Exemplo n.º 1
0
    def construct(self):
        exp_tower = ExpTower(element = "x", order = 10)
        exp_tower.set_height(6)
        exp_tower.gradient_highlight(YELLOW, BLUE)
        two, equal_sign, four = equation = TexMobject("2", "=", "4")
        two.set_color(GREEN)
        four.set_color(RED)
        equation.scale(10)
        question_mark = TexMobject("?")
        question_mark.set_height(2)
        question_mark.next_to(equal_sign, UP, buff = 0.5)

        notations = VGroup(*[
            TexMobject("{}^{\\infty} x"),
            TexMobject("x \\uparrow \\uparrow \\infty"),
        ])
        for notation, num, direction, angle, color in \
        zip(notations, [two, four], [UP+RIGHT, DOWN+LEFT], [-TAU/15, TAU/24], [YELLOW, BLUE]):
            notation.scale(3)
            notation.rotate(angle)
            notation.next_to(num, direction)
            notation.set_color(color)

        self.add(exp_tower, notations)
        self.add(FullScreenFadeRectangle())
        self.add(equation, question_mark)
Exemplo n.º 2
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    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = list(range(-int(self.x_radius), int(self.x_radius) + 1))
            numbers += [
                complex(0, y) for y in range(-int(self.y_radius),
                                             int(self.y_radius) + 1) if y != 0
            ]
        for number in numbers:
            # if number == complex(0, 0):
            #     continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.set_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
Exemplo n.º 3
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    def get_vector_label(self, vector, label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= np.linalg.norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction is "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
Exemplo n.º 4
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    def construct(self):
        # Setup
        line = NumberLine()
        house = House()
        drunk = Drunk(direction=RIGHT)
        house.place_on(ORIGIN)
        drunk.step_on(ORIGIN)
        t_equals = TexMobject("t = ")
        time = TexMobject("0")
        time.next_to(t_equals, RIGHT, buff=0.15)
        VGroup(t_equals, time).next_to(line, DOWN, buff=0.5)
        old_drunk = drunk.copy()
        old_time = time.copy()
        self.add(house, line, drunk, t_equals)

        # Start wandering
        for k in range(20):
            new_time = TexMobject("%s" % str(k + 1))
            new_time.next_to(t_equals, RIGHT, buff=0.15)
            self.play(
                DrunkWander(drunk, random.choice([-1, 1]), total_time=0.5),
                Transform(time,
                          new_time,
                          rate_func=snap_head_and_tail(smooth),
                          run_time=0.5),
            )
        self.wait()

        # Reset
        self.play(Transform(time, old_time), Transform(drunk, old_drunk))
        self.wait()
    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = range(-int(self.x_radius), int(self.x_radius) + 1)
            numbers += [
                complex(0, y)
                for y in range(-int(self.y_radius), int(self.y_radius) + 1)
            ]
        for number in numbers:
            if number == complex(0, 0):
                continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.scale_to_fit_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
Exemplo n.º 6
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    def get_subdivision_braces_and_labels(
        self, parts, labels, direction,
        buff=SMALL_BUFF,
        min_num_quads=1
    ):
        label_mobs = VGroup()
        braces = VGroup()
        for label, part in zip(labels, parts):
            brace = Brace(
                part, direction,
                min_num_quads=min_num_quads,
                buff=buff
            )
            if isinstance(label, Mobject):
                label_mob = label
            else:
                label_mob = TexMobject(label)
                label_mob.scale(self.default_label_scale_val)
            label_mob.next_to(brace, direction, buff)

            braces.add(brace)
            label_mobs.add(label_mob)
        parts.braces = braces
        parts.labels = label_mobs
        parts.label_kwargs = {
            "labels": label_mobs.copy(),
            "direction": direction,
            "buff": buff,
        }
        return VGroup(parts.braces, parts.labels)
Exemplo n.º 7
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    def add_T_label(self,
                    x_val,
                    side=RIGHT,
                    label=None,
                    color=WHITE,
                    animated=False,
                    **kwargs):
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.scale_to_fit_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        if label == None:
            T_label = TexMobject(self.variable_point_label, fill_color=color)
        else:
            T_label = TexMobject(label, fill_color=color)

        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(x_val,
                                                 self.v_graph,
                                                 color=YELLOW)

        if animated:
            self.play(DrawBorderThenFill(triangle), ShowCreation(v_line),
                      Write(T_label, run_time=1), **kwargs)

        if np.all(side == LEFT):
            self.left_T_label_group = VGroup(T_label, triangle)
            self.left_v_line = v_line
            self.add(self.left_T_label_group, self.left_v_line)
        elif np.all(side == RIGHT):
            self.right_T_label_group = VGroup(T_label, triangle)
            self.right_v_line = v_line
            self.add(self.right_T_label_group, self.right_v_line)
Exemplo n.º 8
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.scale_to_fit_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.scale_to_fit_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
Exemplo n.º 9
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 def get_graph_label(
     self, 
     graph, 
     label = "f(x)", 
     x_val = None,
     direction = RIGHT,
     buff = MED_SMALL_BUFF,
     color = None,
     ):
     label = TexMobject(label)
     color = color or graph.get_color()
     label.set_color(color)
     if x_val is None:
         #Search from right to left
         for x in np.linspace(self.x_max, self.x_min, 100):
             point = self.input_to_graph_point(x, graph)
             if point[1] < FRAME_Y_RADIUS:
                 break
         x_val = x
     label.next_to(
         self.input_to_graph_point(x_val, graph),
         direction,
         buff = buff
     )
     label.shift_onto_screen()
     return label
Exemplo n.º 10
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 def get_number_mob(self, num):
     result = VGroup()
     place = 0
     max_place = self.max_place
     while place < max_place:
         digit = TexMobject(str(self.get_place_num(num, place)))
         if place >= len(self.digit_place_colors):
             self.digit_place_colors += self.digit_place_colors
         digit.set_color(self.digit_place_colors[place])
         digit.scale(self.num_scale_factor)
         digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
         result.add(digit)
         place += 1
     return result
Exemplo n.º 11
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 def get_axis_labels(self, x_label="x", y_label="y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
Exemplo n.º 12
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 def get_axis_labels(self, x_label="x", y_label="y"):
     x_axis, y_axis = self.get_axes().split()
     quads = [
         (x_axis, x_label, UP, RIGHT),
         (y_axis, y_label, RIGHT, UP),
     ]
     labels = VGroup()
     for axis, tex, vect, edge in quads:
         label = TexMobject(tex)
         label.add_background_rectangle()
         label.next_to(axis, vect)
         label.to_edge(edge)
         labels.add(label)
     self.axis_labels = labels
     return labels
Exemplo n.º 13
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 def get_number_mobjects(self, *numbers, **kwargs):
     # TODO, handle decimals
     if len(numbers) == 0:
         numbers = self.default_numbers_to_display()
     if "force_integers" in kwargs and kwargs["force_integers"]:
         numbers = list(map(int, numbers))
     result = VGroup()
     for number in numbers:
         mob = TexMobject(str(number))
         mob.scale(self.number_scale_val)
         mob.next_to(
             self.number_to_point(number),
             self.label_direction,
             self.line_to_number_buff,
         )
         result.add(mob)
     return result
Exemplo n.º 14
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    def solve_the_equations(self):
        rects = VGroup(*[
            CoverRectangle(
                equation[0].get_exponent(), stroke_color = color,
                text = str(num), text_color = color
            )
            for equation, color, num in zip(self.equations, self.colors, self.nums)
        ])
        self.play(DrawBorderThenFill(rects))
        self.wait()

        sps = VGroup()
        for equation, num, color in zip(self.equations, self.nums, self.colors):
            sp = TexMobject("x", "^{%d}" % num, "=", "%d" % num)
            sp[1::2].set_color(color)
            sp.scale(2)
            sp.next_to(equation, DOWN, buff = 1)
            sps.add(sp)

        rss = VGroup()
        for num, sp, color in zip(self.nums, sps, self.colors):
            rs = TexMobject("x", "=", "%d" % num , "^{{1}\\over{%d}}" % num, "=\\sqrt{2}")
            for tex in (rs[2], rs[3][2]):
                tex.set_color(color)
            rs.match_height(sp).move_to(sp)
            rss.add(rs)

        tf_anims = []
        for sp, rs in zip(sps, rss):
            tf_anims.append(ReplacementTransform(sp[0], rs[0]))
            tf_anims.append(ReplacementTransform(sp[1], rs[3][2], path_arc = -TAU/4))
            tf_anims.append(ReplacementTransform(sp[2], rs[1]))
            tf_anims.append(ReplacementTransform(sp[3], rs[2]))
            tf_anims.append(Write(rs[3][:2]))

        self.play(FadeIn(sps))
        self.wait()
        self.play(AnimationGroup(*tf_anims), run_time = 2)
        self.wait()
        self.play(Write(VGroup(*[rs[4:] for rs in rss]), submobject_mode = "all_at_once"))
        self.wait()
        self.play(FadeOut(rects))
        self.wait()

        self.rss = rss
Exemplo n.º 15
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def get_det_text(matrix, determinant=None, background_rect=True, initial_scale_factor=2):
    parens = TexMobject(["(", ")"])
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det").next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VMobject(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
Exemplo n.º 16
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def get_det_text(matrix, determinant=None, background_rect=True, initial_scale_factor=2):
    parens = TexMobject(["(", ")"])
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det")
    det.scale(initial_scale_factor)
    det.next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VMobject(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
Exemplo n.º 17
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 def get_coordinate_labels(self, x_vals=None, y_vals=None):
     coordinate_labels = VGroup()
     if x_vals is None:
         x_vals = list(range(-int(self.x_radius), int(self.x_radius) + 1))
     if y_vals is None:
         y_vals = list(range(-int(self.y_radius), int(self.y_radius) + 1))
     for index, vals in enumerate([x_vals, y_vals]):
         num_pair = [0, 0]
         for val in vals:
             if val == 0:
                 continue
             num_pair[index] = val
             point = self.coords_to_point(*num_pair)
             num = TexMobject(str(val))
             num.add_background_rectangle()
             num.set_height(self.written_coordinate_height)
             num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
             coordinate_labels.add(num)
     self.coordinate_labels = coordinate_labels
     return coordinate_labels
Exemplo n.º 18
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 def get_coordinate_labels(self, x_vals=None, y_vals=None):
     coordinate_labels = VGroup()
     if x_vals is None:
         x_vals = range(-int(self.x_radius), int(self.x_radius) + 1)
     if y_vals is None:
         y_vals = range(-int(self.y_radius), int(self.y_radius) + 1)
     for index, vals in enumerate([x_vals, y_vals]):
         num_pair = [0, 0]
         for val in vals:
             if val == 0:
                 continue
             num_pair[index] = val
             point = self.coords_to_point(*num_pair)
             num = TexMobject(str(val))
             num.add_background_rectangle()
             num.scale_to_fit_height(
                 self.written_coordinate_height
             )
             num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
             coordinate_labels.add(num)
     self.coordinate_labels = coordinate_labels
     return coordinate_labels
Exemplo n.º 19
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    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels