Exemplo n.º 1
0
    def __init__(self, WIN_HEIGHT_DEFAULT, WIN_WIDTH_DEFAULT):

        # save window height and width that we started out with.
        if WIN_HEIGHT_DEFAULT is not None:
            self.SETTINGS.WINDOW_HEIGHT_DEFAULT = WIN_HEIGHT_DEFAULT

        if WIN_WIDTH_DEFAULT is not None:
            self.SETTINGS.WIN_WIDTH_DEFAULT = WIN_WIDTH_DEFAULT

        # always initialize with 'BasicScreen' config.
        self.current_screen = BasicScreen(self)
Exemplo n.º 2
0
class ApplicationTemplate(object):

    # settings that can be accessed by other objects.
    SETTINGS = settings()
  
    ''' default __init__() function - sets the window dimensions and creates a BasicScreen '''
    def __init__(self, WIN_HEIGHT_DEFAULT, WIN_WIDTH_DEFAULT):

        # save window height and width that we started out with.
        if WIN_HEIGHT_DEFAULT is not None:
            self.SETTINGS.WINDOW_HEIGHT_DEFAULT = WIN_HEIGHT_DEFAULT

        if WIN_WIDTH_DEFAULT is not None:
            self.SETTINGS.WIN_WIDTH_DEFAULT = WIN_WIDTH_DEFAULT

        # always initialize with 'BasicScreen' config.
        self.current_screen = BasicScreen(self)


    ''' startCurrentScreen() will start the currently configured Screen. '''
    def startCurrentScreen(self):

        # register 'current_screen' handlers.
        self.window.push_handlers("on_key_press", self.current_screen.on_key_press)
        self.window.push_handlers("on_draw", self.current_screen.on_draw)
        self.window.push_handlers("on_resize", self.current_screen.on_resize)

        # schedule the 'current_screen.update()' method to be called each 'update_interval'
        pyglet.clock.schedule_interval(self.current_screen.update, self.update_interval)

        # call start of the current scene / screen - will create additional handlers.
        self.current_screen.start()


    ''' run 'clearCurrentScreen' in case you want to switch between Screens '''
    def clearCurrentScreen(self):
        # undo most of the stuff that had been done in 'startCurrentScreen'
        pyglet.clock.unschedule(self.current_screen.update)
        self.current_screen.clear()
        self.window.remove_handlers("on_key_press", self.current_screen.on_key_press)
        self.window.remove_handlers("on_draw", self.current_screen.on_draw)
        self.window.remove_handlers("on_resize", self.current_screen.on_resize)


    ''' sets the current screen by passing the current Application to it '''
    def set_current_screen(self, current_screen):
        self.current_screen = current_screen(self)


    ''' default key press function '''
    def on_key_press(self, symbol, modifiers):
        pass


    ''' default setup_window() function which builds a pyglet window 
        this function should not depend on any parameters that are being set in 
        'setup()'!
     '''
    def setup_window(self):
        # setup the pyglet window.
        self.window = pyglet.window.Window(width=self.SETTINGS.WINDOW_WIDTH_DEFAULT, height=self.SETTINGS.WINDOW_HEIGHT_DEFAULT, resizable=True)

        # try to load our icon (if present)
        try:
            self.window.set_icon(pyglet.resource.image('icon.png'))
        except:
            pass


    ''' setup() function for all custom stuff that your application will need / do '''
    def setup(self):
        pass


    ''' run function invoked by the user - starts everything in the right order '''
    def run(self):
        # setup window first, because some of the objects in 'setup()' need a window.
        self.setup_window()
        self.setup()
        self.startCurrentScreen()
        pyglet.app.run()