screen = pygame.display.set_mode((pgvar.pygame_window_width, pgvar.pygame_window_height)) # ************************************************************************************************# # ************************************************************************************************# # MAIN CODE # ************************************************************************************************# # ************************************************************************************************# ####### INITIALIZE DISPLAY ########## pfunc.initializeDisplay() ####### Print Reference Variables ########## print moduleName, pfunc.lineNum(), "Current Scale: ", pge.current_scale["scale"] ####### MAIN PROGRAM LOOP ########## running = True while running: # if simulation is not enabled - only refresh everything on button click if pgui.bPlaySimulation["enabled"] == True: #pfunc.redrawEverything() # # # PARTICLES # # # # # -- This is updating the particles when the simulation is running -- # #
def updateStickyButtons(selected_button): print moduleName, pfunc.lineNum(), "updateStickyButtons() - started" print moduleName, pfunc.lineNum(), "selected_button = ", selected_button """ # for sticky buttons, iterate through nested allButtons dictionary and flip buttonEnabled for allButtonsID, allButtonsValue in allButtons.items(): for key in allButtonsValue: #print moduleName, pfunc.lineNum(), "key", key #buttonToCheck[key] = allButtonsValue[key] #print moduleName, pfunc.lineNum(), "buttonToCheck", key, allButtonsValue[key] if allButtonsValue[key] == "sticky": print moduleName, pfunc.lineNum(), "found a sticky button" print moduleName, pfunc.lineNum(), "key, ", key, "value", allButtonsValue[key] #print moduleName, pfunc.lineNum(), "buttonToCheck", key, allButtonsValue[key] """ if selected_button == "sticky01": if pgui.buttonSticky01["enabled"] == False: print moduleName, pfunc.lineNum(), "sticky01 button found" pgui.buttonSticky01["enabled"] = True pgui.buttonSticky01["color"] = pgvar.UI_button_selected_color print moduleName, pfunc.lineNum( ), "flipped sticky01 from false to true" pfunc.defineButtons() elif pgui.buttonSticky01["enabled"] == True: print moduleName, pfunc.lineNum(), "sticky01 button found" pgui.buttonSticky01["enabled"] = False pgui.buttonSticky01["color"] = pgvar.UI_button_color print moduleName, pfunc.lineNum( ), "flipped stick01 from true to false" pfunc.defineButtons() if selected_button == "sticky02": if pgui.buttonSticky02["enabled"] == False: print moduleName, pfunc.lineNum(), "sticky02 button found" pgui.buttonSticky02["enabled"] = True pgui.buttonSticky02["color"] = pgvar.UI_button_selected_color print moduleName, pfunc.lineNum( ), "flipped sticky02 from false to true" pfunc.defineButtons() elif pgui.buttonSticky02["enabled"] == True: print moduleName, pfunc.lineNum(), "sticky02 button found" pgui.buttonSticky02["enabled"] = False pgui.buttonSticky02["color"] = pgvar.UI_button_color print moduleName, pfunc.lineNum( ), "flipped sticky02 from true to false" pfunc.defineButtons() if selected_button == "sticky03": if pgui.buttonSticky03["enabled"] == False: print moduleName, pfunc.lineNum(), "sticky03 button found" pgui.buttonSticky03["enabled"] = True pgui.buttonSticky03["color"] = pgvar.UI_button_selected_color print moduleName, pfunc.lineNum( ), "flipped sticky03 from false to true" pfunc.defineButtons() elif pgui.buttonSticky03["enabled"] == True: print moduleName, pfunc.lineNum(), "sticky03 button found" pgui.buttonSticky03["enabled"] = False pgui.buttonSticky03["color"] = pgvar.UI_button_color print moduleName, pfunc.lineNum( ), "flipped sticky03 from true to false" pfunc.defineButtons() # # # FPS BUTTON if selected_button == "fps": if pgui.buttonFPS["enabled"] == False: pgui.buttonFPS["enabled"] = True pgui.buttonFPS["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.buttonFPS["enabled"] == True: pgui.buttonFPS["enabled"] = False pgui.buttonFPS["color"] = pgvar.UI_button_color pfunc.redrawEverything() # # # Scale BUTTON if selected_button == "scale": if pgui.buttonScale["enabled"] == False: pgui.buttonScale["enabled"] = True pgui.buttonScale["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.buttonScale["enabled"] == True: pgui.buttonScale["enabled"] = False pgui.buttonScale["color"] = pgvar.UI_button_color pfunc.redrawEverything() # # # GRID BUTTON if selected_button == "grid": if pgui.buttonGrid["enabled"] == False: pgui.buttonGrid["enabled"] = True pgui.buttonGrid["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() pfunc.redrawEverything() elif pgui.buttonGrid["enabled"] == True: pgui.buttonGrid["enabled"] = False pgui.buttonGrid["color"] = pgvar.UI_button_color pfunc.defineButtons() pfunc.redrawEverything() # # # ORIGIN BUTTON if selected_button == "origin": if pgui.buttonOrigin["enabled"] == False: pgui.buttonOrigin["enabled"] = True pgui.buttonOrigin["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() pfunc.redrawEverything() elif pgui.buttonOrigin["enabled"] == True: pgui.buttonOrigin["enabled"] = False pgui.buttonOrigin["color"] = pgvar.UI_button_color pfunc.defineButtons() pfunc.redrawEverything()
def updateDropdownButtons(selected_button): print pfunc.lineNum(), "running update Dropdown buttons" if selected_button == "dropdown01opener": if pgui.bDropdown01opener["enabled"] == False: print pfunc.lineNum( ), "~~~~ running dropdown opener fasle to true ~~~~" # update this button pgui.bDropdown01opener["enabled"] = True pgui.bDropdown01opener["color"] = pgvar.UI_button_selected_color pgui.bDropdown01opener["label_txt"] = "<<" # update associated buttons pgui.bDropdown01option01["visible"] = True pgui.bDropdown01option02["visible"] = True pgui.bDropdown01option03["visible"] = True pfunc.defineButtons() print pfunc.lineNum( ), "~~~~ running dropdown opener fasle to true ~~~~" print pfunc.lineNum(), pgui.bDropdown01opener[ "name"], "enabled:", pgui.bDropdown01opener[ "enabled"], "visible:", pgui.bDropdown01opener["visible"] elif pgui.bDropdown01opener["enabled"] == True: print " --------------------------------------- " print pfunc.lineNum(), "STARTED dropdown true to false " print " --------------------------------------- " # udapte this button print pfunc.lineNum(), pgui.bDropdown01opener[ "name"], "enabled was: ", pgui.bDropdown01opener["enabled"] pgui.bDropdown01opener["enabled"] = False pgui.bDropdown01opener["color"] = pgvar.UI_button_color pgui.bDropdown01opener["label_txt"] = ">>" print pfunc.lineNum(), pgui.bDropdown01opener[ "name"], "enabled:", pgui.bDropdown01opener[ "enabled"], "visible:", pgui.bDropdown01opener["visible"] # update associated buttons pgui.bDropdown01option01["visible"] = False pgui.bDropdown01option02["visible"] = False pgui.bDropdown01option03["visible"] = False print pfunc.lineNum( ), "buttons27,28,29 visible:", pgui.bDropdown01option01[ "visible"], pgui.bDropdown01option02[ "visible"], pgui.bDropdown01option03["visible"] #screen.fill(pgvar.background_color) pfunc.defineButtons() pfunc.redrawEverything() print pfunc.lineNum(), pgui.bDropdown01opener[ "name"], "enabled:", pgui.bDropdown01opener[ "enabled"], "visible:", pgui.bDropdown01opener["visible"] print " --------------------------------------- " print pfunc.lineNum(), "FINISHED dropdown true to false " print " --------------------------------------- " print type(pgui.bDropdown01option01["visible"]) if selected_button == "dropdown01option01": if pgui.bDropdown01opener["enabled"] == True: pgui.lDropdown01TEXT["label_txt"] = "Option 01" pgui.bDropdown01option01["color"] = pgvar.UI_button_selected_color pgui.bDropdown01option02["color"] = pgvar.UI_button_color pgui.bDropdown01option03["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "dropdown01option02": if pgui.bDropdown01opener["enabled"] == True: pgui.lDropdown01TEXT["label_txt"] = "Option 02" pgui.bDropdown01option01["color"] = pgvar.UI_button_color pgui.bDropdown01option02["color"] = pgvar.UI_button_selected_color pgui.bDropdown01option03["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "dropdown01option03": if pgui.bDropdown01opener["enabled"] == True: pgui.lDropdown01TEXT["label_txt"] = "Option 03" pgui.bDropdown01option01["color"] = pgvar.UI_button_color pgui.bDropdown01option02["color"] = pgvar.UI_button_color pgui.bDropdown01option03["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() if selected_button == "dropdown01TEXT": if pgui.lDropdown01TEXT["label_txt"] != "- select -": if pgui.lDropdown01TEXT["enabled"] == False: pgui.lDropdown01TEXT["enabled"] = True pgui.lDropdown01TEXT["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() pfunc.redrawEverything() elif pgui.lDropdown01TEXT["enabled"] == True: pgui.lDropdown01TEXT["enabled"] = False pgui.lDropdown01TEXT["color"] = pgvar.UI_button_color pfunc.defineButtons() pfunc.redrawEverything()
def updateMenuButtons(selected_button): print pfunc.lineNum(), "running updateMenuButtons" ## START MENU 01 HANDLING if selected_button == "menu01": print pfunc.lineNum(), "menu01 was clicked on" print pfunc.lineNum( ), pgui.bMenu01["name"], "is ", pgui.bMenu01["enabled"] if pgui.bMenu01["enabled"] == False: print "was false, turning to true" pgui.bMenu01["enabled"] = True pgui.bMenu01["color"] = pgvar.UI_button_selected_color pgui.bMenu01option01["visible"] = True pgui.bMenu01option02["visible"] = True pgui.bMenu01option03["visible"] = True pgui.bMenu01option04["visible"] = True pgui.bMenu01option05["visible"] = True print pfunc.lineNum(), "~", pgui.bMenu01option01[ "name"], "Visible=", pgui.bMenu01option01["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option02[ "name"], "Visible=", pgui.bMenu01option02["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option03[ "name"], "Visible=", pgui.bMenu01option03["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option04[ "name"], "Visible=", pgui.bMenu01option04["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option05[ "name"], "Visible=", pgui.bMenu01option05["visible"] pfunc.defineButtons() elif pgui.bMenu01["enabled"] == True: print pfunc.lineNum(), "was true, turning to false" pgui.bMenu01["enabled"] = False pgui.bMenu01["color"] = pgvar.UI_button_color pgui.bMenu01option01["visible"] = False pgui.bMenu01option02["visible"] = False pgui.bMenu01option03["visible"] = False pgui.bMenu01option04["visible"] = False pgui.bMenu01option05["visible"] = False print pfunc.lineNum(), "~", pgui.bMenu01option01[ "name"], "Visible=", pgui.bMenu01option01["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option02[ "name"], "Visible=", pgui.bMenu01option02["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option03[ "name"], "Visible=", pgui.bMenu01option03["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option04[ "name"], "Visible=", pgui.bMenu01option04["visible"] print pfunc.lineNum(), "~", pgui.bMenu01option05[ "name"], "Visible=", pgui.bMenu01option05["visible"] pfunc.defineButtons() pfunc.redrawEverything() if selected_button == "menu01option01": if pgui.bMenu01["enabled"] == True: print "~~ you clicked Monday ~~" if pgui.bMenu01option01["enabled"] == False: pgui.bMenu01option01["enabled"] = True pgui.bMenu01option01["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bMenu01option01["enabled"] == True: pgui.bMenu01option01["enabled"] = False pgui.bMenu01option01["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "menu01option02": if pgui.bMenu01["enabled"] == True: print "~~ you clicked Tuesday ~~" if pgui.bMenu01option02["enabled"] == False: pgui.bMenu01option02["enabled"] = True pgui.bMenu01option02["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bMenu01option02["enabled"] == True: pgui.bMenu01option02["enabled"] = False pgui.bMenu01option02["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "menu01option03": if pgui.bMenu01["enabled"] == True: print "~~ you clicked Wednesday ~~" if pgui.bMenu01option03["enabled"] == False: pgui.bMenu01option03["enabled"] = True pgui.bMenu01option03["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bMenu01option03["enabled"] == True: pgui.bMenu01option03["enabled"] = False pgui.bMenu01option03["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "menu01option04": if pgui.bMenu01["enabled"] == True: print "~~ you clicked Thursday ~~" if pgui.bMenu01option04["enabled"] == False: pgui.bMenu01option04["enabled"] = True pgui.bMenu01option04["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bMenu01option04["enabled"] == True: pgui.bMenu01option04["enabled"] = False pgui.bMenu01option04["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "menu01option05": if pgui.bMenu01["enabled"] == True: print "~~ you clicked Friday ~~" if pgui.bMenu01option05["enabled"] == False: pgui.bMenu01option05["enabled"] = True pgui.bMenu01option05["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bMenu01option05["enabled"] == True: pgui.bMenu01option05["enabled"] = False pgui.bMenu01option05["color"] = pgvar.UI_button_color pfunc.defineButtons() ## END MENU 01 HANDLING ## START MENU 02 HANDLING if selected_button == "menu02": if pgui.bMenu02["enabled"] == False: # flip this menu button pgui.bMenu02["enabled"] = True pgui.bMenu02["color"] = pgvar.UI_button_selected_color # flip related buttons in the group pgui.bMenu02popup01["visible"] = True pgui.bMenu02popup02["visible"] = True pgui.bMenu02popup03["visible"] = True pfunc.defineButtons() elif pgui.bMenu02["enabled"] == True: # flip this menu button pgui.bMenu02["enabled"] = False pgui.bMenu02["color"] = pgvar.UI_button_color # flip related buttons in the group pgui.bMenu02popup01["visible"] = False pgui.bMenu02popup02["visible"] = False pgui.bMenu02popup03["visible"] = False pfunc.defineButtons() pfunc.redrawEverything() if selected_button == "menu02popup01": if pgui.bMenu02["enabled"] == True: if pgui.bMenu02popup01["enabled"] == False: #flip this menu buttone pgui.bMenu02popup01["enabled"] = True pgui.bMenu02popup01["color"] = pgvar.UI_button_selected_color #flip related buttons pgui.menu02popup01element01["visible"] = True pgui.menu02popup01element02["visible"] = True pgui.menu02popup01element03["visible"] = True pgui.menu02popup01element04["visible"] = True pgui.menu02popup01element05["visible"] = True pgui.menu02popup01element06["visible"] = True pgui.menu02popup01element07["visible"] = True pgui.menu02popup01element08["visible"] = True pfunc.defineButtons() #pfunc.redrawEverything() elif pgui.bMenu02popup01["enabled"] == True: #flop this menu buttone pgui.bMenu02popup01["enabled"] = False pgui.bMenu02popup01["color"] = pgvar.UI_button_color pgui.menu02popup01element01["visible"] = False pgui.menu02popup01element02["visible"] = False pgui.menu02popup01element03["visible"] = False pgui.menu02popup01element04["visible"] = False pgui.menu02popup01element05["visible"] = False pgui.menu02popup01element06["visible"] = False pgui.menu02popup01element07["visible"] = False pgui.menu02popup01element08["visible"] = False pfunc.defineButtons() pfunc.redrawEverything() ## END START MENU 02 HANDLING
def updateGroupButtons(selected_button): print moduleName, pfunc.lineNum(), "running update group buttons" # # Group 01 processing if selected_button == "Group01Button01": if pgui.bGroup01Button01["enabled"] == True: pgui.bGroup01Button01["enabled"] = False pgui.bGroup01Button01["color"] = pgvar.UI_button_color pgui.bGroup01Button02["enabled"] = True pgui.bGroup01Button02["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bGroup01Button01["enabled"] == False: pgui.bGroup01Button01["enabled"] = True pgui.bGroup01Button01["color"] = pgvar.UI_button_selected_color pgui.bGroup01Button02["enabled"] = False pgui.bGroup01Button02["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "Group01Button02": if pgui.bGroup01Button02["enabled"] == True: pgui.bGroup01Button02["enabled"] = False pgui.bGroup01Button02["color"] = pgvar.UI_button_color pgui.bGroup01Button01["enabled"] = True pgui.bGroup01Button01["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bGroup01Button02["enabled"] == False: pgui.bGroup01Button02["enabled"] = True pgui.bGroup01Button02["color"] = pgvar.UI_button_selected_color pgui.bGroup01Button01["enabled"] = False pgui.bGroup01Button01["color"] = pgvar.UI_button_color pfunc.defineButtons() # # Group 02 processing if selected_button == "Group02Button01": if pgui.bGroup02Button01["enabled"] == True: pgui.bGroup02Button01["enabled"] = False pgui.bGroup02Button01["color"] = pgvar.UI_button_color pgui.bGroup02Button02["enabled"] = True pgui.bGroup02Button02["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bGroup02Button01["enabled"] == False: pgui.bGroup02Button01["enabled"] = True pgui.bGroup02Button01["color"] = pgvar.UI_button_selected_color pgui.bGroup02Button02["enabled"] = False pgui.bGroup02Button02["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "Group02Button02": if pgui.bGroup02Button02["enabled"] == True: pgui.bGroup02Button02["enabled"] = False pgui.bGroup02Button02["color"] = pgvar.UI_button_color pgui.bGroup02Button01["enabled"] = True pgui.bGroup02Button01["color"] = pgvar.UI_button_selected_color pfunc.defineButtons() elif pgui.bGroup02Button02["enabled"] == False: pgui.bGroup02Button02["enabled"] = True pgui.bGroup02Button02["color"] = pgvar.UI_button_selected_color pgui.bGroup02Button01["enabled"] = False pgui.bGroup02Button01["color"] = pgvar.UI_button_color pfunc.defineButtons() # # Group 03 processing if selected_button == "Group03Button01": if pgui.bGroup03Button01["enabled"] == False: pgui.bGroup03Button01["enabled"] = True pgui.bGroup03Button01["color"] = pgvar.UI_button_selected_color pgui.bGroup03Button02["enabled"] = False pgui.bGroup03Button02["color"] = pgvar.UI_button_color pgui.bGroup03Button03["enabled"] = False pgui.bGroup03Button03["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "Group03Button02": if pgui.bGroup03Button02["enabled"] == False: pgui.bGroup03Button02["enabled"] = True pgui.bGroup03Button02["color"] = pgvar.UI_button_selected_color pgui.bGroup03Button01["enabled"] = False pgui.bGroup03Button01["color"] = pgvar.UI_button_color pgui.bGroup03Button03["enabled"] = False pgui.bGroup03Button03["color"] = pgvar.UI_button_color pfunc.defineButtons() if selected_button == "Group03Button03": if pgui.bGroup03Button03["enabled"] == False: pgui.bGroup03Button03["enabled"] = True pgui.bGroup03Button03["color"] = pgvar.UI_button_selected_color pgui.bGroup03Button01["enabled"] = False pgui.bGroup03Button01["color"] = pgvar.UI_button_color pgui.bGroup03Button02["enabled"] = False pgui.bGroup03Button02["color"] = pgvar.UI_button_color pfunc.defineButtons()