Exemplo n.º 1
0
    def construct(self):
        # Setup
        line = NumberLine()
        house = House()
        drunk = Drunk(direction=RIGHT)
        house.place_on(ORIGIN)
        drunk.step_on(ORIGIN)
        t_equals = TexMobject("t = ")
        time = TexMobject("0")
        time.next_to(t_equals, RIGHT, buff=0.15)
        VGroup(t_equals, time).next_to(line, DOWN, buff=0.5)
        old_drunk = drunk.copy()
        old_time = time.copy()
        self.add(house, line, drunk, t_equals)

        # Start wandering
        for k in range(20):
            new_time = TexMobject("%s" % str(k + 1))
            new_time.next_to(t_equals, RIGHT, buff=0.15)
            self.play(
                DrunkWander(drunk, random.choice([-1, 1]), total_time=0.5),
                Transform(time,
                          new_time,
                          rate_func=snap_head_and_tail(smooth),
                          run_time=0.5),
            )
        self.wait()

        # Reset
        self.play(Transform(time, old_time), Transform(drunk, old_drunk))
        self.wait()
Exemplo n.º 2
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    def generate_points(self):
        start_angle = np.pi / 2 + self.arc_angle / 2
        end_angle = np.pi / 2 - self.arc_angle / 2
        self.add(Arc(
            start_angle=start_angle,
            angle=-self.arc_angle
        ))
        tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
        for index, angle in enumerate(tick_angle_range):
            vect = rotate_vector(RIGHT, angle)
            tick = Line((1 - self.tick_length) * vect, vect)
            label = TexMobject(str(10 * index))
            label.scale_to_fit_height(self.tick_length)
            label.shift((1 + self.tick_length) * vect)
            self.add(tick, label)

        needle = Polygon(
            LEFT, UP, RIGHT,
            stroke_width=0,
            fill_opacity=1,
            fill_color=self.needle_color
        )
        needle.stretch_to_fit_width(self.needle_width)
        needle.stretch_to_fit_height(self.needle_height)
        needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN)
        self.add(needle)
        self.needle = needle

        self.center_offset = self.get_center()
Exemplo n.º 3
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    def update_mobject(self, alpha):
        new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]

        if new_tex != self.curr_tex:
            self.curr_tex = new_tex
            self.mobject = TexMobject(new_tex).shift(self.start_center)
        if not all(self.start_center == self.end_center):
            self.mobject.center().shift((1 - alpha) * self.start_center +
                                        alpha * self.end_center)
Exemplo n.º 4
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    def construct(self):
        axes = Axes(x_min=-0.5,
                    x_max=6.5,
                    y_min=-0.5,
                    y_max=6.5,
                    color=GREY,
                    number_line_config={"tick_size": 0})
        axes.center()
        wallis_rects_5 = WallisRectangles(rect_colors=[
            "#FF0000", "#FF8000", "#FFFF00", "#00FF00", "#0080FF"
        ],
                                          order=5)
        wallis_rects_5.move_corner_to(axes.coords_to_point(0, 0))
        quarter_circle = Sector(
            outer_radius=wallis_rects_5.get_height(),
            stroke_color=GREY,
            stroke_width=5.70,
            fill_opacity=0,
        )
        quarter_circle.move_arc_center_to(wallis_rects_5.get_bottom_left())
        self.add(wallis_rects_5, axes, quarter_circle)

        order = wallis_rects_5.get_order()
        inner_corners = [
            rect.get_critical_point(UP + RIGHT)
            for rect in wallis_rects_5.get_layer(3)
        ]
        outer_corners = [
            rect.get_critical_point(UP + RIGHT)
            for rect in wallis_rects_5.get_layer(4)
        ]
        inner_dots = VGroup(*[
            Dot(corner, color=PINK, stroke_width=2, stroke_color=BLACK)
            for corner in inner_corners
        ])
        outer_dots = VGroup(*[
            Dot(corner, stroke_width=2, stroke_color=BLACK)
            for corner in outer_corners
        ])
        inner_texts = VGroup(*[
            TexMobject("(s_%d, s_%d)" % (order - k, k)) \
            .scale(0.8) \
            .set_color(PINK) \
            .next_to(dot, LEFT+DOWN, buff = 0.05)
            for k, dot in zip(range(1, len(inner_dots) + 1), inner_dots)
        ])
        outer_texts = VGroup(*[
            TexMobject("(s_%d, s_%d)" % (order + 1 - k, k)) \
            .scale(0.8) \
            .set_color(WHITE) \
            .next_to(dot, RIGHT+UP, buff = 0.05)
            for k, dot in zip(range(1, len(outer_dots) + 1), outer_dots)
        ])
        self.add(inner_dots, outer_dots, inner_texts, outer_texts)
        self.wait()
Exemplo n.º 5
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    def construct(self):
        formula = TexMobject(*([
            "{%d \\over %d} \\cdot" % (wallis_numer(n), wallis_denom(n))
            for n in range(1, self.n_terms + 1)
        ] + ["\\cdots"]))
        result = TexMobject("=", "{\\pi \\over 2}")
        result.scale(2)
        pi = result[-1][0]
        pi.set_color(YELLOW)
        circle = Circle(color=YELLOW)
        circle.surround(pi)
        question = TexMobject("?", color=YELLOW)
        question.scale(2).next_to(circle, RIGHT, buff=0.4)
        result_group = VGroup(result, circle, question)
        result_group.next_to(formula, DOWN)
        group = VGroup(formula, result_group)
        group.center().set_width(10)
        bg_rect = BackgroundRectangle(group, fill_opacity=0.5, buff=0.2)

        random_walks = VGroup(*[
            RandomWalk1DArrow(random_walk_string(30), step_size=0.5)
            for k in range(self.n_walks)
        ])
        for k, walk in enumerate(random_walks):
            walk.shift(random.randrange(-5, 5) * 2 * walk.step_size * UP)
        random_walks.center()

        text = TextMobject(self.part).scale(3).set_color(YELLOW)
        text.to_corner(RIGHT + DOWN)

        self.add(random_walks)
        self.add(FullScreenFadeRectangle())
        self.add(bg_rect, group, text)
Exemplo n.º 6
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    def construct(self):
        exp_tower = ExpTower(element = "x", order = 10)
        exp_tower.set_height(6)
        exp_tower.gradient_highlight(YELLOW, BLUE)
        two, equal_sign, four = equation = TexMobject("2", "=", "4")
        two.set_color(GREEN)
        four.set_color(RED)
        equation.scale(10)
        question_mark = TexMobject("?")
        question_mark.set_height(2)
        question_mark.next_to(equal_sign, UP, buff = 0.5)

        notations = VGroup(*[
            TexMobject("{}^{\\infty} x"),
            TexMobject("x \\uparrow \\uparrow \\infty"),
        ])
        for notation, num, direction, angle, color in \
        zip(notations, [two, four], [UP+RIGHT, DOWN+LEFT], [-TAU/15, TAU/24], [YELLOW, BLUE]):
            notation.scale(3)
            notation.rotate(angle)
            notation.next_to(num, direction)
            notation.set_color(color)

        self.add(exp_tower, notations)
        self.add(FullScreenFadeRectangle())
        self.add(equation, question_mark)
Exemplo n.º 7
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class DecimalNumber(VMobject):
    CONFIG = {
        "num_decimal_places": 2,
        "digit_to_digit_buff": 0.05,
        "show_ellipsis": False,
        "unit": None,  # Aligned to bottom unless it starts with "^"
        "include_background_rectangle": False,
    }

    def __init__(self, number, **kwargs):
        VMobject.__init__(self, **kwargs)
        # TODO, make this more ediable with a getter and setter
        self.number = number
        ndp = self.num_decimal_places

        # Build number string
        if isinstance(number, complex):
            num_string = '%.*f%s%.*fi' % (ndp, number.real,
                                          "-" if number.imag < 0 else "+", ndp,
                                          abs(number.imag))
        else:
            num_string = '%.*f' % (ndp, number)
            negative_zero_string = "-%.*f" % (ndp, 0.)
            if num_string == negative_zero_string:
                num_string = num_string[1:]
        self.add(*[TexMobject(char, **kwargs) for char in num_string])

        # Add non-numerical bits
        if self.show_ellipsis:
            self.add(TexMobject("\\dots"))

        if num_string.startswith("-"):
            minus = self.submobjects[0]
            minus.next_to(self.submobjects[1],
                          LEFT,
                          buff=self.digit_to_digit_buff)

        if self.unit is not None:
            self.unit_sign = TexMobject(self.unit, color=self.color)
            self.add(self.unit_sign)

        self.arrange_submobjects(buff=self.digit_to_digit_buff,
                                 aligned_edge=DOWN)

        # Handle alignment of parts that should be aligned
        # to the bottom
        for i, c in enumerate(num_string):
            if c == "-" and len(num_string) > i + 1:
                self[i].align_to(self[i + 1], alignment_vect=UP)
        if self.unit and self.unit.startswith("^"):
            self.unit_sign.align_to(self, UP)
        #
        if self.include_background_rectangle:
            self.add_background_rectangle()
Exemplo n.º 8
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    def build_the_equation(self):
        l_part = self.tower.copy()
        r_part = TexMobject("=", "2")
        r_part.match_height(l_part.get_base())
        equation = VGroup(l_part, r_part)
        equation.arrange_submobjects(RIGHT, aligned_edge = DOWN)

        self.play(
            ReplacementTransform(self.tower, l_part, run_time = 1),
            Write(r_part, run_time = 2),
        )
        self.equation = equation
Exemplo n.º 9
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 def generate_sea_of_zeros(self):
     zero = TexMobject("0")
     self.sea_of_zeros = []
     for n in range(self.nrows):
         for a in range((self.nrows - n) / 2 + 1):
             for k in (n + a + 1, -a - 1):
                 self.coords.append((n, k))
                 mob = zero.copy()
                 mob.shift(self.coords_to_center(n, k))
                 self.coords_to_mobs[n][k] = mob
                 self.add(mob)
     return self
Exemplo n.º 10
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    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = list(range(-int(self.x_radius), int(self.x_radius) + 1))
            numbers += [
                complex(0, y) for y in range(-int(self.y_radius),
                                             int(self.y_radius) + 1) if y != 0
            ]
        for number in numbers:
            # if number == complex(0, 0):
            #     continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.set_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
Exemplo n.º 11
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 def get_graph_label(
     self, 
     graph, 
     label = "f(x)", 
     x_val = None,
     direction = RIGHT,
     buff = MED_SMALL_BUFF,
     color = None,
     ):
     label = TexMobject(label)
     color = color or graph.get_color()
     label.set_color(color)
     if x_val is None:
         #Search from right to left
         for x in np.linspace(self.x_max, self.x_min, 100):
             point = self.input_to_graph_point(x, graph)
             if point[1] < FRAME_Y_RADIUS:
                 break
         x_val = x
     label.next_to(
         self.input_to_graph_point(x_val, graph),
         direction,
         buff = buff
     )
     label.shift_onto_screen()
     return label
Exemplo n.º 12
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    def choose_two_special_numbers(self):
        two_and_four_text = TextMobject("现在选择两个特殊的数...")
        two_and_four_text.set_color(YELLOW)
        two_and_four_text.to_edge(UP)
        self.play(Transform(self.anything_text, two_and_four_text))
        self.wait()

        two_equation = self.equation
        four_equation = two_equation.copy()
        self.play(four_equation.to_edge, RIGHT, self.tower_edge_buff)
        self.wait()

        nums = [2, 4]
        colors = [GREEN, RED]
        equations = [two_equation, four_equation]
        targets = [equation[1][1] for equation in equations]
        two, four = num_texs = [
            TexMobject(str(num)).set_color(color).match_height(target).move_to(target)
            for num, color, equation, target in zip(nums, colors, equations, targets)
        ]

        for N_tex, num_tex in zip(targets, num_texs):
            self.play(Transform(N_tex, num_tex))
            self.wait(0.5)
        self.wait(0.5)

        self.nums = nums
        self.colors = colors
        self.equations = equations
        self.x_towers = VGroup(*[equation[0] for equation in equations])
Exemplo n.º 13
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 def countdown(self):
     for k in range(5, -1, -1):
         countdown_text = TexMobject(str(k))
         countdown_text.scale(1.5)
         countdown_text.set_color(YELLOW)
         countdown_text.to_corner(RIGHT+UP)
         self.add(countdown_text)
         self.wait()
         self.remove(countdown_text)
Exemplo n.º 14
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    def solve_the_equations(self):
        rects = VGroup(*[
            CoverRectangle(
                equation[0].get_exponent(), stroke_color = color,
                text = str(num), text_color = color
            )
            for equation, color, num in zip(self.equations, self.colors, self.nums)
        ])
        self.play(DrawBorderThenFill(rects))
        self.wait()

        sps = VGroup()
        for equation, num, color in zip(self.equations, self.nums, self.colors):
            sp = TexMobject("x", "^{%d}" % num, "=", "%d" % num)
            sp[1::2].set_color(color)
            sp.scale(2)
            sp.next_to(equation, DOWN, buff = 1)
            sps.add(sp)

        rss = VGroup()
        for num, sp, color in zip(self.nums, sps, self.colors):
            rs = TexMobject("x", "=", "%d" % num , "^{{1}\\over{%d}}" % num, "=\\sqrt{2}")
            for tex in (rs[2], rs[3][2]):
                tex.set_color(color)
            rs.match_height(sp).move_to(sp)
            rss.add(rs)

        tf_anims = []
        for sp, rs in zip(sps, rss):
            tf_anims.append(ReplacementTransform(sp[0], rs[0]))
            tf_anims.append(ReplacementTransform(sp[1], rs[3][2], path_arc = -TAU/4))
            tf_anims.append(ReplacementTransform(sp[2], rs[1]))
            tf_anims.append(ReplacementTransform(sp[3], rs[2]))
            tf_anims.append(Write(rs[3][:2]))

        self.play(FadeIn(sps))
        self.wait()
        self.play(AnimationGroup(*tf_anims), run_time = 2)
        self.wait()
        self.play(Write(VGroup(*[rs[4:] for rs in rss]), submobject_mode = "all_at_once"))
        self.wait()
        self.play(FadeOut(rects))
        self.wait()

        self.rss = rss
Exemplo n.º 15
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    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = range(-int(self.x_radius), int(self.x_radius) + 1)
            numbers += [
                complex(0, y)
                for y in range(-int(self.y_radius), int(self.y_radius) + 1)
            ]
        for number in numbers:
            if number == complex(0, 0):
                continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.scale_to_fit_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
Exemplo n.º 16
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    def __init__(self, mobject, direction=DOWN, **kwargs):
        digest_config(self, kwargs, locals())
        angle = -np.arctan2(*direction[:2]) + np.pi
        mobject.rotate(-angle, about_point=ORIGIN)
        left = mobject.get_corner(DOWN + LEFT)
        right = mobject.get_corner(DOWN + RIGHT)
        target_width = right[0] - left[0]

        # Adding int(target_width) qquads gives approximately the right width
        num_quads = np.clip(int(self.width_multiplier * target_width),
                            self.min_num_quads, self.max_num_quads)
        tex_string = "\\underbrace{%s}" % (num_quads * "\\qquad")
        TexMobject.__init__(self, tex_string, **kwargs)
        self.tip_point_index = np.argmin(self.get_all_points()[:, 1])
        self.stretch_to_fit_width(target_width)
        self.shift(left - self.get_corner(UP + LEFT) + self.buff * DOWN)
        for mob in mobject, self:
            mob.rotate(angle, about_point=ORIGIN)
Exemplo n.º 17
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    def count_mobjects(self,
                       mobjects,
                       mode="highlight",
                       color="red",
                       display_numbers=True,
                       num_offset=DEFAULT_COUNT_NUM_OFFSET,
                       run_time=DEFAULT_COUNT_RUN_TIME):
        """
        Note, leaves final number mobject as "number" attribute

        mode can be "highlight", "show_creation" or "show", otherwise
        a warning is given and nothing is animating during the count
        """
        if len(mobjects) > 50:  #TODO
            raise Exception("I don't know if you should be counting \
                             too many mobjects...")
        if len(mobjects) == 0:
            raise Exception("Counting mobject list of length 0")
        if mode not in ["highlight", "show_creation", "show"]:
            raise Warning("Unknown mode")
        frame_time = run_time / len(mobjects)
        if mode == "highlight":
            self.add(*mobjects)
        for mob, num in zip(mobjects, it.count(1)):
            if display_numbers:
                num_mob = TexMobject(str(num))
                num_mob.center().shift(num_offset)
                self.add(num_mob)
            if mode == "highlight":
                original_color = mob.color
                mob.set_color(color)
                self.wait(frame_time)
                mob.set_color(original_color)
            if mode == "show_creation":
                self.play(ShowCreation(mob, run_time=frame_time))
            if mode == "show":
                self.add(mob)
                self.wait(frame_time)
            if display_numbers:
                self.remove(num_mob)
        if display_numbers:
            self.add(num_mob)
            self.number = num_mob
        return self
Exemplo n.º 18
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    def __init__(self, number, **kwargs):
        VMobject.__init__(self, **kwargs)
        self.number = number
        ndp = self.num_decimal_points

        #Build number string
        if isinstance(number, complex):
            num_string = '%.*f%s%.*fi' % (ndp, number.real,
                                          "-" if number.imag < 0 else "+", ndp,
                                          abs(number.imag))
        else:
            num_string = '%.*f' % (ndp, number)
            negative_zero_string = "-%.*f" % (ndp, 0.)
            if num_string == negative_zero_string:
                num_string = num_string[1:]
        self.add(*[TexMobject(char, **kwargs) for char in num_string])

        #Add non-numerical bits
        if self.show_ellipsis:
            self.add(TexMobject("\\dots"))

        if num_string.startswith("-"):
            minus = self.submobjects[0]
            minus.next_to(self.submobjects[1],
                          LEFT,
                          buff=self.digit_to_digit_buff)

        if self.unit != None:
            self.unit_sign = TexMobject(self.unit)
            self.add(self.unit_sign)

        self.arrange_submobjects(buff=self.digit_to_digit_buff,
                                 aligned_edge=DOWN)

        #Handle alignment of parts that should be aligned
        #to the bottom
        for i, c in enumerate(num_string):
            if c == "-" and len(num_string) > i + 1:
                self[i].align_to(self[i + 1], alignment_vect=UP)
        if self.unit and self.unit.startswith("^"):
            self.unit_sign.align_to(self, UP)
        #
        if self.include_background_rectangle:
            self.add_background_rectangle()
Exemplo n.º 19
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    def update_mobject(self, alpha):
        new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]

        if new_tex != self.curr_tex:
            self.curr_tex = new_tex
            self.mobject = TexMobject(new_tex).shift(self.start_center)
        if not all(self.start_center == self.end_center):
            self.mobject.center().shift(
                (1 - alpha) * self.start_center + alpha * self.end_center
            )
Exemplo n.º 20
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class FlipThroughSymbols(Animation):
    CONFIG = {
        "start_center": ORIGIN,
        "end_center": ORIGIN,
    }

    def __init__(self, tex_list, **kwargs):
        mobject = TexMobject(self.curr_tex).shift(start_center)
        Animation.__init__(self, mobject, **kwargs)

    def update_mobject(self, alpha):
        new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]

        if new_tex != self.curr_tex:
            self.curr_tex = new_tex
            self.mobject = TexMobject(new_tex).shift(self.start_center)
        if not all(self.start_center == self.end_center):
            self.mobject.center().shift((1 - alpha) * self.start_center +
                                        alpha * self.end_center)
Exemplo n.º 21
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    def rhs_could_be_any_number(self):
        rhs_list = [
            "2",         # The journey starts here.
            "3",         # The first number that pops into your head when you hear "2".
            "\\pi",      # The good ol' pi.
            "\\sqrt{2}", # The (most) famous irrational number.
            "42",        # The answer to everything.
            "17.29",     # TAXI.CAB
            "-1",        # A negative number, because why not?
            "e",         # The (most) famous mathematical constant.
            "\\dfrac{3+\\sqrt{13}}{2}", # The bronze ratio... and a fraction.
            "570",       # 1/3 of the author.
            "\\varphi",  # The golden ratio.
            "g_{64}",    # Gigigigigigigigantic...
            "0",         # And... stop!
            "N",
        ]
        anything_text = TextMobject("等号右边似乎可以放任何数...")
        anything_text.set_color(YELLOW)
        anything_text.to_edge(UP)
        equations = [
            VGroup(ExpTower(order = 5), TexMobject("=", rhs).scale(0.8)).scale(2.5)
            for rhs in rhs_list
        ]
        init_equation = equations[0]
        init_equation.arrange_submobjects(RIGHT, aligned_edge = DOWN)
        init_equation.next_to(anything_text, DOWN, buff = self.tower_edge_buff)
        init_equation.to_edge(LEFT, buff = self.tower_edge_buff)
        for equation in equations:
            equation[0].move_to(init_equation[0])
            equation[1][0].move_to(init_equation[1][0])
            equation[1][1].move_to(init_equation[1][1], aligned_edge = LEFT)

        self.play(FadeIn(init_equation))
        self.wait()
        self.play(Write(anything_text), run_time = 1)
        self.play(
            ShowCreationThenDestruction(SurroundingRectangle(init_equation[1][1])),
            run_time = 2
        )
        self.wait()
        for k, equation in enumerate(equations):
            if k > 0 and k != len(equations)-1:
                equation[0].move_to(init_equation[0])
                equation[1].move_to(init_equation[1], aligned_edge = LEFT)
                self.remove(equations[k-1])
                self.add(equations[k])
                self.wait(1./3)
            elif k == len(equations)-1:
                self.wait()
                self.play(ReplacementTransform(equations[k-1], equations[k]))
                self.wait()

        self.anything_text = anything_text
        self.equation = equations[-1]
Exemplo n.º 22
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    def add_T_label(self, x_val, color=WHITE, animated=False, **kwargs):
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.scale_to_fit_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        T_label = TexMobject(self.variable_point_label, fill_color=color)
        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(x_val,
                                                 self.v_graph,
                                                 color=YELLOW)

        if animated:
            self.play(DrawBorderThenFill(triangle), ShowCreation(v_line),
                      Write(T_label, run_time=1), **kwargs)
        else:
            self.add(triangle, v_line, T_label)

        self.T_label_group = VGroup(T_label, triangle)
        self.right_v_line = v_line
Exemplo n.º 23
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 def get_mobs_from_terms(self, start_terms, end_terms):
     """
     Need to ensure that all image mobjects for a tex expression
     stemming from the same string are point-for-point copies of one
     and other.  This makes transitions much smoother, and not look
     like point-clouds.
     """
     num_start_terms = len(start_terms)
     all_mobs = np.array(
         TexMobject(start_terms).split() + TexMobject(end_terms).split())
     all_terms = np.array(start_terms + end_terms)
     for term in set(all_terms):
         matches = all_terms == term
         if sum(matches) > 1:
             base_mob = all_mobs[list(all_terms).index(term)]
             all_mobs[matches] = [
                 base_mob.copy().replace(target_mob)
                 for target_mob in all_mobs[matches]
             ]
     return all_mobs[:num_start_terms], all_mobs[num_start_terms:]
Exemplo n.º 24
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class FlipThroughSymbols(Animation):
    CONFIG = {
        "start_center": ORIGIN,
        "end_center": ORIGIN,
    }

    def __init__(self, tex_list, **kwargs):
        mobject = TexMobject(self.curr_tex).shift(start_center)
        Animation.__init__(self, mobject, **kwargs)

    def update_mobject(self, alpha):
        new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]

        if new_tex != self.curr_tex:
            self.curr_tex = new_tex
            self.mobject = TexMobject(new_tex).shift(self.start_center)
        if not all(self.start_center == self.end_center):
            self.mobject.center().shift(
                (1 - alpha) * self.start_center + alpha * self.end_center
            )
Exemplo n.º 25
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    def __init__(self, mobject, direction=DOWN, **kwargs):
        digest_config(self, kwargs, locals())
        angle = -np.arctan2(*direction[:2]) + np.pi
        mobject.rotate(-angle, about_point=ORIGIN)
        left = mobject.get_corner(DOWN + LEFT)
        right = mobject.get_corner(DOWN + RIGHT)
        target_width = right[0] - left[0]

        # Adding int(target_width) qquads gives approximately the right width
        num_quads = np.clip(
            int(self.width_multiplier * target_width),
            self.min_num_quads, self.max_num_quads
        )
        tex_string = "\\underbrace{%s}" % (num_quads * "\\qquad")
        TexMobject.__init__(self, tex_string, **kwargs)
        self.tip_point_index = np.argmin(self.get_all_points()[:, 1])
        self.stretch_to_fit_width(target_width)
        self.shift(left - self.get_corner(UP + LEFT) + self.buff * DOWN)
        for mob in mobject, self:
            mob.rotate(angle, about_point=ORIGIN)
Exemplo n.º 26
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 def get_result_matrix(self, left, right):
     (m, k), n = left.shape, right.shape[1]
     mob_matrix = np.array([VGroup()]).repeat(m * n).reshape((m, n))
     for a in range(m):
         for b in range(n):
             template = "(%s)(%s)" if self.use_parens else "%s%s"
             parts = [
                 prefix + template % (left[a][c], right[c][b])
                 for c in range(k) for prefix in ["" if c == 0 else "+"]
             ]
             mob_matrix[a][b] = TexMobject(parts, next_to_buff=0.1)
     return Matrix(mob_matrix)
Exemplo n.º 27
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 def count_regions(self,
                   regions,
                   mode="one_at_a_time",
                   num_offset=DEFAULT_COUNT_NUM_OFFSET,
                   run_time=DEFAULT_COUNT_RUN_TIME,
                   **unused_kwargsn):
     if mode not in ["one_at_a_time", "show_all"]:
         raise Warning("Unknown mode")
     frame_time = run_time / (len(regions))
     for region, count in zip(regions, it.count(1)):
         num_mob = TexMobject(str(count))
         num_mob.center().shift(num_offset)
         self.add(num_mob)
         self.set_color_region(region)
         self.wait(frame_time)
         if mode == "one_at_a_time":
             self.reset_background()
         self.remove(num_mob)
     self.add(num_mob)
     self.number = num_mob
     return self
Exemplo n.º 28
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 def add_brackets(self):
     bracket_pair = TexMobject("\\big[ \\big]")
     bracket_pair.scale(2)
     bracket_pair.stretch_to_fit_height(self.get_height() + 0.5)
     l_bracket, r_bracket = bracket_pair.split()
     l_bracket.next_to(self, LEFT)
     r_bracket.next_to(self, RIGHT)
     self.add(l_bracket, r_bracket)
     self.brackets = VGroup(l_bracket, r_bracket)
     return self
Exemplo n.º 29
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 def get_number_mob(self, num):
     result = VGroup()
     place = 0
     max_place = self.max_place
     while place < max_place:
         digit = TexMobject(str(self.get_place_num(num, place)))
         if place >= len(self.digit_place_colors):
             self.digit_place_colors += self.digit_place_colors
         digit.set_color(self.digit_place_colors[place])
         digit.scale(self.num_scale_factor)
         digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
         result.add(digit)
         place += 1
     return result
Exemplo n.º 30
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 def generate_points(self):
     hollow_tri = HollowTriangle(**self.triangle_config)
     bang = TexMobject("!")
     bang.set_height(hollow_tri.inner_height * 0.7)
     bang.move_to(hollow_tri.get_center_of_mass())
     self.add(hollow_tri, bang)
     self.set_color(self.color)
Exemplo n.º 31
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    def generate_points(self):
        start_angle = np.pi/2 + self.arc_angle/2
        end_angle = np.pi/2 - self.arc_angle/2
        self.add(Arc(
            start_angle = start_angle,
            angle = -self.arc_angle
        ))
        tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
        for index, angle in enumerate(tick_angle_range):
            vect = rotate_vector(RIGHT, angle)
            tick = Line((1-self.tick_length)*vect, vect)
            label = TexMobject(str(10*index))
            label.scale_to_fit_height(self.tick_length)
            label.shift((1+self.tick_length)*vect)
            self.add(tick, label)

        needle = Polygon(
            LEFT, UP, RIGHT,
            stroke_width = 0,
            fill_opacity = 1,
            fill_color = self.needle_color
        )
        needle.stretch_to_fit_width(self.needle_width)
        needle.stretch_to_fit_height(self.needle_height)
        needle.rotate(start_angle - np.pi/2, about_point = ORIGIN)
        self.add(needle)
        self.needle = needle

        self.center_offset = self.get_center()
Exemplo n.º 32
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    def get_subdivision_braces_and_labels(
        self, parts, labels, direction,
        buff=SMALL_BUFF,
        min_num_quads=1
    ):
        label_mobs = VGroup()
        braces = VGroup()
        for label, part in zip(labels, parts):
            brace = Brace(
                part, direction,
                min_num_quads=min_num_quads,
                buff=buff
            )
            if isinstance(label, Mobject):
                label_mob = label
            else:
                label_mob = TexMobject(label)
                label_mob.scale(self.default_label_scale_val)
            label_mob.next_to(brace, direction, buff)

            braces.add(brace)
            label_mobs.add(label_mob)
        parts.braces = braces
        parts.labels = label_mobs
        parts.label_kwargs = {
            "labels": label_mobs.copy(),
            "direction": direction,
            "buff": buff,
        }
        return VGroup(parts.braces, parts.labels)
Exemplo n.º 33
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.scale_to_fit_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.scale_to_fit_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
Exemplo n.º 34
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 def get_axis_labels(self, x_label="x", y_label="y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
Exemplo n.º 35
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    def add_words(self):
        # Wallis product
        product = TexMobject(*(["\\text{Wallis公式:}"] + [
            "{%d \\over %d} \\," % (wallis_numer(n), wallis_denom(n))
            for n in range(1, 8)
        ] + ["\\cdots = {\\pi \\over 2}"])).set_color(YELLOW)
        rect = SurroundingRectangle(product, color=YELLOW, buff=0.25)
        wallis_product = VGroup(product, rect)
        wallis_product.set_width(6)

        # All those steps
        nums = [TextMobject("%d. " % k) for k in [1, 2, 3, 4]]
        words = [
            TextMobject(word) for word in [
                "构造合适的矩形边长",
                "同种颜色的矩形的面积之和恒为1",
                "整个图形又像一个${1 \\over 4}$圆,半径是",
                "比较${1 \\over 4}$圆与矩形的面积",
            ]
        ]
        formulae = [
            TextMobject(formula) for formula in [
                "$a_0 = 1,\\, a_n = {1 \\over 2} \cdot {3 \\over 4} \cdots {2n-1 \\over 2n} (n \geq 1)$",
                "$a_0 a_n + a_1 a_{n-1} + \\cdots + a_n a_0 = 1$",
                "$\\begin{aligned} \
                r_n & = a_0 + a_1 + \\cdots + a_{n-1} \\\\ \
                    & = \\textstyle{3 \\over 2} \cdot {5 \\over 4} \cdots {2n-1 \\over 2n-2} \
                    \\quad (n \geq 2) \
                \\end{aligned}$",
                "${1 \\over 4} \\pi {r_n}^2 \\approx n \\quad \\Rightarrow \\quad \\text{Wallis公式}$"
            ]
        ]

        steps = VGroup()
        for num, word, formula in zip(nums, words, formulae):
            num.next_to(word, LEFT)
            formula.next_to(word, DOWN, aligned_edge=LEFT)
            steps.add(VGroup(num, word, formula))
        steps.arrange_submobjects(DOWN, buff=0.6, aligned_edge=LEFT)
        steps.set_width(6)
        steps.next_to(wallis_product, DOWN)
        VGroup(wallis_product, steps).center().to_edge(RIGHT, buff=0.15)

        # Sep line and QED
        sep_line = DashedLine(2 * TOP, 2 * BOTTOM, color=GREY, buff=0.5)
        sep_line.next_to(steps, LEFT)
        qed = QEDSymbol(height=0.570 / 2)
        qed.next_to(steps[-1][-1][-1], RIGHT, aligned_edge=DOWN)

        # Add everything
        self.add(wallis_product, steps, sep_line, qed)
Exemplo n.º 36
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    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels
Exemplo n.º 37
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 def add_brackets(self):
     bracket_pair = TexMobject("\\big[ \\big]")
     bracket_pair.scale(2)
     bracket_pair.stretch_to_fit_height(self.get_height() + 0.5)
     l_bracket, r_bracket = bracket_pair.split()
     l_bracket.next_to(self, LEFT)
     r_bracket.next_to(self, RIGHT)
     self.add(l_bracket, r_bracket)
     self.brackets = VGroup(l_bracket, r_bracket)
     return self
Exemplo n.º 38
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 def get_axis_labels(self, x_label="x", y_label="y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
Exemplo n.º 39
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 def get_coordinate_labels(self, x_vals=None, y_vals=None):
     coordinate_labels = VGroup()
     if x_vals is None:
         x_vals = range(-int(self.x_radius), int(self.x_radius) + 1)
     if y_vals is None:
         y_vals = range(-int(self.y_radius), int(self.y_radius) + 1)
     for index, vals in enumerate([x_vals, y_vals]):
         num_pair = [0, 0]
         for val in vals:
             if val == 0:
                 continue
             num_pair[index] = val
             point = self.coords_to_point(*num_pair)
             num = TexMobject(str(val))
             num.add_background_rectangle()
             num.scale_to_fit_height(
                 self.written_coordinate_height
             )
             num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
             coordinate_labels.add(num)
     self.coordinate_labels = coordinate_labels
     return coordinate_labels
Exemplo n.º 40
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def get_det_text(matrix, determinant=None, background_rect=True, initial_scale_factor=2):
    parens = TexMobject(["(", ")"])
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det")
    det.scale(initial_scale_factor)
    det.next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VMobject(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
Exemplo n.º 41
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    def get_vector_label(self, vector, label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= np.linalg.norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction is "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label