Exemplo n.º 1
0
    def nextstate(self, board, player, action):
        if action == self.gbsize * self.gbsize:
            return board, -player

        b = Phan(self.gbsize, self.win_standard)
        b.board = np.copy(board)
        move = (int(action / self.gbsize), action % self.gbsize)
        b.moving(move, player)
        return b.board, -player
Exemplo n.º 2
0
    def validmove(self, board, player):

        valids = [0] * self.actionsize()
        b = Phan(self.gbsize, self.win_standard)
        b.board = np.copy(board)
        dun_soo = b.dun_soo()

        if len(dun_soo) == 0:
            valids[-1] = 1
            return np.array(valids)

        for x, y in dun_soo:
            valids[self.gbsize * x + y] = 1

        return np.array(valids)
Exemplo n.º 3
0
def Run():
    try:
        b = Phan(13, 5)
        board = Omokgame.startphan()
        b.board = np.copy(board)
        display = visual(13, 5)
        display.prepare_display()
        f = fight(13, 5)
        human_move = f.Act(b.board)

        best_model = nn.loading("folder", "model1")
        best_mcts = mcts(Omokgame(13, 5), best_model)

    except KeyboardInterrupt:
        print("error")
Exemplo n.º 4
0
    def nextstate(self, board, new_board, player, action):
        if action == self.gbsize * self.gbsize:
            return board, -player

        b = Phan(self.gbsize, self.win_standard)
        b.board = np.copy(board)
        b.new_board = np.copy(new_board)
        move = (int(action / self.gbsize), action % self.gbsize)
        b.moving(move, player)
        b.dim_moving(move, player)
        b.new_board[2] = self.oneminusone(np.copy(b.board), -player)
        return b.board, -player, b.new_board
Exemplo n.º 5
0
    def Act(self, board):
        try:
            where = input("move, ex(3,7)")
            b = Phan(self.gbsize, self.win_standard)
            b.board = np.copy(board)
            b.moving(where, self.human)
            board = np.copy(b.board)

        except Exception as e:
            move = -1

        if move == -1 or move not in Omokgame(
                self.gbsize, self.win_standard).validmove(board, self.human):
            print("Impossible move, retry")
            move = self.Act(board)

        return move
Exemplo n.º 6
0
    def ggeutnam(self, board, player):
        b = Phan(self.gbsize, self.win_standard)
        b.board = np.copy(board)

        if b.iswin(player):
            return 1
        if b.iswin(-player):
            return -1
        if b.ganeung_soo():
            return 0

        return 1e-4
Exemplo n.º 7
0
 def startphan(self):
     b = Phan(self.gbsize, self.win_standard)
     return np.array(b.board)
Exemplo n.º 8
0
 def dim_board(self):
     b = Phan(self.gbsize, self.win_standard)
     return b.board3d