Exemplo n.º 1
0
    def testContains(self):
        rect1 = QgsRectangle(0.0, 0.0, 5.0, 5.0)
        rect2 = QgsRectangle(2.0, 2.0, 7.0, 7.0)
        pnt1 = QgsPoint(4.0, 4.0)
        pnt2 = QgsPoint(6.0, 2.0)

        rect3 = rect1.intersect(rect2)

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect1.contains(rect3))
        assert rect1.contains(rect3), myMessage

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect2.contains(rect3))
        assert rect2.contains(rect3), myMessage

        # test for point
        myMessage = "Expected: %s\nGot: %s\n" % (True, rect1.contains(pnt1))
        assert rect1.contains(pnt1), myMessage

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect2.contains(pnt1))
        assert rect2.contains(pnt1), myMessage

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect3.contains(pnt1))
        assert rect3.contains(pnt1), myMessage

        myMessage = "Expected: %s\nGot: %s\n" % (False, rect1.contains(pnt2))
        self.assertFalse(rect1.contains(pnt2), myMessage)

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect2.contains(pnt2))
        assert rect2.contains(pnt2), myMessage

        myMessage = "Expected: %s\nGot: %s\n" % (False, rect3.contains(pnt2))
        self.assertFalse(rect3.contains(pnt2), myMessage)

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect3.contains(pnt1))
        self.assertTrue(rect3.contains(pnt1), myMessage)
Exemplo n.º 2
0
    def testContains(self):
        rect1 = QgsRectangle(0.0, 0.0, 5.0, 5.0)
        rect2 = QgsRectangle(2.0, 2.0, 7.0, 7.0)
        pnt1 = QgsPointXY(4.0, 4.0)
        pnt2 = QgsPointXY(6.0, 2.0)

        rect3 = rect1.intersect(rect2)

        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect1.contains(rect3)))
        assert rect1.contains(rect3), myMessage

        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect2.contains(rect3)))
        assert rect2.contains(rect3), myMessage

        # test for point
        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect1.contains(pnt1)))
        assert rect1.contains(pnt1), myMessage

        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect2.contains(pnt1)))
        assert rect2.contains(pnt1), myMessage

        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect3.contains(pnt1)))
        assert rect3.contains(pnt1), myMessage

        myMessage = ('Expected: %s\nGot: %s\n' % (False, rect1.contains(pnt2)))
        self.assertFalse(rect1.contains(pnt2), myMessage)

        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect2.contains(pnt2)))
        assert rect2.contains(pnt2), myMessage

        myMessage = ('Expected: %s\nGot: %s\n' % (False, rect3.contains(pnt2)))
        self.assertFalse(rect3.contains(pnt2), myMessage)

        myMessage = ('Expected: %s\nGot: %s\n' % (True, rect3.contains(pnt1)))
        self.assertTrue(rect3.contains(pnt1), myMessage)
Exemplo n.º 3
0
    def testContains(self):
        rect1 = QgsRectangle(0.0, 0.0, 5.0, 5.0)
        rect2 = QgsRectangle(2.0, 2.0, 7.0, 7.0)
        pnt1 = QgsPointXY(4.0, 4.0)
        pnt2 = QgsPointXY(6.0, 2.0)

        rect3 = rect1.intersect(rect2)
        self.assertTrue(rect1.contains(rect3))
        self.assertTrue(rect2.contains(rect3))

        # test for point
        self.assertTrue(rect1.contains(pnt1))
        self.assertTrue(rect1.contains(pnt1.x(), pnt1.y()))
        self.assertTrue(rect2.contains(pnt1))
        self.assertTrue(rect2.contains(pnt1.x(), pnt1.y()))
        self.assertTrue(rect3.contains(pnt1))
        self.assertTrue(rect3.contains(pnt1.x(), pnt1.y()))
        self.assertFalse(rect1.contains(pnt2))
        self.assertFalse(rect1.contains(pnt2.x(), pnt2.y()))
        self.assertTrue(rect2.contains(pnt2))
        self.assertTrue(rect2.contains(pnt2.x(), pnt2.y()))
        self.assertFalse(rect3.contains(pnt2))
        self.assertFalse(rect3.contains(pnt2.x(), pnt2.y()))
        self.assertTrue(rect3.contains(pnt1))
        self.assertTrue(rect3.contains(pnt1.x(), pnt1.y()))
Exemplo n.º 4
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    def testIntersection(self):
        rect1 = QgsRectangle(0.0, 0.0, 5.0, 5.0)
        rect2 = QgsRectangle(2.0, 2.0, 7.0, 7.0)

        self.assertTrue(rect1.intersects(rect2))

        rect3 = rect1.intersect(rect2)
        self.assertFalse(rect3.isEmpty(), "Empty rectangle returned")
        self.assertEqual(rect3.width(), 3.0)
        self.assertEqual(rect3.height(), 3.0)
Exemplo n.º 5
0
    def testIntersection(self):
        rect1 = QgsRectangle(0.0, 0.0, 5.0, 5.0)
        rect2 = QgsRectangle(2.0, 2.0, 7.0, 7.0)

        myMessage = "Expected: %s\nGot: %s\n" % (True, rect1.intersects(rect2))
        assert rect1.intersects(rect2), myMessage

        rect3 = rect1.intersect(rect2)
        self.assertFalse(rect3.isEmpty(), "Empty rectangle returned")

        myMessage = "Expected: %s\nGot: %s\n" % (3.0, rect3.width())
        assert rect3.width() == 3.0, myMessage

        myMessage = "Expected: %s\nGot: %s\n" % (3.0, rect3.height())
        assert rect3.height() == 3.0, myMessage
Exemplo n.º 6
0
    def testIntersection(self):
        rect1 = QgsRectangle(0.0, 0.0, 5.0, 5.0)
        rect2 = QgsRectangle(2.0, 2.0, 7.0, 7.0)

        myMessage = ('Expected: %s\nGot: %s\n' %
                     (True, rect1.intersects(rect2)))
        assert rect1.intersects(rect2), myMessage

        rect3 = rect1.intersect(rect2)
        self.assertFalse(rect3.isEmpty(), "Empty rectangle returned")

        myMessage = ('Expected: %s\nGot: %s\n' % (3.0, rect3.width()))
        assert rect3.width() == 3.0, myMessage

        myMessage = ('Expected: %s\nGot: %s\n' % (3.0, rect3.height()))
        assert rect3.height() == 3.0, myMessage
Exemplo n.º 7
0
    def build_navigation(self, tile_size, nav_mode, polygons=None, points=None):
        # define type of navigation
        if polygons:
            self.nav_type = "polygons"
            self.polygons = polygons
        elif points:
            self.nav_type = "points"
            self.points = points
        else:
            self.nav_type = "whole"

        # clear before build
        self.delete()

        # compute the tiles in whole image or covering the polygons
        if self.nav_type in ["whole", "polygons"]:
            # define the extent to compute the tiles
            if self.nav_type == "whole":
                rectangle_nav = self.layer_to_edit.qgs_layer.extent()
            if self.nav_type == "polygons":
                # compute the wrapper extent of all polygons
                rectangle_nav = QgsRectangle()
                for polygon in self.polygons:
                    rectangle_nav.combineExtentWith(polygon.boundingBox())
                # intersect with the layer to edit
                rectangle_nav = rectangle_nav.intersect(self.layer_to_edit.extent())

            # number of tiles
            nx_tiles = ceil((rectangle_nav.xMaximum() - rectangle_nav.xMinimum()) / tile_size)
            ny_tiles = ceil((rectangle_nav.yMaximum() - rectangle_nav.yMinimum()) / tile_size)

            idx_tile = 1
            # left-right and top-bottom
            if nav_mode == "horizontal":
                x_left_right = []
                for y_tile in range(ny_tiles):
                    for x_tile in range(nx_tiles):
                        if y_tile % 2 == 0:  # left to right
                            xmin = rectangle_nav.xMinimum() + x_tile * tile_size
                            xmax = xmin + tile_size
                            x_left_right.append((xmin, xmax))
                        else:  # right to left
                            xmin, xmax = x_left_right.pop()
                        ymax = rectangle_nav.yMaximum() - y_tile * tile_size
                        ymin = ymax - tile_size

                        # fix/adjust right and bottom tiles borders
                        if xmax > rectangle_nav.xMaximum():
                            xmax = rectangle_nav.xMaximum()
                        if ymin < rectangle_nav.yMinimum():
                            ymin = rectangle_nav.yMinimum()

                        tile = Tile(idx_tile, xmin, xmax, ymin, ymax, self.tiles_color)
                        if tile.is_valid(self):
                            self.tiles.append(tile)
                            idx_tile += 1
            # top-bottom and left-right
            if nav_mode == "vertical":
                y_top_bottom = []
                for x_tile in range(nx_tiles):
                    for y_tile in range(ny_tiles):
                        if x_tile % 2 == 0:  # top to bottom
                            ymax = rectangle_nav.yMaximum() - y_tile * tile_size
                            ymin = ymax - tile_size
                            y_top_bottom.append((ymin, ymax))
                        else:  # bottom to top
                            ymin, ymax = y_top_bottom.pop()
                        xmin = rectangle_nav.xMinimum() + x_tile * tile_size
                        xmax = xmin + tile_size

                        # fix/adjust right and bottom tiles borders
                        if xmax > rectangle_nav.xMaximum():
                            xmax = rectangle_nav.xMaximum()
                        if ymin < rectangle_nav.yMinimum():
                            ymin = rectangle_nav.yMinimum()

                        tile = Tile(idx_tile, xmin, xmax, ymin, ymax, self.tiles_color)
                        if tile.is_valid(self):
                            self.tiles.append(tile)
                            idx_tile += 1
        # compute the tiles using the points as center of the tiles
        if self.nav_type == "points":
            idx_tile = 1
            # left-right and top-bottom
            if nav_mode == "horizontal":
                points_sorted = sorted(self.points, key=lambda p: (-p.y(), p.x()))

            # top-bottom and left-right
            if nav_mode == "vertical":
                points_sorted = sorted(self.points, key=lambda p: (p.x(), -p.y()))

            for point in points_sorted:
                # check if point is inside layer to edit
                if not self.layer_to_edit.extent().contains(point):
                    continue
                xmin = point.x() - tile_size/2
                xmax = point.x() + tile_size/2
                ymin = point.y() - tile_size/2
                ymax = point.y() + tile_size/2
                tile = Tile(idx_tile, xmin, xmax, ymin, ymax, self.tiles_color)
                if tile.is_valid(self):
                    self.tiles.append(tile)
                    idx_tile += 1

        # show all tiles in build navigation canvas dialog
        from ThRasE.core.edition import LayerToEdit
        [tile.create(LayerToEdit.current.navigation_dialog.render_widget.canvas, line_width=1, rbs_in="nav_dialog")
         for tile in self.tiles]
        # init
        self.current_tile = next((tile for tile in self.tiles if tile.idx == 1), None)
        return True if self.current_tile is not None else False