Exemplo n.º 1
0
 def time_out(self):
     now=time.time()
     BaseExhibit.__reset__(self)
     self.seven_flicker(texts=self.score, phormats="%d", lengths=self.env.seven_length, 
         callback=self.reset_game)
     print(time.time()-now)
     self.html('html_score')
     BaseExhibit.end_game(self)
Exemplo n.º 2
0
 def end_game(self):
     BaseExhibit.end_game(self)
     #logger.info(str(self.user_id))
     #self.env.upload_game_results(exponat_name=self.st.exhibit.name, user_id=self.user_id, score=self.score,
     #        level=self.st.level.name, timeout=10)
     #self.html('html_score')
     self.seven_flicker(texts=self.score, phormats="%d", lengths=self.env.seven_length,
             callback=self.reset_game)
Exemplo n.º 3
0
 def end_game(self):
     if not self.playing:
         return
     self.playing = False
     if self.infinite_timer is not None:
         self.infinite_timer.cancel()
     self.count_score()
     self.seven_flicker(texts=self.count_score(), phormats="%.1f",
                        end_text='---', callback=self.reset_game)
     BaseExhibit.end_game(self)
Exemplo n.º 4
0
 def end_game(self):
     self.energy_input.remove_callbacks()
     self.html('html_score')
     BaseExhibit.end_game(self)
     self.create_timer(self.st.flicker_time, self.st.flicker_time,
             end_callback=self.reset_game).start()
Exemplo n.º 5
0
 def end_game(self):
     BaseExhibit.__reset__(self)
     BaseExhibit.end_game(self)
     self.seven_flicker(texts=self.score, phormats="%d", lengths=self.env.seven_length,
             callback=self.reset_game)