Exemplo n.º 1
0
def handle_join(new_tcp_sock, new_udp_sock, add_to_list=True):
    global clients
    global num_clients
    global client_id_inc

    c = Client()
    c.tcp_sock = new_tcp_sock
    c.udp_sock = new_udp_sock
    c.id = client_id_inc
    c.ip = new_tcp_sock.getpeername()[0]
    c.c_tcp_port = new_tcp_sock.getpeername()[1]
    c.s_tcp_port = new_tcp_sock.getsockname()[1]
    c.s_udp_port = new_udp_sock.getsockname()[1]
    c.callbacks = []

    if (add_to_list): clients.append(c)

    debug.log(
        "accepted client (client-id: %d, ip: %s, c_tcp_port: %d, c_udp_port: %d, s_tcp_port: %d, s_udp_port: %d)"
        % (c.id, c.ip, c.c_tcp_port, c.c_udp_port, c.s_tcp_port, c.s_udp_port),
        debug.P_INFO)

    num_clients += 1
    client_id_inc += 1

    accounts.init_client_account(c)

    msg.send(c.tcp_sock, c,
             msg.build(_MID.SEND_SERVER_CONNECTION_ESTABLISHED_SUCCESSFULLY))
Exemplo n.º 2
0
    def client_join(self, client_obj):
        new_gcl = GameClient();
        new_gcl.client_obj = client_obj;
        self.g_clients.append(new_gcl);

        client_obj.joined_game = self;
        client_obj.game_client = new_gcl;

        #self_peer = Peer();
        #self_peer.game_client = new_gcl;
        #new_gcl.peers.append(self_peer);

        if (len(self.g_clients) >= 2):
            for gcl in self.g_clients:
                if (gcl != new_gcl):
                    #send a bind request to all clients except the newly joined one
                    msg.send(gcl.client_obj.tcp_sock, gcl.client_obj, msg.build(_MID.SEND_UDP_PEER_BIND_REQUEST, client_obj.id, client_obj.ip));
                    #add 1 new peer for the newly joined client
                    joined_peer = Peer();
                    joined_peer.game_client = new_gcl;
                    gcl.peers.append(joined_peer);
                    print("added peer id %d to game client %d. peers len: %d" % (new_gcl.client_obj.id, gcl.client_obj.id, len(gcl.peers)));

                    #send a bind request to the newly joined client for every other client in the game
                    msg.send(client_obj.tcp_sock, client_obj, msg.build(_MID.SEND_UDP_PEER_BIND_REQUEST, gcl.client_obj.id, gcl.client_obj.ip));
                    #append the newly joined clients peer list with every other client in the game
                    client_peer = Peer();
                    client_peer.game_client = gcl;
                    new_gcl.peers.append(client_peer);
                    print("2added peer id %d to game client %d. peers len: %d" % (gcl.client_obj.id, new_gcl.client_obj.id, len(new_gcl.peers)));
Exemplo n.º 3
0
def main():
    msg.init()
    while True:
        msg.send('M', 'Hello world!')
        m = msg.recv()
        print(m)
        time.sleep(1)
Exemplo n.º 4
0
def handle_join(new_tcp_sock, new_udp_sock, add_to_list = True):
    global clients
    global num_clients
    global client_id_inc

    c = Client();
    c.tcp_sock = new_tcp_sock;
    c.udp_sock = new_udp_sock;
    c.id = client_id_inc;
    c.ip = new_tcp_sock.getpeername()[0];
    c.c_tcp_port = new_tcp_sock.getpeername()[1];
    c.s_tcp_port = new_tcp_sock.getsockname()[1];
    c.s_udp_port = new_udp_sock.getsockname()[1];
    c.callbacks = [];

    if (add_to_list): clients.append(c);

    debug.log("accepted client (client-id: %d, ip: %s, c_tcp_port: %d, c_udp_port: %d, s_tcp_port: %d, s_udp_port: %d)" %
          (c.id, c.ip, c.c_tcp_port, c.c_udp_port, c.s_tcp_port, c.s_udp_port), debug.P_INFO);

    num_clients += 1;
    client_id_inc += 1;

    accounts.init_client_account(c);

    msg.send(c.tcp_sock, c, msg.build(_MID.SEND_SERVER_CONNECTION_ESTABLISHED_SUCCESSFULLY));
Exemplo n.º 5
0
    def received_udp_bind_port(self, game_client, peer_id, peer_ip, port):
        if (port >= 0):
            for p in game_client.peers:
                if (p.game_client.client_obj.id == peer_id
                        and p.game_client.client_obj.ip == peer_ip):
                    p.binded = True
                    p.port = port

            print("peer id %d binded" % game_client.client_obj.id)

            all_binded = True
            for gcl in self.g_clients:
                for p in gcl.peers:
                    if (p.binded == False):
                        all_binded = False
                        break

            if (all_binded):
                print("all binded, sending ping pong requests")
                for gcl in self.g_clients:
                    for p in gcl.peers:
                        pcl = p.game_client.client_obj
                        msg.send(
                            pcl.tcp_sock, pcl,
                            msg.build(_MID.SEND_UDP_PEER_PORT,
                                      gcl.client_obj.id, p.port))
        else:
            print("udp bind failed, dunno how to handle this right now")
Exemplo n.º 6
0
def main():
  msg.init()
  while True:
    msg.send('M', 'Hello world!')
    m = msg.recv()
    print(m)
    time.sleep(1)
Exemplo n.º 7
0
    def add(self, opts, f, controls):

        id = repr(f)
        iobj = {
            'id': id,
            'controls': [c.json_dict() for c in controls]
        }
        iobj.update(opts)
        self._interacts[id] = (f, controls)
        msg.send(msg.Interact(dict=iobj))
Exemplo n.º 8
0
def main():
    msg.init()
    debug("Spawned")
    while True:
        m = msg.recv()
        if m[0] == msg.DFileReq:
            [_, user, compid, request] = m
            fd = open("../../../test/webserver/" + request)
            msg.send(msg.DFileRes, user, compid, request, fd)
        else:
            debug("Unhandled message " + str(m))
        debug(str(m))
Exemplo n.º 9
0
def handle_udp_pong(message):
    if (message.callback_result == callback.CALLBACK_RESULT_TIMEOUT):
        message.client_obj.udp_timeout_tries += 1;
        if (message.client_obj.udp_timeout_tries >= 3):
            handle_leave(message.client_obj, "UDP ping pong timed out 3 times");
        else:
            send_udp_ping(message.client_obj);
    else:
        print("udp ping pong success");
        message.client_obj.udp_timeout_tries = 0;
        msg.send(message.client_obj.tcp_sock, message.client_obj,
                 msg.build(_MID.SEND_SERVER_CONNECTION_ESTABLISHED_SUCCESSFULLY));
Exemplo n.º 10
0
def main():
  msg.init()
  debug("Spawned")
  while True:
    m = msg.recv()
    if m[0] == msg.DFileReq:
      [_, user, compid, request] = m
      fd = open("../../../test/webserver/" + request)
      msg.send(msg.DFileRes, user, compid, request, fd)
    else:
      debug("Unhandled message " + str(m))
    debug(str(m))
Exemplo n.º 11
0
def main():
  msg.init()
  debug("Spawned")

  m = msg.recv()
  if m[0] == msg.InitClient:
    rfile = m[1]
    wfile = m[2]
  else:
    debug("should have received InitClient message first")

  signal.signal(signal.SIGTERM, mkhandler(rfile, wfile))

  rdy = []
  while rdy == []:
    rdy, _, _ = select.select([rfile], [], [])
  data = rfile.readline()
  if data:
    req = HTTPRequest(rfile, data)
    if hasattr(req, 'path'):
      print('Resource: ' + req.path)
      msg.send(msg.FileReq, req.path)
      m = msg.recv()
      if m[0] == msg.FileRes:
        [_, name, fd] = m
        response = fd.read()
        contents = (
          "HTTP/1.0 200 OK\r\n"
          + "Content-Length: " + str(len(response)) + "\r\n"
          + "Content-Type: text/html\r\n\r\n"
          + response
        )
        debug("access to file " + name + " was authorized")
        wfile.write(contents)
      elif m[0] == msg.FileResF:
        debug("access to file " + m[1] + " was refused")
        response = "Access Forbidden"
        wfile.write(
          "HTTP/1.0 403 Forbidden\r\n"
          + "Content-Length: " + str(len(response)) + "\r\n"
          + "Content-Type: text/html\r\n\r\n"
          + response
        )
      else:
        debug("unexpected message " + str(m))

  debug('Shutting down')
  rfile.close()
  wfile.close()

  # YOU MUSTN'T DIE SOLDIER!
  while True:
    time.sleep(3600)
Exemplo n.º 12
0
def handle_udp_pong(message):
    if (message.callback_result == callback.CALLBACK_RESULT_TIMEOUT):
        message.client_obj.udp_timeout_tries += 1
        if (message.client_obj.udp_timeout_tries >= 3):
            handle_leave(message.client_obj, "UDP ping pong timed out 3 times")
        else:
            send_udp_ping(message.client_obj)
    else:
        print("udp ping pong success")
        message.client_obj.udp_timeout_tries = 0
        msg.send(
            message.client_obj.tcp_sock, message.client_obj,
            msg.build(_MID.SEND_SERVER_CONNECTION_ESTABLISHED_SUCCESSFULLY))
Exemplo n.º 13
0
def handle_all_messages(m):
    if (m.mid == _MID.RECV_CLIENT_ATTEMPT_REGISTER):
        result = db.add_user_account(m.params[0], m.params[1]);
        msg.send(m.sock, m.client_obj, msg.build(_MID.SEND_CLIENT_ATTEMPT_REGISTER_RESULT, result));

    elif (m.mid == _MID.RECV_CLIENT_ATTEMPT_LOGIN):
        result, unique_id = db.find_user_account(m.params[0], m.params[1]);
        if (result == LoginResult.SUCCESS):
            acc_details = AccDetails();
            acc_details.parent_client = m.client_obj;
            acc_details.unique_id = unique_id;
            m.client_obj.acc_details = acc_details;
            update_acc_details(m.client_obj, unique_id);

            t = time.time();
            db.set_attrib(unique_id, "last_login_time", t);
            acc_details.last_login_time = t;

            result, total = db.get_attrib(unique_id, "total_login_time");
            if (result == GeneralResult.SUCCESS):
                acc_details.total_login_time = total;

        msg.send(m.sock, m.client_obj, msg.build(_MID.SEND_CLIENT_ATTEMPT_LOGIN_RESULT, result));

    elif (m.mid == _MID.RECV_REQUEST_FOR_CLIENT_ACCOUNT_DETAILS):
        acc_details = m.client_obj.acc_details;
        result = GeneralResult.ERROR;
        username = "";
        gold = -1;
        if (acc_details and acc_details.parent_client == m.client_obj):
            result = GeneralResult.SUCCESS;
            username = acc_details.username;
            gold = acc_details.gold;

        msg.send(m.sock, m.client_obj,
                 msg.build(_MID.SEND_CLIENT_ACCOUNT_DETAILS, result, username, gold));

    elif (m.mid == _MID.RECV_REQUEST_TO_BUY_BOOSTER_PACK):
        acc_details = m.client_obj.acc_details;
        result = GeneralResult.UNKNOWN_ERROR;
        gold = -1;
        if (m.client_obj.acc_details != None):
            cost = 0;
            if (m.params[0] == 0):
                cost = 450;
            elif (m.params[0] == 1):
                cost = 800;
            elif (m.params[0] == 2):
                cost = 2000;
            if (cost != 0):
                gold = acc_details.gold - cost;
                if (gold >= 0):
                    result = db.set_acc_gold(acc_details.unique_id, gold);
                    if (result == GeneralResult.SUCCESS):
                        acc_details.gold = gold;
                else:
                    result = GeneralResult.ERROR;

        msg.send(m.sock, m.client_obj,
                 msg.build(_MID.SEND_REQUEST_TO_BUY_BOOSTER_PACK_RESULT, result, gold));
Exemplo n.º 14
0
def main():
  msg.init()
  debug("Spawned")
  while True:
    m = msg.recv()
    s = str(m)
    try:
      if m[0] == msg.ACLoginReq:
        [_, user, password, compid, rfile, wfile] = m
        try: ok = password == credentials[user]
        except KeyError: ok = False
        if ok:
          debug(user + " logged in")
          debug("RFile: " + str(rfile))
          debug("WFile: " + str(wfile))
          msg.send(msg.ACLoginResT, user, compid, rfile, wfile)
        else:
          debug(user + " refused (wrong password)")
          msg.send(msg.ACLoginResF, user, compid)
      elif m[0] == msg.ACFileReq:
        [_, user, compid, request] = m
        try: ok = user in owners[request]
        except KeyError: ok = False
        if ok:
          debug(user + " access to " + request + " authorized")
          msg.send(msg.ACFileResT, user, compid, request)
        else:
          debug(user + " access to " + request + " refused")
          msg.send(msg.ACFileResF, user, compid, request)
      else:
        debug("Unhandled message " + s)
    except ValueError:
      debug("Unexpected payload " + s)
Exemplo n.º 15
0
def main():
    msg.init()
    debug("Spawned")

    m = msg.recv()
    if m[0] == msg.InitClient:
        rfile = m[1]
        wfile = m[2]
    else:
        debug("should have received InitClient message first")

    signal.signal(signal.SIGTERM, mkhandler(rfile, wfile))

    rdy = []
    while rdy == []:
        rdy, _, _ = select.select([rfile], [], [])
    data = rfile.readline()
    if data:
        req = HTTPRequest(rfile, data)
        if hasattr(req, 'path'):
            print('Resource: ' + req.path)
            msg.send(msg.FileReq, req.path)
            m = msg.recv()
            if m[0] == msg.FileRes:
                [_, name, fd] = m
                response = fd.read()
                contents = ("HTTP/1.0 200 OK\r\n" + "Content-Length: " +
                            str(len(response)) + "\r\n" +
                            "Content-Type: text/html\r\n\r\n" + response)
                debug("access to file " + name + " was authorized")
                wfile.write(contents)
            elif m[0] == msg.FileResF:
                debug("access to file " + m[1] + " was refused")
                response = "Access Forbidden"
                wfile.write("HTTP/1.0 403 Forbidden\r\n" + "Content-Length: " +
                            str(len(response)) + "\r\n" +
                            "Content-Type: text/html\r\n\r\n" + response)
            else:
                debug("unexpected message " + str(m))

    debug('Shutting down')
    rfile.close()
    wfile.close()

    # YOU MUSTN'T DIE SOLDIER!
    while True:
        time.sleep(3600)
Exemplo n.º 16
0
def handle_leave(client_obj, leave_msg, remove_from_list = True):
    global clients;
    global num_clients;

    client_obj.left = True;
    msg.send(client_obj.tcp_sock, client_obj, msg.build(_MID.SEND_CLIENT_LEAVE, leave_msg));

    game.client_leave(client_obj);
    accounts.handle_client_leave(client_obj);

    client_obj.tcp_sock.close();
    client_obj.udp_sock.close();
    client_obj.callbacks = [];

    debug.log("client disconnected (client-id: %d, ip: %s, c_tcp_port: %d, c_udp_port: %d, s_tcp_port: %d, s_udp_port: %d, msg: %s)" %
          (client_obj.id, client_obj.ip, client_obj.c_tcp_port, client_obj.c_udp_port, client_obj.s_tcp_port, client_obj.s_udp_port, leave_msg), debug.P_INFO);

    if (remove_from_list): clients.remove(client_obj);
    client_obj = None;
    num_clients -= 1;
Exemplo n.º 17
0
    def client_join(self, client_obj):
        new_gcl = GameClient()
        new_gcl.client_obj = client_obj
        self.g_clients.append(new_gcl)

        client_obj.joined_game = self
        client_obj.game_client = new_gcl

        #self_peer = Peer();
        #self_peer.game_client = new_gcl;
        #new_gcl.peers.append(self_peer);

        if (len(self.g_clients) >= 2):
            for gcl in self.g_clients:
                if (gcl != new_gcl):
                    #send a bind request to all clients except the newly joined one
                    msg.send(
                        gcl.client_obj.tcp_sock, gcl.client_obj,
                        msg.build(_MID.SEND_UDP_PEER_BIND_REQUEST,
                                  client_obj.id, client_obj.ip))
                    #add 1 new peer for the newly joined client
                    joined_peer = Peer()
                    joined_peer.game_client = new_gcl
                    gcl.peers.append(joined_peer)
                    print("added peer id %d to game client %d. peers len: %d" %
                          (new_gcl.client_obj.id, gcl.client_obj.id,
                           len(gcl.peers)))

                    #send a bind request to the newly joined client for every other client in the game
                    msg.send(
                        client_obj.tcp_sock, client_obj,
                        msg.build(_MID.SEND_UDP_PEER_BIND_REQUEST,
                                  gcl.client_obj.id, gcl.client_obj.ip))
                    #append the newly joined clients peer list with every other client in the game
                    client_peer = Peer()
                    client_peer.game_client = gcl
                    new_gcl.peers.append(client_peer)
                    print(
                        "2added peer id %d to game client %d. peers len: %d" %
                        (gcl.client_obj.id, new_gcl.client_obj.id,
                         len(new_gcl.peers)))
Exemplo n.º 18
0
def got_msg(sock, client_obj, byte_data):
    message = msg.extract_message(sock, client_obj, byte_data);
    if (message != None):
        mid = message.mid;
        params = message.params;
        np = len(params);

        msg.log(message);
        
        callback.process_message(message);

        return;

        if (verify_params(mid, _MID.RECV_CLIENT_REGISTER_USER_PASS, np)):
            print("username: %s, password: %s" % (params[0], params[1]));
            db.add_user_account(params[0], params[1]);

        elif (verify_params(mid, _MID.RELAY_TEST, np)):
            msg.send(sock, client_obj, msg.build(_MID.RELAY_TEST, client_obj.id, client_obj.ip, client_obj.c_tcp_port, client_obj.c_udp_port));

        elif (verify_params(mid, _MID.SEND_CLIENT_ID, np)):
            pass;

        elif (verify_params(mid, _MID.RECV_CLIENT_BINDED_UDP_PORT, np)):
            client_obj.c_udp_port = params[0];

        elif (verify_params(mid, _MID.RECV_UDP_PEER_BIND_PORT_SUCCESS, np)):
            client_obj.joined_game.received_udp_bind_port(client_obj.game_client, params[0], params[1], params[2]);

        elif (verify_params(mid, _MID.RECV_UDP_PEER_BIND_PORT_FAILED, np)):
            client_obj.joined_game.received_udp_bind_port(client_obj.game_client, params[0], params[1], -1);

        elif (verify_params(mid, _MID.RECV_PEER_CONNECT_SUCCESS, np)):
            client_obj.joined_game.received_connect_success(client_obj.game_client, params[0], params[1]);

        elif (verify_params(mid, _MID.BEGIN_RELAY_TEST, np)):
            msg.send(sock, client_obj, msg.build(_MID.RELAY_TEST, client_obj.id, client_obj.ip, client_obj.c_tcp_port, client_obj.c_udp_port));
    else:
        print("received msg (raw: %s, len: %d) has an unknown MID" % (byte_data, byte_data.__len__()));
Exemplo n.º 19
0
    def received_udp_bind_port(self, game_client, peer_id, peer_ip, port):
        if (port >= 0):
            for p in game_client.peers:
                if (p.game_client.client_obj.id == peer_id and p.game_client.client_obj.ip == peer_ip):
                    p.binded = True;
                    p.port = port;

            print("peer id %d binded" % game_client.client_obj.id);

            all_binded = True;
            for gcl in self.g_clients:
                for p in gcl.peers:
                    if (p.binded == False):
                        all_binded = False;
                        break;

            if (all_binded):
                print("all binded, sending ping pong requests");
                for gcl in self.g_clients:
                    for p in gcl.peers:
                        pcl = p.game_client.client_obj;
                        msg.send(pcl.tcp_sock, pcl, msg.build(_MID.SEND_UDP_PEER_PORT, gcl.client_obj.id, p.port));
        else:
            print("udp bind failed, dunno how to handle this right now");
Exemplo n.º 20
0
def handle_leave(client_obj, leave_msg, remove_from_list=True):
    global clients
    global num_clients

    client_obj.left = True
    msg.send(client_obj.tcp_sock, client_obj,
             msg.build(_MID.SEND_CLIENT_LEAVE, leave_msg))

    game.client_leave(client_obj)
    accounts.handle_client_leave(client_obj)

    client_obj.tcp_sock.close()
    client_obj.udp_sock.close()
    client_obj.callbacks = []

    debug.log(
        "client disconnected (client-id: %d, ip: %s, c_tcp_port: %d, c_udp_port: %d, s_tcp_port: %d, s_udp_port: %d, msg: %s)"
        % (client_obj.id, client_obj.ip, client_obj.c_tcp_port,
           client_obj.c_udp_port, client_obj.s_tcp_port, client_obj.s_udp_port,
           leave_msg), debug.P_INFO)

    if (remove_from_list): clients.remove(client_obj)
    client_obj = None
    num_clients -= 1
Exemplo n.º 21
0
def updatechess():
    # print ".",
    global g, prev_board, prev_arBoard

    for _ in range(100):
        gtk.main_iteration(block=False)
    # gtk.gdk.threads_enter()

    if g is None and i.globalgamemodel is not None:
        g = i.globalgamemodel
        board = g.boards[-1]
        msg.send("BEGIN:%s" % board.board.arBoard.tostring())

    if g is not None:
        # print g.players, id(g.boards[-1]), g.boards[-1]
        board = g.boards[-1]
        if board is not prev_board:
            # print "BOARD:", board
            if len(board.board.history) > 0:
                prevmove = board.board.history[-1][0]
                parsemove.parsemove(board, prev_arBoard, prevmove)

            prev_board = board
            prev_arBoard = board.board.arBoard[:]
Exemplo n.º 22
0
def updatechess():
    #print ".",
    global g, prev_board, prev_arBoard

    for _ in range(100):
        gtk.main_iteration(block=False)
    #gtk.gdk.threads_enter()

    if g is None and i.globalgamemodel is not None:
        g = i.globalgamemodel
        board = g.boards[-1]
        msg.send("BEGIN:%s" % board.board.arBoard.tostring())

    if g is not None:
        #print g.players, id(g.boards[-1]), g.boards[-1]
        board = g.boards[-1]
        if board is not prev_board:
            #print "BOARD:", board
            if len(board.board.history) > 0:
                prevmove = board.board.history[-1][0]
                parsemove.parsemove(board, prev_arBoard, prevmove)

            prev_board = board
            prev_arBoard = board.board.arBoard[:]
Exemplo n.º 23
0
def main():
    msg.init()
    debug("Spawned")
    while True:
        m = msg.recv()
        s = str(m)
        try:
            if m[0] == msg.ACLoginReq:
                [_, user, password, compid, rfile, wfile] = m
                try:
                    ok = password == credentials[user]
                except KeyError:
                    ok = False
                if ok:
                    debug(user + " logged in")
                    debug("RFile: " + str(rfile))
                    debug("WFile: " + str(wfile))
                    msg.send(msg.ACLoginResT, user, compid, rfile, wfile)
                else:
                    debug(user + " refused (wrong password)")
                    msg.send(msg.ACLoginResF, user, compid)
            elif m[0] == msg.ACFileReq:
                [_, user, compid, request] = m
                try:
                    ok = user in owners[request]
                except KeyError:
                    ok = False
                if ok:
                    debug(user + " access to " + request + " authorized")
                    msg.send(msg.ACFileResT, user, compid, request)
                else:
                    debug(user + " access to " + request + " refused")
                    msg.send(msg.ACFileResF, user, compid, request)
            else:
                debug("Unhandled message " + s)
        except ValueError:
            debug("Unexpected payload " + s)
Exemplo n.º 24
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def removePiece(tcord, tpiece, opcolor):
    send("REMOVE:%d,%d,%d" % (tcord, tpiece, opcolor))
Exemplo n.º 25
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def movePiece(fcord, tcord, piece, color):
    send("MOVE:%d,%d,%d,%d" % (fcord, tcord, piece, color))
Exemplo n.º 26
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 def click(self, x, y, button, press):
     if press:
         msg.send(msg.MouseClick, str(x), str(y), 1)
     else:
         msg.send(msg.MouseClick, str(x), str(y), 0)
Exemplo n.º 27
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 def req_resource(self, uri):
   print "Requesting:", uri
   msg.send(msg.ReqResource, uri)
Exemplo n.º 28
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def send_udp_ping(client_obj):
    client_obj.add_message_handler(_MID.RECV_UDP_PONG, handle_udp_pong,
                                   callback.TIMEOUT_SHORT, True)
    msg.send(client_obj.udp_sock, client_obj, msg.build(_MID.SEND_UDP_PING))
Exemplo n.º 29
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 def click(self, x, y, button, press):
     if press:
         msg.send(msg.MouseClick, str(x), str(y), 1)
     else:
         msg.send(msg.MouseClick, str(x), str(y), 0)
Exemplo n.º 30
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def addPiece(tcord, piece, color):
    send("ADD:%d,%d,%d" % (tcord, piece, color))
Exemplo n.º 31
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def send_udp_ping(client_obj):
    client_obj.add_message_handler(_MID.RECV_UDP_PONG, handle_udp_pong, callback.TIMEOUT_SHORT, True);
    msg.send(client_obj.udp_sock, client_obj, msg.build(_MID.SEND_UDP_PING));
Exemplo n.º 32
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#!/usr/bin/env python2.7

import msg, socket, time
import uuid

HOST_NAME = 'localhost'  # !!!REMEMBER TO CHANGE THIS!!!
PORT_NUMBER = 9000  # Maybe set this to 9000.


def debug(s):
    print(" L: " + s)


if __name__ == '__main__':
    msg.init()
    debug("Spawned")
    s = socket.socket()
    try:
        s.bind((HOST_NAME, PORT_NUMBER))
        print time.asctime(), "Server Starts - %s:%s" % (HOST_NAME,
                                                         PORT_NUMBER)
        while True:
            s.listen(0)
            (bs, addr) = s.accept()
            debug('Accepting: ' + str(addr))
            msg.send(msg.LoginReq, 'default', ' ', str(uuid.uuid4()), bs, bs)
    except:
        s.close()
        print time.asctime(), "Server Stops - %s:%s" % (HOST_NAME, PORT_NUMBER)
Exemplo n.º 33
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 def req_resource(self, uri):
     print "Requesting:", uri
     msg.send(msg.ReqResource, uri)
Exemplo n.º 34
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 def render(self, x, y, width, height):
     self.shm_obj.write_webkit_as_png(x, y, width, height, self.browser)
     msg.send(msg.Display, str(self.shm_obj.get_shmid()))
Exemplo n.º 35
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def addPiece(tcord, piece, color):
    send("ADD:%d,%d,%d" % (tcord, piece, color))
Exemplo n.º 36
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def removePiece(tcord, tpiece, opcolor):
    send("REMOVE:%d,%d,%d" % (tcord, tpiece, opcolor))
Exemplo n.º 37
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 def keyrelease(self, keysym) :
     msg.send(msg.KeyPress, str(keysym))
Exemplo n.º 38
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def movePiece(fcord, tcord, piece, color):
    send("MOVE:%d,%d,%d,%d" % (fcord, tcord, piece, color))
Exemplo n.º 39
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 def keyrelease(self, keysym):
     msg.send(msg.KeyPress, str(keysym))
Exemplo n.º 40
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def handle_all_messages(m):
    if (m.mid == _MID.RECV_CLIENT_ATTEMPT_REGISTER):
        result = db.add_user_account(m.params[0], m.params[1])
        msg.send(m.sock, m.client_obj,
                 msg.build(_MID.SEND_CLIENT_ATTEMPT_REGISTER_RESULT, result))

    elif (m.mid == _MID.RECV_CLIENT_ATTEMPT_LOGIN):
        result, unique_id = db.find_user_account(m.params[0], m.params[1])
        if (result == LoginResult.SUCCESS):
            acc_details = AccDetails()
            acc_details.parent_client = m.client_obj
            acc_details.unique_id = unique_id
            m.client_obj.acc_details = acc_details
            update_acc_details(m.client_obj, unique_id)

            t = time.time()
            db.set_attrib(unique_id, "last_login_time", t)
            acc_details.last_login_time = t

            result, total = db.get_attrib(unique_id, "total_login_time")
            if (result == GeneralResult.SUCCESS):
                acc_details.total_login_time = total

        msg.send(m.sock, m.client_obj,
                 msg.build(_MID.SEND_CLIENT_ATTEMPT_LOGIN_RESULT, result))

    elif (m.mid == _MID.RECV_REQUEST_FOR_CLIENT_ACCOUNT_DETAILS):
        acc_details = m.client_obj.acc_details
        result = GeneralResult.ERROR
        username = ""
        gold = -1
        if (acc_details and acc_details.parent_client == m.client_obj):
            result = GeneralResult.SUCCESS
            username = acc_details.username
            gold = acc_details.gold

        msg.send(
            m.sock, m.client_obj,
            msg.build(_MID.SEND_CLIENT_ACCOUNT_DETAILS, result, username,
                      gold))

    elif (m.mid == _MID.RECV_REQUEST_TO_BUY_BOOSTER_PACK):
        acc_details = m.client_obj.acc_details
        result = GeneralResult.UNKNOWN_ERROR
        gold = -1
        if (m.client_obj.acc_details != None):
            cost = 0
            if (m.params[0] == 0):
                cost = 450
            elif (m.params[0] == 1):
                cost = 800
            elif (m.params[0] == 2):
                cost = 2000
            if (cost != 0):
                gold = acc_details.gold - cost
                if (gold >= 0):
                    result = db.set_acc_gold(acc_details.unique_id, gold)
                    if (result == GeneralResult.SUCCESS):
                        acc_details.gold = gold
                else:
                    result = GeneralResult.ERROR

        msg.send(
            m.sock, m.client_obj,
            msg.build(_MID.SEND_REQUEST_TO_BUY_BOOSTER_PACK_RESULT, result,
                      gold))
Exemplo n.º 41
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#!/usr/bin/env python2.7

import msg, socket, time
import uuid

HOST_NAME = 'localhost' # !!!REMEMBER TO CHANGE THIS!!!
PORT_NUMBER = 9000 # Maybe set this to 9000.

def debug(s):
  print(" L: " + s)

if __name__ == '__main__':
  msg.init()
  debug("Spawned")
  s = socket.socket()
  try:
    s.bind((HOST_NAME, PORT_NUMBER))
    print time.asctime(), "Server Starts - %s:%s" % (HOST_NAME, PORT_NUMBER)
    while True:
      s.listen(0)
      (bs, addr) = s.accept()
      debug('Accepting: ' + str(addr))
      msg.send(msg.LoginReq, 'default', ' ', str(uuid.uuid4()), bs, bs)
  except:
    s.close()
    print time.asctime(), "Server Stops - %s:%s" % (HOST_NAME, PORT_NUMBER)
Exemplo n.º 42
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 def render(self, x, y, width, height):
   self.shm_obj.write_webkit_as_png(x, y, width, height, self.browser)
   msg.send(msg.Display, str(self.shm_obj.get_shmid()))