def nextstate(self, board, player, action): if action == self.gbsize * self.gbsize: return board, -player b = Phan(self.gbsize, self.win_standard) b.board = np.copy(board) move = (int(action / self.gbsize), action % self.gbsize) b.moving(move, player) return b.board, -player
def nextstate(self, board, new_board, player, action): if action == self.gbsize * self.gbsize: return board, -player b = Phan(self.gbsize, self.win_standard) b.board = np.copy(board) b.new_board = np.copy(new_board) move = (int(action / self.gbsize), action % self.gbsize) b.moving(move, player) b.dim_moving(move, player) b.new_board[2] = self.oneminusone(np.copy(b.board), -player) return b.board, -player, b.new_board
def Act(self, board): try: where = input("move, ex(3,7)") b = Phan(self.gbsize, self.win_standard) b.board = np.copy(board) b.moving(where, self.human) board = np.copy(b.board) except Exception as e: move = -1 if move == -1 or move not in Omokgame( self.gbsize, self.win_standard).validmove(board, self.human): print("Impossible move, retry") move = self.Act(board) return move