def reset_game(self, data=None, qr_register=True): #super-class call BaseExhibit.reset_game(self, qr_register=qr_register) self.init_game() #listen once for (any) keyboard event, invoke begin_game when it occurs. Any arguments that #are passed to begin_game are stripped by strip_params decorator self.env.keyboard.listen_once(strip_params(self.begin_game))
def reset_game(self, qr_register=False): BaseExhibit.reset_game(self, qr_register=qr_register) self.light(0) self.score = 0 self.seven_print(texts=self.score%1000, phormats='%d') self.html('html_instr') self.env.keyboard.listen(self.action_down, key_down) self.env.keyboard.listen(strip_params(self.action_up), key_up)
def reset_game(self, data=None): BaseExhibit.reset_game(self) self.init_game() self.sound = None self.end_function = None self.play_tone() self.env.keyboard.find_key(self.st.minus_button).listen( strip_params(self.minus_pressed), key_down) self.env.keyboard.find_key(self.st.plus_button).listen( strip_params(self.plus_pressed), key_down)
def reset_game(self): BaseExhibit.reset_game(self, qr_register=True) self.width = None self.max_width = 0 self.jump_height = None self.max_height = 0 # max_jump_height = self.max_height - self.vertical_base self.max_jump_height = None self.last_jump = 0 self.vertical_base = None self.base_timers = {} self.update_display() self.env.keyboard.listen(self.measure_width, self.width_key_down) self.env.keyboard.listen(self.process_height_button_press, self.height_key_down) self.env.keyboard.listen(self.remove_base_callback, self.height_key_up) self.env.keyboard.listen(self.measure_jump_height, self.jump_key_up)
def reset_game(self, key=None, updown=None): BaseExhibit.reset_game(self) self.env.keyboard.find_key(self.st.start_bl).listen(strip_params(self.begin_game), key_up) self.env.keyboard.find_key(self.st.start_bl).listen(self.reset_game, key_down) self.env.keyboard.find_key(self.st.end_bl).listen(strip_params(self.end_game), key_down) self.env.keyboard.find_key(self.st.error_bl).listen(self.error_down, key_down) self.env.keyboard.find_key(self.st.error_bl).listen(self.error_up, key_up) self.penalty_timer = None self.infinite_timer = None self.playing = False self.score = 0 self.penalty_count = 0 self.last_penalty = -2*self.st.penalty_timeout if not self.is_qr_registered: self.qr_register()
def reset_game(self): BaseExhibit.reset_game(self) self.init_game()
def reset_game(self): BaseExhibit.reset_game(self) for p in self.players: p.score = 0 self.reset_lights() self.env.keyboard.listen_once(strip_params(self.prepare_round), key_down)
def reset_game(self, data=None): BaseExhibit.reset_game(self) self.init_game() # self.env.keyboard.listen_once(strip_params(self.begin_game)) self.begin_game()
def reset_game(self, qr_register=True): BaseExhibit.reset_game(self, qr_register=qr_register) self.score = 0 self.buttons2timers = {} self.env.keyboard.listen_once(self.begin_game, key_down)
def reset_game(self): BaseExhibit.reset_game(self, qr_register=True) self.init_game() self.wait_first_move()
def reset_game(self, data=None, qr_register=True): BaseExhibit.reset_game(self, qr_register=qr_register) self.init_game() self.env.keyboard.listen(self.button_down, key_down)
def reset_game(self): BaseExhibit.reset_game(self, qr_register=True) self.init_game() self.energy_input.remove_callbacks() self.energy_input.listen(self.energy_listener)
def reset_game(self, qr_register=True): BaseExhibit.reset_game(self, qr_register=qr_register) self.init_game() self.env.keyboard.listen_once(self.begin_game)
def reset_game(self, data=None): BaseExhibit.reset_game(self) self.init_game() self.begin_game()