrainer(self.spineBaseOutputTgt) self.chestDef.addConstraint(self.chestDefConstraint) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([ self.cogCtrlSpace.getName(), 'To', self.spineMainSrtInputTgt.getName() ])) self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join( [self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) # Spine Base self.spineBaseOutputPosConstraint = PositionConstraint('_'.join([ self.spineBaseOutputTgt.getName(), 'PosTo', self.spineOutputs[0].getName() ])) self.spineBaseOutputPosConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint( self.spineBaseOutputPosConstraint) self.spineBaseOutputOriConstraint = OrientationConstraint('_'.join([ self.spineBaseOutputTgt.getName(), 'PosTo', self.cogCtrl.getName() ])) self.spineBaseOutputOriConstraint.addConstrainer(self.cogCtrl) self.spineBaseOutputTgt.addConstraint( self.spineBaseOutputOriConstraint) # Spine End self.spineEndOutputConstraint = PoseConstraint('_'.join( [self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) self.spineEndCtrlOutputConstraint = PoseConstraint('_'.join([ self.spineEndCtrlOutputTgt.getName(), 'To', self.spineEndCtrl.getName() ])) self.spineEndCtrlOutputConstraint.addConstrainer(self.spineEndCtrl) self.spineEndCtrlOutputTgt.addConstraint( self.spineEndCtrlOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.spineBaseCtrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.spineBaseHandleCtrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.spineEndHandleCtrl) self.bezierSpineSpliceOp.setInput('tip', self.spineEndCtrl) # Add Xfo Outputs self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator( 'spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True) self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceSpineRig, self).loadData(data) # Get Data cogPos = data['cogPos'] cogCtrlCrvData = data['cogCtrlCrvData'] spineBasePos = data['spineBasePos'] spineBaseCtrlCrvData = data['spineBaseCtrlCrvData'] spineBaseHandlePos = data['spineBaseHandlePos'] spineBaseHandleCtrlCrvData = data['spineBaseHandleCtrlCrvData'] spineEndHandlePos = data['spineEndHandlePos'] spineEndHandleCtrlCrvData = data['spineEndHandleCtrlCrvData'] spineEndPos = data['spineEndPos'] spineEndCtrlCrvData = data['spineEndCtrlCrvData'] numDeformers = data['numDeformers'] # Set Xfos self.cogCtrlSpace.xfo.tr = cogPos self.cogCtrl.xfo.tr = cogPos self.cogCtrl.setCurveData(cogCtrlCrvData) self.spineBaseCtrlSpace.xfo.tr = spineBasePos self.spineBaseCtrl.xfo.tr = spineBasePos self.spineBaseCtrl.setCurveData(spineBaseCtrlCrvData) self.spineBaseHandleCtrlSpace.xfo.tr = spineBaseHandlePos self.spineBaseHandleCtrl.xfo.tr = spineBaseHandlePos self.spineBaseHandleCtrl.setCurveData(spineBaseHandleCtrlCrvData) self.spineEndHandleCtrlSpace.xfo.tr = spineEndHandlePos self.spineEndHandleCtrl.xfo.tr = spineEndHandlePos self.spineEndHandleCtrl.setCurveData(spineEndHandleCtrlCrvData) self.spineEndCtrlSpace.xfo.tr = spineEndPos self.spineEndCtrl.xfo.tr = spineEndPos self.spineEndCtrl.setCurveData(spineEndCtrlCrvData) length = spineBasePos.distanceTo( spineBaseHandlePos) + spineBaseHandlePos.distanceTo( spineEndHandlePos) + spineEndHandlePos.distanceTo(spineEndPos) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineSpliceOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineSrtInputConstraint.evaluate() self.spineCogOutputConstraint.evaluate() self.spineBaseOutputPosConstraint.evaluate() self.spineBaseOutputOriConstraint.evaluate() self.spineEndOutputConstraint.evaluate() self.spineEndCtrlOutputConstraint.evaluate()
class FabriceHeadGuide(FabriceHead): """Fabrice Head Component Guide""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Guide Component:" + name) super(FabriceHeadGuide, self).__init__(name, parent) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape="circle") self.headCtrl.rotatePoints(90.0, 0.0, 0.0) self.headCtrl.scalePoints(Vec3(3.5, 3.5, 3.5)) self.jawCtrl = Control('jaw', parent=self.ctrlCmpGrp, shape="cube") self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(2.0, 0.5, 2.0)) self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.setColor('orange') data = { "name": name, "location": "M", "headXfo": Xfo(Vec3(0.0, 1.67, 1.75)), "headCtrlCrvData": self.headCtrl.getCurveData(), "jawPosition": Vec3(0.0, 1.2787, 2.0078), "jawCtrlCrvData": self.jawCtrl.getCurveData(), } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FabriceHeadGuide, self).saveData() data['headXfo'] = self.headCtrl.xfo data['headCtrlCrvData'] = self.headCtrl.getCurveData() data['jawPosition'] = self.jawCtrl.xfo.tr data['jawCtrlCrvData'] = self.jawCtrl.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadGuide, self).loadData( data ) self.headCtrl.xfo = data['headXfo'] self.headCtrl.setCurveData(data['headCtrlCrvData']) self.jawCtrl.xfo.tr = data['jawPosition'] self.jawCtrl.setCurveData(data['jawCtrlCrvData']) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(FabriceHeadGuide, self).getRigBuildData() data['headXfo'] = self.headCtrl.xfo data['headCtrlCrvData'] = self.headCtrl.getCurveData() data['jawPosition'] = self.jawCtrl.xfo.tr data['jawCtrlCrvData'] = self.jawCtrl.getCurveData() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FabriceHeadRig
class FabriceSpineRig(FabriceSpine): """Fabrice Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(FabriceSpineRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.rotatePoints(90, 0, 0) self.cogCtrl.scalePoints(Vec3(3.0, 3.0, 3.0)) self.cogCtrl.translatePoints(Vec3(0.0, 0.0, 0.2)) self.cogCtrl.lockScale(x=True, y=True, z=True) self.cogCtrl.setColor("orange") # Spine Base self.spineBaseCtrlSpace = CtrlSpace('spineBase', parent=self.cogCtrl) self.spineBaseCtrl = Control('spineBase', parent=self.spineBaseCtrlSpace, shape="pin") self.spineBaseCtrl.rotatePoints(90, 0, 0) self.spineBaseCtrl.translatePoints(Vec3(0, 1.0, 0)) self.spineBaseCtrl.lockScale(x=True, y=True, z=True) # Spine Base Handle self.spineBaseHandleCtrlSpace = CtrlSpace('spineBaseHandle', parent=self.spineBaseCtrl) self.spineBaseHandleCtrl = Control('spineBaseHandle', parent=self.spineBaseHandleCtrlSpace, shape="pin") self.spineBaseHandleCtrl.rotatePoints(90, 0, 0) self.spineBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.spineBaseHandleCtrl.lockScale(x=True, y=True, z=True) self.spineBaseHandleCtrl.setColor("orange") # Spine End self.spineEndCtrlSpace = CtrlSpace('spineEnd', parent=self.cogCtrl) self.spineEndCtrl = Control('spineEnd', parent=self.spineEndCtrlSpace, shape="pin") self.spineEndCtrl.rotatePoints(90, 0, 0) self.spineEndCtrl.lockScale(x=True, y=True, z=True) self.spineEndCtrl.translatePoints(Vec3(0, 1.0, 0)) # Spine End Handle self.spineEndHandleCtrlSpace = CtrlSpace('spineEndHandle', parent=self.spineEndCtrl) self.spineEndHandleCtrl = Control('spineEndHandle', parent=self.spineEndHandleCtrlSpace, shape="pin") self.spineEndHandleCtrl.rotatePoints(90, 0, 0) self.spineEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.spineEndHandleCtrl.lockScale(x=True, y=True, z=True) self.spineEndHandleCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.chestDef = Joint('chest', parent=self.defCmpGrp) self.chestDef.setComponent(self) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ===================== # Constraint Deformers # ===================== self.chestDefConstraint = PoseConstraint('_'.join([self.chestDef.getName(), 'To', self.spineBaseOutputTgt.getName()])) self.chestDefConstraint.addConstrainer(self.spineBaseOutputTgt) self.chestDef.addConstraint(self.chestDefConstraint) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([self.cogCtrlSpace.getName(), 'To', self.spineMainSrtInputTgt.getName()])) self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join([self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) # Spine Base self.spineBaseOutputPosConstraint = PositionConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'PosTo', self.spineOutputs[0].getName()])) self.spineBaseOutputPosConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputPosConstraint) self.spineBaseOutputOriConstraint = OrientationConstraint('_'.join([self.spineBaseOutputTgt.getName(), 'PosTo', self.cogCtrl.getName()])) self.spineBaseOutputOriConstraint.addConstrainer(self.cogCtrl) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputOriConstraint) # Spine End self.spineEndOutputConstraint = PoseConstraint('_'.join([self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) self.spineEndCtrlOutputConstraint = PoseConstraint('_'.join([self.spineEndCtrlOutputTgt.getName(), 'To', self.spineEndCtrl.getName()])) self.spineEndCtrlOutputConstraint.addConstrainer(self.spineEndCtrl) self.spineEndCtrlOutputTgt.addConstraint(self.spineEndCtrlOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.spineBaseCtrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.spineBaseHandleCtrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.spineEndHandleCtrl) self.bezierSpineSpliceOp.setInput('tip', self.spineEndCtrl) # Add Xfo Outputs self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator('spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken', alwaysEval=True) self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceSpineRig, self).loadData( data ) # Get Data cogPos = data['cogPos'] cogCtrlCrvData = data['cogCtrlCrvData'] spineBasePos = data['spineBasePos'] spineBaseCtrlCrvData = data['spineBaseCtrlCrvData'] spineBaseHandlePos = data['spineBaseHandlePos'] spineBaseHandleCtrlCrvData = data['spineBaseHandleCtrlCrvData'] spineEndHandlePos = data['spineEndHandlePos'] spineEndHandleCtrlCrvData = data['spineEndHandleCtrlCrvData'] spineEndPos = data['spineEndPos'] spineEndCtrlCrvData = data['spineEndCtrlCrvData'] numDeformers = data['numDeformers'] # Set Xfos self.cogCtrlSpace.xfo.tr = cogPos self.cogCtrl.xfo.tr = cogPos self.cogCtrl.setCurveData(cogCtrlCrvData) self.spineBaseCtrlSpace.xfo.tr = spineBasePos self.spineBaseCtrl.xfo.tr = spineBasePos self.spineBaseCtrl.setCurveData(spineBaseCtrlCrvData) self.spineBaseHandleCtrlSpace.xfo.tr = spineBaseHandlePos self.spineBaseHandleCtrl.xfo.tr = spineBaseHandlePos self.spineBaseHandleCtrl.setCurveData(spineBaseHandleCtrlCrvData) self.spineEndHandleCtrlSpace.xfo.tr = spineEndHandlePos self.spineEndHandleCtrl.xfo.tr = spineEndHandlePos self.spineEndHandleCtrl.setCurveData(spineEndHandleCtrlCrvData) self.spineEndCtrlSpace.xfo.tr = spineEndPos self.spineEndCtrl.xfo.tr = spineEndPos self.spineEndCtrl.setCurveData(spineEndCtrlCrvData) length = spineBasePos.distanceTo(spineBaseHandlePos) + spineBaseHandlePos.distanceTo(spineEndHandlePos) + spineEndHandlePos.distanceTo(spineEndPos) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineSpliceOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineSrtInputConstraint.evaluate() self.spineCogOutputConstraint.evaluate() self.spineBaseOutputPosConstraint.evaluate() self.spineBaseOutputOriConstraint.evaluate() self.spineEndOutputConstraint.evaluate() self.spineEndCtrlOutputConstraint.evaluate()
class HeadComponentRig(HeadComponent): """Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(HeadComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Head self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle') self.headCtrl.lockScale(x=True, y=True, z=True) self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrlSpace = self.headCtrl.insertCtrlSpace() self.headCtrl.rotatePoints(0, 0, 90) self.headCtrl.scalePoints(Vec3(3, 3, 3)) self.headCtrl.translatePoints(Vec3(0, 1, 0.25)) # Eye Left self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere') self.eyeLeftCtrl.lockScale(x=True, y=True, z=True) self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True) self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace() self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeLeftCtrl.setColor('blueMedium') # Eye Right self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere') self.eyeRightCtrl.lockScale(x=True, y=True, z=True) self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True) self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace() self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.eyeRightCtrl.setColor('blueMedium') # LookAt Control self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square') self.lookAtCtrl.lockScale(x=True, y=True, z=True) self.lookAtCtrl.rotatePoints(90, 0, 0) self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace() self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl) self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl) self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl) self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl) self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl) self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl) # Jaw self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube') self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace() self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25)) self.jawCtrl.translatePoints(Vec3(0, -0.25, 0)) self.jawCtrl.setColor('orange') # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=self.defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=self.defCmpGrp) jawDef.setComponent(self) eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp) eyeLeftDef.setComponent(self) eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp) eyeRightDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()])) self.headInputConstraint.setMaintainOffset(True) self.headInputConstraint.addConstrainer(self.neckRefInputTgt) self.headCtrlSpace.addConstraint(self.headInputConstraint) # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()])) self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl) self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint) self.eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()])) self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl) self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint) # Add Eye Left Direction KL Op self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeLeftDirKLOp) # Add Att Inputs self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase) self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV) self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV) # Add Xfo Outputs self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace) # Add Eye Right Direction KL Op self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken') self.addOperator(self.eyeRightDirKLOp) # Add Att Inputs self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.eyeRightDirKLOp.setInput('position', self.eyeRightBase) self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV) self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV) # Add Xfo Outputs self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace) # Add Deformer Joints KL Op self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentRig, self).loadData(data) headXfo = data.get('headXfo') headCrvData = data.get('headCrvData') eyeLeftXfo = data.get('eyeLeftXfo') eyeLeftCrvData = data.get('eyeLeftCrvData') eyeRightXfo = data.get('eyeRightXfo') eyeRightCrvData = data.get('eyeRightCrvData') jawXfo = data.get('jawXfo') jawCrvData = data.get('jawCrvData') self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCrvData) # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo # self.eyeLeftCtrl.xfo = eyeLeftXfo self.eyeLeftCtrl.setCurveData(eyeLeftCrvData) # self.eyeRightCtrlSpace.xfo = eyeRightXfo # self.eyeRightCtrl.xfo = eyeRightXfo self.eyeRightCtrl.setCurveData(eyeRightCrvData) # LookAt eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo eyeRightRelXfo = headXfo.inverse() * eyeRightXfo eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(eyeRightRelXfo.tr, 0.5) eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0) eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr) self.eyeLeftBase.xfo = eyeLeftXfo self.eyeRightBase.xfo = eyeRightXfo self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0)) self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0)) self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(8.0, 0.0, 0.0)) self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(Vec3(8.0, 0.0, 0.0)) lookAtXfo = headXfo.clone() lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos) self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0)) self.lookAtCtrl.xfo = lookAtXfo self.lookAtCtrlSpace.xfo = lookAtXfo self.jawCtrlSpace.xfo = jawXfo self.jawCtrl.xfo = jawXfo self.jawCtrl.setCurveData(jawCrvData) # ============ # Set IO Xfos # ============ self.neckRefInputTgt.xfo = headXfo self.worldRefInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo = jawXfo self.eyeLOutputTgt.xfo = eyeLeftXfo self.eyeROutputTgt.xfo = eyeRightXfo # Eval Constraints self.headInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate() self.eyeLOutputConstraint.evaluate() self.eyeROutputConstraint.evaluate() # Eval Operators self.eyeLeftDirKLOp.evaluate() self.eyeRightDirKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Have to set the eye control xfos to match the evaluated xfos from self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
class MainSrtComponentRig(MainSrtComponent): """MainSrt Component Rig""" def __init__(self, name='mainSrt', parent=None): Profiler.getInstance().push("Construct MainSrt Rig Component:" + name) super(MainSrtComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Add Controls self.mainSRTCtrlSpace = CtrlSpace('SRT', parent=self.ctrlCmpGrp) self.mainSRTCtrl = Control('SRT', shape='circle', parent=self.mainSRTCtrlSpace) self.mainSRTCtrl.lockScale(x=True, y=True, z=True) self.offsetCtrlSpace = CtrlSpace('Offset', parent=self.mainSRTCtrl) self.offsetCtrl = Control('Offset', shape='circle', parent=self.offsetCtrlSpace) self.offsetCtrl.setColor("orange") self.offsetCtrl.lockScale(x=True, y=True, z=True) # Add Component Params to IK control mainSrtSettingsAttrGrp = AttributeGroup('DisplayInfo_MainSrtSettings', parent=self.mainSRTCtrl) self.rigScaleAttr = ScalarAttribute('rigScale', value=1.0, parent=mainSrtSettingsAttrGrp, minValue=0.1, maxValue=100.0) self.rigScaleOutputAttr.connect(self.rigScaleAttr) # ========== # Deformers # ========== # ============== # Constrain I/O # ============== # Constraint inputs # Constraint outputs srtConstraint = PoseConstraint('_'.join( [self.srtOutputTgt.getName(), 'To', self.mainSRTCtrl.getName()])) srtConstraint.addConstrainer(self.mainSRTCtrl) self.srtOutputTgt.addConstraint(srtConstraint) offsetConstraint = PoseConstraint('_'.join( [self.offsetOutputTgt.getName(), 'To', self.mainSRTCtrl.getName()])) offsetConstraint.addConstrainer(self.offsetCtrl) self.offsetOutputTgt.addConstraint(offsetConstraint) # =============== # Add Splice Ops # =============== #Add Rig Scale Splice Op self.rigScaleSpliceOp = SpliceOperator('rigScaleSpliceOp', 'RigScaleSolver', 'Kraken') self.addOperator(self.rigScaleSpliceOp) # Add Att Inputs self.rigScaleSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.rigScaleSpliceOp.setInput('rigScale', self.rigScaleOutputAttr) # Add Xfo Inputs # Add Xfo Outputs self.rigScaleSpliceOp.setOutput('target', self.mainSRTCtrlSpace) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(MainSrtComponentRig, self).loadData(data) # ================ # Resize Controls # ================ self.mainSRTCtrl.scalePoints( Vec3(data["mainSrtSize"], 1.0, data["mainSrtSize"])) self.offsetCtrl.scalePoints( Vec3(data["mainSrtSize"] - 0.5, 1.0, data["mainSrtSize"] - 0.5)) # ======================= # Set Control Transforms # ======================= self.mainSRTCtrlSpace.xfo = data["mainSrtXfo"] self.mainSRTCtrl.xfo = data["mainSrtXfo"] self.offsetCtrlSpace.xfo = data["mainSrtXfo"] self.offsetCtrl.xfo = data["mainSrtXfo"] # ============ # Set IO Xfos # ============ self.srtOutputTgt = data["mainSrtXfo"] self.offsetOutputTgt = data["mainSrtXfo"]
class HeadComponentGuide(HeadComponent): """Head Component Guide""" def __init__(self, name='head', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Head Guide Component:" + name) super(HeadComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) sphereCtrl = Control('sphere', shape='sphere') sphereCtrl.scalePoints(Vec3(0.375, 0.375, 0.375)) self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='square') self.headCtrl.rotatePoints(90, 0, 0) self.headCtrl.translatePoints(Vec3(0.0, 0.5, 0.0)) self.headCtrl.scalePoints(Vec3(1.8, 2.0, 2.0)) self.eyeLeftCtrl = Control('eyeLeft', parent=self.headCtrl, shape='arrow_thin') self.eyeLeftCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.appendCurveData(sphereCtrl.getCurveData()) self.eyeRightCtrl = Control('eyeRight', parent=self.headCtrl, shape='arrow_thin') self.eyeRightCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.appendCurveData(sphereCtrl.getCurveData()) self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='square') self.jawCtrl.rotatePoints(90, 0, 0) self.jawCtrl.rotatePoints(0, 90, 0) self.jawCtrl.translatePoints(Vec3(0.0, -0.5, 0.5)) self.jawCtrl.scalePoints(Vec3(1.0, 0.8, 1.5)) self.jawCtrl.setColor('orange') eyeXAlignOri = Quat() eyeXAlignOri.setFromAxisAndAngle(Vec3(0, 1, 0), Math_degToRad(-90)) self.default_data = { "name": name, "location": "M", "headXfo": Xfo(Vec3(0.0, 17.5, -0.5)), "headCrvData": self.headCtrl.getCurveData(), "eyeLeftXfo": Xfo(tr=Vec3(0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeLeftCrvData": self.eyeLeftCtrl.getCurveData(), "eyeRightXfo": Xfo(tr=Vec3(-0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeRightCrvData": self.eyeRightCtrl.getCurveData(), "jawXfo": Xfo(Vec3(0.0, 17.875, -0.275)), "jawCrvData": self.jawCtrl.getCurveData() } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(HeadComponentGuide, self).saveData() data['headXfo'] = self.headCtrl.xfo data['headCrvData'] = self.headCtrl.getCurveData() data['eyeLeftXfo'] = self.eyeLeftCtrl.xfo data['eyeLeftCrvData'] = self.eyeLeftCtrl.getCurveData() data['eyeRightXfo'] = self.eyeRightCtrl.xfo data['eyeRightCrvData'] = self.eyeRightCtrl.getCurveData() data['jawXfo'] = self.jawCtrl.xfo data['jawCrvData'] = self.jawCtrl.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentGuide, self).loadData(data) self.headCtrl.xfo = data.get('headXfo', self.default_data['headXfo']) self.headCtrl.setCurveData(data.get('headCrvData', self.default_data['headCrvData'])) self.eyeLeftCtrl.xfo = data.get('eyeLeftXfo', self.default_data['eyeLeftXfo']) self.eyeLeftCtrl.setCurveData(data.get('eyeLeftCrvData', self.default_data['eyeLeftCrvData'])) self.eyeRightCtrl.xfo = data.get('eyeRightXfo', self.default_data['eyeRightXfo']) self.eyeRightCtrl.setCurveData(data.get('eyeRightCrvData', self.default_data['eyeRightCrvData'])) self.jawCtrl.xfo = data.get('jawXfo', self.default_data['jawXfo']) self.jawCtrl.setCurveData(data.get('jawCrvData', self.default_data['jawCrvData'])) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(HeadComponentGuide, self).getRigBuildData() data['headXfo'] = self.headCtrl.xfo data['headCrvData'] = self.headCtrl.getCurveData() data['eyeLeftXfo'] = self.eyeLeftCtrl.xfo data['eyeLeftCrvData'] = self.eyeLeftCtrl.getCurveData() data['eyeRightXfo'] = self.eyeRightCtrl.xfo data['eyeRightCrvData'] = self.eyeRightCtrl.getCurveData() data['jawXfo'] = self.jawCtrl.xfo data['jawCrvData'] = self.jawCtrl.getCurveData() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return HeadComponentRig
class SimpleControlComponentGuide(SimpleControlComponent): """Simple Control Component Guide""" def __init__(self, name='SimpleControl', parent=None): Profiler.getInstance().push( "Construct Simple Control Guide Component:" + name) super(SimpleControlComponentGuide, self).__init__(name, parent) # ========= # Attributes # ========= # Add Component Params to IK control guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.ctrlSizeInputAttr = ScalarAttribute('ctrlSize', value=5.0, minValue=1.0, maxValue=50.0, parent=guideSettingsAttrGrp) self.ctrlSizeInputAttr.setValueChangeCallback(self.resizeMainCtrl) # ========= # Controls # ========= # Guide Controls self.mainCtrl = Control('main', parent=self.ctrlCmpGrp, shape='square') self.mainCtrl.rotatePoints(90, 0, 0) data = { "location": 'M', "ctrlSize": self.ctrlSizeInputAttr.getValue(), "ctrlXfo": Xfo(tr=Vec3(0.0, 0.0, 0.0)) } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(SimpleControlComponentGuide, self).saveData() data["ctrlSize"] = self.ctrlSizeInputAttr.getValue() data["ctrlXfo"] = self.mainCtrl.xfo return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SimpleControlComponentGuide, self).loadData(data) self.ctrlSizeInputAttr.setValue(data["ctrlSize"]) self.mainCtrl.xfo = data["ctrlXfo"] scaleValue = data["ctrlSize"] self.mainCtrl.setShape('square') self.mainCtrl.rotatePoints(90, 0, 0) self.mainCtrl.scalePoints(Vec3(scaleValue, scaleValue, scaleValue)) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(SimpleControlComponentGuide, self).getRigBuildData() data["ctrlSize"] = self.ctrlSizeInputAttr.getValue() data["ctrlXfo"] = self.mainCtrl.xfo return data # ========== # Callbacks # ========== def resizeMainCtrl(self, newSize): self.mainCtrl.setShape('square') self.mainCtrl.rotatePoints(90, 0, 0) self.mainCtrl.scalePoints(Vec3(newSize, newSize, newSize)) # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return SimpleControlComponentRig
class FabriceTailGuide(FabriceTail): """Fabrice Tail Component Guide""" def __init__(self, name='tail', parent=None): Profiler.getInstance().push("Construct Fabrice Tail Guide Component:" + name) super(FabriceTailGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers) # Guide Controls self.tailBaseCtrl = Control('tailBase', parent=self.ctrlCmpGrp, shape='sphere') self.tailBaseCtrl.scalePoints(Vec3(1.2, 1.2, 1.2)) self.tailBaseCtrl.lockScale(x=True, y=True, z=True) self.tailBaseCtrl.setColor("turqoise") self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.ctrlCmpGrp, shape='pin') self.tailBaseHandleCtrl.rotatePoints(90, 0, 0) self.tailBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True) self.tailBaseHandleCtrl.setColor("turqoise") self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.ctrlCmpGrp, shape='pin') self.tailEndHandleCtrl.rotatePoints(90, 0, 0) self.tailEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True) self.tailEndHandleCtrl.setColor("turqoise") self.tailEndCtrl = Control('tailEnd', parent=self.ctrlCmpGrp, shape='pin') self.tailEndCtrl.rotatePoints(90, 0, 0) self.tailEndCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailEndCtrl.lockScale(x=True, y=True, z=True) self.tailEndCtrl.setColor("turqoise") # =============== # Add Splice Ops # =============== # Add Tail Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineGuideSpliceOp', 'BezierSpineSolver', 'Kraken', alwaysEval=True) self.bezierSpineSpliceOp.setOutput('outputs', self.tailVertebraeOutput.getTarget()) self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.tailBaseCtrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.tailBaseHandleCtrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.tailEndHandleCtrl) self.bezierSpineSpliceOp.setInput('tip', self.tailEndCtrl) self.loadData({ 'name': name, 'location': 'M', 'tailBasePos': Vec3(0.0, 0.65, -3.1), 'tailBaseHandlePos': Vec3(0.0, 0.157, -4.7), 'tailBaseHandleCtrlCrvData': self.tailBaseHandleCtrl.getCurveData(), 'tailEndHandlePos': Vec3(0.0, 0.0625, -6.165), 'tailEndHandleCtrlCrvData': self.tailEndHandleCtrl.getCurveData(), 'tailEndPos': Vec3(0.0, -0.22, -7.42), 'tailEndCtrlCrvData': self.tailEndCtrl.getCurveData(), 'numDeformers': 6 }) Profiler.getInstance().pop() # ========== # Callbacks # ========== def updateNumDeformers(self, count): """Generate the guide controls for the variable outputes array. Arguments: count -- object, The number of joints inthe chain. Return: True if successful. """ if count == 0: raise IndexError("'count' must be > 0") vertebraeOutputs = self.tailVertebraeOutput.getTarget() if count > len(vertebraeOutputs): for i in xrange(len(vertebraeOutputs), count): debugCtrl = Control('spine' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="vertebra") debugCtrl.rotatePoints(0, -90, 0) debugCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) debugCtrl.setColor('turqoise') vertebraeOutputs.append(debugCtrl) elif count < len(vertebraeOutputs): numExtraCtrls = len(vertebraeOutputs) - count for i in xrange(numExtraCtrls): extraCtrl = vertebraeOutputs.pop() self.outputHrcGrp.removeChild(extraCtrl) return True # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FabriceTailGuide, self).saveData() data['tailBasePos'] = self.tailBaseCtrl.xfo.tr data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData() data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData() data['tailEndPos'] = self.tailEndCtrl.xfo.tr data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData() data['numDeformers'] = self.numDeformersAttr.getValue() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceTailGuide, self).loadData( data ) self.tailBaseCtrl.xfo.tr = data["tailBasePos"] self.tailBaseHandleCtrl.xfo.tr = data["tailBaseHandlePos"] self.tailBaseHandleCtrl.setCurveData(data['tailBaseHandleCtrlCrvData']) self.tailEndHandleCtrl.xfo.tr = data["tailEndHandlePos"] self.tailEndHandleCtrl.setCurveData(data['tailEndHandleCtrlCrvData']) self.tailEndCtrl.xfo.tr = data["tailEndPos"] self.tailEndCtrl.setCurveData(data['tailEndCtrlCrvData']) self.numDeformersAttr.setValue(data["numDeformers"]) length = data["tailBasePos"].distanceTo(data["tailBaseHandlePos"]) + data["tailBaseHandlePos"].distanceTo(data["tailEndHandlePos"]) + data["tailEndHandlePos"].distanceTo(data["tailEndPos"]) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) self.bezierSpineSpliceOp.evaluate() return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(FabriceTailGuide, self).getRigBuildData() data['tailBasePos'] = self.tailBaseCtrl.xfo.tr data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData() data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData() data['tailEndPos'] = self.tailEndCtrl.xfo.tr data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData() data['numDeformers'] = self.numDeformersAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FabriceTailRig
class LegComponentRig(LegComponent): """Leg Component""" def __init__(self, name='leg', parent=None): Profiler.getInstance().push("Construct Leg Rig Component:" + name) super(LegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Femur self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp) self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube") self.femurFKCtrl.alignOnXAxis() # Shin self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl) self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube") self.shinFKCtrl.alignOnXAxis() # Ankle self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") # FK Foot self.footCtrlSpace = CtrlSpace('foot', parent=self.ctrlCmpGrp) self.footCtrl = Control('foot', parent=self.footCtrlSpace, shape="cube") self.footCtrl.alignOnXAxis() # FK Toe self.toeCtrlSpace = CtrlSpace('toe', parent=self.footCtrl) self.toeCtrl = Control('toe', parent=self.toeCtrlSpace, shape="cube") self.toeCtrl.alignOnXAxis() # Rig Ref objects self.footRefSrt = Locator('footRef', parent=self.ctrlCmpGrp) # Add Component Params to IK control footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.footCtrl) footLinkToWorldInputAttr = ScalarAttribute('linkToWorld', 1.0, maxValue=1.0, parent=footSettingsAttrGrp) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp) self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp) legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) legSoftIKInputAttr = BoolAttribute('softIK', value=True, parent=legSettingsAttrGrp) legSoftDistInputAttr = ScalarAttribute('softDist', value=0.0, minValue=0.0, parent=legSettingsAttrGrp) legStretchInputAttr = BoolAttribute('stretch', value=True, parent=legSettingsAttrGrp) legStretchBlendInputAttr = ScalarAttribute('stretchBlend', value=0.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) self.drawDebugInputAttr.connect(legDrawDebugInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) femurDef = Joint('femur', parent=self.defCmpGrp) femurDef.setComponent(self) shinDef = Joint('shin', parent=self.defCmpGrp) shinDef.setComponent(self) ankleDef = Joint('ankle', parent=self.defCmpGrp) ankleDef.setComponent(self) self.footDef = Joint('foot', parent=self.defCmpGrp) self.footDef.setComponent(self) self.toeDef = Joint('toe', parent=self.defCmpGrp) self.toeDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint) self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint) self.legRootInputConstraint = PoseConstraint('_'.join([self.legIKCtrl.getName(), 'To', self.legPelvisInputTgt.getName()])) self.legRootInputConstraint.setMaintainOffset(True) self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt) self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint) # Constraint outputs self.footOutputConstraint = PoseConstraint('_'.join([self.footOutputTgt.getName(), 'To', self.footCtrl.getName()])) self.footOutputConstraint.addConstrainer(self.footCtrl) self.footOutputTgt.addConstraint(self.footOutputConstraint) self.toeOutputConstraint = PoseConstraint('_'.join([self.toeOutputTgt.getName(), 'To', self.toeCtrl.getName()])) self.toeOutputConstraint.addConstrainer(self.toeCtrl) self.toeOutputTgt.addConstraint(self.toeOutputConstraint) # =============== # Add Splice Ops # =============== # Add Leg Splice Op self.legIKSpliceOp = SpliceOperator('legSpliceOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.legIKSpliceOp) # Add Att Inputs self.legIKSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.legIKSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.legIKSpliceOp.setInput('bone0Len', self.legBone0LenInputAttr) self.legIKSpliceOp.setInput('bone1Len', self.legBone1LenInputAttr) self.legIKSpliceOp.setInput('ikblend', legIKBlendInputAttr) self.legIKSpliceOp.setInput('softIK', legSoftIKInputAttr) self.legIKSpliceOp.setInput('softDist', legSoftDistInputAttr) self.legIKSpliceOp.setInput('stretch', legStretchInputAttr) self.legIKSpliceOp.setInput('stretchBlend', legStretchBlendInputAttr) self.legIKSpliceOp.setInput('rightSide', self.rightSideInputAttr) # Add Xfo Inputs self.legIKSpliceOp.setInput('root', self.legPelvisInputTgt) self.legIKSpliceOp.setInput('bone0FK', self.femurFKCtrl) self.legIKSpliceOp.setInput('bone1FK', self.shinFKCtrl) self.legIKSpliceOp.setInput('ikHandle', self.legIKCtrl) self.legIKSpliceOp.setInput('upV', self.legUpVCtrl) # Add Xfo Outputs self.legIKSpliceOp.setOutput('bone0Out', self.femurOutputTgt) self.legIKSpliceOp.setOutput('bone1Out', self.shinOutputTgt) self.legIKSpliceOp.setOutput('bone2Out', self.legEndXfoOutputTgt) # Add Leg Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator('legDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput('constrainers', [self.femurOutputTgt, self.shinOutputTgt, self.legEndXfoOutputTgt]) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput('constrainees', [femurDef, shinDef, ankleDef]) # Add Foot Deformer Splice Op self.footDefSpliceOp = SpliceOperator('footDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.footDefSpliceOp) # Add Att Inputs self.footDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.footDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs) self.footDefSpliceOp.setInput('constrainer', self.footOutputTgt) # Add Xfo Outputs self.footDefSpliceOp.setOutput('constrainee', self.footDef) # Add Toe Deformer Splice Op self.toeDefSpliceOp = SpliceOperator('toeDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.toeDefSpliceOp) # Add Att Inputs self.toeDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.toeDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.toeDefSpliceOp.setInput('constrainer', self.toeOutputTgt) # Add Xfo Outputs self.toeDefSpliceOp.setOutput('constrainee', self.toeDef) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(LegComponentRig, self).loadData( data ) self.femurFKCtrlSpace.xfo = data['femurXfo'] self.femurFKCtrl.xfo = data['femurXfo'] self.femurFKCtrl.scalePoints(Vec3(data['femurLen'], 1.75, 1.75)) self.femurOutputTgt.xfo = data['femurXfo'] self.shinOutputTgt.xfo = data['kneeXfo'] self.shinFKCtrlSpace.xfo = data['kneeXfo'] self.shinFKCtrl.xfo = data['kneeXfo'] self.shinFKCtrl.scalePoints(Vec3(data['shinLen'], 1.5, 1.5)) self.footCtrlSpace.xfo.tr = data['ankleXfo'].tr self.footCtrl.xfo.tr = data['ankleXfo'].tr self.toeCtrlSpace.xfo = data['toeXfo'] self.toeCtrl.xfo = data['toeXfo'] self.legIKCtrlSpace.xfo.tr = data['ankleXfo'].tr self.legIKCtrl.xfo.tr = data['ankleXfo'].tr if self.getLocation() == "R": self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.legUpVCtrlSpace.xfo = data['upVXfo'] self.legUpVCtrl.xfo = data['upVXfo'] self.rightSideInputAttr.setValue(self.getLocation() is 'R') self.legBone0LenInputAttr.setMin(0.0) self.legBone0LenInputAttr.setMax(data['femurLen'] * 3.0) self.legBone0LenInputAttr.setValue(data['femurLen']) self.legBone1LenInputAttr.setMin(0.0) self.legBone1LenInputAttr.setMax(data['shinLen'] * 3.0) self.legBone1LenInputAttr.setValue(data['shinLen']) self.legPelvisInputTgt.xfo = data['femurXfo'] # Eval Constraints self.legIKCtrlSpaceInputConstraint.evaluate() self.legUpVCtrlSpaceInputConstraint.evaluate() self.legRootInputConstraint.evaluate() self.footOutputConstraint.evaluate() self.toeOutputConstraint.evaluate() # Eval Operators self.legIKSpliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate() self.footDefSpliceOp.evaluate()
class FootComponentGuide(FootComponent): """Foot Component Guide""" def __init__(self, name='foot', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Foot Component:" + name) super(FootComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) # Guide Controls self.ankleCtrl = Control('ankle', parent=self.ctrlCmpGrp, shape="pin") self.toeCtrl = Control('toe', parent=self.ctrlCmpGrp, shape="pin") self.toeCtrl.rotatePoints(-90.0, 0.0, 0.0) self.toeTipCtrl = Control('toeTip', parent=self.ctrlCmpGrp, shape="pin") self.toeTipCtrl.rotatePoints(-90.0, 0.0, 0.0) self.backPivotCtrl = Control('backPivot', parent=self.ctrlCmpGrp, shape="axesHalfTarget") self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.frontPivotCtrl = Control('frontPivot', parent=self.ctrlCmpGrp, shape="axesHalfTarget") self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0) self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.outerPivotCtrl = Control('outerPivot', parent=self.ctrlCmpGrp, shape="axesHalfTarget") self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0) self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.innerPivotCtrl = Control('innerPivot', parent=self.ctrlCmpGrp, shape="axesHalfTarget") self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0) self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.default_data = { "name": name, "location": 'L', "ankleXfo": Xfo(Vec3(1.75, 1.15, -1.25)), "toeXfo": Xfo(Vec3(1.75, 0.4, 0.25)), "toeTipXfo": Xfo(Vec3(1.75, 0.4, 1.5)), "backPivotXfo": Xfo(Vec3(1.75, 0.0, -2.5)), "frontPivotXfo": Xfo(Vec3(1.75, 0.0, 2.0)), "outerPivotXfo": Xfo(Vec3(2.5, 0.0, -1.25)), "innerPivotXfo": Xfo(Vec3(1.0, 0.0, -1.25)) } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FootComponentGuide, self).saveData() # data['footCtrlCrvData'] = self.footCtrl.getCurveData() data['ankleXfo'] = self.ankleCtrl.xfo data['toeXfo'] = self.toeCtrl.xfo data['toeTipXfo'] = self.toeTipCtrl.xfo data['backPivotXfo'] = self.backPivotCtrl.xfo data['frontPivotXfo'] = self.frontPivotCtrl.xfo data['outerPivotXfo'] = self.outerPivotCtrl.xfo data['innerPivotXfo'] = self.innerPivotCtrl.xfo return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FootComponentGuide, self).loadData(data) self.ankleCtrl.xfo = data.get('ankleXfo') self.toeCtrl.xfo = data.get('toeXfo') self.toeTipCtrl.xfo = data.get('toeTipXfo') self.backPivotCtrl.xfo = data.get('backPivotXfo') self.frontPivotCtrl.xfo = data.get('frontPivotXfo') self.outerPivotCtrl.xfo = data.get('outerPivotXfo') self.innerPivotCtrl.xfo = data.get('innerPivotXfo') if self.getLocation() == 'R': self.outerPivotCtrl.rotatePoints(0.0, 180, 0.0) self.innerPivotCtrl.rotatePoints(0.0, 180, 0.0) if self.outerPivotCtrl.xfo.toMat44().equal(self.default_data['outerPivotXfo'].toMat44()): self.outerPivotCtrl.xfo = self.default_data['innerPivotXfo'] if self.innerPivotCtrl.xfo.toMat44().equal(self.default_data['innerPivotXfo'].toMat44()): self.innerPivotCtrl.xfo = self.default_data['outerPivotXfo'] return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(FootComponentGuide, self).getRigBuildData() # Values anklePos = self.ankleCtrl.xfo.tr toePos = self.toeCtrl.xfo.tr toeTipPos = self.toeTipCtrl.xfo.tr backPivotXfo = self.backPivotCtrl.xfo frontPivotXfo = self.frontPivotCtrl.xfo outerPivotXfo = self.outerPivotCtrl.xfo innerPivotXfo = self.innerPivotCtrl.xfo # Calculate Ankle Xfo rootToEnd = toePos.subtract(anklePos).unit() rootToUpV = Vec3(0.0, -1.0, 0.0).add(anklePos).subtract(anklePos).unit() zAxis = rootToUpV.cross(rootToEnd).unit() normal = zAxis.cross(rootToEnd).unit() fkOffsetQuat = Quat() fkOffsetQuat.setFromAxisAndAngle(Vec3(1.0, 0., 0.0), (PI / 2)) ankleXfo = Xfo() ankleXfo.setFromVectors(rootToEnd, normal, zAxis, toePos) ankleFKXfo = Xfo(ankleXfo) ankleFKXfo.ori = ankleFKXfo.ori.multiply(fkOffsetQuat) # Calculate Toe Xfo rootToEnd = toeTipPos.subtract(toePos).unit() rootToUpV = Vec3(0.0, -1.0, 0.0).add(toePos).subtract(toePos).unit() zAxis = rootToUpV.cross(rootToEnd).unit() normal = zAxis.cross(rootToEnd).unit() toeXfo = Xfo() toeXfo.setFromVectors(rootToEnd, normal, zAxis, toePos) toeFKXfo = Xfo(toeXfo) toeFKXfo.ori = toeFKXfo.ori.multiply(fkOffsetQuat) data['footXfo'] = self.ankleCtrl.xfo data['ankleXfo'] = ankleXfo data['ankleFKXfo'] = ankleFKXfo data['ankleLen'] = anklePos.subtract(toePos).length() data['toeXfo'] = toeXfo data['toeFKXfo'] = toeFKXfo data['toeLen'] = toePos.subtract(toeTipPos).length() data['backPivotXfo'] = backPivotXfo data['frontPivotXfo'] = frontPivotXfo data['outerPivotXfo'] = outerPivotXfo data['innerPivotXfo'] = innerPivotXfo return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FootComponentRig
class LegComponentRig(LegComponent): """Leg Component""" def __init__(self, name='leg', parent=None): Profiler.getInstance().push("Construct Leg Rig Component:" + name) super(LegComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Femur self.femurFKCtrlSpace = CtrlSpace('femurFK', parent=self.ctrlCmpGrp) self.femurFKCtrl = Control('femurFK', parent=self.femurFKCtrlSpace, shape="cube") self.femurFKCtrl.alignOnXAxis() self.femurFKCtrl.lockTranslation(True, True, True) self.femurFKCtrl.lockScale(True, True, True) # Shin self.shinFKCtrlSpace = CtrlSpace('shinFK', parent=self.femurFKCtrl) self.shinFKCtrl = Control('shinFK', parent=self.shinFKCtrlSpace, shape="cube") self.shinFKCtrl.alignOnXAxis() self.shinFKCtrl.lockTranslation(True, True, True) self.shinFKCtrl.lockScale(True, True, True) # IK Handle self.legIKCtrlSpace = CtrlSpace('IK', parent=self.ctrlCmpGrp) self.legIKCtrl = Control('IK', parent=self.legIKCtrlSpace, shape="pin") self.legIKCtrl.lockScale(True, True, True) # Add Component Params to IK control legSettingsAttrGrp = AttributeGroup("DisplayInfo_LegSettings", parent=self.legIKCtrl) legDrawDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=legSettingsAttrGrp) self.legRightSideInputAttr = BoolAttribute('rightSide', value=False, parent=legSettingsAttrGrp) self.legBone0LenInputAttr = ScalarAttribute('bone0Len', value=1.0, parent=legSettingsAttrGrp) self.legBone1LenInputAttr = ScalarAttribute('bone1Len', value=1.0, parent=legSettingsAttrGrp) legIKBlendInputAttr = ScalarAttribute('ikblend', value=1.0, minValue=0.0, maxValue=1.0, parent=legSettingsAttrGrp) # Util Objects self.ikRootPosition = Transform("ikRootPosition", parent=self.ctrlCmpGrp) # Connect Input Attrs self.drawDebugInputAttr.connect(legDrawDebugInputAttr) # Connect Output Attrs self.drawDebugOutputAttr.connect(legDrawDebugInputAttr) self.ikBlendOutputAttr.connect(legIKBlendInputAttr) # UpV self.legUpVCtrlSpace = CtrlSpace('UpV', parent=self.ctrlCmpGrp) self.legUpVCtrl = Control('UpV', parent=self.legUpVCtrlSpace, shape="triangle") self.legUpVCtrl.alignOnZAxis() self.legUpVCtrl.lockRotation(True, True, True) self.legUpVCtrl.lockScale(True, True, True) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) femurDef = Joint('femur', parent=self.defCmpGrp) femurDef.setComponent(self) kneeDef = Joint('knee', parent=self.defCmpGrp) kneeDef.setComponent(self) shinDef = Joint('shin', parent=self.defCmpGrp) shinDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.legIKCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legIKCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.legIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legIKCtrlSpace.addConstraint(self.legIKCtrlSpaceInputConstraint) self.legUpVCtrlSpaceInputConstraint = PoseConstraint('_'.join([self.legUpVCtrlSpace.getName(), 'To', self.globalSRTInputTgt.getName()])) self.legUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.legUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.legUpVCtrlSpace.addConstraint(self.legUpVCtrlSpaceInputConstraint) self.legRootInputConstraint = PoseConstraint('_'.join([self.femurFKCtrlSpace.getName(), 'To', self.legPelvisInputTgt.getName()])) self.legRootInputConstraint.setMaintainOffset(True) self.legRootInputConstraint.addConstrainer(self.legPelvisInputTgt) self.femurFKCtrlSpace.addConstraint(self.legRootInputConstraint) self.ikRootPosInputConstraint = PoseConstraint('_'.join([self.ikRootPosition.getName(), 'To', self.legPelvisInputTgt.getName()])) self.ikRootPosInputConstraint.setMaintainOffset(True) self.ikRootPosInputConstraint.addConstrainer(self.legPelvisInputTgt) self.ikRootPosition.addConstraint(self.ikRootPosInputConstraint) # Constraint outputs self.legEndFKOutputConstraint = PoseConstraint('_'.join([self.legEndFKOutputTgt.getName(), 'To', self.shinFKCtrl.getName()])) self.legEndFKOutputConstraint.setMaintainOffset(True) self.legEndFKOutputConstraint.addConstrainer(self.shinFKCtrl) self.legEndFKOutputTgt.addConstraint(self.legEndFKOutputConstraint) self.ikHandleOutputConstraint = PoseConstraint('_'.join([self.ikHandleOutputTgt.getName(), 'To', self.legIKCtrl.getName()])) self.ikHandleOutputConstraint.setMaintainOffset(True) self.ikHandleOutputConstraint.addConstrainer(self.legIKCtrl) self.ikHandleOutputTgt.addConstraint(self.ikHandleOutputConstraint) # =============== # Add Splice Ops # =============== # Add Leg Splice Op self.legIKKLOp = KLOperator('legKLOp', 'TwoBoneIKSolver', 'Kraken') self.addOperator(self.legIKKLOp) # Add Att Inputs self.legIKKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.legIKKLOp.setInput('rigScale', self.rigScaleInputAttr) self.legIKKLOp.setInput('bone0Len', self.legBone0LenInputAttr) self.legIKKLOp.setInput('bone1Len', self.legBone1LenInputAttr) self.legIKKLOp.setInput('ikblend', legIKBlendInputAttr) self.legIKKLOp.setInput('rightSide', self.legRightSideInputAttr) # Add Xfo Inputs self.legIKKLOp.setInput('root', self.ikRootPosition) self.legIKKLOp.setInput('bone0FK', self.femurFKCtrl) self.legIKKLOp.setInput('bone1FK', self.shinFKCtrl) self.legIKKLOp.setInput('ikHandle', self.legIKTargetInputTgt) self.legIKKLOp.setInput('upV', self.legUpVCtrl) # Add Xfo Outputs self.legIKKLOp.setOutput('bone0Out', self.femurOutputTgt) self.legIKKLOp.setOutput('bone1Out', self.shinOutputTgt) self.legIKKLOp.setOutput('bone2Out', self.legEndOutputTgt) self.legIKKLOp.setOutput('midJointOut', self.kneeOutputTgt) # Add Leg Deformer Splice Op self.outputsToDeformersKLOp = KLOperator('legDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [self.femurOutputTgt, self.kneeOutputTgt, self.shinOutputTgt]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [femurDef, kneeDef, shinDef]) Profiler.getInstance().pop() # ============= # Data Methods # ============= def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(LegComponentRig, self).loadData( data ) createIKHandle = data.get('createIKHandle') femurXfo = data.get('femurXfo') kneeXfo = data.get('kneeXfo') handleXfo = data.get('handleXfo') upVXfo = data.get('upVXfo') femurLen = data.get('femurLen') shinLen = data.get('shinLen') self.femurFKCtrlSpace.xfo = femurXfo self.femurFKCtrl.xfo = femurXfo self.femurFKCtrl.scalePoints(Vec3(femurLen, 1.75, 1.75)) self.femurOutputTgt.xfo = femurXfo self.shinOutputTgt.xfo = kneeXfo self.shinFKCtrlSpace.xfo = kneeXfo self.shinFKCtrl.xfo = kneeXfo self.shinFKCtrl.scalePoints(Vec3(shinLen, 1.5, 1.5)) self.legEndFKOutputTgt.xfo.tr = handleXfo.tr self.legEndFKOutputTgt.xfo.ori = kneeXfo.ori self.ikHandleOutputTgt.xfo = handleXfo self.ikRootPosition.xfo = femurXfo self.legIKCtrlSpace.xfo = handleXfo self.legIKCtrl.xfo = handleXfo if self.getLocation() == 'R': self.legIKCtrl.rotatePoints(0, 90, 0) self.legIKCtrl.translatePoints(Vec3(-1.0, 0.0, 0.0)) else: self.legIKCtrl.rotatePoints(0, -90, 0) self.legIKCtrl.translatePoints(Vec3(1.0, 0.0, 0.0)) self.legUpVCtrlSpace.xfo.tr = upVXfo.tr self.legUpVCtrl.xfo.tr = upVXfo.tr self.legRightSideInputAttr.setValue(self.getLocation() is 'R') self.legBone0LenInputAttr.setMin(0.0) self.legBone0LenInputAttr.setMax(femurLen * 3.0) self.legBone0LenInputAttr.setValue(femurLen) self.legBone1LenInputAttr.setMin(0.0) self.legBone1LenInputAttr.setMax(shinLen * 3.0) self.legBone1LenInputAttr.setValue(shinLen) self.legPelvisInputTgt.xfo = femurXfo self.legIKTargetInputTgt.xfo = handleXfo # TODO: We need the Rig class to be modified to handle the ability to # query if the ports are connected during loadData. Currently just a # place holder until that happens. # If IK Target input is not connected, switch to legIKCtrl # ikTargetInput = self.getInputByName('ikTarget') # if not ikTargetInput.isConnected(): # self.legIKKLOp.setInput('ikHandle', self.legIKCtrl) # Eval Input Constraints self.ikRootPosInputConstraint.evaluate() self.legIKCtrlSpaceInputConstraint.evaluate() self.legUpVCtrlSpaceInputConstraint.evaluate() self.legRootInputConstraint.evaluate() # Eval Operators self.legIKKLOp.evaluate() self.outputsToDeformersKLOp.evaluate() # Eval Output Constraints self.legEndFKOutputConstraint.evaluate() self.ikHandleOutputConstraint.evaluate()
class mjEyelidComponentGuide(mjEyelidComponent): """Eyelid Component Guide""" def __init__(self, name='mjEyelid', parent=None): Profiler.getInstance().push("Construct Eyelid Guide Component:" + name) super(mjEyelidComponentGuide, self).__init__(name, parent) # ========= # Attributes // Create Attributes Controls. # ========= guideUpSettingsAttrGrp = AttributeGroup("Eyelid Up", parent=self) guideLowSettingsAttrGrp = AttributeGroup("Eyelid Low", parent=self) self.numUpDeformersAttr = IntegerAttribute( 'Num Deformers', value=10, minValue=1, maxValue=50, parent=guideUpSettingsAttrGrp) self.upMedialFactorAttr = ScalarAttribute( 'Medial Blink Factor', value=0.25, minValue=0, maxValue=1, parent=guideUpSettingsAttrGrp) self.upLateralFactorAttr = ScalarAttribute( 'Lateral Blink Factor', value=0.65, minValue=0, maxValue=1, parent=guideUpSettingsAttrGrp) self.numLowDeformersAttr = IntegerAttribute( 'Num Deformers', value=10, minValue=1, maxValue=50, parent=guideLowSettingsAttrGrp) self.lowMedialFactorAttr = ScalarAttribute( 'Medial Blink Factor', value=0.25, minValue=0, maxValue=1, parent=guideLowSettingsAttrGrp) self.lowLateralFactorAttr = ScalarAttribute( 'Lateral Blink Factor', value=0.65, minValue=0, maxValue=1, parent=guideLowSettingsAttrGrp) self.numUpDeformersAttr.setValueChangeCallback( self.updateNumUpDeformers) self.numLowDeformersAttr.setValueChangeCallback( self.updateNumLowDeformers) # ========= # Controls // Create the Guide Controls, Name them, give them a shape, a color and scale it. # ========= self.eyeballCtrl = Control('eyeball', parent=self.ctrlCmpGrp, shape="sphere") self.eyeballCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.eyeballCtrl.setColor("red") self.lidMedialCtrl = Control('lidMedial', parent=self.eyeballCtrl, shape="sphere") self.lidMedialCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidMedialCtrl.setColor("peach") self.lidLateralCtrl = Control('lidLateral', parent=self.eyeballCtrl, shape="sphere") self.lidLateralCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidLateralCtrl.setColor("peach") self.lidUpCtrl = Control('lidUp', parent=self.eyeballCtrl, shape="sphere") self.lidUpCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidUpCtrl.setColor("peach") self.lidUpMedialCtrl = Control('lidUpMedial', parent=self.eyeballCtrl, shape="sphere") self.lidUpMedialCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidUpMedialCtrl.setColor("peach") self.lidUpLateralCtrl = Control('lidUpLateral', parent=self.eyeballCtrl, shape="sphere") self.lidUpLateralCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidUpLateralCtrl.setColor("peach") self.lidLowCtrl = Control('lidLow', parent=self.eyeballCtrl, shape="sphere") self.lidLowCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidLowCtrl.setColor("peach") self.lidLowMedialCtrl = Control('lidLowMedial', parent=self.eyeballCtrl, shape="sphere") self.lidLowMedialCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidLowMedialCtrl.setColor("peach") self.lidLowLateralCtrl = Control('lidLowLateral', parent=self.eyeballCtrl, shape="sphere") self.lidLowLateralCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) self.lidLowLateralCtrl.setColor("peach") # =============== # Add Debug Splice Ops # =============== # Add Lid Up Canvas Op self.debugLidUpCanvasOp = CanvasOperator( 'Debug_Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidDebugSolver') self.addOperator(self.debugLidUpCanvasOp) # Add Attributes Inputs self.debugLidUpCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.debugLidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.debugLidUpCanvasOp.setInput('Deformer_Count', self.numUpDeformersInputAttr) # Add Xfo Inputs self.debugLidUpCanvasOp.setInput('Eye_Center', self.eyeballCtrl) self.debugLidUpCanvasOp.setInput('Lid_Medial', self.lidMedialCtrl) self.debugLidUpCanvasOp.setInput('Lid_MedialCen', self.lidUpMedialCtrl) self.debugLidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrl) self.debugLidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl) self.debugLidUpCanvasOp.setInput('Lid_LateralCen', self.lidUpLateralCtrl) self.debugLidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralCtrl) # Add Xfo Outputs self.debugLidUpCanvasOp.setOutput('result', self.eyelidUpOutput.getTarget()) # Add Lid Low Canvas Op self.debugLidLowCanvasOp = CanvasOperator( 'Debug_Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidDebugSolver') self.addOperator(self.debugLidLowCanvasOp) # Add Attributes Inputs self.debugLidLowCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.debugLidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.debugLidLowCanvasOp.setInput('Deformer_Count', self.numLowDeformersInputAttr) # Add Xfo Inputs self.debugLidLowCanvasOp.setInput('Eye_Center', self.eyeballCtrl) self.debugLidLowCanvasOp.setInput('Lid_Medial', self.lidMedialCtrl) self.debugLidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialCtrl) self.debugLidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrl) self.debugLidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl) self.debugLidLowCanvasOp.setInput('Lid_LateralCen', self.lidLowLateralCtrl) self.debugLidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralCtrl) # Add Xfo Outputs self.debugLidLowCanvasOp.setOutput('result', self.eyelidLowOutput.getTarget()) # ========= # Position Data // Get the Guide Controls Position data, else set them at their initial position. # ========= self.default_data = { "name": name, "location": "L", "eyeballXfo": Xfo(Vec3(0.322, 15.500, 0.390)), "lidMedialXfo": Xfo(Vec3(0.168, 15.445, 0.520)), "lidLateralXfo": Xfo(Vec3(0.465, 15.47, 0.465)), "lidUpXfo": Xfo(Vec3(0.322, 15.585, 0.605)), "lidUpMedialXfo": Xfo(Vec3(0.203, 15.515, 0.525)), "lidUpLateralXfo": Xfo(Vec3(0.432, 15.55, 0.538)), "lidLowXfo": Xfo(Vec3(0.322, 15.434, 0.6)), "lidLowMedialXfo": Xfo(Vec3(0.24, 15.45, 0.513)), "lidLowLateralXfo": Xfo(Vec3(0.413, 15.44, 0.525)), "lidUpMedialBlink": self.upMedialFactorAttr.getValue(), "lidUpLateralBlink": self.upLateralFactorAttr.getValue(), "lidLowMedialBlink": self.lowMedialFactorAttr.getValue(), "lidLowLateralBlink": self.lowLateralFactorAttr.getValue(), "numUpDeformers": self.numUpDeformersAttr.getValue(), "numLowDeformers": self.numLowDeformersAttr.getValue(), } self.loadData(self.default_data) Profiler.getInstance().pop() # ========== # Callbacks # ========== def updateNumUpDeformers(self, countUp): if countUp == 0: raise IndexError("'count' must be > 0") #Lip Up lidUpOutputs = self.eyelidUpOutput.getTarget() if countUp > len(lidUpOutputs): for i in xrange(len(lidUpOutputs), countUp): debugUpCtrl = Control('Lid_Up_' + str(i + 1).zfill(2), parent=self.outputHrcGrp, shape="sphere") debugUpCtrl.rotatePoints(90, -90, 180) debugUpCtrl.scalePoints(Vec3(0.01, 0.01, 0.01)) debugUpCtrl.setColor("yellowLight") lidUpOutputs.append(debugUpCtrl) elif countUp < len(lidUpOutputs): numExtraUpCtrls = len(lidUpOutputs) - countUp for i in xrange(numExtraUpCtrls): extraUpCtrl = lidUpOutputs.pop() self.outputHrcGrp.removeChild(extraUpCtrl) return True def updateNumLowDeformers(self, countLow): if countLow == 0: raise IndexError("'count' must be > 0") #Lip Low lidLowOutputs = self.eyelidLowOutput.getTarget() if countLow > len(lidLowOutputs): for i in xrange(len(lidLowOutputs), countLow): debugLowCtrl = Control('Lid_Low_' + str(i + 1).zfill(2), parent=self.outputHrcGrp, shape="sphere") debugLowCtrl.rotatePoints(90, -90, 180) debugLowCtrl.scalePoints(Vec3(0.01, 0.01, 0.01)) debugLowCtrl.setColor("yellowLight") lidLowOutputs.append(debugLowCtrl) elif countLow < len(lidLowOutputs): numExtraLowCtrls = len(lidLowOutputs) - countLow for i in xrange(numExtraLowCtrls): extraLowCtrl = lidLowOutputs.pop() self.outputHrcGrp.removeChild(extraLowCtrl) return True # ============= # Data Methods # ============= def saveData(self): data = super(mjEyelidComponentGuide, self).saveData() data['eyeballXfo'] = self.eyeballCtrl.xfo data['lidMedialXfo'] = self.lidMedialCtrl.xfo data['lidLateralXfo'] = self.lidLateralCtrl.xfo data['lidUpXfo'] = self.lidUpCtrl.xfo data['lidUpMedialXfo'] = self.lidUpMedialCtrl.xfo data['lidUpLateralXfo'] = self.lidUpLateralCtrl.xfo data['lidLowXfo'] = self.lidLowCtrl.xfo data['lidLowMedialXfo'] = self.lidLowMedialCtrl.xfo data['lidLowLateralXfo'] = self.lidLowLateralCtrl.xfo data['numUpDeformers'] = self.numUpDeformersAttr.getValue() data['numLowDeformers'] = self.numLowDeformersAttr.getValue() data['lidUpMedialBlink'] = self.upMedialFactorAttr.getValue() data['lidUpLateralBlink'] = self.upLateralFactorAttr.getValue() data['lidLowMedialBlink'] = self.lowMedialFactorAttr.getValue() data['lidLowLateralBlink'] = self.lowLateralFactorAttr.getValue() return data def loadData(self, data): super(mjEyelidComponentGuide, self).loadData(data) self.eyeballCtrl.xfo = data['eyeballXfo'] self.lidMedialCtrl.xfo = data['lidMedialXfo'] self.lidLateralCtrl.xfo = data['lidLateralXfo'] self.lidUpCtrl.xfo = data['lidUpXfo'] self.lidUpMedialCtrl.xfo = data['lidUpMedialXfo'] self.lidUpLateralCtrl.xfo = data['lidUpLateralXfo'] self.lidLowCtrl.xfo = data['lidLowXfo'] self.lidLowMedialCtrl.xfo = data['lidLowMedialXfo'] self.lidLowLateralCtrl.xfo = data['lidLowLateralXfo'] self.numUpDeformersAttr.setValue(data["numUpDeformers"]) self.numLowDeformersAttr.setValue(data["numLowDeformers"]) self.numUpDeformersInputAttr.setValue(data["numUpDeformers"]) self.numLowDeformersInputAttr.setValue(data["numLowDeformers"]) self.upMedialFactorInputAttr.setValue(data['lidUpMedialBlink']) self.upLateralFactorInputAttr.setValue(data['lidUpLateralBlink']) self.lowMedialFactorInputAttr.setValue(data['lidLowMedialBlink']) self.lowLateralFactorInputAttr.setValue(data['lidLowLateralBlink']) self.debugLidUpCanvasOp.evaluate() self.debugLidLowCanvasOp.evaluate() return True def getRigBuildData(self): data = super(mjEyelidComponentGuide, self).getRigBuildData() eyeballPosition = self.eyeballCtrl.xfo.tr eyeballOriXfo = Xfo() eyeballOriXfo.tr = eyeballPosition eyeballOriOffset = Quat(Vec3(0.0, 0.894, 0.0), -0.448) if self.getLocation() == "R": eyeballOriXfo.ori.subtract(eyeballOriOffset) data['eyeballXfo'] = eyeballOriXfo eyelidUpVOffset = Vec3(0.0, 0.2, 0.0) eyelidUpVXfo = Xfo() eyelidUpVXfo.tr = eyeballPosition.add(eyelidUpVOffset) data['eyelidUpVXfo'] = eyelidUpVXfo data['lidMedialXfo'] = self.lidMedialCtrl.xfo data['lidLateralXfo'] = self.lidLateralCtrl.xfo data['lidUpXfo'] = self.lidUpCtrl.xfo data['lidUpMedialXfo'] = self.lidUpMedialCtrl.xfo data['lidUpLateralXfo'] = self.lidUpLateralCtrl.xfo data['lidLowXfo'] = self.lidLowCtrl.xfo data['lidLowMedialXfo'] = self.lidLowMedialCtrl.xfo data['lidLowLateralXfo'] = self.lidLowLateralCtrl.xfo data['numUpDeformers'] = self.numUpDeformersAttr.getValue() data['numLowDeformers'] = self.numLowDeformersAttr.getValue() data['lidUpMedialBlink'] = self.upMedialFactorAttr.getValue() data['lidUpLateralBlink'] = self.upLateralFactorAttr.getValue() data['lidLowMedialBlink'] = self.lowMedialFactorAttr.getValue() data['lidLowLateralBlink'] = self.lowLateralFactorAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): return 'Guide' @classmethod def getRigComponentClass(cls): return mjEyelidComponentRig
def addFinger(self, name): digitSizeAttributes = [] fingerGuideCtrls = [] firstDigitCtrl = Control(name + "01", parent=self.handCtrl, shape='sphere') firstDigitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) firstDigitShapeCtrl = Control(name + "Shp01", parent=self.guideCtrlHrcGrp, shape='square') firstDigitShapeCtrl.setColor('yellow') firstDigitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) firstDigitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) fingerGuideCtrls.append(firstDigitShapeCtrl) firstDigitCtrl.shapeCtrl = firstDigitShapeCtrl firstDigitVisAttr = firstDigitShapeCtrl.getVisibilityAttr() firstDigitVisAttr.connect(self.ctrlShapeToggle) triangleCtrl = Control('tempCtrl', parent=None, shape='triangle') triangleCtrl.rotatePoints(90.0, 0.0, 0.0) triangleCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) triangleCtrl.translatePoints(Vec3(0.0, 0.0875, 0.0)) firstDigitCtrl.appendCurveData(triangleCtrl.getCurveData()) firstDigitCtrl.lockScale(True, True, True) digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=firstDigitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) # Set Finger self.fingers[name] = [] self.fingers[name].append(firstDigitCtrl) parent = firstDigitCtrl numJoints = self.numJointsAttr.getValue() if name == "thumb": numJoints = 3 for i in xrange(2, numJoints + 2): digitCtrl = Control(name + str(i).zfill(2), parent=parent, shape='sphere') if i != numJoints + 1: digitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) digitCtrl.appendCurveData(triangleCtrl.getCurveData()) digitShapeCtrl = Control(name + 'Shp' + str(i).zfill(2), parent=self.guideCtrlHrcGrp, shape='circle') digitShapeCtrl.setColor('yellow') digitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) digitShapeCtrl.getVisibilityAttr().connect(self.ctrlShapeToggle) digitCtrl.shapeCtrl = digitShapeCtrl if i == 2: digitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) else: digitShapeCtrl.rotatePoints(0.0, 0.0, 90.0) fingerGuideCtrls.append(digitShapeCtrl) # Add size attr to all but last guide control digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=digitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) else: digitCtrl.scalePoints(Vec3(0.0875, 0.0875, 0.0875)) digitCtrl.lockScale(True, True, True) self.fingers[name].append(digitCtrl) parent = digitCtrl # =========================== # Create Canvas Operators # =========================== # Add Finger Guide Canvas Op fingerGuideCanvasOp = CanvasOperator(name + 'FingerGuide', 'Kraken.Solvers.Biped.BipedFingerGuideSolver') self.addOperator(fingerGuideCanvasOp) # Add Att Inputs fingerGuideCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) fingerGuideCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs fingerGuideCanvasOp.setInput('controls', self.fingers[name]) fingerGuideCanvasOp.setInput('planeSizes', digitSizeAttributes) # Add Xfo Outputs fingerGuideCanvasOp.setOutput('result', fingerGuideCtrls) fingerGuideCanvasOp.setOutput('forceEval', firstDigitCtrl.getVisibilityAttr()) return firstDigitCtrl
class SpineComponentRig(SpineComponent): """Spine Component""" def __init__(self, name="spine", parent=None): Profiler.getInstance().push("Construct Spine Rig Component:" + name) super(SpineComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # COG self.cogCtrlSpace = CtrlSpace('cog', parent=self.ctrlCmpGrp) self.cogCtrl = Control('cog', parent=self.cogCtrlSpace, shape="circle") self.cogCtrl.scalePoints(Vec3(6.0, 6.0, 6.0)) self.cogCtrl.setColor("orange") # Spine01 self.spine01CtrlSpace = CtrlSpace('spine01', parent=self.cogCtrl) self.spine01Ctrl = Control('spine01', parent=self.spine01CtrlSpace, shape="circle") self.spine01Ctrl.scalePoints(Vec3(4.0, 4.0, 4.0)) # Spine02 self.spine02CtrlSpace = CtrlSpace('spine02', parent=self.spine01Ctrl) self.spine02Ctrl = Control('spine02', parent=self.spine02CtrlSpace, shape="circle") self.spine02Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) # Spine03 self.spine03CtrlSpace = CtrlSpace('spine03', parent=self.spine02Ctrl) self.spine03Ctrl = Control('spine03', parent=self.spine03CtrlSpace, shape="circle") self.spine03Ctrl.scalePoints(Vec3(4.5, 4.5, 4.5)) self.spine03Ctrl.setColor("blue") # Spine04 self.spine04CtrlSpace = CtrlSpace('spine04', parent=self.cogCtrl) self.spine04Ctrl = Control('spine04', parent=self.spine04CtrlSpace, shape="circle") self.spine04Ctrl.scalePoints(Vec3(6.0, 6.0, 6.0)) # Pelvis self.pelvisCtrlSpace = CtrlSpace('pelvis', parent=self.cogCtrl) self.pelvisCtrl = Control('pelvis', parent=self.pelvisCtrlSpace, shape="cube") self.pelvisCtrl.alignOnYAxis(negative=True) self.pelvisCtrl.scalePoints(Vec3(2.0, 1.5, 1.5)) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.deformerJoints = [] self.spineOutputs = [] self.setNumDeformers(1) pelvisDef = Joint('pelvis', parent=self.defCmpGrp) pelvisDef.setComponent(self) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.spineVertebraeOutput.setTarget(self.spineOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.spineSrtInputConstraint = PoseConstraint('_'.join([ self.cogCtrlSpace.getName(), 'To', self.spineMainSrtInputTgt.getName() ])) self.spineSrtInputConstraint.addConstrainer(self.spineMainSrtInputTgt) self.spineSrtInputConstraint.setMaintainOffset(True) self.cogCtrlSpace.addConstraint(self.spineSrtInputConstraint) # Constraint outputs self.spineCogOutputConstraint = PoseConstraint('_'.join( [self.spineCogOutputTgt.getName(), 'To', self.cogCtrl.getName()])) self.spineCogOutputConstraint.addConstrainer(self.cogCtrl) self.spineCogOutputTgt.addConstraint(self.spineCogOutputConstraint) self.spineBaseOutputConstraint = PoseConstraint('_'.join( [self.spineBaseOutputTgt.getName(), 'To', 'spineBase'])) self.spineBaseOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineBaseOutputTgt.addConstraint(self.spineBaseOutputConstraint) self.pelvisOutputConstraint = PoseConstraint('_'.join( [self.pelvisOutputTgt.getName(), 'To', self.pelvisCtrl.getName()])) self.pelvisOutputConstraint.addConstrainer(self.pelvisCtrl) self.pelvisOutputTgt.addConstraint(self.pelvisOutputConstraint) self.spineEndOutputConstraint = PoseConstraint('_'.join( [self.spineEndOutputTgt.getName(), 'To', 'spineEnd'])) self.spineEndOutputConstraint.addConstrainer(self.spineOutputs[0]) self.spineEndOutputTgt.addConstraint(self.spineEndOutputConstraint) # =============== # Add Splice Ops # =============== # Add Spine Splice Op self.bezierSpineSpliceOp = SpliceOperator('spineSpliceOp', 'BezierSpineSolver', 'Kraken') self.addOperator(self.bezierSpineSpliceOp) # Add Att Inputs self.bezierSpineSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineSpliceOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineSpliceOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineSpliceOp.setInput('base', self.spine01Ctrl) self.bezierSpineSpliceOp.setInput('baseHandle', self.spine02Ctrl) self.bezierSpineSpliceOp.setInput('tipHandle', self.spine03Ctrl) self.bezierSpineSpliceOp.setInput('tip', self.spine04Ctrl) # Add Xfo Outputs self.bezierSpineSpliceOp.setOutput('outputs', self.spineOutputs) # Add Deformer Splice Op self.deformersToOutputsSpliceOp = SpliceOperator( 'spineDeformerSpliceOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsSpliceOp) # Add Att Inputs self.deformersToOutputsSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setInput('constrainers', self.spineOutputs) # Add Xfo Outputs self.deformersToOutputsSpliceOp.setOutput('constrainees', self.deformerJoints) # Add Pelvis Splice Op self.pelvisDefSpliceOp = SpliceOperator('pelvisDeformerSpliceOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.pelvisDefSpliceOp) # Add Att Inputs self.pelvisDefSpliceOp.setInput('drawDebug', self.drawDebugInputAttr) self.pelvisDefSpliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.pelvisDefSpliceOp.setInput('constrainer', self.pelvisOutputTgt) # Add Xfo Outputs self.pelvisDefSpliceOp.setOutput('constrainee', pelvisDef) Profiler.getInstance().pop() def setNumDeformers(self, numDeformers): # Add new deformers and outputs for i in xrange(len(self.spineOutputs), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineOutput = ComponentOutput(name, parent=self.outputHrcGrp) self.spineOutputs.append(spineOutput) for i in xrange(len(self.deformerJoints), numDeformers): name = 'spine' + str(i + 1).zfill(2) spineDef = Joint(name, parent=self.defCmpGrp) spineDef.setComponent(self) self.deformerJoints.append(spineDef) return True def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentRig, self).loadData(data) cogPosition = data['cogPosition'] spine01Position = data['spine01Position'] spine02Position = data['spine02Position'] spine03Position = data['spine03Position'] spine04Position = data['spine04Position'] numDeformers = data['numDeformers'] self.cogCtrlSpace.xfo.tr = cogPosition self.cogCtrl.xfo.tr = cogPosition self.pelvisCtrlSpace.xfo.tr = cogPosition self.pelvisCtrl.xfo.tr = cogPosition self.spine01CtrlSpace.xfo.tr = spine01Position self.spine01Ctrl.xfo.tr = spine01Position self.spine02CtrlSpace.xfo.tr = spine02Position self.spine02Ctrl.xfo.tr = spine02Position self.spine03CtrlSpace.xfo.tr = spine03Position self.spine03Ctrl.xfo.tr = spine03Position self.spine04CtrlSpace.xfo.tr = spine04Position self.spine04Ctrl.xfo.tr = spine04Position length = spine01Position.distanceTo( spine02Position) + spine02Position.distanceTo( spine03Position) + spine03Position.distanceTo(spine04Position) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) # Update number of deformers and outputs self.setNumDeformers(numDeformers) # Updating constraint to use the updated last output. self.spineEndOutputConstraint.setConstrainer(self.spineOutputs[-1], index=0) # ============ # Set IO Xfos # ============ # ==================== # Evaluate Splice Ops # ==================== # evaluate the spine op so that all the output transforms are updated. self.bezierSpineSpliceOp.evaluate() # evaluate the constraint op so that all the joint transforms are updated. self.deformersToOutputsSpliceOp.evaluate() self.pelvisDefSpliceOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.spineCogOutputConstraint.evaluate() self.spineBaseOutputConstraint.evaluate() self.pelvisOutputConstraint.evaluate() self.spineEndOutputConstraint.evaluate()
class HandComponentGuide(HandComponent): """Hand Component Guide""" def __init__(self, name='hand', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Hand Guide Component:" + name) super(HandComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= # Guide Controls self.guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.digitNamesAttr = StringAttribute('digitNames', value="thumb,index,middle,ring,pinky", parent=self.guideSettingsAttrGrp) self.digitNamesAttr.setValueChangeCallback(self.updateFingers) self.numJointsAttr = IntegerAttribute('numJoints', value=4, minValue=2, maxValue=20, parent=self.guideSettingsAttrGrp) self.numJointsAttr.setValueChangeCallback(self.resizeDigits) self.fingers = OrderedDict() self.handCtrl = Control('hand', parent=self.ctrlCmpGrp, shape="square") self.handCtrl.rotatePoints(0.0, 0.0, 90.0) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 1.0)) self.handCtrl.setColor('yellow') self.handGuideSettingsAttrGrp = AttributeGroup("Settings", parent=self.handCtrl) self.ctrlShapeToggle = BoolAttribute('ctrlShape_vis', value=False, parent=self.handGuideSettingsAttrGrp) self.handDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.handGuideSettingsAttrGrp) self.drawDebugInputAttr.connect(self.handDebugInputAttr) self.guideCtrlHrcGrp = HierarchyGroup('controlShapes', parent=self.ctrlCmpGrp) self.default_data = { "name": name, "location": "L", "handXfo": Xfo(Vec3(7.1886, 12.2819, 0.4906)), "digitNames": self.digitNamesAttr.getValue(), "numJoints": self.numJointsAttr.getValue(), "fingers": self.fingers } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(HandComponentGuide, self).saveData() data['handXfo'] = self.handCtrl.xfo data['digitNames'] = self.digitNamesAttr.getValue() data['numJoints'] = self.numJointsAttr.getValue() fingerXfos = {} fingerShapeCtrlData = {} for finger in self.fingers.keys(): fingerXfos[finger] = [x.xfo for x in self.fingers[finger]] fingerShapeCtrlData[finger] = [] for i, digit in enumerate(self.fingers[finger]): if i != len(self.fingers[finger]) - 1: fingerShapeCtrlData[finger].append(digit.shapeCtrl.getCurveData()) data['fingersGuideXfos'] = fingerXfos data['fingerShapeCtrlData'] = fingerShapeCtrlData return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HandComponentGuide, self).loadData(data) self.handCtrl.xfo = data.get('handXfo') self.numJointsAttr.setValue(data.get('numJoints')) self.digitNamesAttr.setValue(data.get('digitNames')) fingersGuideXfos = data.get('fingersGuideXfos') fingerShapeCtrlData = data.get('fingerShapeCtrlData') if fingersGuideXfos is not None: for finger in self.fingers.keys(): for i in xrange(len(self.fingers[finger])): self.fingers[finger][i].xfo = fingersGuideXfos[finger][i] if hasattr(self.fingers[finger][i], 'shapeCtrl'): if fingerShapeCtrlData is not None: if finger in fingerShapeCtrlData: self.fingers[finger][i].shapeCtrl.setCurveData(fingerShapeCtrlData[finger][i]) for op in self.getOperators(): guideOpName = ''.join([op.getName().split('FingerGuideOp')[0], self.getLocation(), 'FingerGuideOp']) op.setName(guideOpName) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(HandComponentGuide, self).getRigBuildData() data['handXfo'] = self.handCtrl.xfo fingerData = {} for finger in self.fingers.keys(): fingerData[finger] = [] for i, joint in enumerate(self.fingers[finger]): if i == len(self.fingers[finger]) - 1: continue # Calculate Xfo boneVec = self.fingers[finger][i + 1].xfo.tr - self.fingers[finger][i].xfo.tr bone1Normal = self.fingers[finger][i].xfo.ori.getZaxis().cross(boneVec).unit() bone1ZAxis = boneVec.cross(bone1Normal).unit() jointXfo = Xfo() jointXfo.setFromVectors(boneVec.unit(), bone1Normal, bone1ZAxis, self.fingers[finger][i].xfo.tr) jointData = { 'curveData': self.fingers[finger][i].shapeCtrl.getCurveData(), 'length': self.fingers[finger][i].xfo.tr.distanceTo(self.fingers[finger][i + 1].xfo.tr), 'xfo': jointXfo } fingerData[finger].append(jointData) data['fingerData'] = fingerData return data # ========== # Callbacks # ========== def addFinger(self, name): digitSizeAttributes = [] fingerGuideCtrls = [] firstDigitCtrl = Control(name + "01", parent=self.handCtrl, shape='sphere') firstDigitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) firstDigitShapeCtrl = Control(name + "Shp01", parent=self.guideCtrlHrcGrp, shape='square') firstDigitShapeCtrl.setColor('yellow') firstDigitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) firstDigitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) fingerGuideCtrls.append(firstDigitShapeCtrl) firstDigitCtrl.shapeCtrl = firstDigitShapeCtrl firstDigitVisAttr = firstDigitShapeCtrl.getVisibilityAttr() firstDigitVisAttr.connect(self.ctrlShapeToggle) triangleCtrl = Control('tempCtrl', parent=None, shape='triangle') triangleCtrl.rotatePoints(90.0, 0.0, 0.0) triangleCtrl.scalePoints(Vec3(0.025, 0.025, 0.025)) triangleCtrl.translatePoints(Vec3(0.0, 0.0875, 0.0)) firstDigitCtrl.appendCurveData(triangleCtrl.getCurveData()) firstDigitCtrl.lockScale(True, True, True) digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=firstDigitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) # Set Finger self.fingers[name] = [] self.fingers[name].append(firstDigitCtrl) parent = firstDigitCtrl numJoints = self.numJointsAttr.getValue() if name == "thumb": numJoints = 3 for i in xrange(2, numJoints + 2): digitCtrl = Control(name + str(i).zfill(2), parent=parent, shape='sphere') if i != numJoints + 1: digitCtrl.scalePoints(Vec3(0.125, 0.125, 0.125)) digitCtrl.appendCurveData(triangleCtrl.getCurveData()) digitShapeCtrl = Control(name + 'Shp' + str(i).zfill(2), parent=self.guideCtrlHrcGrp, shape='circle') digitShapeCtrl.setColor('yellow') digitShapeCtrl.scalePoints(Vec3(0.175, 0.175, 0.175)) digitShapeCtrl.getVisibilityAttr().connect(self.ctrlShapeToggle) digitCtrl.shapeCtrl = digitShapeCtrl if i == 2: digitShapeCtrl.translatePoints(Vec3(0.0, 0.125, 0.0)) else: digitShapeCtrl.rotatePoints(0.0, 0.0, 90.0) fingerGuideCtrls.append(digitShapeCtrl) # Add size attr to all but last guide control digitSettingsAttrGrp = AttributeGroup("DigitSettings", parent=digitCtrl) digitSizeAttr = ScalarAttribute('size', value=0.25, parent=digitSettingsAttrGrp) digitSizeAttributes.append(digitSizeAttr) else: digitCtrl.scalePoints(Vec3(0.0875, 0.0875, 0.0875)) digitCtrl.lockScale(True, True, True) self.fingers[name].append(digitCtrl) parent = digitCtrl # =========================== # Create Canvas Operators # =========================== # Add Finger Guide Canvas Op fingerGuideCanvasOp = CanvasOperator(name + 'FingerGuide', 'Kraken.Solvers.Biped.BipedFingerGuideSolver') self.addOperator(fingerGuideCanvasOp) # Add Att Inputs fingerGuideCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) fingerGuideCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs fingerGuideCanvasOp.setInput('controls', self.fingers[name]) fingerGuideCanvasOp.setInput('planeSizes', digitSizeAttributes) # Add Xfo Outputs fingerGuideCanvasOp.setOutput('result', fingerGuideCtrls) fingerGuideCanvasOp.setOutput('forceEval', firstDigitCtrl.getVisibilityAttr()) return firstDigitCtrl def removeFinger(self, name): self.handCtrl.removeChild(self.fingers[name][0]) del self.fingers[name] def placeFingers(self): spacing = 0.25 length = spacing * (len(self.fingers.keys()) - 1) mid = length / 2.0 startOffset = length - mid for i, finger in enumerate(self.fingers.keys()): parentCtrl = self.handCtrl numJoints = self.numJointsAttr.getValue() if finger == "thumb": numJoints = 3 for y in xrange(numJoints + 1): if y == 1: xOffset = 0.375 else: xOffset = 0.25 if y == 0: offsetVec = Vec3(xOffset, 0, startOffset - (i * spacing)) else: offsetVec = Vec3(xOffset, 0, 0) fingerPos = parentCtrl.xfo.transformVector(offsetVec) fingerXfo = Xfo(tr=fingerPos, ori=self.handCtrl.xfo.ori) self.fingers[finger][y].xfo = fingerXfo parentCtrl = self.fingers[finger][y] def updateFingers(self, fingers): if " " in fingers: self.digitNamesAttr.setValue(fingers.replace(" ", "")) return fingerNames = fingers.split(',') # Delete fingers that don't exist any more for finger in list(set(self.fingers.keys()) - set(fingerNames)): self.removeFinger(finger) # Add Fingers for finger in fingerNames: if finger in self.fingers.keys(): continue self.addFinger(finger) self.placeFingers() def resizeDigits(self, numJoints): initNumJoints = numJoints for finger in self.fingers.keys(): if finger == "thumb": numJoints = 3 else: numJoints = initNumJoints if numJoints + 1 == len(self.fingers[finger]): continue elif numJoints + 1 > len(self.fingers[finger]): for i in xrange(len(self.fingers[finger]), numJoints + 1): prevDigit = self.fingers[finger][i - 1] digitCtrl = Control(finger + str(i + 1).zfill(2), parent=prevDigit, shape='sphere') digitCtrl.setColor('orange') digitCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) digitCtrl.lockScale(True, True, True) self.fingers[finger].append(digitCtrl) elif numJoints + 1 < len(self.fingers[finger]): numExtraCtrls = len(self.fingers[finger]) - (numJoints + 1) for i in xrange(numExtraCtrls): removedJoint = self.fingers[finger].pop() removedJoint.getParent().removeChild(removedJoint) self.placeFingers() # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return HandComponentRig
class FabriceHeadRig(FabriceHead): """Fabrice Head Component Rig""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Rig Component:" + name) super(FabriceHeadRig, self).__init__(name, parent) # ========= # Controls # ========= # Head Aim self.headAimCtrlSpace = CtrlSpace('headAim', parent=self.ctrlCmpGrp) self.headAimCtrl = Control('headAim', parent=self.headAimCtrlSpace, shape="sphere") self.headAimCtrl.scalePoints(Vec3(0.35, 0.35, 0.35)) self.headAimCtrl.lockScale(x=True, y=True, z=True) self.headAimUpV = Locator('headAimUpV', parent=self.headAimCtrl) self.headAimUpV.setShapeVisibility(False) # Head self.headAim = Locator('headAim', parent=self.ctrlCmpGrp) self.headAim.setShapeVisibility(False) self.headCtrlSpace = CtrlSpace('head', parent=self.ctrlCmpGrp) self.headCtrl = Control('head', parent=self.headCtrlSpace, shape="circle") self.headCtrl.lockTranslation(x=True, y=True, z=True) self.headCtrl.lockScale(x=True, y=True, z=True) # Jaw self.jawCtrlSpace = CtrlSpace('jawCtrlSpace', parent=self.headCtrl) self.jawCtrl = Control('jaw', parent=self.jawCtrlSpace, shape="cube") self.jawCtrl.lockTranslation(x=True, y=True, z=True) self.jawCtrl.lockScale(x=True, y=True, z=True) self.jawCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) headDef = Joint('head', parent=defCmpGrp) headDef.setComponent(self) jawDef = Joint('jaw', parent=defCmpGrp) jawDef.setComponent(self) # ============== # Constrain I/O # ============== self.headToAimConstraint = PoseConstraint('_'.join( [self.headCtrlSpace.getName(), 'To', self.headAim.getName()])) self.headToAimConstraint.setMaintainOffset(True) self.headToAimConstraint.addConstrainer(self.headAim) self.headCtrlSpace.addConstraint(self.headToAimConstraint) # Constraint inputs self.headAimInputConstraint = PoseConstraint('_'.join([ self.headAimCtrlSpace.getName(), 'To', self.headBaseInputTgt.getName() ])) self.headAimInputConstraint.setMaintainOffset(True) self.headAimInputConstraint.addConstrainer(self.headBaseInputTgt) self.headAimCtrlSpace.addConstraint(self.headAimInputConstraint) # # Constraint outputs self.headOutputConstraint = PoseConstraint('_'.join( [self.headOutputTgt.getName(), 'To', self.headCtrl.getName()])) self.headOutputConstraint.addConstrainer(self.headCtrl) self.headOutputTgt.addConstraint(self.headOutputConstraint) self.jawOutputConstraint = PoseConstraint('_'.join( [self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()])) self.jawOutputConstraint.addConstrainer(self.jawCtrl) self.jawOutputTgt.addConstraint(self.jawOutputConstraint) # ============== # Add Operators # ============== # Add Aim Canvas Op # ================= self.headAimCanvasOp = CanvasOperator( 'headAimCanvasOp', 'Kraken.Solvers.DirectionConstraintSolver') self.addOperator(self.headAimCanvasOp) # Add Att Inputs self.headAimCanvasOp.setInput('drawDebug', self.drawDebugInputAttr) self.headAimCanvasOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.headAimCanvasOp.setInput('position', self.headBaseInputTgt) self.headAimCanvasOp.setInput('upVector', self.headAimUpV) self.headAimCanvasOp.setInput('atVector', self.headAimCtrl) # Add Xfo Outputs self.headAimCanvasOp.setOutput('constrainee', self.headAim) # Add Deformer KL Op # ================== self.deformersToOutputsKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.deformersToOutputsKLOp) # Add Att Inputs self.deformersToOutputsKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.deformersToOutputsKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Outputs self.deformersToOutputsKLOp.setInput( 'constrainers', [self.headOutputTgt, self.jawOutputTgt]) # Add Xfo Outputs self.deformersToOutputsKLOp.setOutput('constrainees', [headDef, jawDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadRig, self).loadData(data) headXfo = data['headXfo'] headCtrlCrvData = data['headCtrlCrvData'] jawPosition = data['jawPosition'] jawCtrlCrvData = data['jawCtrlCrvData'] self.headAimCtrlSpace.xfo.ori = headXfo.ori self.headAimCtrlSpace.xfo.tr = headXfo.tr.add(Vec3(0, 0, 4)) self.headAimCtrl.xfo = self.headAimCtrlSpace.xfo self.headAimUpV.xfo.ori = self.headAimCtrl.xfo.ori self.headAimUpV.xfo.tr = self.headAimCtrl.xfo.tr.add(Vec3(0, 3, 0)) self.headAim.xfo = headXfo self.headCtrlSpace.xfo = headXfo self.headCtrl.xfo = headXfo self.headCtrl.setCurveData(headCtrlCrvData) self.jawCtrlSpace.xfo.tr = jawPosition self.jawCtrl.xfo.tr = jawPosition self.jawCtrl.setCurveData(jawCtrlCrvData) # ============ # Set IO Xfos # ============ self.headBaseInputTgt.xfo = headXfo self.headOutputTgt.xfo = headXfo self.jawOutputTgt.xfo.tr = jawPosition # ==================== # Evaluate Splice Ops # ==================== # evaluate the constraint op so that all the joint transforms are updated. self.headAimCanvasOp.evaluate() self.deformersToOutputsKLOp.evaluate() # evaluate the constraints to ensure the outputs are now in the correct location. self.headToAimConstraint.evaluate() self.headAimInputConstraint.evaluate() self.headOutputConstraint.evaluate() self.jawOutputConstraint.evaluate()
class HeadComponentGuide(HeadComponent): """Head Component Guide""" def __init__(self, name='head', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Head Guide Component:" + name) super(HeadComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) sphereCtrl = Control('sphere', shape='sphere') sphereCtrl.scalePoints(Vec3(0.375, 0.375, 0.375)) self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='square') self.headCtrl.rotatePoints(90, 0, 0) self.headCtrl.translatePoints(Vec3(0.0, 0.5, 0.0)) self.headCtrl.scalePoints(Vec3(1.8, 2.0, 2.0)) self.eyeLeftCtrl = Control('eyeLeft', parent=self.headCtrl, shape='arrow_thin') self.eyeLeftCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeLeftCtrl.rotatePoints(0, 90, 0) self.eyeLeftCtrl.appendCurveData(sphereCtrl.getCurveData()) self.eyeRightCtrl = Control('eyeRight', parent=self.headCtrl, shape='arrow_thin') self.eyeRightCtrl.translatePoints(Vec3(0, 0, 0.5)) self.eyeRightCtrl.rotatePoints(0, 90, 0) self.eyeRightCtrl.appendCurveData(sphereCtrl.getCurveData()) self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='square') self.jawCtrl.rotatePoints(90, 0, 0) self.jawCtrl.rotatePoints(0, 90, 0) self.jawCtrl.translatePoints(Vec3(0.0, -0.5, 0.5)) self.jawCtrl.scalePoints(Vec3(1.0, 0.8, 1.5)) self.jawCtrl.setColor('orange') eyeXAlignOri = Quat() eyeXAlignOri.setFromAxisAndAngle(Vec3(0, 1, 0), Math_degToRad(-90)) self.default_data = { "name": name, "location": "M", "headXfo": Xfo(Vec3(0.0, 17.5, -0.5)), "headCrvData": self.headCtrl.getCurveData(), "eyeLeftXfo": Xfo(tr=Vec3(0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeLeftCrvData": self.eyeLeftCtrl.getCurveData(), "eyeRightXfo": Xfo(tr=Vec3(-0.375, 18.5, 0.5), ori=eyeXAlignOri), "eyeRightCrvData": self.eyeRightCtrl.getCurveData(), "jawXfo": Xfo(Vec3(0.0, 17.875, -0.275)), "jawCrvData": self.jawCtrl.getCurveData() } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(HeadComponentGuide, self).saveData() data['headXfo'] = self.headCtrl.xfo data['headCrvData'] = self.headCtrl.getCurveData() data['eyeLeftXfo'] = self.eyeLeftCtrl.xfo data['eyeLeftCrvData'] = self.eyeLeftCtrl.getCurveData() data['eyeRightXfo'] = self.eyeRightCtrl.xfo data['eyeRightCrvData'] = self.eyeRightCtrl.getCurveData() data['jawXfo'] = self.jawCtrl.xfo data['jawCrvData'] = self.jawCtrl.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(HeadComponentGuide, self).loadData(data) self.headCtrl.xfo = data.get('headXfo', self.default_data['headXfo']) self.headCtrl.setCurveData( data.get('headCrvData', self.default_data['headCrvData'])) self.eyeLeftCtrl.xfo = data.get('eyeLeftXfo', self.default_data['eyeLeftXfo']) self.eyeLeftCtrl.setCurveData( data.get('eyeLeftCrvData', self.default_data['eyeLeftCrvData'])) self.eyeRightCtrl.xfo = data.get('eyeRightXfo', self.default_data['eyeRightXfo']) self.eyeRightCtrl.setCurveData( data.get('eyeRightCrvData', self.default_data['eyeRightCrvData'])) self.jawCtrl.xfo = data.get('jawXfo', self.default_data['jawXfo']) self.jawCtrl.setCurveData( data.get('jawCrvData', self.default_data['jawCrvData'])) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(HeadComponentGuide, self).getRigBuildData() data['headXfo'] = self.headCtrl.xfo data['headCrvData'] = self.headCtrl.getCurveData() data['eyeLeftXfo'] = self.eyeLeftCtrl.xfo data['eyeLeftCrvData'] = self.eyeLeftCtrl.getCurveData() data['eyeRightXfo'] = self.eyeRightCtrl.xfo data['eyeRightCrvData'] = self.eyeRightCtrl.getCurveData() data['jawXfo'] = self.jawCtrl.xfo data['jawCrvData'] = self.jawCtrl.getCurveData() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return HeadComponentRig
class MainSrtComponentGuide(MainSrtComponent): """MainSrt Component Guide""" def __init__(self, name="mainSrt", parent=None, data=None): Profiler.getInstance().push("Construct MainSrt Guide Component:" + name) super(MainSrtComponentGuide, self).__init__(name, parent) # ========= # Attributes # ========= # Add Component Params to IK control guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.mainSrtSizeInputAttr = ScalarAttribute( "mainSrtSize", value=5.0, minValue=1.0, maxValue=50.0, parent=guideSettingsAttrGrp ) # ========= # Controls # ========= # Guide Controls self.mainSrtCtrl = Control("mainSrt", parent=self.ctrlCmpGrp, shape="circle") if data is None: data = { "location": "M", "mainSrtSize": self.mainSrtSizeInputAttr.getValue(), "mainSrtXfo": Xfo(tr=Vec3(0.0, 0.0, 0.0)), } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(MainSrtComponentGuide, self).saveData() data["mainSrtSize"] = self.mainSrtSizeInputAttr.getValue() data["mainSrtXfo"] = self.mainSrtCtrl.xfo return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(MainSrtComponentGuide, self).loadData(data) self.mainSrtSizeInputAttr.setValue(data["mainSrtSize"]) self.mainSrtCtrl.xfo = data["mainSrtXfo"] self.mainSrtCtrl.scalePoints(Vec3(data["mainSrtSize"], 1.0, data["mainSrtSize"])) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(MainSrtComponentGuide, self).getRigBuildData() data["mainSrtSize"] = self.mainSrtSizeInputAttr.getValue() data["mainSrtXfo"] = self.mainSrtCtrl.xfo return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return "Guide" @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return MainSrtComponentRig
class mjEyelidComponentRig(mjEyelidComponent): """Eyelid Component Rig""" def __init__(self, name='mjEyelid', parent=None): Profiler.getInstance().push("Construct Eyelid Rig Component:" + name) super(mjEyelidComponentRig, self).__init__(name, parent) # ========= # Controls // Get the Guide Xfos data and create the final controllers, offset them if needed. # ========= # Inputs self.eyelidCtrlSpace = CtrlSpace('eyelid', parent=self.ctrlCmpGrp) self.eyeballLocator = Locator('eyeball', parent=self.ctrlCmpGrp) self.eyeballLocator.setShapeVisibility(False) self.eyelidUpVLocator = Locator('eyelid_Upv', parent=self.eyelidCtrlSpace) self.eyelidUpVLocator.setShapeVisibility(False) # Lid Sides self.lidMedialLocator = Locator('lid_Medial', parent=self.eyelidCtrlSpace) self.lidMedialLocator.setShapeVisibility(False) self.lidLateralLocator = Locator('lid_Lateral', parent=self.eyelidCtrlSpace) self.lidLateralLocator.setShapeVisibility(False) # Lid Upper self.lidUpCtrlSpace = CtrlSpace('lid_Up', parent=self.eyelidCtrlSpace) self.lidUpCtrl = Control('lid_Up', parent=self.lidUpCtrlSpace, shape="cube") self.lidUpCtrl.scalePoints(Vec3(0.05, 0.05, 0.05)) self.lidUpCtrl.lockTranslation(x=True, y=False, z=True) self.lidUpCtrl.setColor("yellow") self.lipUpMedialLocator = Locator('lid_Up_Medial', parent=self.eyelidCtrlSpace) self.lipUpMedialLocator.setShapeVisibility(False) self.lipUpLateralLocator = Locator('lid_Up_Lateral', parent=self.eyelidCtrlSpace) self.lipUpLateralLocator.setShapeVisibility(False) # Lid Lower self.lidLowCtrlSpace = CtrlSpace('lid_Low', parent=self.eyelidCtrlSpace) self.lidLowCtrl = Control('lid_Low', parent=self.lidLowCtrlSpace, shape="cube") self.lidLowCtrl.scalePoints(Vec3(0.05, 0.05, 0.05)) self.lidLowCtrl.lockTranslation(x=True, y=False, z=True) self.lidLowCtrl.setColor("yellow") self.lidLowMedialLocator = Locator('lid_Low_Medial', parent=self.eyelidCtrlSpace) self.lidLowMedialLocator.setShapeVisibility(False) self.lidLowLateralLocator = Locator('lid_Low_Lateral', parent=self.eyelidCtrlSpace) self.lidLowLateralLocator.setShapeVisibility(False) # Lid Attributes lidUp_AttrGrp = AttributeGroup("Eyelid_Settings", parent=self.lidUpCtrl) lidLow_AttrGrp = AttributeGroup("Eyelid_Settings", parent=self.lidLowCtrl) self.lidUp_OffsetInputAttr = BoolAttribute('Eyeball_Offset', value=True, parent=lidUp_AttrGrp) self.lidUp_FollowFactorInputAttr = ScalarAttribute( 'Eyeball_Follow_Factor', value=1.0, parent=lidUp_AttrGrp) self.lidUp_DebugInputAttr = BoolAttribute('DrawDebug', value=False, parent=lidUp_AttrGrp) self.lidUp_MedialBlinkInputAttr = ScalarAttribute( 'Medial_Blink_Factor', value=0.25, parent=lidUp_AttrGrp) self.lidUp_LateralBlinkInputAttr = ScalarAttribute( 'Lateral_Blink_Factor', value=0.65, parent=lidUp_AttrGrp) self.lidUp_DefCountInputAttr = IntegerAttribute('numDeformers', value=10, parent=lidUp_AttrGrp) self.lidLow_OffsetInputAttr = BoolAttribute('Eyeball_Offset', value=True, parent=lidLow_AttrGrp) self.lidLow_FollowFactorInputAttr = ScalarAttribute( 'Eyeball_Follow_Factor', value=0.8, parent=lidLow_AttrGrp) self.lidLow_DebugInputAttr = BoolAttribute('DrawDebug', value=False, parent=lidLow_AttrGrp) self.lidLow_MedialBlinkInputAttr = ScalarAttribute( 'Medial_Blink_Factor', value=0.25, parent=lidLow_AttrGrp) self.lidLow_LateralBlinkInputAttr = ScalarAttribute( 'Lateral_Blink_Factor', value=0.65, parent=lidLow_AttrGrp) self.lidLow_DefCountInputAttr = IntegerAttribute('numDeformers', value=10, parent=lidLow_AttrGrp) self.lidUp_DebugInputAttr.connect(self.drawDebugInputAttr) self.lidLow_DebugInputAttr.connect(self.drawDebugInputAttr) self.lidUp_DefCountInputAttr.connect(self.numUpDeformersInputAttr) self.lidLow_DefCountInputAttr.connect(self.numLowDeformersInputAttr) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) # Lid Sides lidMedialDef = Joint('lid_Medial', parent=self.defCmpGrp) lidMedialDef.setComponent(self) lidLateralDef = Joint('lid_Lateral', parent=self.defCmpGrp) lidLateralDef.setComponent(self) # Lid Up self.eyelidUpDef = [] self.eyelidUpOutputs = [] self.setNumUpDeformers(1) # Lid Low self.eyelidLowDef = [] self.eyelidLowOutputs = [] self.setNumLowDeformers(1) # ===================== # Create Component I/O # ===================== # Setup component Xfo I/O's self.eyelidUpOutput.setTarget(self.eyelidUpOutputs) self.eyelidLowOutput.setTarget(self.eyelidLowOutputs) # ============== # Constrain I/O # ============== # Constraint inputs self.headInputConstraint = PoseConstraint('_'.join([ self.eyelidCtrlSpace.getName(), 'To', self.headInputTgt.getName() ])) self.headInputConstraint.addConstrainer(self.headInputTgt) self.eyelidCtrlSpace.addConstraint(self.headInputConstraint) self.eyeballInputConstraint = PoseConstraint('_'.join([ self.eyeballLocator.getName(), 'To', self.eyeballInputTgt.getName() ])) self.eyeballInputConstraint.setMaintainOffset(True) self.eyeballInputConstraint.addConstrainer(self.eyeballInputTgt) self.eyeballLocator.addConstraint(self.eyeballInputConstraint) # =============== # Add Splice Ops # =============== # Add MultiPoseConstraint Joints Splice Op self.outputsToDeformersKLOp = KLOperator('Canvas_Eyelid_Side_Op', 'MultiPoseConstraintSolver', 'Kraken') self.addOperator(self.outputsToDeformersKLOp) # Add Att Inputs self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersKLOp.setInput('constrainers', [ self.lidMedialLocator, self.lidLateralLocator, ]) # Add Xfo Outputs self.outputsToDeformersKLOp.setOutput('constrainees', [ lidMedialDef, lidLateralDef, ]) # Add Lid Up Canvas Op self.lidUpCanvasOp = CanvasOperator( 'Canvas_Eyelid_Up_Op', 'MJCG.Solvers.mjEyelidConstraintSolver') self.addOperator(self.lidUpCanvasOp) # Add Attributes Inputs self.lidUpCanvasOp.setInput('drawDebug', self.lidUp_DebugInputAttr) self.lidUpCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.lidUpCanvasOp.setInput('Eyeball_Offset', self.lidUp_OffsetInputAttr) self.lidUpCanvasOp.setInput('Eyeball_Follow_Factor', self.lidUp_FollowFactorInputAttr) self.lidUpCanvasOp.setInput('Medial_Blink_Factor', self.lidUp_MedialBlinkInputAttr) self.lidUpCanvasOp.setInput('Lateral_Blink_Factor', self.lidUp_LateralBlinkInputAttr) self.lidUpCanvasOp.setInput('Deformer_Count', self.lidUp_DefCountInputAttr) # Add Xfo Inputs self.lidUpCanvasOp.setInput('Eye_Center', self.eyeballLocator) self.lidUpCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace) self.lidUpCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator) self.lidUpCanvasOp.setInput('Lid_Medial', self.lidMedialLocator) self.lidUpCanvasOp.setInput('Lid_MedialCen', self.lipUpMedialLocator) self.lidUpCanvasOp.setInput('Lid_Center_Ref', self.lidUpCtrlSpace) self.lidUpCanvasOp.setInput('Lid_Center_Ctrl', self.lidUpCtrl) self.lidUpCanvasOp.setInput('Lid_LateralCen', self.lipUpLateralLocator) self.lidUpCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator) #Add Xfo Outputs self.lidUpCanvasOp.setOutput('result', self.eyelidUpDef) # Add Lid Low Canvas Op self.lidLowCanvasOp = CanvasOperator( 'Canvas_Eyelid_Low_Op', 'MJCG.Solvers.mjEyelidConstraintSolver') self.addOperator(self.lidLowCanvasOp) # Add Attributes Inputs self.lidLowCanvasOp.setInput('drawDebug', self.lidLow_DebugInputAttr) self.lidLowCanvasOp.setInput('rigScale', self.rigScaleInputAttr) self.lidLowCanvasOp.setInput('Eyeball_Offset', self.lidLow_OffsetInputAttr) self.lidLowCanvasOp.setInput('Eyeball_Follow_Factor', self.lidLow_FollowFactorInputAttr) self.lidLowCanvasOp.setInput('Medial_Blink_Factor', self.lidLow_MedialBlinkInputAttr) self.lidLowCanvasOp.setInput('Lateral_Blink_Factor', self.lidLow_LateralBlinkInputAttr) self.lidLowCanvasOp.setInput('Deformer_Count', self.lidLow_DefCountInputAttr) # Add Xfo Inputs self.lidLowCanvasOp.setInput('Eye_Center', self.eyeballLocator) self.lidLowCanvasOp.setInput('Lid_Global', self.eyelidCtrlSpace) self.lidLowCanvasOp.setInput('Lid_UpV', self.eyelidUpVLocator) self.lidLowCanvasOp.setInput('Lid_Medial', self.lidMedialLocator) self.lidLowCanvasOp.setInput('Lid_MedialCen', self.lidLowMedialLocator) self.lidLowCanvasOp.setInput('Lid_Center_Ref', self.lidLowCtrlSpace) self.lidLowCanvasOp.setInput('Lid_Center_Ctrl', self.lidLowCtrl) self.lidLowCanvasOp.setInput('Lid_LateralCen', self.lidLowLateralLocator) self.lidLowCanvasOp.setInput('Lid_Lateral', self.lidLateralLocator) #Add Xfo Outputs self.lidLowCanvasOp.setOutput('result', self.eyelidLowDef) Profiler.getInstance().pop() def setNumUpDeformers(self, numUpDeformers): # Add Up Deformers and Outputs for i in xrange(len(self.eyelidUpOutputs), numUpDeformers): name = 'Lid_Up_' + str(i + 1).zfill(2) lidUpOutputs = ComponentOutput(name, parent=self.outputHrcGrp) self.eyelidUpOutputs.append(lidUpOutputs) for i in xrange(len(self.eyelidUpDef), numUpDeformers): name = 'Lid_Up_' + str(i + 1).zfill(2) lidUpDef = Joint(name, parent=self.defCmpGrp) lidUpDef.setComponent(self) self.eyelidUpDef.append(lidUpDef) return True def setNumLowDeformers(self, numLowDeformers): # Add Low Deformers and Outputs for i in xrange(len(self.eyelidLowOutputs), numLowDeformers): name = 'Lid_Low_' + str(i + 1).zfill(2) lidLowOutputs = ComponentOutput(name, parent=self.outputHrcGrp) self.eyelidLowOutputs.append(lidLowOutputs) for i in xrange(len(self.eyelidLowDef), numLowDeformers): name = 'Lid_Low_' + str(i + 1).zfill(2) lidLowDef = Joint(name, parent=self.defCmpGrp) lidLowDef.setComponent(self) self.eyelidLowDef.append(lidLowDef) return True def loadData(self, data=None): super(mjEyelidComponentRig, self).loadData(data) # Set CtrlSpace Xfos self.eyelidCtrlSpace.xfo = data['eyeballXfo'] self.eyeballLocator.xfo = data['eyeballXfo'] self.eyelidUpVLocator.xfo = data['eyelidUpVXfo'] self.lidMedialLocator.xfo = data['lidMedialXfo'] self.lidLateralLocator.xfo = data['lidLateralXfo'] self.lidUpCtrlSpace.xfo = data['lidUpXfo'] self.lidUpCtrl.xfo = data['lidUpXfo'] self.lipUpMedialLocator.xfo = data['lidUpMedialXfo'] self.lipUpLateralLocator.xfo = data['lidUpLateralXfo'] self.lidLowCtrlSpace.xfo = data['lidLowXfo'] self.lidLowCtrl.xfo = data['lidLowXfo'] self.lidLowMedialLocator.xfo = data['lidLowMedialXfo'] self.lidLowLateralLocator.xfo = data['lidLowLateralXfo'] # Update number of deformers and outputs self.setNumUpDeformers(data['numUpDeformers']) self.setNumLowDeformers(data['numLowDeformers']) # Set Attributes self.upMedialFactorInputAttr.setValue(data['lidUpMedialBlink']) self.upLateralFactorInputAttr.setValue(data['lidUpLateralBlink']) self.numUpDeformersInputAttr.setValue(data['numUpDeformers']) self.lowMedialFactorInputAttr.setValue(data['lidLowMedialBlink']) self.lowLateralFactorInputAttr.setValue(data['lidLowLateralBlink']) self.numLowDeformersInputAttr.setValue(data['numLowDeformers']) self.lidUp_MedialBlinkInputAttr.setValue(data['lidUpMedialBlink']) self.lidUp_LateralBlinkInputAttr.setValue(data['lidUpLateralBlink']) self.lidLow_MedialBlinkInputAttr.setValue(data['lidLowMedialBlink']) self.lidLow_LateralBlinkInputAttr.setValue(data['lidLowLateralBlink']) # Set I/O Xfos self.headInputTgt.xfo = data['eyeballXfo'] self.eyeballInputTgt.xfo = data['eyeballXfo'] self.eyelidUpOutputTgt = self.eyelidUpDef self.eyelidLowOutputTgt = self.eyelidLowDef # Evaluate Constraints self.headInputConstraint.evaluate() self.eyeballInputConstraint.evaluate() # Evaluate Operators self.lidUpCanvasOp.evaluate() self.lidLowCanvasOp.evaluate() self.outputsToDeformersKLOp.evaluate()
class NeckComponentRig(NeckComponent): """Neck Component""" def __init__(self, name="neck", parent=None): Profiler.getInstance().push("Construct Neck Rig Component:" + name) super(NeckComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Neck self.neckCtrlSpace = CtrlSpace('neck', parent=self.ctrlCmpGrp) self.neckCtrl = Control('neck', parent=self.neckCtrlSpace, shape="pin") self.neckCtrl.scalePoints(Vec3(1.25, 1.25, 1.25)) self.neckCtrl.translatePoints(Vec3(0, 0, -0.5)) self.neckCtrl.rotatePoints(90, 0, 90) self.neckCtrl.setColor("orange") # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) neckDef = Joint('neck', parent=defCmpGrp) neckDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs clavicleInputConstraint = PoseConstraint('_'.join([self.neckCtrlSpace.getName(), 'To', self.neckBaseInputTgt.getName()])) clavicleInputConstraint.setMaintainOffset(True) clavicleInputConstraint.addConstrainer(self.neckBaseInputTgt) self.neckCtrlSpace.addConstraint(clavicleInputConstraint) # Constraint outputs neckOutputConstraint = PoseConstraint('_'.join([self.neckOutputTgt.getName(), 'To', self.neckCtrl.getName()])) neckOutputConstraint.addConstrainer(self.neckCtrl) self.neckOutputTgt.addConstraint(neckOutputConstraint) neckEndConstraint = PoseConstraint('_'.join([self.neckEndOutputTgt.getName(), 'To', self.neckCtrl.getName()])) neckEndConstraint.addConstrainer(self.neckCtrl) self.neckEndOutputTgt.addConstraint(neckEndConstraint) # =============== # Add Splice Ops # =============== #Add Deformer Splice Op spliceOp = KLOperator('neckDeformerKLOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(spliceOp) # Add Att Inputs spliceOp.setInput('drawDebug', self.drawDebugInputAttr) spliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputstrl) spliceOp.setInput('constrainer', self.neckEndOutputTgt) # Add Xfo Outputs spliceOp.setOutput('constrainee', neckDef) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(NeckComponentRig, self).loadData( data ) self.neckCtrlSpace.xfo = data['neckXfo'] self.neckCtrl.xfo = data['neckXfo'] # ============ # Set IO Xfos # ============ self.neckBaseInputTgt.xfo = data['neckXfo'] self.neckEndOutputTgt.xfo = data['neckXfo'] self.neckOutputTgt.xfo = data['neckXfo']
class NeckComponentGuide(NeckComponent): """Neck Component Guide""" def __init__(self, name='neck', parent=None, *args, **kwargs): Profiler.getInstance().push('Construct Neck Component:' + name) super(NeckComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= # Guide Controls self.neckCtrl = Control('neck', parent=self.ctrlCmpGrp, shape='sphere') self.neckCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.neckMidCtrl = Control('neckMid', parent=self.ctrlCmpGrp, shape='sphere') self.neckMidCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.neckEndCtrl = Control('neckEnd', parent=self.ctrlCmpGrp, shape='sphere') self.neckEndCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.neckCtrlShape = Control('neck', parent=self.ctrlCmpGrp, shape='pin') self.neckCtrlShape.rotatePoints(90.0, 0.0, 0.0) self.neckCtrlShape.rotatePoints(0.0, 90.0, 0.0) self.neckCtrlShape.setColor('orange') self.neckMidCtrlShape = Control('neckMid', parent=self.ctrlCmpGrp, shape='pin') self.neckMidCtrlShape.rotatePoints(90.0, 0.0, 0.0) self.neckMidCtrlShape.rotatePoints(0.0, 90.0, 0.0) self.neckMidCtrlShape.setColor('orange') # Guide Operator self.neckGuideKLOp = KLOperator(name + 'GuideKLOp', 'NeckGuideSolver', 'Kraken') self.addOperator(self.neckGuideKLOp) # Add Att Inputs self.neckGuideKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.neckGuideKLOp.setInput('rigScale', self.rigScaleInputAttr) # Add Source Inputs self.neckGuideKLOp.setInput( 'sources', [self.neckCtrl, self.neckMidCtrl, self.neckEndCtrl]) # Add Target Outputs self.neckGuideKLOp.setOutput( 'targets', [self.neckCtrlShape, self.neckMidCtrlShape]) # Calculate default values neckVec = Vec3(0.0, 16.00, -0.75) neckMidVec = Vec3(0.0, 16.50, -0.50) neckEndVec = Vec3(0.0, 17.00, -0.25) upVector = Vec3(0.0, 0.0, -1.0) neckOri = Quat() neckOri.setFromDirectionAndUpvector( (neckMidVec - neckVec).unit(), ((neckVec + upVector) - neckVec).unit()) neckMidOri = Quat() neckMidOri.setFromDirectionAndUpvector( (neckEndVec - neckMidVec).unit(), ((neckMidVec + upVector) - neckMidVec).unit()) self.default_data = { "name": name, "location": "M", "neckXfo": Xfo(tr=neckVec, ori=neckOri), "neckMidXfo": Xfo(tr=neckMidVec, ori=neckMidOri), "neckEndXfo": Xfo(tr=neckEndVec, ori=neckMidOri), "neckCrvData": self.neckCtrlShape.getCurveData(), "neckMidCrvData": self.neckMidCtrlShape.getCurveData() } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(NeckComponentGuide, self).saveData() data['neckXfo'] = self.neckCtrl.xfo data['neckMidXfo'] = self.neckMidCtrl.xfo data['neckEndXfo'] = self.neckEndCtrl.xfo data['neckCrvData'] = self.neckCtrlShape.getCurveData() data['neckMidCrvData'] = self.neckMidCtrlShape.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data (object): The JSON data object. Returns: bool: True if successful. """ super(NeckComponentGuide, self).loadData(data) self.neckCtrl.xfo = data.get('neckXfo') self.neckMidCtrl.xfo = data.get('neckMidXfo') self.neckEndCtrl.xfo = data.get('neckEndXfo') self.neckCtrlShape.setCurveData(data.get('neckCrvData')) self.neckMidCtrlShape.setCurveData(data.get('neckMidCrvData')) # Evaluate guide operators self.neckGuideKLOp.evaluate() return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(NeckComponentGuide, self).getRigBuildData() neckEndXfo = Xfo(tr=self.neckEndCtrl.xfo.tr, ori=self.neckMidCtrlShape.xfo.ori) data['neckXfo'] = self.neckCtrlShape.xfo data['neckCrvData'] = self.neckCtrlShape.getCurveData() data['neckMidXfo'] = self.neckMidCtrlShape.xfo data['neckMidCrvData'] = self.neckMidCtrlShape.getCurveData() data['neckEndXfo'] = neckEndXfo return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Returns: bool: Whether the component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class. Returns: class: The rig component class. """ return NeckComponentRig
class ArmComponentRig(ArmComponent): """Arm Component Rig""" def __init__(self, name="arm", parent=None): Profiler.getInstance().push("Construct Arm Rig Component:" + name) super(ArmComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Bicep self.bicepFKCtrlSpace = CtrlSpace("bicepFK", parent=self.ctrlCmpGrp) self.bicepFKCtrl = Control("bicepFK", parent=self.bicepFKCtrlSpace, shape="cube") self.bicepFKCtrl.alignOnXAxis() # Forearm self.forearmFKCtrlSpace = CtrlSpace("forearmFK", parent=self.bicepFKCtrl) self.forearmFKCtrl = Control("forearmFK", parent=self.forearmFKCtrlSpace, shape="cube") self.forearmFKCtrl.alignOnXAxis() self.handCtrlSpace = CtrlSpace("hand", parent=self.ctrlCmpGrp) self.handCtrl = Control("hand", parent=self.handCtrlSpace, shape="circle") self.handCtrl.rotatePoints(0, 0, 90) self.handCtrl.scalePoints(Vec3(1.0, 0.75, 0.75)) # Arm IK self.armIKCtrlSpace = CtrlSpace("IK", parent=self.ctrlCmpGrp) self.armIKCtrl = Control("IK", parent=self.armIKCtrlSpace, shape="pin") # Add Params to IK control armSettingsAttrGrp = AttributeGroup("DisplayInfo_ArmSettings", parent=self.armIKCtrl) armDebugInputAttr = BoolAttribute("drawDebug", value=False, parent=armSettingsAttrGrp) self.armBone0LenInputAttr = ScalarAttribute("bone1Len", value=0.0, parent=armSettingsAttrGrp) self.armBone1LenInputAttr = ScalarAttribute("bone2Len", value=0.0, parent=armSettingsAttrGrp) armIKBlendInputAttr = ScalarAttribute("fkik", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp) armSoftIKInputAttr = BoolAttribute("softIK", value=True, parent=armSettingsAttrGrp) armSoftDistInputAttr = ScalarAttribute("softDist", value=0.0, minValue=0.0, parent=armSettingsAttrGrp) armStretchInputAttr = BoolAttribute("stretch", value=True, parent=armSettingsAttrGrp) armStretchBlendInputAttr = ScalarAttribute( "stretchBlend", value=0.0, minValue=0.0, maxValue=1.0, parent=armSettingsAttrGrp ) # Hand Params handSettingsAttrGrp = AttributeGroup("DisplayInfo_HandSettings", parent=self.handCtrl) handLinkToWorldInputAttr = ScalarAttribute("linkToWorld", 0.0, maxValue=1.0, parent=handSettingsAttrGrp) self.drawDebugInputAttr.connect(armDebugInputAttr) # UpV self.armUpVCtrlSpace = CtrlSpace("UpV", parent=self.ctrlCmpGrp) self.armUpVCtrl = Control("UpV", parent=self.armUpVCtrlSpace, shape="triangle") self.armUpVCtrl.alignOnZAxis() self.armUpVCtrl.rotatePoints(180, 0, 0) # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer("deformers") defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) bicepDef = Joint("bicep", parent=defCmpGrp) bicepDef.setComponent(self) forearmDef = Joint("forearm", parent=defCmpGrp) forearmDef.setComponent(self) wristDef = Joint("wrist", parent=defCmpGrp) wristDef.setComponent(self) handDef = Joint("hand", parent=defCmpGrp) handDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.armIKCtrlSpaceInputConstraint = PoseConstraint( "_".join([self.armIKCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()]) ) self.armIKCtrlSpaceInputConstraint.setMaintainOffset(True) self.armIKCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.armIKCtrlSpace.addConstraint(self.armIKCtrlSpaceInputConstraint) self.armUpVCtrlSpaceInputConstraint = PoseConstraint( "_".join([self.armUpVCtrlSpace.getName(), "To", self.globalSRTInputTgt.getName()]) ) self.armUpVCtrlSpaceInputConstraint.setMaintainOffset(True) self.armUpVCtrlSpaceInputConstraint.addConstrainer(self.globalSRTInputTgt) self.armUpVCtrlSpace.addConstraint(self.armUpVCtrlSpaceInputConstraint) self.armRootInputConstraint = PoseConstraint( "_".join([self.bicepFKCtrlSpace.getName(), "To", self.clavicleEndInputTgt.getName()]) ) self.armRootInputConstraint.setMaintainOffset(True) self.armRootInputConstraint.addConstrainer(self.clavicleEndInputTgt) self.bicepFKCtrlSpace.addConstraint(self.armRootInputConstraint) # Constraint outputs self.handConstraint = PoseConstraint("_".join([self.handOutputTgt.getName(), "To", self.handCtrl.getName()])) self.handConstraint.addConstrainer(self.handCtrl) self.handOutputTgt.addConstraint(self.handConstraint) self.handCtrlSpaceConstraint = PoseConstraint( "_".join([self.handCtrlSpace.getName(), "To", self.armEndXfoOutputTgt.getName()]) ) self.handCtrlSpaceConstraint.setMaintainOffset(True) self.handCtrlSpaceConstraint.addConstrainer(self.armEndXfoOutputTgt) self.handCtrlSpace.addConstraint(self.handCtrlSpaceConstraint) # =============== # Add Splice Ops # =============== # Add Splice Op self.spliceOp = SpliceOperator("armSpliceOp", "TwoBoneIKSolver", "Kraken") self.addOperator(self.spliceOp) # Add Att Inputs self.spliceOp.setInput("drawDebug", self.drawDebugInputAttr) self.spliceOp.setInput("rigScale", self.rigScaleInputAttr) self.spliceOp.setInput("bone0Len", self.armBone0LenInputAttr) self.spliceOp.setInput("bone1Len", self.armBone1LenInputAttr) self.spliceOp.setInput("ikblend", armIKBlendInputAttr) self.spliceOp.setInput("softIK", armSoftIKInputAttr) self.spliceOp.setInput("softDist", armSoftDistInputAttr) self.spliceOp.setInput("stretch", armStretchInputAttr) self.spliceOp.setInput("stretchBlend", armStretchBlendInputAttr) self.spliceOp.setInput("rightSide", self.rightSideInputAttr) # Add Xfo Inputs self.spliceOp.setInput("root", self.clavicleEndInputTgt) self.spliceOp.setInput("bone0FK", self.bicepFKCtrl) self.spliceOp.setInput("bone1FK", self.forearmFKCtrl) self.spliceOp.setInput("ikHandle", self.armIKCtrl) self.spliceOp.setInput("upV", self.armUpVCtrl) # Add Xfo Outputs self.spliceOp.setOutput("bone0Out", self.bicepOutputTgt) self.spliceOp.setOutput("bone1Out", self.forearmOutputTgt) self.spliceOp.setOutput("bone2Out", self.armEndXfoOutputTgt) # Add Deformer Splice Op self.outputsToDeformersSpliceOp = SpliceOperator("armDeformerSpliceOp", "MultiPoseConstraintSolver", "Kraken") self.addOperator(self.outputsToDeformersSpliceOp) # Add Att Inputs self.outputsToDeformersSpliceOp.setInput("drawDebug", self.drawDebugInputAttr) self.outputsToDeformersSpliceOp.setInput("rigScale", self.rigScaleInputAttr) # Add Xfo Inputs self.outputsToDeformersSpliceOp.setInput( "constrainers", [self.bicepOutputTgt, self.forearmOutputTgt, self.armEndXfoOutputTgt, self.handOutputTgt] ) # Add Xfo Outputs self.outputsToDeformersSpliceOp.setOutput("constrainees", [bicepDef, forearmDef, wristDef, handDef]) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ArmComponentRig, self).loadData(data) self.clavicleEndInputTgt.xfo.tr = data["bicepXfo"].tr self.bicepFKCtrlSpace.xfo = data["bicepXfo"] self.bicepFKCtrl.xfo = data["bicepXfo"] self.bicepFKCtrl.scalePoints(Vec3(data["bicepLen"], data["bicepFKCtrlSize"], data["bicepFKCtrlSize"])) self.bicepOutputTgt.xfo = data["bicepXfo"] self.forearmOutputTgt.xfo = data["forearmXfo"] self.forearmFKCtrlSpace.xfo = data["forearmXfo"] self.forearmFKCtrl.xfo = data["forearmXfo"] self.forearmFKCtrl.scalePoints(Vec3(data["forearmLen"], data["forearmFKCtrlSize"], data["forearmFKCtrlSize"])) self.handCtrlSpace.xfo = data["handXfo"] self.handCtrl.xfo = data["handXfo"] self.armIKCtrlSpace.xfo.tr = data["armEndXfo"].tr self.armIKCtrl.xfo.tr = data["armEndXfo"].tr if self.getLocation() == "R": self.armIKCtrl.rotatePoints(0, 90, 0) else: self.armIKCtrl.rotatePoints(0, -90, 0) self.armUpVCtrlSpace.xfo = data["upVXfo"] self.armUpVCtrl.xfo = data["upVXfo"] self.rightSideInputAttr.setValue(self.getLocation() is "R") self.armBone0LenInputAttr.setMin(0.0) self.armBone0LenInputAttr.setMax(data["bicepLen"] * 3.0) self.armBone0LenInputAttr.setValue(data["bicepLen"]) self.armBone1LenInputAttr.setMin(0.0) self.armBone1LenInputAttr.setMax(data["forearmLen"] * 3.0) self.armBone1LenInputAttr.setValue(data["forearmLen"]) # Outputs self.handOutputTgt.xfo = data["handXfo"] # Eval Constraints self.armIKCtrlSpaceInputConstraint.evaluate() self.armUpVCtrlSpaceInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.armRootInputConstraint.evaluate() self.handConstraint.evaluate() self.handCtrlSpaceConstraint.evaluate() # Eval Operators self.spliceOp.evaluate() self.outputsToDeformersSpliceOp.evaluate()
class SpineComponentGuide(SpineComponent): """Spine Component Guide""" def __init__(self, name='spine', parent=None): Profiler.getInstance().push("Construct Spine Guide Component:" + name) super(SpineComponentGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) # Guide Controls self.cog = Control('cogPosition', parent=self.ctrlCmpGrp, shape="sphere") self.cog.scalePoints(Vec3(1.2, 1.2, 1.2)) self.cog.setColor('red') self.spine01Ctrl = Control('spine01Position', parent=self.ctrlCmpGrp, shape='sphere') self.spine02Ctrl = Control('spine02Position', parent=self.ctrlCmpGrp, shape='sphere') self.spine03Ctrl = Control('spine03Position', parent=self.ctrlCmpGrp, shape='sphere') self.spine04Ctrl = Control('spine04Position', parent=self.ctrlCmpGrp, shape='sphere') self.loadData({ 'name': name, 'location': 'M', 'cogPosition': Vec3(0.0, 11.1351, -0.1382), 'spine01Position': Vec3(0.0, 11.1351, -0.1382), 'spine02Position': Vec3(0.0, 11.8013, -0.1995), 'spine03Position': Vec3(0.0, 12.4496, -0.3649), 'spine04Position': Vec3(0.0, 13.1051, -0.4821), 'numDeformers': 6 }) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(SpineComponentGuide, self).saveData() data['cogPosition'] = self.cog.xfo.tr data['spine01Position'] = self.spine01Ctrl.xfo.tr data['spine02Position'] = self.spine02Ctrl.xfo.tr data['spine03Position'] = self.spine03Ctrl.xfo.tr data['spine04Position'] = self.spine04Ctrl.xfo.tr data['numDeformers'] = self.numDeformersAttr.getValue() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(SpineComponentGuide, self).loadData(data) self.cog.xfo.tr = data["cogPosition"] self.spine01Ctrl.xfo.tr = data["spine01Position"] self.spine02Ctrl.xfo.tr = data["spine02Position"] self.spine03Ctrl.xfo.tr = data["spine03Position"] self.spine04Ctrl.xfo.tr = data["spine04Position"] self.numDeformersAttr.setValue(data["numDeformers"]) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(SpineComponentGuide, self).getRigBuildData() data['cogPosition'] = self.cog.xfo.tr data['spine01Position'] = self.spine01Ctrl.xfo.tr data['spine02Position'] = self.spine02Ctrl.xfo.tr data['spine03Position'] = self.spine03Ctrl.xfo.tr data['spine04Position'] = self.spine04Ctrl.xfo.tr data['numDeformers'] = self.numDeformersAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return SpineComponentRig
class FabriceClavicleGuide(FabriceClavicle): """Clavicle Component Guide""" def __init__(self, name='clavicle', parent=None): Profiler.getInstance().push("Construct Clavicle Guide Component:" + name) super(FabriceClavicleGuide, self).__init__(name, parent) # ========= # Controls # ========= # Guide Controls guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.clavicleCtrl = Control('clavicle', parent=self.ctrlCmpGrp, shape="cube") self.clavicleCtrl.alignOnXAxis() self.clavicleCtrl.scalePoints(Vec3(1.0, 0.25, 0.25)) data = { "name": name, "location": "L", "clavicleXfo": Xfo(Vec3(0.1322, 15.403, -0.5723)), 'clavicleCtrlCrvData': self.clavicleCtrl.getCurveData() } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FabriceClavicleGuide, self).saveData() data['clavicleXfo'] = self.clavicleCtrl.xfo data['clavicleCtrlCrvData'] = self.clavicleCtrl.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceClavicleGuide, self).loadData( data ) self.clavicleCtrl.xfo = data['clavicleXfo'] self.clavicleCtrl.setCurveData(data['clavicleCtrlCrvData']) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(FabriceClavicleGuide, self).getRigBuildData() data['clavicleXfo'] = self.clavicleCtrl.xfo data['clavicleCtrlCrvData'] = self.clavicleCtrl.getCurveData() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FabriceClavicleRig
class FabriceHeadGuide(FabriceHead): """Fabrice Head Component Guide""" def __init__(self, name='head', parent=None): Profiler.getInstance().push("Construct Head Guide Component:" + name) super(FabriceHeadGuide, self).__init__(name, parent) # ========= # Controls # ========= guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape="circle") self.headCtrl.rotatePoints(90.0, 0.0, 0.0) self.headCtrl.scalePoints(Vec3(3.5, 3.5, 3.5)) self.jawCtrl = Control('jaw', parent=self.ctrlCmpGrp, shape="cube") self.jawCtrl.alignOnZAxis() self.jawCtrl.scalePoints(Vec3(2.0, 0.5, 2.0)) self.jawCtrl.alignOnYAxis(negative=True) self.jawCtrl.setColor('orange') data = { "name": name, "location": "M", "headXfo": Xfo(Vec3(0.0, 1.67, 1.75)), "headCtrlCrvData": self.headCtrl.getCurveData(), "jawPosition": Vec3(0.0, 1.2787, 2.0078), "jawCtrlCrvData": self.jawCtrl.getCurveData(), } self.loadData(data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FabriceHeadGuide, self).saveData() data['headXfo'] = self.headCtrl.xfo data['headCtrlCrvData'] = self.headCtrl.getCurveData() data['jawPosition'] = self.jawCtrl.xfo.tr data['jawCtrlCrvData'] = self.jawCtrl.getCurveData() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceHeadGuide, self).loadData(data) self.headCtrl.xfo = data['headXfo'] self.headCtrl.setCurveData(data['headCtrlCrvData']) self.jawCtrl.xfo.tr = data['jawPosition'] self.jawCtrl.setCurveData(data['jawCtrlCrvData']) return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(FabriceHeadGuide, self).getRigBuildData() data['headXfo'] = self.headCtrl.xfo data['headCtrlCrvData'] = self.headCtrl.getCurveData() data['jawPosition'] = self.jawCtrl.xfo.tr data['jawCtrlCrvData'] = self.jawCtrl.getCurveData() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FabriceHeadRig
from kraken import plugins from kraken.core.maths import * from kraken.core.objects.control import Control builder = plugins.getBuilder() config = builder.getConfig() config.setExplicitNaming(True) nullControl = Control("NullControl", shape="null") nullControl.rotatePoints(0, 45, 0) nullControl.scalePoints(Vec3(3, 3, 3)) nullControl.translatePoints(Vec3(0, 1, 0.25)) nullControl.xfo.tr = Vec3(0.0, 1.0, 0.0) builder.build(nullControl)
class ClavicleComponentRig(ClavicleComponent): """Clavicle Component""" def __init__(self, name='Clavicle', parent=None): Profiler.getInstance().push("Construct Clavicle Rig Component:" + name) super(ClavicleComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Clavicle self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp) self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube") self.clavicleCtrl.alignOnXAxis() self.clavicleCtrl.lockTranslation(True, True, True) self.clavicleCtrl.lockScale(True, True, True) # ========== # Deformers # ========== self.deformersLayer = self.getOrCreateLayer('deformers') self.defCmpGrp = ComponentGroup(self.getName(), self, parent=self.deformersLayer) self.addItem('defCmpGrp', self.defCmpGrp) self.clavicleDef = Joint('clavicle', parent=self.defCmpGrp) self.clavicleDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs self.clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()])) self.clavicleInputConstraint.setMaintainOffset(True) self.clavicleInputConstraint.addConstrainer(self.spineEndInputTgt) self.clavicleCtrlSpace.addConstraint(self.clavicleInputConstraint) # Constraint outputs self.clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()])) self.clavicleConstraint.addConstrainer(self.clavicleCtrl) self.clavicleOutputTgt.addConstraint(self.clavicleConstraint) self.clavicleEndConstraint = PoseConstraint('_'.join([self.clavicleEndOutputTgt.getName(), 'To', self.clavicleCtrl.getName()])) self.clavicleEndConstraint.setMaintainOffset(True) self.clavicleEndConstraint.addConstrainer(self.clavicleCtrl) self.clavicleEndOutputTgt.addConstraint(self.clavicleEndConstraint) # =============== # Add Canavs Ops # =============== # Add Deformer Canvas Op self.clavicleDefOp = KLOperator('defConstraint', 'PoseConstraintSolver', 'Kraken') self.addOperator(self.clavicleDefOp) # Add Att Inputs self.clavicleDefOp.setInput('drawDebug', self.drawDebugInputAttr) self.clavicleDefOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs self.clavicleDefOp.setInput('constrainer', self.clavicleOutputTgt) # Add Xfo Outputs self.clavicleDefOp.setOutput('constrainee', self.clavicleDef) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ClavicleComponentRig, self).loadData( data ) clavicleXfo = data.get('clavicleXfo') clavicleLen = data.get('clavicleLen') clavicleLenVec = Vec3(clavicleLen, 0.75, 0.75) self.clavicleCtrlSpace.xfo = clavicleXfo self.clavicleCtrl.xfo = clavicleXfo self.clavicleCtrl.scalePoints(clavicleLenVec) if data['location'] == "R": self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, -1.0)) else: self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, 1.0)) # Set IO Xfos self.spineEndInputTgt.xfo = clavicleXfo self.clavicleEndOutputTgt.xfo = clavicleXfo self.clavicleEndOutputTgt.xfo.tr = clavicleXfo.transformVector(Vec3(clavicleLen, 0.0, 0.0)) self.clavicleOutputTgt.xfo = clavicleXfo # Eval Constraints self.clavicleInputConstraint.evaluate() self.clavicleConstraint.evaluate() self.clavicleEndConstraint.evaluate() # Eval Operators self.clavicleDefOp.evaluate()
class ClavicleComponentGuide(ClavicleComponent): """Clavicle Component Guide""" def __init__(self, name='clavicle', parent=None, *args, **kwargs): Profiler.getInstance().push("Construct Clavicle Guide Component:" + name) super(ClavicleComponentGuide, self).__init__(name, parent, *args, **kwargs) # ========= # Controls # ========= # Guide Controls guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.clavicleCtrl = Control('clavicle', parent=self.ctrlCmpGrp, shape="circle") self.clavicleCtrl.scalePoints(Vec3(0.75, 0.75, 0.75)) self.clavicleCtrl.rotatePoints(0.0, 0.0, 90.0) self.clavicleGuideSettingsAttrGrp = AttributeGroup("Settings", parent=self.clavicleCtrl) self.handDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.clavicleGuideSettingsAttrGrp) self.drawDebugInputAttr.connect(self.handDebugInputAttr) self.clavicleUpVCtrl = Control('clavicleUpV', parent=self.clavicleCtrl, shape="triangle") self.clavicleUpVCtrl.setColor('red') self.clavicleUpVCtrl.rotatePoints(-90.0, 0.0, 0.0) self.clavicleUpVCtrl.rotatePoints(0.0, 90.0, 0.0) self.clavicleUpVCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) self.clavicleEndCtrl = Control('clavicleEnd', parent=self.ctrlCmpGrp, shape="cube") self.clavicleEndCtrl.scalePoints(Vec3(0.25, 0.25, 0.25)) self.default_data = { "name": name, "location": "L", "clavicleXfo": Xfo(Vec3(0.15, 15.5, -0.5)), "clavicleUpVXfo": Xfo(Vec3(0.15, 16.5, -0.5)), "clavicleEndXfo": Xfo(Vec3(2.25, 15.5, -0.75)) } self.loadData(self.default_data) Profiler.getInstance().pop() # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(ClavicleComponentGuide, self).saveData() data['clavicleXfo'] = self.clavicleCtrl.xfo data['clavicleUpVXfo'] = self.clavicleUpVCtrl.xfo data['clavicleEndXfo'] = self.clavicleEndCtrl.xfo return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ClavicleComponentGuide, self).loadData( data ) self.clavicleCtrl.xfo = data['clavicleXfo'] self.clavicleUpVCtrl.xfo = data['clavicleUpVXfo'] self.clavicleEndCtrl.xfo = data['clavicleEndXfo'] return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig.. Return: The JSON rig data object. """ data = super(ClavicleComponentGuide, self).getRigBuildData() # Values claviclePosition = self.clavicleCtrl.xfo.tr clavicleUpV = self.clavicleUpVCtrl.xfo.tr clavicleEndPosition = self.clavicleEndCtrl.xfo.tr # Calculate Clavicle Xfo clavicleXfo = Xfo() clavicleOri = Quat() clavicleOri.setFromDirectionAndUpvector((clavicleEndPosition - claviclePosition).unit(), (clavicleUpV - claviclePosition).unit()) xAlignOffset = Quat() xAlignOffset.setFromAxisAndAngle(Vec3(0, 1, 0), Math_degToRad(-90)) clavicleXfo.ori = clavicleOri * xAlignOffset clavicleXfo.tr = claviclePosition clavicleLen = claviclePosition.subtract(clavicleEndPosition).length() data['clavicleXfo'] = clavicleXfo data['clavicleLen'] = clavicleLen return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return ClavicleComponentRig
class FabriceTailGuide(FabriceTail): """Fabrice Tail Component Guide""" def __init__(self, name='tail', parent=None): Profiler.getInstance().push("Construct Fabrice Tail Guide Component:" + name) super(FabriceTailGuide, self).__init__(name, parent) # ========= # Controls # ======== guideSettingsAttrGrp = AttributeGroup("GuideSettings", parent=self) self.numDeformersAttr = IntegerAttribute('numDeformers', value=1, minValue=0, maxValue=20, parent=guideSettingsAttrGrp) self.numDeformersAttr.setValueChangeCallback(self.updateNumDeformers) # Guide Controls self.tailBaseCtrl = Control('tailBase', parent=self.ctrlCmpGrp, shape='sphere') self.tailBaseCtrl.scalePoints(Vec3(1.2, 1.2, 1.2)) self.tailBaseCtrl.lockScale(x=True, y=True, z=True) self.tailBaseCtrl.setColor("turqoise") self.tailBaseHandleCtrl = Control('tailBaseHandle', parent=self.ctrlCmpGrp, shape='pin') self.tailBaseHandleCtrl.rotatePoints(90, 0, 0) self.tailBaseHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailBaseHandleCtrl.lockScale(x=True, y=True, z=True) self.tailBaseHandleCtrl.setColor("turqoise") self.tailEndHandleCtrl = Control('tailEndHandle', parent=self.ctrlCmpGrp, shape='pin') self.tailEndHandleCtrl.rotatePoints(90, 0, 0) self.tailEndHandleCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailEndHandleCtrl.lockScale(x=True, y=True, z=True) self.tailEndHandleCtrl.setColor("turqoise") self.tailEndCtrl = Control('tailEnd', parent=self.ctrlCmpGrp, shape='pin') self.tailEndCtrl.rotatePoints(90, 0, 0) self.tailEndCtrl.translatePoints(Vec3(0, 1.0, 0)) self.tailEndCtrl.lockScale(x=True, y=True, z=True) self.tailEndCtrl.setColor("turqoise") # =============== # Add Splice Ops # =============== # Add Tail Splice Op self.bezierSpineKLOp = KLOperator('spineGuideKLOp', 'BezierSpineSolver', 'Kraken') self.bezierSpineKLOp.setOutput('outputs', self.tailVertebraeOutput.getTarget()) self.addOperator(self.bezierSpineKLOp) # Add Att Inputs self.bezierSpineKLOp.setInput('drawDebug', self.drawDebugInputAttr) self.bezierSpineKLOp.setInput('rigScale', self.rigScaleInputAttr) self.bezierSpineKLOp.setInput('length', self.lengthInputAttr) # Add Xfo Inputs self.bezierSpineKLOp.setInput('base', self.tailBaseCtrl) self.bezierSpineKLOp.setInput('baseHandle', self.tailBaseHandleCtrl) self.bezierSpineKLOp.setInput('tipHandle', self.tailEndHandleCtrl) self.bezierSpineKLOp.setInput('tip', self.tailEndCtrl) self.loadData({ 'name': name, 'location': 'M', 'tailBasePos': Vec3(0.0, 0.65, -3.1), 'tailBaseHandlePos': Vec3(0.0, 0.157, -4.7), 'tailBaseHandleCtrlCrvData': self.tailBaseHandleCtrl.getCurveData(), 'tailEndHandlePos': Vec3(0.0, 0.0625, -6.165), 'tailEndHandleCtrlCrvData': self.tailEndHandleCtrl.getCurveData(), 'tailEndPos': Vec3(0.0, -0.22, -7.42), 'tailEndCtrlCrvData': self.tailEndCtrl.getCurveData(), 'numDeformers': 6 }) Profiler.getInstance().pop() # ========== # Callbacks # ========== def updateNumDeformers(self, count): """Generate the guide controls for the variable outputes array. Arguments: count -- object, The number of joints inthe chain. Return: True if successful. """ if count == 0: raise IndexError("'count' must be > 0") vertebraeOutputs = self.tailVertebraeOutput.getTarget() if count > len(vertebraeOutputs): for i in xrange(len(vertebraeOutputs), count): debugCtrl = Control('spine' + str(i+1).zfill(2), parent=self.outputHrcGrp, shape="vertebra") debugCtrl.rotatePoints(0, -90, 0) debugCtrl.scalePoints(Vec3(0.5, 0.5, 0.5)) debugCtrl.setColor('turqoise') vertebraeOutputs.append(debugCtrl) elif count < len(vertebraeOutputs): numExtraCtrls = len(vertebraeOutputs) - count for i in xrange(numExtraCtrls): extraCtrl = vertebraeOutputs.pop() self.outputHrcGrp.removeChild(extraCtrl) return True # ============= # Data Methods # ============= def saveData(self): """Save the data for the component to be persisted. Return: The JSON data object """ data = super(FabriceTailGuide, self).saveData() data['tailBasePos'] = self.tailBaseCtrl.xfo.tr data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData() data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData() data['tailEndPos'] = self.tailEndCtrl.xfo.tr data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData() data['numDeformers'] = self.numDeformersAttr.getValue() return data def loadData(self, data): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(FabriceTailGuide, self).loadData( data ) self.tailBaseCtrl.xfo.tr = data["tailBasePos"] self.tailBaseHandleCtrl.xfo.tr = data["tailBaseHandlePos"] self.tailBaseHandleCtrl.setCurveData(data['tailBaseHandleCtrlCrvData']) self.tailEndHandleCtrl.xfo.tr = data["tailEndHandlePos"] self.tailEndHandleCtrl.setCurveData(data['tailEndHandleCtrlCrvData']) self.tailEndCtrl.xfo.tr = data["tailEndPos"] self.tailEndCtrl.setCurveData(data['tailEndCtrlCrvData']) self.numDeformersAttr.setValue(data["numDeformers"]) length = data["tailBasePos"].distanceTo(data["tailBaseHandlePos"]) + data["tailBaseHandlePos"].distanceTo(data["tailEndHandlePos"]) + data["tailEndHandlePos"].distanceTo(data["tailEndPos"]) self.lengthInputAttr.setMax(length * 3.0) self.lengthInputAttr.setValue(length) self.bezierSpineKLOp.evaluate() return True def getRigBuildData(self): """Returns the Guide data used by the Rig Component to define the layout of the final rig. Return: The JSON rig data object. """ data = super(FabriceTailGuide, self).getRigBuildData() data['tailBasePos'] = self.tailBaseCtrl.xfo.tr data['tailBaseHandlePos'] = self.tailBaseHandleCtrl.xfo.tr data['tailBaseHandleCtrlCrvData'] = self.tailBaseHandleCtrl.getCurveData() data['tailEndHandlePos'] = self.tailEndHandleCtrl.xfo.tr data['tailEndHandleCtrlCrvData'] = self.tailEndHandleCtrl.getCurveData() data['tailEndPos'] = self.tailEndCtrl.xfo.tr data['tailEndCtrlCrvData'] = self.tailEndCtrl.getCurveData() data['numDeformers'] = self.numDeformersAttr.getValue() return data # ============== # Class Methods # ============== @classmethod def getComponentType(cls): """Enables introspection of the class prior to construction to determine if it is a guide component. Return: The true if this component is a guide component. """ return 'Guide' @classmethod def getRigComponentClass(cls): """Returns the corresponding rig component class for this guide component class Return: The rig component class. """ return FabriceTailRig
class ClavicleComponentRig(ClavicleComponent): """Clavicle Component""" def __init__(self, name='Clavicle', parent=None): Profiler.getInstance().push("Construct Clavicle Rig Component:" + name) super(ClavicleComponentRig, self).__init__(name, parent) # ========= # Controls # ========= # Clavicle self.clavicleCtrlSpace = CtrlSpace('clavicle', parent=self.ctrlCmpGrp) self.clavicleCtrl = Control('clavicle', parent=self.clavicleCtrlSpace, shape="cube") self.clavicleCtrl.alignOnXAxis() # ========== # Deformers # ========== deformersLayer = self.getOrCreateLayer('deformers') defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer) self.ctrlCmpGrp.setComponent(self) self.clavicleDef = Joint('clavicle', parent=defCmpGrp) self.clavicleDef.setComponent(self) # ============== # Constrain I/O # ============== # Constraint inputs clavicleInputConstraint = PoseConstraint('_'.join([self.clavicleCtrl.getName(), 'To', self.spineEndInputTgt.getName()])) clavicleInputConstraint.setMaintainOffset(True) clavicleInputConstraint.addConstrainer(self.spineEndInputTgt) self.clavicleCtrlSpace.addConstraint(clavicleInputConstraint) # Constraint outputs clavicleConstraint = PoseConstraint('_'.join([self.clavicleOutputTgt.getName(), 'To', self.clavicleCtrl.getName()])) clavicleConstraint.addConstrainer(self.clavicleCtrl) self.clavicleOutputTgt.addConstraint(clavicleConstraint) clavicleEndConstraint = PoseConstraint('_'.join([self.clavicleEndOutputTgt.getName(), 'To', self.clavicleCtrl.getName()])) clavicleEndConstraint.addConstrainer(self.clavicleCtrl) self.clavicleEndOutputTgt.addConstraint(clavicleEndConstraint) # =============== # Add Splice Ops # =============== # Add Deformer Splice Op spliceOp = KLOperator('clavicleDeformerKLOp', 'PoseConstraintSolver', 'Kraken') self.addOperator(spliceOp) # Add Att Inputs spliceOp.setInput('drawDebug', self.drawDebugInputAttr) spliceOp.setInput('rigScale', self.rigScaleInputAttr) # Add Xfo Inputs spliceOp.setInput('constrainer', self.clavicleOutputTgt) # Add Xfo Outputs spliceOp.setOutput('constrainee', self.clavicleDef) Profiler.getInstance().pop() def loadData(self, data=None): """Load a saved guide representation from persisted data. Arguments: data -- object, The JSON data object. Return: True if successful. """ super(ClavicleComponentRig, self).loadData( data ) self.clavicleCtrlSpace.xfo = data['clavicleXfo'] self.clavicleCtrl.xfo = data['clavicleXfo'] self.clavicleCtrl.scalePoints(Vec3(data['clavicleLen'], 0.75, 0.75)) if data['location'] == "R": self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, -1.0)) else: self.clavicleCtrl.translatePoints(Vec3(0.0, 0.0, 1.0)) # ============ # Set IO Xfos # ============ self.spineEndInputTgt.xfo = data['clavicleXfo'] self.clavicleEndOutputTgt.xfo = data['clavicleXfo'] self.clavicleOutputTgt.xfo = data['clavicleXfo']