Exemplo n.º 1
0
  def initializeFromBulletBody(self, bodyUid, physicsClientId):
    self.initialize()

    #always create a base link
    baseLink = UrdfLink()
    baseLinkIndex = -1
    self.convertLinkFromMultiBody(bodyUid, baseLinkIndex, baseLink, physicsClientId)
    baseLink.link_name = p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[0].decode("utf-8")
    self.robotName = p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[1].decode("utf-8")
    self.linkNameToIndex[baseLink.link_name] = len(self.urdfLinks)
    self.urdfLinks.append(baseLink)

    #optionally create child links and joints
    for j in range(p.getNumJoints(bodyUid, physicsClientId=physicsClientId)):
      jointInfo = p.getJointInfo(bodyUid, j, physicsClientId=physicsClientId)
      urdfLink = UrdfLink()
      self.convertLinkFromMultiBody(bodyUid, j, urdfLink, physicsClientId)
      urdfLink.link_name = jointInfo[12].decode("utf-8")
      self.linkNameToIndex[urdfLink.link_name] = len(self.urdfLinks)
      self.urdfLinks.append(urdfLink)

      urdfJoint = UrdfJoint()
      urdfJoint.link = urdfLink
      urdfJoint.joint_name = jointInfo[1].decode("utf-8")
      urdfJoint.joint_type = jointInfo[2]
      urdfJoint.joint_lower_limit = jointInfo[8]
      urdfJoint.joint_upper_limit = jointInfo[9]
      urdfJoint.joint_axis_xyz = jointInfo[13]
      orgParentIndex = jointInfo[16]
      if (orgParentIndex < 0):
        urdfJoint.parent_name = baseLink.link_name
      else:
        parentJointInfo = p.getJointInfo(bodyUid, orgParentIndex, physicsClientId=physicsClientId)
        urdfJoint.parent_name = parentJointInfo[12].decode("utf-8")
      urdfJoint.child_name = urdfLink.link_name

      #todo, compensate for inertia/link frame offset

      dynChild = p.getDynamicsInfo(bodyUid, j, physicsClientId=physicsClientId)
      childInertiaPos = dynChild[3]
      childInertiaOrn = dynChild[4]
      parentCom2JointPos = jointInfo[14]
      parentCom2JointOrn = jointInfo[15]
      tmpPos, tmpOrn = p.multiplyTransforms(childInertiaPos, childInertiaOrn, parentCom2JointPos,
                                            parentCom2JointOrn)
      tmpPosInv, tmpOrnInv = p.invertTransform(tmpPos, tmpOrn)
      dynParent = p.getDynamicsInfo(bodyUid, orgParentIndex, physicsClientId=physicsClientId)
      parentInertiaPos = dynParent[3]
      parentInertiaOrn = dynParent[4]

      pos, orn = p.multiplyTransforms(parentInertiaPos, parentInertiaOrn, tmpPosInv, tmpOrnInv)
      pos, orn_unused = p.multiplyTransforms(parentInertiaPos, parentInertiaOrn,
                                             parentCom2JointPos, [0, 0, 0, 1])

      urdfJoint.joint_origin_xyz = pos
      urdfJoint.joint_origin_rpy = p.getEulerFromQuaternion(orn)

      self.urdfJoints.append(urdfJoint)
Exemplo n.º 2
0
def getTableCenter(tableID):
    TABLE_HEIGHT = .63
    print('%s = %s\n' % ('p.getBasePositionAndOrientation(tableID)',
                         p.getBasePositionAndOrientation(tableID)))
    print('%s = %s\n' % ('p.getNumJoints(tableID)', p.getNumJoints(tableID)))
    #print('%s = %s\n'%('p.getJointInfo(tableID)',p.getJointInfo(tableID,0)));
    print('%s = %s\n' % ('p.getBodyInfo(tableID)', p.getBodyInfo(tableID)))
    print('%s = %s\n' %
          ('p.getBodyInfo(tableID)[0]', p.getBodyInfo(tableID)[0]))
    return [0, 0, TABLE_HEIGHT]
Exemplo n.º 3
0
def main():
    print("create env")
    # env = gym.make("HumanoidFlagrunHarderPyBulletEnv-v0")
    env = gym.make("ParkourBiped-v0")
    env.render(mode="human")
    print(env.observation_space)
    print(type(env.action_space))
    pi = ReactivePolicy(env.observation_space, env.action_space)

    while 1:
        frame = 0
        score = 0
        restart_delay = 0
        obs = env.reset()
        torsoId = -1
        for i in range(p.getNumBodies()):
            print(p.getBodyInfo(i))
            if p.getBodyInfo(i)[0].decode() == "base":
                torsoId = i
                print("found humanoid torso")

        while 1:
            time.sleep(0.02)
            a = pi.act(obs)
            obs, r, done, _ = env.step(a)
            score += r
            frame += 1
            humanPos, humanOrn = p.getBasePositionAndOrientation(torsoId)
            camInfo = p.getDebugVisualizerCamera()
            curTargetPos = camInfo[11]
            distance = camInfo[10]
            yaw = camInfo[8]
            pitch = camInfo[9]
            targetPos = [
                0.95 * curTargetPos[0] + 0.05 * humanPos[0],
                0.95 * curTargetPos[1] + 0.05 * humanPos[1], curTargetPos[2]
            ]
            p.resetDebugVisualizerCamera(distance, yaw, pitch, targetPos)

            still_open = env.render("human")
            if still_open is None:
                return
            if not done:
                continue
            if restart_delay == 0:
                print("score=%0.2f in %i frames" % (score, frame))
                restart_delay = 60 * 2  # 2 sec at 60 fps
            else:
                restart_delay -= 1
                if restart_delay == 0:
                    break
Exemplo n.º 4
0
    def test_remove_nao(self):
        """
        Test the @removeNao method
        """
        manager = SimulationManager()
        client = manager.launchSimulation(gui=False)
        nao = manager.spawnNao(client, spawn_ground_plane=True)

        manager.removeNao(nao)

        with self.assertRaises(pybullet.error):
            pybullet.getBodyInfo(nao.getRobotModel())

        manager.stopSimulation(client)
Exemplo n.º 5
0
    def __load_robot_urdf(self):
        """
        Load the single/trifinger model from the corresponding urdf
        """
        finger_base_position = [0, 0, 0.0]
        finger_base_orientation = pybullet.getQuaternionFromEuler([0, 0, 0])

        self.finger_id = pybullet.loadURDF(
            fileName=self.finger_urdf_path,
            basePosition=finger_base_position,
            baseOrientation=finger_base_orientation,
            useFixedBase=1,
            flags=(pybullet.URDF_USE_INERTIA_FROM_FILE
                   | pybullet.URDF_USE_SELF_COLLISION),
        )

        # create a map link_name -> link_index
        # Source: https://pybullet.org/Bullet/phpBB3/viewtopic.php?t=12728.
        link_name_to_index = {
            pybullet.getBodyInfo(self.finger_id)[0].decode("UTF-8"): -1,
        }
        for joint_idx in range(pybullet.getNumJoints(self.finger_id)):
            link_name = pybullet.getJointInfo(self.finger_id,
                                              joint_idx)[12].decode("UTF-8")
            link_name_to_index[link_name] = joint_idx

        self.pybullet_link_indices = [
            link_name_to_index[name] for name in self.link_names
        ]
        self.pybullet_tip_link_indices = [
            link_name_to_index[name] for name in self.tip_link_names
        ]
        # joint and link indices are the same in pybullet
        self.pybullet_joint_indices = self.pybullet_link_indices
Exemplo n.º 6
0
def get_cube(x, y, z):	
	body = p.loadURDF(os.path.join(pybullet_data.getDataPath(),"cube_small.urdf"), x, y, z)
	p.changeDynamics(body,-1, mass=1.2)#match Roboschool
	part_name, _ = p.getBodyInfo(body, 0)
	part_name = part_name.decode("utf8")
	bodies = [body]
	return BodyPart(part_name, bodies, 0, -1)
Exemplo n.º 7
0
    def register_object(self, obj, name_override=None):
        """Registers an object with the simulator.
        Unless a specific name is given, the simulator will automatically assign one to the object.
        If the specific name is already taken an exception will be raised.

        :param obj:           Object to register with the simulator.
        :type  obj:           iai_bullet_sim.rigid_body.RigidBody, iai_bullet_sim.multibody.MultiBody
        :param name_override: Name to assign to the object.
        :type  obj:           str, NoneType
        """
        if name_override is None:
            if isinstance(obj, MultiBody):
                base_link, bodyId = pb.getBodyInfo(
                    obj.bId(), physicsClientId=self.__client_id)
            elif isinstance(obj, RigidBody):
                bodyId = obj.type
            counter = 0
            bodyName = bodyId
            while bodyId in self.bodies:
                bodyId = '{}.{}'.format(bodyName, counter)
                counter += 1

            self.bodies[bodyId] = obj
            self.__bId_IdMap[obj.bId()] = bodyId
            return bodyId
        else:
            if name_override in self.bodies:
                raise Exception(
                    'Id "{}" is already taken.'.format(name_override))

            self.bodies[name_override] = obj
            self.__bId_IdMap[obj.bId()] = name_override
            return name_override
Exemplo n.º 8
0
def get_sphere(x, y, z):
    body = p.loadURDF(
        os.path.join(pybullet_data.getDataPath(), "sphere2red.urdf"), x, y, z)
    part_name, _ = p.getBodyInfo(body, 0)
    part_name = part_name.decode("utf8")
    bodies = [body]
    return BodyPart(part_name, bodies, 0, -1)
Exemplo n.º 9
0
def buildTower(blockPath, tW, tH, basePos):
    #blockPath is string path to block object
    #tW is width of tower (usually 3, must be odd)
    #tH is height of tower
    #basePos is position of center bottom block

    blockList = []
    BO = (tW - 1) / 2
    curHeight = basePos[2]
    for i in range(0, tH):
        curHeight = basePos[2] + BLOCK_HEIGHT * i
        curPos = [basePos[0], basePos[1], curHeight]
        for j in range(0, tW):
            print('(i,j) = (%d,%d)' % (i, j))
            if (i % 2 == 0):
                orientation = p.getQuaternionFromEuler([0, 0, 0])
                yoffset = (j - BO) * BLOCK_WIDTH
                curPos[1] = basePos[1] + yoffset
            else:
                orientation = p.getQuaternionFromEuler([0, 0, 3.14159 / 2])
                xoffset = (j - BO) * BLOCK_WIDTH
                curPos[0] = basePos[0] + xoffset
            print('Loading block at [%f,%f,%f]' %
                  (curPos[0], curPos[1], curPos[2]))
            blockList.append(p.loadURDF(blockPath, curPos, orientation))
    print(p.getBodyInfo(blockList[0]))
    return blockList
Exemplo n.º 10
0
def get_robot_config(robot):
    nq, nv, na, joint_id, link_id = 0, 0, 0, OrderedDict(), OrderedDict()
    link_id[(p.getBodyInfo(robot)[0]).decode("utf-8")] = -1
    for i in range(p.getNumJoints(robot)):
        info = p.getJointInfo(robot, i)
        if info[2] != p.JOINT_FIXED:
            joint_id[info[1].decode("utf-8")] = info[0]
        link_id[info[12].decode("utf-8")] = info[0]
        nq = max(nq, info[3])
        nv = max(nv, info[4])
    nq += 1
    nv += 1
    na = len(joint_id)

    print("=" * 80)
    print("SimulationRobot")
    print("nq: ", nq, ", nv: ", nv, ", na: ", na)
    print("+" * 80)
    print("Joint Infos")
    util.pretty_print(joint_id)
    print("+" * 80)
    print("Link Infos")
    util.pretty_print(link_id)

    return nq, nv, na, joint_id, link_id
Exemplo n.º 11
0
def get_cube(x, y, z):	
	body = p.loadURDF(os.path.join(pybullet_data.getDataPath(),"cube_small.urdf"), x, y, z)
	p.changeDynamics(body,-1, mass=1.2)#match Roboschool
	part_name, _ = p.getBodyInfo(body, 0)
	part_name = part_name.decode("utf8")
	bodies = [body]
	return BodyPart(part_name, bodies, 0, -1)
Exemplo n.º 12
0
    def _reset(self):
        assert(self._robot_introduced)
        assert(self._scene_introduced)
        debugmode = 1
        if debugmode:
            print("Episode: steps:{} score:{}".format(self.nframe, self.reward))
            body_xyz = self.robot.body_xyz
            print("[{}, {}, {}],".format(body_xyz[0], body_xyz[1], body_xyz[2]))
            print("Episode count: {}".format(self.eps_count))
            self.eps_count += 1
        self.nframe = 0
        self.eps_reward = 0
        BaseEnv._reset(self)

        if not self.ground_ids:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.robot.addToScene(
                    [])
            self.ground_ids = set(self.scene.scene_obj_list)

        ## Todo: (hzyjerry) this part is not working, robot_tracking_id = -1
        for i in range (p.getNumBodies()):
            if (p.getBodyInfo(i)[0].decode() == self.robot_body.get_name()):
               self.robot_tracking_id=i
            #print(p.getBodyInfo(i)[0].decode())
        i = 0

        eye_pos, eye_quat = self.get_eye_pos_orientation()
        pose = [eye_pos, eye_quat]

        observations = self.render_observations(pose)
        pos = self.robot._get_scaled_position()
        orn = self.robot.get_orientation()
        pos = (pos[0], pos[1], pos[2] + self.tracking_camera['z_offset'])
        p.resetDebugVisualizerCamera(self.tracking_camera['distance'],self.tracking_camera['yaw'], self.tracking_camera['pitch'],pos)
        return observations
Exemplo n.º 13
0
    def robot_specific_reset(self):
        WalkerBase.robot_specific_reset(self)
        
        humanoidId = -1
        numBodies = p.getNumBodies()
        for i in range (numBodies):
            bodyInfo = p.getBodyInfo(i)
            if bodyInfo[1].decode("ascii") == 'humanoid':
                humanoidId = i
        ## Spherical radiance/glass shield to protect the robot's camera
        if self.glass_id is None:
            glass_id = p.loadMJCF(os.path.join(self.physics_model_dir, "glass.xml"))[0]
            #print("setting up glass", glass_id, humanoidId)
            p.changeVisualShape(glass_id, -1, rgbaColor=[0, 0, 0, 0])
            cid = p.createConstraint(humanoidId, -1, glass_id,-1,p.JOINT_FIXED,[0,0,0],[0,0,1.4],[0,0,1])

        self.motor_names  = ["abdomen_z", "abdomen_y", "abdomen_x"]
        self.motor_power  = [100, 100, 100]
        self.motor_names += ["right_hip_x", "right_hip_z", "right_hip_y", "right_knee"]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += ["left_hip_x", "left_hip_z", "left_hip_y", "left_knee"]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += ["right_shoulder1", "right_shoulder2", "right_elbow"]
        self.motor_power += [75, 75, 75]
        self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
        self.motor_power += [75, 75, 75]
        self.motors = [self.jdict[n] for n in self.motor_names]
Exemplo n.º 14
0
    def addToScene(self, bodies):
        if self.parts is not None:
            parts = self.parts
        else:
            parts = {}

        if self.jdict is not None:
            joints = self.jdict
        else:
            joints = {}

        if self.ordered_joints is not None:
            ordered_joints = self.ordered_joints
        else:
            ordered_joints = []

        dump = 0

        for i in range(len(bodies)):
            if p.getNumJoints(bodies[i]) == 0:
                part_name, robot_name = p.getBodyInfo(bodies[i], 0)
                robot_name = robot_name.decode("utf8")
                part_name = part_name.decode("utf8")
                parts[part_name] = BodyPart(part_name, bodies, i, -1, self.scale, model_type=self.model_type)

            for j in range(p.getNumJoints(bodies[i])):
                p.setJointMotorControl2(bodies[i],j,p.POSITION_CONTROL,positionGain=0.1,velocityGain=0.1,force=0)
                ## TODO (hzyjerry): the following is diabled due to pybullet update
                #_,joint_name,joint_type, _,_,_, _,_,_,_, _,_, part_name = p.getJointInfo(bodies[i], j)
                _,joint_name,joint_type, _,_,_, _,_,_,_, _,_, part_name, _,_,_,_ = p.getJointInfo(bodies[i], j)

                joint_name = joint_name.decode("utf8")
                part_name = part_name.decode("utf8")

                if dump: print("ROBOT PART '%s'" % part_name)
                if dump: print("ROBOT JOINT '%s'" % joint_name) # limits = %+0.2f..%+0.2f effort=%0.3f speed=%0.3f" % ((joint_name,) + j.limits()) )
                parts[part_name] = BodyPart(part_name, bodies, i, j, self.scale, model_type=self.model_type)

                if part_name == self.robot_name:
                    self.robot_body = parts[part_name]

                if i == 0 and j == 0 and self.robot_body is None:  # if nothing else works, we take this as robot_body
                    parts[self.robot_name] = BodyPart(self.robot_name, bodies, 0, -1, self.scale, model_type=self.model_type)
                    self.robot_body = parts[self.robot_name]

                if joint_name[:6] == "ignore":
                    Joint(joint_name, bodies, i, j, self.scale).disable_motor()
                    continue

                if joint_name[:8] != "jointfix" and joint_type != p.JOINT_FIXED:
                    joints[joint_name] = Joint(joint_name, bodies, i, j, self.scale, model_type=self.model_type)
                    ordered_joints.append(joints[joint_name])

                    joints[joint_name].power_coef = 100.0

        debugmode = 0
        if debugmode:
            for j in ordered_joints:
                print(j, j.power_coef)
        return parts, joints, ordered_joints, self.robot_body
    def register_object(self, body_id, urdf_path, global_scaling=1):
        link_id_map = dict()
        n = p.getNumJoints(body_id)
        link_id_map[p.getBodyInfo(body_id)[0].decode('gb2312')] = -1
        for link_id in range(0, n):
            link_id_map[p.getJointInfo(body_id, link_id)[
                12].decode('gb2312')] = link_id

        dir_path = dirname(abspath(urdf_path))
        file_name = splitext(basename(urdf_path))[0]
        robot = URDF.load(urdf_path)
        for link in robot.links:
            link_id = link_id_map[link.name]
            if len(link.visuals) > 0:
                for i, link_visual in enumerate(link.visuals):
                    mesh_scale = [global_scaling,
                                  global_scaling, global_scaling]\
                        if link_visual.geometry.mesh.scale is None \
                        else link_visual.geometry.mesh.scale * global_scaling
                    self.links.append(
                        PyBulletRecorder.LinkTracker(
                            name=file_name + f'_{body_id}_{link.name}_{i}',
                            body_id=body_id,
                            link_id=link_id,
                            link_origin=  # If link_id == -1 then is base link,
                            # PyBullet will return
                            # inertial_origin @ visual_origin,
                            # so need to undo that transform
                            (np.linalg.inv(link.inertial.origin)
                             if link_id == -1
                             else np.identity(4)) @
                            link_visual.origin * global_scaling,
                            mesh_path=dir_path + '/' +
                            link_visual.geometry.mesh.filename,
                            mesh_scale=mesh_scale))
Exemplo n.º 16
0
def getLinkNames(model_id):
    _link_name_to_index = {p.getBodyInfo(model_id)[0].decode('UTF-8'):-1,}

    for _id in range(p.getNumJoints(model_id)):
    	_name = p.getJointInfo(model_id, _id)[12].decode('UTF-8')
    	_link_name_to_index[_name] = _id

    return _link_name_to_index
Exemplo n.º 17
0
def get_cube(x, y, z):
    print("get cube")
    body = p.loadURDF(
        os.path.join(pybullet_data.getDataPath(), "cube_small.urdf"), x, y, z)
    part_name, _ = p.getBodyInfo(body, 0)
    part_name = part_name.decode("utf8")
    bodies = [body]
    return BodyPart(part_name, bodies, 0, -1)
Exemplo n.º 18
0
    def _check_body_exist(self, body_id):
        """
        Check if the body exist in the pybullet client.

        Args:
            body_id (int): body index.

        Returns:
            bool: True if the body exists, False otherwise.

        """
        exist = True
        try:
            p.getBodyInfo(body_id, physicsClientId=self._pb_id)
        except Exception:
            exist = False
        return exist
Exemplo n.º 19
0
    def addToScene(self, bodies):
        if self.parts is not None:
            parts = self.parts
        else:
            parts = {}

        if self.jdict is not None:
            joints = self.jdict
        else:
            joints = {}

        if self.ordered_joints is not None:
            ordered_joints = self.ordered_joints
        else:
            ordered_joints = []

        dump = 1
        for i in range(len(bodies)):
            print(i)
            if p.getNumJoints(bodies[i]) == 0:
                part_name, robot_name = p.getBodyInfo(bodies[i], 0)
                robot_name = robot_name.decode("utf8")
                part_name = part_name.decode("utf8")
                parts[part_name] = BodyPart(part_name, bodies, i, -1)
            for j in range(p.getNumJoints(bodies[i])):
                _, joint_name, _, _, _, _, _, _, _, _, _, _, part_name, _, _, _, _ = p.getJointInfo(
                    bodies[i], j)

                joint_name = joint_name.decode("utf8")
                part_name = part_name.decode("utf8")

                if dump: print("ROBOT PART '%s'" % part_name)
                if dump:
                    print(
                        "ROBOT JOINT '%s'" % joint_name
                    )  # limits = %+0.2f..%+0.2f effort=%0.3f speed=%0.3f" % ((joint_name,) + j.limits()) )

                parts[part_name] = BodyPart(part_name, bodies, i, j)

                if part_name == self.robot_name:
                    self.robot_body = parts[part_name]

                if i == 0 and j == 0 and self.robot_body is None:  # if nothing else works, we take this as robot_body
                    parts[self.robot_name] = BodyPart(self.robot_name, bodies,
                                                      0, -1)
                    self.robot_body = parts[self.robot_name]

                if joint_name[:8] != "jointfix":
                    joints[joint_name] = Joint(joint_name, bodies, i, j)
                    ordered_joints.append(joints[joint_name])

                    if joint_name[:6] == "ignore":
                        joints[joint_name].disable_motor()
                        continue

                    joints[joint_name].power_coef = 100.0

        return parts, joints, ordered_joints, self.robot_body
Exemplo n.º 20
0
 def get_body_info(body):
     """
     Get the body info
     :param body:int
         body's ID
     :return: class
         Return base name of the body
     """
     return BodyInfo(*p.getBodyInfo(body))
Exemplo n.º 21
0
 def __init__(self, RobotId):
     self.RobotId = RobotId
     self.index_dof = {
         p.getBodyInfo(self.RobotId)[0].decode('UTF-8'): -1,
     }
     for id in range(p.getNumJoints(self.RobotId)):
         self.index_dof[p.getJointInfo(
             self.RobotId, id)[12].decode('UTF-8')] = p.getJointInfo(
                 self.RobotId, id)[3] - 7
Exemplo n.º 22
0
    def robot_specific_reset(self):
        """
        Humanoid robot specific reset
        Add spherical radiance/glass shield to protect the robot's camera
        """
        humanoidId = -1
        numBodies = p.getNumBodies()
        for i in range(numBodies):
            bodyInfo = p.getBodyInfo(i)
            if bodyInfo[1].decode("ascii") == 'humanoid':
                humanoidId = i

        # Spherical radiance/glass shield to protect the robot's camera
        super(Humanoid, self).robot_specific_reset()

        if self.glass_id is None:
            glass_path = os.path.join(self.physics_model_dir,
                                      "humanoid/glass.xml")
            glass_id = p.loadMJCF(glass_path)[0]
            self.glass_id = glass_id
            p.changeVisualShape(self.glass_id, -1, rgbaColor=[0, 0, 0, 0])
            p.createMultiBody(baseVisualShapeIndex=glass_id,
                              baseCollisionShapeIndex=-1)
            cid = p.createConstraint(
                humanoidId,
                -1,
                self.glass_id,
                -1,
                p.JOINT_FIXED,
                jointAxis=[0, 0, 0],
                parentFramePosition=[0, 0, self.glass_offset],
                childFramePosition=[0, 0, 0])

        robot_pos = list(self.get_position())
        robot_pos[2] += self.glass_offset
        robot_orn = self.get_orientation()
        p.resetBasePositionAndOrientation(self.glass_id, robot_pos, robot_orn)

        self.motor_names = ["abdomen_z", "abdomen_y", "abdomen_x"]
        self.motor_power = [100, 100, 100]
        self.motor_names += [
            "right_hip_x", "right_hip_z", "right_hip_y", "right_knee"
        ]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += [
            "left_hip_x", "left_hip_z", "left_hip_y", "left_knee"
        ]
        self.motor_power += [100, 100, 300, 200]
        self.motor_names += [
            "right_shoulder1", "right_shoulder2", "right_elbow"
        ]
        self.motor_power += [75, 75, 75]
        self.motor_names += ["left_shoulder1", "left_shoulder2", "left_elbow"]
        self.motor_power += [75, 75, 75]
        self.motors = [self.jdict[n] for n in self.motor_names]
Exemplo n.º 23
0
	def initializeFromBulletBody(self, bodyUid, physicsClientId):
		self.initialize()

		#always create a base link
		baseLink = UrdfLink()
		baseLinkIndex = -1
		self.convertLinkFromMultiBody(bodyUid, baseLinkIndex, baseLink, physicsClientId)
		baseLink.link_name = 	p.getBodyInfo(bodyUid, physicsClientId=physicsClientId)[0].decode("utf-8") 		
		self.linkNameToIndex[baseLink.link_name]=len(self.urdfLinks)
		self.urdfLinks.append(baseLink)
		
	
		#print(visualShapes)
		#optionally create child links and joints
		for j in range(p.getNumJoints(bodyUid,physicsClientId=physicsClientId)):
			jointInfo = p.getJointInfo(bodyUid,j,physicsClientId=physicsClientId)
			urdfLink = UrdfLink()
			self.convertLinkFromMultiBody(bodyUid, j, urdfLink,physicsClientId)
			urdfLink.link_name = jointInfo[12].decode("utf-8")
			self.linkNameToIndex[urdfLink.link_name]=len(self.urdfLinks)
			self.urdfLinks.append(urdfLink)
	
			urdfJoint = UrdfJoint()
			urdfJoint.link = urdfLink
			urdfJoint.joint_name = jointInfo[1].decode("utf-8")
			urdfJoint.joint_type = jointInfo[2]
			urdfJoint.joint_axis_xyz = jointInfo[13]
			orgParentIndex = jointInfo[16]
			if (orgParentIndex<0):
				urdfJoint.parent_name = baseLink.link_name
			else:
				parentJointInfo = p.getJointInfo(bodyUid,orgParentIndex,physicsClientId=physicsClientId)
				urdfJoint.parent_name = parentJointInfo[12].decode("utf-8")
			urdfJoint.child_name = urdfLink.link_name

			#todo, compensate for inertia/link frame offset
			
			dynChild = p.getDynamicsInfo(bodyUid,j,physicsClientId=physicsClientId)
			childInertiaPos = dynChild[3]
			childInertiaOrn = dynChild[4]
			parentCom2JointPos=jointInfo[14] 
			parentCom2JointOrn=jointInfo[15]
			tmpPos,tmpOrn = p.multiplyTransforms(childInertiaPos,childInertiaOrn,parentCom2JointPos,parentCom2JointOrn)
			tmpPosInv,tmpOrnInv = p.invertTransform(tmpPos,tmpOrn)
			dynParent = p.getDynamicsInfo(bodyUid,orgParentIndex,physicsClientId=physicsClientId)
			parentInertiaPos = dynParent[3]
			parentInertiaOrn = dynParent[4]
			
			pos,orn = p.multiplyTransforms(parentInertiaPos,parentInertiaOrn, tmpPosInv, tmpOrnInv)
			pos,orn_unused=p.multiplyTransforms(parentInertiaPos,parentInertiaOrn, parentCom2JointPos,[0,0,0,1])
			
			urdfJoint.joint_origin_xyz = pos
			urdfJoint.joint_origin_rpy = p.getEulerFromQuaternion(orn)
			
			self.urdfJoints.append(urdfJoint)
Exemplo n.º 24
0
 def __str__(self):
     robot_link_name = pb.getJointInfo(self.robot_body, self.robot_link,
                                       physicsClientId=self.pb_client)[12].decode('ascii')
     if self.self_collision:
         other_link_name = pb.getJointInfo(self.other_body, self.other_link,
                                           physicsClientId=self.pb_client)[12].decode('ascii')
         return f"Collision between xarm:{robot_link_name} and xarm:{other_link_name}"
     else:
         other_body_name = pb.getBodyInfo(self.other_body,
                                           physicsClientId=self.pb_client)[1].decode('ascii')
         return f"Collision between xarm:{robot_link_name} and {other_body_name}"
Exemplo n.º 25
0
	def addToScene(self, bodies):
		if self.parts is not None:
			parts = self.parts
		else:
			parts = {}

		if self.jdict is not None:
			joints = self.jdict
		else:
			joints = {}

		if self.ordered_joints is not None:
			ordered_joints = self.ordered_joints
		else:
			ordered_joints = []

		dump = 0
		for i in range(len(bodies)):
			if p.getNumJoints(bodies[i]) == 0:
				part_name, robot_name = p.getBodyInfo(bodies[i], 0)
				robot_name = robot_name.decode("utf8")
				part_name = part_name.decode("utf8")
				parts[part_name] = BodyPart(part_name, bodies, i, -1)
			for j in range(p.getNumJoints(bodies[i])):
				p.setJointMotorControl2(bodies[i],j,p.POSITION_CONTROL,positionGain=0.1,velocityGain=0.1,force=0)
				_,joint_name,_,_,_,_,_,_,_,_,_,_,part_name = p.getJointInfo(bodies[i], j)

				joint_name = joint_name.decode("utf8")
				part_name = part_name.decode("utf8")

				if dump: print("ROBOT PART '%s'" % part_name)
				if dump: print("ROBOT JOINT '%s'" % joint_name) # limits = %+0.2f..%+0.2f effort=%0.3f speed=%0.3f" % ((joint_name,) + j.limits()) )

				parts[part_name] = BodyPart(part_name, bodies, i, j)

				if part_name == self.robot_name:
					self.robot_body = parts[part_name]

				if i == 0 and j == 0 and self.robot_body is None:  # if nothing else works, we take this as robot_body
					parts[self.robot_name] = BodyPart(self.robot_name, bodies, 0, -1)
					self.robot_body = parts[self.robot_name]

				if joint_name[:6] == "ignore":
					Joint(joint_name, bodies, i, j).disable_motor()
					continue

				if joint_name[:8] != "jointfix":
					joints[joint_name] = Joint(joint_name, bodies, i, j)
					ordered_joints.append(joints[joint_name])

					joints[joint_name].power_coef = 100.0

		return parts, joints, ordered_joints, self.robot_body
Exemplo n.º 26
0
def _predict(sess, env, policy_estimator, weight_path, num_episodes=5):
    policy_estimator.model.load_weights(weight_path)

    env.reset()
    torsoId = -1
    for i in range(p.getNumBodies()):
        print('body_info_{}'.format(p.getBodyInfo(i)))
        if p.getBodyInfo(i)[1].decode() == 'walker2d':
            torsoId = i

    Step = collections.namedtuple('Step', ['state', 'action', 'reward'])
    scores = []

    print('start_episodes...')
    for i_episode in range(1, num_episodes + 1):
        state = env.reset()
        episode = []
        score = 0
        steps = 0
        while True:
            steps += 1
            action = policy_estimator.predict(sess, state)
            state_new, r, done, _ = env.step(action)
            score += r

            distance = 5
            yaw = 0
            humanPos = p.getLinkState(torsoId, 4)[0]
            p.resetDebugVisualizerCamera(distance, yaw, -20, humanPos)
            still_open = env.render('human')
            if still_open is None:
                return

            episode.append(Step(state=state, action=action, reward=r))
            state = state_new
            if done:
                print('episode_{}, score_{}'.format(i_episode, score))
                scores.append(score)
                break
    print('{}episode avg_score_{}'.format(num_episodes, np.mean(scores)))
Exemplo n.º 27
0
    def __load_robot_urdf(self, robot_position_offset: typing.Sequence[float]):
        """
        Load the single/trifinger model from the corresponding urdf

        Args:
            robot_position_offset: Position offset with which the robot is
                placed in the world.  Use this, for example, to change the
                height of the fingers above the table.
        """
        finger_base_orientation = (0, 0, 0, 1)

        self.finger_id = pybullet.loadURDF(
            fileName=self.finger_urdf_path,
            basePosition=robot_position_offset,
            baseOrientation=finger_base_orientation,
            useFixedBase=1,
            flags=(
                pybullet.URDF_USE_INERTIA_FROM_FILE
                | pybullet.URDF_USE_SELF_COLLISION
            ),
            physicsClientId=self._pybullet_client_id,
        )

        # create a map link_name -> link_index
        # Source: https://pybullet.org/Bullet/phpBB3/viewtopic.php?t=12728.
        link_name_to_index = {
            pybullet.getBodyInfo(
                self.finger_id,
                physicsClientId=self._pybullet_client_id,
            )[0].decode("UTF-8"): -1,
        }
        for joint_idx in range(
            pybullet.getNumJoints(
                self.finger_id,
                physicsClientId=self._pybullet_client_id,
            )
        ):
            link_name = pybullet.getJointInfo(
                self.finger_id,
                joint_idx,
                physicsClientId=self._pybullet_client_id,
            )[12].decode("UTF-8")
            link_name_to_index[link_name] = joint_idx

        self.pybullet_link_indices = [
            link_name_to_index[name] for name in self.link_names
        ]
        self.pybullet_tip_link_indices = [
            link_name_to_index[name] for name in self.tip_link_names
        ]
        # joint and link indices are the same in pybullet
        self.pybullet_joint_indices = self.pybullet_link_indices
Exemplo n.º 28
0
    def _check_collisions(self, jpos, gripper_mode='current'):
        '''Returns True if collisions present as arm joint position

        Parameters
        ----------
        jpos : array_like
            positions of arm joints in radians
        gripper_mode : {'closed', 'open', 'ignore', 'current'}
            how to treat gripper during collision check. if 'current' then the
            gripper position will not be changed

        Returns
        -------
        bool
            True if collision was detected
        dict
            data about collision
        '''
        self._teleport_arm(jpos)

        if gripper_mode == 'open':
            self._teleport_gripper(state=GRIPPER_OPENED)
        elif gripper_mode == 'closed':
            self._teleport_gripper(state=GRIPPER_CLOSED)

        # ignore base because it doesnt move and will likely be in collision
        # with camera at all times
        ignored_links = ['base']
        if gripper_mode == 'ignore':
            ignored_links.extend(['gripper_left', 'gripper_right'])

        pb.performCollisionDetection(self._client)
        contact_points = pb.getContactPoints(bodyA=self.robot_id,
                                             physicsClientId=self._client)
        for cont_pt in contact_points:
            assert cont_pt[1] == self.robot_id
            robot_link = cont_pt[3]
            robot_link_name = self.link_names[robot_link]
            if robot_link_name not in ignored_links:
                other_body_id = cont_pt[2]
                other_body_name = pb.getBodyInfo(
                    other_body_id,
                    physicsClientId=self._client)[1].decode('ascii')

                return True, {
                    'robot_link': robot_link_name,
                    'other_body': other_body_name
                }

        return False, {}
Exemplo n.º 29
0
def get_link_name(body_unique_id: int, link_index: int):
    """Returns the link name.

    Args:
        body_unique_id (int): The body unique id, as returned by loadURDF, etc.
        link_index (int): Link index or -1 for the base.

    Returns:
        link_name (str): Name of the link.
    """
    if link_index == -1:
        link_name = p.getBodyInfo(body_unique_id)[0]
    else:
        link_name = p.getJointInfo(body_unique_id, link_index)[12]

    return link_name.decode('UTF-8')
Exemplo n.º 30
0
        def construct_tables(robot):
            # construct tables
            # table (joint_name -> id) (link_name -> id)
            link_table = {pb.getBodyInfo(robot, physicsClientId=CLIENT)[0].decode('UTF-8'):-1}
            joint_table = {}
            heck = lambda path: "_".join(path.split("/"))
            for _id in range(pb.getNumJoints(robot, physicsClientId=CLIENT)):
                joint_info = pb.getJointInfo(robot, _id, physicsClientId=CLIENT)
                joint_id = joint_info[0]

                joint_name = joint_info[1].decode('UTF-8')
                joint_table[joint_name] = joint_id
                name_ = joint_info[12].decode('UTF-8')
                name = heck(name_)
                link_table[name] = _id
            return link_table, joint_table
Exemplo n.º 31
0
def get_link_from_joint(robot_id):
    """Summary

    Args:
        robot_id (TYPE): Description

    Returns:
        TYPE: Description
    """
    _link_name_to_index = {
        p.getBodyInfo(robot_id)[0].decode('UTF-8'): -1,
    }

    for _id in range(p.getNumJoints(robot_id)):
        _name = p.getJointInfo(robot_id, _id)[12].decode('UTF-8')
        _link_name_to_index[_name] = _id
    return _link_name_to_index
Exemplo n.º 32
0
        def construct_tables(robot):
            # construct tables
            # table (joint_name -> id) (link_name -> id)
            link_table = {pb.getBodyInfo(robot)[
                0].decode('UTF-8'): -1}
            joint_table = {}
            def heck(path): return "_".join(path.split("/"))
            for _id in range(pb.getNumJoints(robot)):
                joint_info = pb.getJointInfo(
                    robot, _id)
                joint_id = joint_info[0]

                joint_name = joint_info[1].decode('UTF-8')
                joint_table[joint_name] = joint_id
                name_ = joint_info[12].decode('UTF-8')
                name = heck(name_)
                link_table[name] = _id
            return link_table, joint_table
Exemplo n.º 33
0
def get_robot_config(robot,
                     initial_pos=None,
                     initial_quat=None,
                     b_print_info=False):
    nq, nv, na, joint_id, link_id = 0, 0, 0, OrderedDict(), OrderedDict()
    link_id[(p.getBodyInfo(robot)[0]).decode("utf-8")] = -1
    for i in range(p.getNumJoints(robot)):
        info = p.getJointInfo(robot, i)
        if info[2] != p.JOINT_FIXED:
            joint_id[info[1].decode("utf-8")] = info[0]
        link_id[info[12].decode("utf-8")] = info[0]
        nq = max(nq, info[3])
        nv = max(nv, info[4])
    nq += 1
    nv += 1
    na = len(joint_id)

    base_pos, base_quat = p.getBasePositionAndOrientation(robot)
    rot_world_com = util.quat_to_rot(base_quat)
    initial_pos = [0., 0., 0.] if initial_pos is None else initial_pos
    initial_quat = [0., 0., 0., 1.] if initial_quat is None else initial_quat
    rot_world_basejoint = util.quat_to_rot(np.array(initial_quat))
    pos_basejoint_to_basecom = np.dot(rot_world_basejoint.transpose(),
                                      base_pos - np.array(initial_pos))
    rot_basejoint_to_basecom = np.dot(rot_world_basejoint.transpose(),
                                      rot_world_com)

    if b_print_info:
        print("=" * 80)
        print("SimulationRobot")
        print("nq: ", nq, ", nv: ", nv, ", na: ", na)
        print("Vector from base joint frame to base com frame")
        print(pos_basejoint_to_basecom)
        print("Rotation from base joint frame to base com frame")
        print(rot_basejoint_to_basecom)
        print("+" * 80)
        print("Joint Infos")
        util.PrettyPrint(joint_id)
        print("+" * 80)
        print("Link Infos")
        util.PrettyPrint(link_id)

    return nq, nv, na, joint_id, link_id, pos_basejoint_to_basecom, rot_basejoint_to_basecom
			orn = e[ORIENTATION]
			lineFrom = pos
			mat = p.getMatrixFromQuaternion(orn)
			dir = [mat[0],mat[3],mat[6]]
			to = [pos[0]+dir[0]*rayLen,pos[1]+dir[1]*rayLen,pos[2]+dir[2]*rayLen]
			hit = p.rayTest(lineFrom,to)
			oldRay = pointRay
			color = [1,1,0]
			width = 3
			#pointRay = p.addUserDebugLine(lineFrom,to,color,width,lifeTime=1)
			#if (oldRay>=0):
			#	p.removeUserDebugItem(oldRay)
				
			if (hit):
				#if (hit[0][0]>=0):
				hitObjectUid = hit[0][0]
				linkIndex =  hit[0][1]
				if (hitObjectUid>=0):
					objectInfo = str(hitObjectUid)+" Link Index="+str(linkIndex)+"\nBase Name:"+p.getBodyInfo(hitObjectUid)[0].decode()+"\nBody Info:"+p.getBodyInfo(hitObjectUid)[1].decode()
				else:
					objectInfo="None"
			
		if e[CONTROLLER_ID] == controllerId:  # To make sure we only get the value for one of the remotes
			#sync the vr pr2 gripper with the vr controller position
			p.changeConstraint(pr2_cid, e[POSITION], e[ORIENTATION], maxForce=500)
			relPosTarget = 1 - e[ANALOG]
			#open/close the gripper, based on analogue
			p.changeConstraint(pr2_cid2,gearRatio=1, erp=1, relativePositionTarget=relPosTarget, maxForce=3)
			
			
			
      to = [pos[0] + dir[0] * rayLen, pos[1] + dir[1] * rayLen, pos[2] + dir[2] * rayLen]
      hit = p.rayTest(lineFrom, to)
      oldRay = pointRay
      color = [1, 1, 0]
      width = 3
      #pointRay = p.addUserDebugLine(lineFrom,to,color,width,lifeTime=1)
      #if (oldRay>=0):
      #	p.removeUserDebugItem(oldRay)

      if (hit):
        #if (hit[0][0]>=0):
        hitObjectUid = hit[0][0]
        linkIndex = hit[0][1]
        if (hitObjectUid >= 0):
          objectInfo = str(hitObjectUid) + " Link Index=" + str(
              linkIndex) + "\nBase Name:" + p.getBodyInfo(hitObjectUid)[0].decode(
              ) + "\nBody Info:" + p.getBodyInfo(hitObjectUid)[1].decode()
        else:
          objectInfo = "None"

    if e[
        CONTROLLER_ID] == controllerId:  # To make sure we only get the value for one of the remotes
      #sync the vr pr2 gripper with the vr controller position
      p.changeConstraint(pr2_cid, e[POSITION], e[ORIENTATION], maxForce=500)
      relPosTarget = 1 - e[ANALOG]
      #open/close the gripper, based on analogue
      p.changeConstraint(pr2_cid2,
                         gearRatio=1,
                         erp=1,
                         relativePositionTarget=relPosTarget,
                         maxForce=3)
Exemplo n.º 36
0
useNullSpace = 0

count = 0
useOrientation = 1
useSimulation = 1
useRealTimeSimulation = 1
p.setRealTimeSimulation(useRealTimeSimulation)
#trailDuration is duration (in seconds) after debug lines will be removed automatically
#use 0 for no-removal
trailDuration = 15

logId1 = p.startStateLogging(p.STATE_LOGGING_GENERIC_ROBOT,"LOG0001.txt",[0,1,2])
logId2 = p.startStateLogging(p.STATE_LOGGING_CONTACT_POINTS,"LOG0002.txt",bodyUniqueIdA=2)

for i in xrange(5):
    print "Body %d's name is %s." % (i, p.getBodyInfo(i)[1])
	
while 1:
	if (useRealTimeSimulation):
		dt = datetime.now()
		t = (dt.second/60.)*2.*math.pi
	else:
		t=t+0.1
	
	if (useSimulation and useRealTimeSimulation==0):
		p.stepSimulation()
	
	for i in range (1):
		pos = [-0.4,0.2*math.cos(t),0.+0.2*math.sin(t)]
		#end effector points down, not up (in case useOrientation==1)
		orn = p.getQuaternionFromEuler([0,-math.pi,0])
Exemplo n.º 37
0
def get_sphere(x, y, z):
	body = p.loadURDF(os.path.join(pybullet_data.getDataPath(),"sphere2red_nocol.urdf"), x, y, z)
	part_name, _ = p.getBodyInfo(body, 0)
	part_name = part_name.decode("utf8")
	bodies = [body]
	return BodyPart(part_name, bodies, 0, -1)