Exemplo n.º 1
0
screen = pygame.display.set_mode((pgvar.pygame_window_width, pgvar.pygame_window_height))

# ************************************************************************************************#
# ************************************************************************************************#
#	MAIN CODE
# ************************************************************************************************#
# ************************************************************************************************#

####### INITIALIZE DISPLAY ##########

pfunc.initializeDisplay()


####### Print Reference Variables ##########

print moduleName, pfunc.lineNum(), "Current Scale: ", pge.current_scale["scale"]

####### MAIN PROGRAM LOOP ##########

running = True

while running:

	
	# if simulation is not enabled - only refresh everything on button click

	if pgui.bPlaySimulation["enabled"] == True:
		#pfunc.redrawEverything()

		# # # PARTICLES # # # 	
		# # -- This is updating the particles when the simulation is running -- # #
Exemplo n.º 2
0
def updateStickyButtons(selected_button):
    print moduleName, pfunc.lineNum(), "updateStickyButtons() - started"
    print moduleName, pfunc.lineNum(), "selected_button = ", selected_button
    """
	# for sticky buttons, iterate through nested allButtons dictionary and flip buttonEnabled
	for allButtonsID, allButtonsValue in allButtons.items():
		for key in allButtonsValue:
			#print moduleName, pfunc.lineNum(), "key", key
			#buttonToCheck[key] = allButtonsValue[key]
			#print moduleName, pfunc.lineNum(), "buttonToCheck", key, allButtonsValue[key]
			if allButtonsValue[key] == "sticky":
				print moduleName, pfunc.lineNum(), "found a sticky button"
				print moduleName, pfunc.lineNum(), "key, ", key, "value", allButtonsValue[key]
				#print moduleName, pfunc.lineNum(), "buttonToCheck", key, allButtonsValue[key]
	"""

    if selected_button == "sticky01":
        if pgui.buttonSticky01["enabled"] == False:
            print moduleName, pfunc.lineNum(), "sticky01 button found"
            pgui.buttonSticky01["enabled"] = True
            pgui.buttonSticky01["color"] = pgvar.UI_button_selected_color
            print moduleName, pfunc.lineNum(
            ), "flipped sticky01 from false to true"
            pfunc.defineButtons()

        elif pgui.buttonSticky01["enabled"] == True:
            print moduleName, pfunc.lineNum(), "sticky01 button found"
            pgui.buttonSticky01["enabled"] = False
            pgui.buttonSticky01["color"] = pgvar.UI_button_color
            print moduleName, pfunc.lineNum(
            ), "flipped stick01 from true to false"
            pfunc.defineButtons()

    if selected_button == "sticky02":
        if pgui.buttonSticky02["enabled"] == False:
            print moduleName, pfunc.lineNum(), "sticky02 button found"
            pgui.buttonSticky02["enabled"] = True
            pgui.buttonSticky02["color"] = pgvar.UI_button_selected_color
            print moduleName, pfunc.lineNum(
            ), "flipped sticky02 from false to true"
            pfunc.defineButtons()

        elif pgui.buttonSticky02["enabled"] == True:
            print moduleName, pfunc.lineNum(), "sticky02 button found"
            pgui.buttonSticky02["enabled"] = False
            pgui.buttonSticky02["color"] = pgvar.UI_button_color
            print moduleName, pfunc.lineNum(
            ), "flipped sticky02 from true to false"
            pfunc.defineButtons()

    if selected_button == "sticky03":
        if pgui.buttonSticky03["enabled"] == False:
            print moduleName, pfunc.lineNum(), "sticky03 button found"
            pgui.buttonSticky03["enabled"] = True
            pgui.buttonSticky03["color"] = pgvar.UI_button_selected_color
            print moduleName, pfunc.lineNum(
            ), "flipped sticky03 from false to true"
            pfunc.defineButtons()

        elif pgui.buttonSticky03["enabled"] == True:
            print moduleName, pfunc.lineNum(), "sticky03 button found"
            pgui.buttonSticky03["enabled"] = False
            pgui.buttonSticky03["color"] = pgvar.UI_button_color
            print moduleName, pfunc.lineNum(
            ), "flipped sticky03 from true to false"
            pfunc.defineButtons()

    # # # FPS BUTTON
    if selected_button == "fps":
        if pgui.buttonFPS["enabled"] == False:
            pgui.buttonFPS["enabled"] = True
            pgui.buttonFPS["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

        elif pgui.buttonFPS["enabled"] == True:
            pgui.buttonFPS["enabled"] = False
            pgui.buttonFPS["color"] = pgvar.UI_button_color
            pfunc.redrawEverything()

    # # # Scale BUTTON
    if selected_button == "scale":
        if pgui.buttonScale["enabled"] == False:
            pgui.buttonScale["enabled"] = True
            pgui.buttonScale["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

        elif pgui.buttonScale["enabled"] == True:
            pgui.buttonScale["enabled"] = False
            pgui.buttonScale["color"] = pgvar.UI_button_color
            pfunc.redrawEverything()

    # # # GRID BUTTON
    if selected_button == "grid":
        if pgui.buttonGrid["enabled"] == False:
            pgui.buttonGrid["enabled"] = True
            pgui.buttonGrid["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()
            pfunc.redrawEverything()

        elif pgui.buttonGrid["enabled"] == True:
            pgui.buttonGrid["enabled"] = False
            pgui.buttonGrid["color"] = pgvar.UI_button_color
            pfunc.defineButtons()
            pfunc.redrawEverything()

    # # # ORIGIN BUTTON
    if selected_button == "origin":
        if pgui.buttonOrigin["enabled"] == False:
            pgui.buttonOrigin["enabled"] = True
            pgui.buttonOrigin["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()
            pfunc.redrawEverything()

        elif pgui.buttonOrigin["enabled"] == True:
            pgui.buttonOrigin["enabled"] = False
            pgui.buttonOrigin["color"] = pgvar.UI_button_color
            pfunc.defineButtons()
            pfunc.redrawEverything()
Exemplo n.º 3
0
def updateDropdownButtons(selected_button):
    print pfunc.lineNum(), "running update Dropdown buttons"

    if selected_button == "dropdown01opener":
        if pgui.bDropdown01opener["enabled"] == False:
            print pfunc.lineNum(
            ), "~~~~ running dropdown opener fasle to true  ~~~~"
            # update this button
            pgui.bDropdown01opener["enabled"] = True
            pgui.bDropdown01opener["color"] = pgvar.UI_button_selected_color
            pgui.bDropdown01opener["label_txt"] = "<<"

            # update associated buttons
            pgui.bDropdown01option01["visible"] = True
            pgui.bDropdown01option02["visible"] = True
            pgui.bDropdown01option03["visible"] = True

            pfunc.defineButtons()

            print pfunc.lineNum(
            ), "~~~~ running dropdown opener fasle to true  ~~~~"
            print pfunc.lineNum(), pgui.bDropdown01opener[
                "name"], "enabled:", pgui.bDropdown01opener[
                    "enabled"], "visible:", pgui.bDropdown01opener["visible"]

        elif pgui.bDropdown01opener["enabled"] == True:
            print " --------------------------------------- "
            print pfunc.lineNum(), "STARTED dropdown true to false "
            print " --------------------------------------- "

            # udapte this button
            print pfunc.lineNum(), pgui.bDropdown01opener[
                "name"], "enabled was: ", pgui.bDropdown01opener["enabled"]
            pgui.bDropdown01opener["enabled"] = False
            pgui.bDropdown01opener["color"] = pgvar.UI_button_color
            pgui.bDropdown01opener["label_txt"] = ">>"
            print pfunc.lineNum(), pgui.bDropdown01opener[
                "name"], "enabled:", pgui.bDropdown01opener[
                    "enabled"], "visible:", pgui.bDropdown01opener["visible"]

            # update associated buttons
            pgui.bDropdown01option01["visible"] = False
            pgui.bDropdown01option02["visible"] = False
            pgui.bDropdown01option03["visible"] = False
            print pfunc.lineNum(
            ), "buttons27,28,29 visible:", pgui.bDropdown01option01[
                "visible"], pgui.bDropdown01option02[
                    "visible"], pgui.bDropdown01option03["visible"]

            #screen.fill(pgvar.background_color)
            pfunc.defineButtons()
            pfunc.redrawEverything()

            print pfunc.lineNum(), pgui.bDropdown01opener[
                "name"], "enabled:", pgui.bDropdown01opener[
                    "enabled"], "visible:", pgui.bDropdown01opener["visible"]
            print " --------------------------------------- "
            print pfunc.lineNum(), "FINISHED dropdown true to false "
            print " --------------------------------------- "
            print type(pgui.bDropdown01option01["visible"])

    if selected_button == "dropdown01option01":
        if pgui.bDropdown01opener["enabled"] == True:
            pgui.lDropdown01TEXT["label_txt"] = "Option 01"
            pgui.bDropdown01option01["color"] = pgvar.UI_button_selected_color
            pgui.bDropdown01option02["color"] = pgvar.UI_button_color
            pgui.bDropdown01option03["color"] = pgvar.UI_button_color
            pfunc.defineButtons()

    if selected_button == "dropdown01option02":
        if pgui.bDropdown01opener["enabled"] == True:
            pgui.lDropdown01TEXT["label_txt"] = "Option 02"
            pgui.bDropdown01option01["color"] = pgvar.UI_button_color
            pgui.bDropdown01option02["color"] = pgvar.UI_button_selected_color
            pgui.bDropdown01option03["color"] = pgvar.UI_button_color
            pfunc.defineButtons()

    if selected_button == "dropdown01option03":
        if pgui.bDropdown01opener["enabled"] == True:
            pgui.lDropdown01TEXT["label_txt"] = "Option 03"
            pgui.bDropdown01option01["color"] = pgvar.UI_button_color
            pgui.bDropdown01option02["color"] = pgvar.UI_button_color
            pgui.bDropdown01option03["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

    if selected_button == "dropdown01TEXT":
        if pgui.lDropdown01TEXT["label_txt"] != "- select -":
            if pgui.lDropdown01TEXT["enabled"] == False:
                pgui.lDropdown01TEXT["enabled"] = True
                pgui.lDropdown01TEXT["color"] = pgvar.UI_button_selected_color
                pfunc.defineButtons()
                pfunc.redrawEverything()

            elif pgui.lDropdown01TEXT["enabled"] == True:
                pgui.lDropdown01TEXT["enabled"] = False
                pgui.lDropdown01TEXT["color"] = pgvar.UI_button_color
                pfunc.defineButtons()
                pfunc.redrawEverything()
Exemplo n.º 4
0
def updateMenuButtons(selected_button):
    print pfunc.lineNum(), "running updateMenuButtons"

    ## START MENU 01 HANDLING

    if selected_button == "menu01":
        print pfunc.lineNum(), "menu01 was clicked on"
        print pfunc.lineNum(
        ), pgui.bMenu01["name"], "is ", pgui.bMenu01["enabled"]

        if pgui.bMenu01["enabled"] == False:
            print "was false, turning to true"

            pgui.bMenu01["enabled"] = True
            pgui.bMenu01["color"] = pgvar.UI_button_selected_color
            pgui.bMenu01option01["visible"] = True
            pgui.bMenu01option02["visible"] = True
            pgui.bMenu01option03["visible"] = True
            pgui.bMenu01option04["visible"] = True
            pgui.bMenu01option05["visible"] = True

            print pfunc.lineNum(), "~", pgui.bMenu01option01[
                "name"], "Visible=", pgui.bMenu01option01["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option02[
                "name"], "Visible=", pgui.bMenu01option02["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option03[
                "name"], "Visible=", pgui.bMenu01option03["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option04[
                "name"], "Visible=", pgui.bMenu01option04["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option05[
                "name"], "Visible=", pgui.bMenu01option05["visible"]

            pfunc.defineButtons()

        elif pgui.bMenu01["enabled"] == True:
            print pfunc.lineNum(), "was true, turning to false"
            pgui.bMenu01["enabled"] = False
            pgui.bMenu01["color"] = pgvar.UI_button_color
            pgui.bMenu01option01["visible"] = False
            pgui.bMenu01option02["visible"] = False
            pgui.bMenu01option03["visible"] = False
            pgui.bMenu01option04["visible"] = False
            pgui.bMenu01option05["visible"] = False

            print pfunc.lineNum(), "~", pgui.bMenu01option01[
                "name"], "Visible=", pgui.bMenu01option01["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option02[
                "name"], "Visible=", pgui.bMenu01option02["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option03[
                "name"], "Visible=", pgui.bMenu01option03["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option04[
                "name"], "Visible=", pgui.bMenu01option04["visible"]
            print pfunc.lineNum(), "~", pgui.bMenu01option05[
                "name"], "Visible=", pgui.bMenu01option05["visible"]

            pfunc.defineButtons()
            pfunc.redrawEverything()

    if selected_button == "menu01option01":
        if pgui.bMenu01["enabled"] == True:
            print "~~ you clicked Monday ~~"
            if pgui.bMenu01option01["enabled"] == False:
                pgui.bMenu01option01["enabled"] = True
                pgui.bMenu01option01["color"] = pgvar.UI_button_selected_color
                pfunc.defineButtons()
            elif pgui.bMenu01option01["enabled"] == True:
                pgui.bMenu01option01["enabled"] = False
                pgui.bMenu01option01["color"] = pgvar.UI_button_color
                pfunc.defineButtons()

    if selected_button == "menu01option02":
        if pgui.bMenu01["enabled"] == True:
            print "~~ you clicked Tuesday ~~"
            if pgui.bMenu01option02["enabled"] == False:
                pgui.bMenu01option02["enabled"] = True
                pgui.bMenu01option02["color"] = pgvar.UI_button_selected_color
                pfunc.defineButtons()
            elif pgui.bMenu01option02["enabled"] == True:
                pgui.bMenu01option02["enabled"] = False
                pgui.bMenu01option02["color"] = pgvar.UI_button_color
                pfunc.defineButtons()

    if selected_button == "menu01option03":
        if pgui.bMenu01["enabled"] == True:
            print "~~ you clicked Wednesday ~~"
            if pgui.bMenu01option03["enabled"] == False:
                pgui.bMenu01option03["enabled"] = True
                pgui.bMenu01option03["color"] = pgvar.UI_button_selected_color
                pfunc.defineButtons()
            elif pgui.bMenu01option03["enabled"] == True:
                pgui.bMenu01option03["enabled"] = False
                pgui.bMenu01option03["color"] = pgvar.UI_button_color
                pfunc.defineButtons()

    if selected_button == "menu01option04":
        if pgui.bMenu01["enabled"] == True:
            print "~~ you clicked Thursday ~~"
            if pgui.bMenu01option04["enabled"] == False:
                pgui.bMenu01option04["enabled"] = True
                pgui.bMenu01option04["color"] = pgvar.UI_button_selected_color
                pfunc.defineButtons()
            elif pgui.bMenu01option04["enabled"] == True:
                pgui.bMenu01option04["enabled"] = False
                pgui.bMenu01option04["color"] = pgvar.UI_button_color
                pfunc.defineButtons()

    if selected_button == "menu01option05":
        if pgui.bMenu01["enabled"] == True:
            print "~~ you clicked Friday ~~"
            if pgui.bMenu01option05["enabled"] == False:
                pgui.bMenu01option05["enabled"] = True
                pgui.bMenu01option05["color"] = pgvar.UI_button_selected_color
                pfunc.defineButtons()
            elif pgui.bMenu01option05["enabled"] == True:
                pgui.bMenu01option05["enabled"] = False
                pgui.bMenu01option05["color"] = pgvar.UI_button_color
                pfunc.defineButtons()

    ## END MENU 01 HANDLING

    ## START MENU 02 HANDLING

    if selected_button == "menu02":
        if pgui.bMenu02["enabled"] == False:
            # flip this menu button
            pgui.bMenu02["enabled"] = True
            pgui.bMenu02["color"] = pgvar.UI_button_selected_color

            # flip related buttons in the group
            pgui.bMenu02popup01["visible"] = True
            pgui.bMenu02popup02["visible"] = True
            pgui.bMenu02popup03["visible"] = True

            pfunc.defineButtons()

        elif pgui.bMenu02["enabled"] == True:
            # flip this menu button
            pgui.bMenu02["enabled"] = False
            pgui.bMenu02["color"] = pgvar.UI_button_color

            # flip related buttons in the group
            pgui.bMenu02popup01["visible"] = False
            pgui.bMenu02popup02["visible"] = False
            pgui.bMenu02popup03["visible"] = False

            pfunc.defineButtons()
            pfunc.redrawEverything()

    if selected_button == "menu02popup01":
        if pgui.bMenu02["enabled"] == True:
            if pgui.bMenu02popup01["enabled"] == False:
                #flip this menu buttone
                pgui.bMenu02popup01["enabled"] = True
                pgui.bMenu02popup01["color"] = pgvar.UI_button_selected_color

                #flip related buttons
                pgui.menu02popup01element01["visible"] = True
                pgui.menu02popup01element02["visible"] = True
                pgui.menu02popup01element03["visible"] = True
                pgui.menu02popup01element04["visible"] = True
                pgui.menu02popup01element05["visible"] = True
                pgui.menu02popup01element06["visible"] = True
                pgui.menu02popup01element07["visible"] = True
                pgui.menu02popup01element08["visible"] = True

                pfunc.defineButtons()
                #pfunc.redrawEverything()

            elif pgui.bMenu02popup01["enabled"] == True:
                #flop this menu buttone
                pgui.bMenu02popup01["enabled"] = False
                pgui.bMenu02popup01["color"] = pgvar.UI_button_color

                pgui.menu02popup01element01["visible"] = False
                pgui.menu02popup01element02["visible"] = False
                pgui.menu02popup01element03["visible"] = False
                pgui.menu02popup01element04["visible"] = False
                pgui.menu02popup01element05["visible"] = False
                pgui.menu02popup01element06["visible"] = False
                pgui.menu02popup01element07["visible"] = False
                pgui.menu02popup01element08["visible"] = False

                pfunc.defineButtons()
                pfunc.redrawEverything()

    ## END START MENU 02 HANDLING
Exemplo n.º 5
0
def updateGroupButtons(selected_button):
    print moduleName, pfunc.lineNum(), "running update group buttons"

    # # Group 01 processing
    if selected_button == "Group01Button01":

        if pgui.bGroup01Button01["enabled"] == True:
            pgui.bGroup01Button01["enabled"] = False
            pgui.bGroup01Button01["color"] = pgvar.UI_button_color
            pgui.bGroup01Button02["enabled"] = True
            pgui.bGroup01Button02["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

        elif pgui.bGroup01Button01["enabled"] == False:
            pgui.bGroup01Button01["enabled"] = True
            pgui.bGroup01Button01["color"] = pgvar.UI_button_selected_color
            pgui.bGroup01Button02["enabled"] = False
            pgui.bGroup01Button02["color"] = pgvar.UI_button_color
            pfunc.defineButtons()

    if selected_button == "Group01Button02":

        if pgui.bGroup01Button02["enabled"] == True:
            pgui.bGroup01Button02["enabled"] = False
            pgui.bGroup01Button02["color"] = pgvar.UI_button_color
            pgui.bGroup01Button01["enabled"] = True
            pgui.bGroup01Button01["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

        elif pgui.bGroup01Button02["enabled"] == False:
            pgui.bGroup01Button02["enabled"] = True
            pgui.bGroup01Button02["color"] = pgvar.UI_button_selected_color
            pgui.bGroup01Button01["enabled"] = False
            pgui.bGroup01Button01["color"] = pgvar.UI_button_color
            pfunc.defineButtons()

    # # Group 02 processing
    if selected_button == "Group02Button01":

        if pgui.bGroup02Button01["enabled"] == True:
            pgui.bGroup02Button01["enabled"] = False
            pgui.bGroup02Button01["color"] = pgvar.UI_button_color
            pgui.bGroup02Button02["enabled"] = True
            pgui.bGroup02Button02["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

        elif pgui.bGroup02Button01["enabled"] == False:
            pgui.bGroup02Button01["enabled"] = True
            pgui.bGroup02Button01["color"] = pgvar.UI_button_selected_color
            pgui.bGroup02Button02["enabled"] = False
            pgui.bGroup02Button02["color"] = pgvar.UI_button_color
            pfunc.defineButtons()

    if selected_button == "Group02Button02":

        if pgui.bGroup02Button02["enabled"] == True:
            pgui.bGroup02Button02["enabled"] = False
            pgui.bGroup02Button02["color"] = pgvar.UI_button_color
            pgui.bGroup02Button01["enabled"] = True
            pgui.bGroup02Button01["color"] = pgvar.UI_button_selected_color
            pfunc.defineButtons()

        elif pgui.bGroup02Button02["enabled"] == False:
            pgui.bGroup02Button02["enabled"] = True
            pgui.bGroup02Button02["color"] = pgvar.UI_button_selected_color
            pgui.bGroup02Button01["enabled"] = False
            pgui.bGroup02Button01["color"] = pgvar.UI_button_color
            pfunc.defineButtons()

    # # Group 03 processing
    if selected_button == "Group03Button01":

        if pgui.bGroup03Button01["enabled"] == False:
            pgui.bGroup03Button01["enabled"] = True
            pgui.bGroup03Button01["color"] = pgvar.UI_button_selected_color

            pgui.bGroup03Button02["enabled"] = False
            pgui.bGroup03Button02["color"] = pgvar.UI_button_color

            pgui.bGroup03Button03["enabled"] = False
            pgui.bGroup03Button03["color"] = pgvar.UI_button_color

            pfunc.defineButtons()

    if selected_button == "Group03Button02":

        if pgui.bGroup03Button02["enabled"] == False:
            pgui.bGroup03Button02["enabled"] = True
            pgui.bGroup03Button02["color"] = pgvar.UI_button_selected_color

            pgui.bGroup03Button01["enabled"] = False
            pgui.bGroup03Button01["color"] = pgvar.UI_button_color

            pgui.bGroup03Button03["enabled"] = False
            pgui.bGroup03Button03["color"] = pgvar.UI_button_color

            pfunc.defineButtons()

    if selected_button == "Group03Button03":

        if pgui.bGroup03Button03["enabled"] == False:
            pgui.bGroup03Button03["enabled"] = True
            pgui.bGroup03Button03["color"] = pgvar.UI_button_selected_color

            pgui.bGroup03Button01["enabled"] = False
            pgui.bGroup03Button01["color"] = pgvar.UI_button_color

            pgui.bGroup03Button02["enabled"] = False
            pgui.bGroup03Button02["color"] = pgvar.UI_button_color

            pfunc.defineButtons()