Exemplo n.º 1
0
def startderping():
    pygame.init()
    screen = pygame.display.set_mode((640,480), 0)
    screensize = screen.get_size()
    center = [320,240]
    centership = [288,226]
    pygame.display.set_caption("Raspberroids")
    
    font = pygame.font.Font(None, 32)
    
    fps = 100
    clock = pygame.time.Clock()
    
    black = [0,0,0]
    white = [255,255,255]
    
    background = pygame.Surface(screensize)
    background = background.convert()
    backgroundimg = pygame.image.load("bg.png")
    background.blit(backgroundimg,(0,0))
    
    logo = "rptlogo.png"
    logoload = pygame.image.load(logo)
    
    running = True
    playtime = 0.0
    bgmusic = pygame.mixer.music.load("backgroundmusic.mp3")
    pygame.mixer.init()
    pygame.mixer.music.play(-1) 
    
    
    #Display the ship
    #player = player_info.Player(screen)
    alien = player_info.Alien(screen, clock)
    move = moveable_dude.MoveableDude()
    #allSprites = pygame.sprite.Group(player)
    
    moveable_dude.addDudes(15) #Creds to Cakez0r for helping me out with this
    
    
    gunnew = gun.Gun(screen)
    pygame.display.init()
    
    while running:
        
        screen.blit(background,(0,0)) # comment
        pygame.display.flip() # comment
        milliseconds = clock.tick(fps) # comment
        hp = 100
        playtime += milliseconds / 1000.0 # comment
        text = font.render("Frame rate: %.2f Playtime: %.2fs HP: %.2f" % (clock.get_fps(),playtime,hp), 1, white) # comment
        background.blit(backgroundimg,(0,0))
        background.blit(text, (0,0)) # comment
        #pygame.draw.circle(background, (0,0,255), (320,240),25) 
        #background.blit(player.image, player.rect)
        background.blit(alien.image, alien.rect)
        moveable_dude.updateAndDrawDudes(background)
        move.timer()
        
        gunnew.update(float(milliseconds) / 1000)
        gunnew.draw(background)
        
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    pygame.quit()
        if hp == 0:
            pygame.quit()
        #On keypress        
        keystate = pygame.key.get_pressed()
        if keystate[pygame.K_RIGHT]:      
            gunnew.turnRight()
        if keystate[pygame.K_LEFT]:
            gunnew.turnLeft()
        if keystate[pygame.K_z]:
            gunnew.fire()
        if keystate[pygame.K_SPACE]:
            gunnew.fire()
        if keystate[pygame.K_q]:
            pygame.quit()    
Exemplo n.º 2
0
guntest = gun.Gun()
guntest.fire()

while running:
    screen.blit(background,(0,0)) # comment
    pygame.display.flip() # comment
    milliseconds = clock.tick(fps) # comment
    hp = player.hp
    playtime += milliseconds / 1000.0 # comment
    text = font.render("Frame rate: %.2f Playtime: %.2fs HP: %.2f" % (clock.get_fps(),playtime,hp), 1, white) # comment
    background.fill(black) # comment
    background.blit(text, (0,0)) # comment
    #pygame.draw.circle(background, (0,0,255), (320,240),25) 
    background.blit(player.image, player.rect)
    background.blit(alien.image, alien.rect)
    moveable_dude.updateAndDrawDudes(background)
  
    alien.add()
    alien.update(1)
    
    guntest.update(float(milliseconds) / 1000)
    guntest.draw(background)
    
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                pygame.quit()
                
    
Exemplo n.º 3
0
def startGame(screen):
    #Reset all dudes
    #moveable_dude.reset()

    screensize = screen.get_size()
    
    score = 0
    
    center = [320,240]
    centership = [288,226]
    pygame.display.set_caption("Raspberroids | A collaborative Project | " + rand) # Divinite added randomised titles.
    lifeimg = pygame.image.load("life.gif").convert_alpha()
    pygame.display.set_icon(lifeimg)
    
    font = pygame.font.Font(None, 32)
    
    fps = 600
    clock = pygame.time.Clock()
    
    black = [0,0,0]
    white = [255,255,255]
    
    background = pygame.Surface(screensize)
    background = background.convert()
    backgroundimg = pygame.image.load("bgCompress.gif")
    background.blit(backgroundimg,(0,0))
    
    logo = "rptlogo.png"
    logoload = pygame.image.load(logo)
    pygame.mixer.pre_init(44100,-16)
    pygame.mixer.init()
    running = True
    playtime = 0.0
    pygame.mixer.set_num_channels(4)
    bgmusic = pygame.mixer.music.load("backgroundmusic.mp3")
    sfx = pygame.mixer.Channel(1)
    explode = pygame.mixer.Sound("explode.ogg")
    explode.set_volume(1.0)
    shot = pygame.mixer.Sound("8bit1up.ogg")
    shot.set_volume(1.0)
    gameover = pygame.mixer.Sound("game_over.ogg")
    gameover.set_volume(1.0)
    pygame.mixer.music.set_volume(0.5)
    pygame.mixer.music.play(-1) 
    
    #Display the ship
    #player = player_info.Player(screen)
    move = moveable_dude.MoveableDude()
    #allSprites = pygame.sprite.Group(player)
    
    #moveable_dude.addDudes(1) #Creds to Cakez0r for helping me out with this
    dead = 0
    
    gunnew = gun.Gun(screen)
    pygame.display.init()
    screen.blit(background,(0,0))
    pygame.display.update()   
    fpsLast = 0.00 
    counter = 0
    
    while running:
		if(clock.get_fps()>fpsLast):
			print clock.get_fps()
			fpsLast = clock.get_fps()
		screen.blit(background,(0,0)) # comment
		pygame.display.update()   

		milliseconds = clock.tick() # comment
		hp = gunnew.hp
		playtime =0 # comment
		text = font.render("Frame rate: %.2f Playtime: %.2fs Lives: %d" % (clock.get_fps(),playtime,hp), 1, white) # comment
		
		scoretext = font.render("Score: %d" % (score), 1, white)
		background.blit(backgroundimg,(0,0))
		background.blit(text, (10,15)) # comment
		background.blit(scoretext, (240,450))
		#pygame.display.update([10,15,450,25]) 
		moveable_dude.updateAndDrawDudes(background)
        
		effects.update()
		effects.draw(background)
        
		move.timer()
        
		gunnew.update(float(milliseconds) / 1000)
		gunnew.draw(background)
        
		toremove = []
        
		if len(moveable_dude.dudes) > 0:
			for y in range(len(moveable_dude.dudes)):
				remove = False
				if len(gunnew.bullets) > 0:
					for i in range(len(gunnew.bullets)):
						if gunnew.bullets[i].alive:
							posx = gunnew.bullets[i].position.left
							posy = gunnew.bullets[i].position.top
							pozx = moveable_dude.dudes[y-1].position.left
							pozy = moveable_dude.dudes[y-1].position.top
							difx = pozx - posx
							dify = pozy - posy
							magn = sqrt((difx*difx) + (dify*dify))
							if (magn < 15):
								pygame.init()
								shot.play()
								remove = True
								effects.Explosion(posx, posy)
								score = score + 50
                        #else:
                        
                            #Blah
				if gunnew.hp > 0:
						posx = gunnew.position.left
						posy = gunnew.position.top
						pozx = moveable_dude.dudes[y-1].position.left
						pozy = moveable_dude.dudes[y-1].position.top
						difx = pozx - posx
						dify = pozy - posy
						magn = sqrt((difx*difx) + (dify*dify))
						if (magn < 15):
							gunnew.hp -= 1
							remove = True
							effects.Explosion(pozx, pozy)
							explode.play()
				else:
					if dead != 1:
						gameover.play()
						dead = 1
						running = False
						pygame.time.wait(2000)
                
				if remove:
					toremove.append(y-1)
                
		for i in range(len(toremove)):
			moveable_dude.dudes.pop(toremove[i])
        
        
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				running = False
		        
			elif event.type == pygame.KEYDOWN:
				if event.key == pygame.K_ESCAPE:
					running = False
            
                    
        #On key press        
		keystate = pygame.key.get_pressed()
		if keystate[pygame.K_RIGHT]:
			gunnew.turnRight()
		if keystate[pygame.K_LEFT]:
			gunnew.turnLeft()
		if keystate[pygame.K_z]:
			gunnew.fire()
		if keystate[pygame.K_SPACE]:
			gunnew.fire()
		if keystate[pygame.K_q]:
			running = False