def app_main(): action = sys.argv[1] if sys.argv[1:] else None if action == "load": savename = sys.argv[2] save.load_game(savename) elif action == "connect": host, port, username = sys.argv[2:] save.connect(host, int(port), username) elif action == "eval": exec sys.argv[2] in globals() elif action == "loadmeet": savename = sys.argv[2] ident = int(sys.argv[3]) def callback(): client.freeciv.func.py_init_meeting(ident) save.load_game(savename, callback) elif action == "help": import help help.show() else: if action: print "unknown action %r, see lib/main.py for actions" % action menus.main_menu()
def app_main(): action = sys.argv[1] if sys.argv[1:] else None if action == 'load': savename = sys.argv[2] save.load_game(savename) elif action == 'connect': host, port, username = sys.argv[2:] save.connect(host, int(port), username) elif action == 'eval': exec sys.argv[2] in globals() elif action == 'loadmeet': savename = sys.argv[2] ident = int(sys.argv[3]) def callback(): client.freeciv.func.py_init_meeting(ident) save.load_game(savename, callback) elif action == 'help': import help help.show() else: if action: print 'unknown action %r, see lib/main.py for actions' % action menus.main_menu()
def main_menu(): """ Display the main menu and wait for input """ render.animate_background('main_menu', 0.5) while not libtcod.console_is_window_closed(): #show the background image, at twice the regular console resolution choice = render.menu('', ['New game', 'Continue', 'Quit'], 24, center=True, alpha=0, xOffset=18, yOffset=12) if choice == 0: new_game() elif choice == 1: try: save.load_game() except: render.menu('Couldnt load savegame.', ["ok"], 24) continue play_game() elif choice == 2: save.save_game() raise SystemExit
def test_quit_game_save_game(self): character.set_hp(5) try: quit_game() except SystemExit: pass character.set_hp(10) load_game() self.assertEqual(5, character.get_hp())
def start_game(): """ Start the game. POST-CONDITION load game POST-CONDITION begin game play loop """ save.load_game() play_game()
def start(): def callback(): client.client.chat('/novice') found_nations = [ (name, style, id) for name, style, id in client.get_nations() if name == 'Poles' ] if found_nations: name, style, id = found_nations[0] print 'change nation to', name, style, id client.freeciv.func.set_nation_settings(id, 'Player', style, 2) return True save.load_game('data/tutorial.sav', before_callback=callback)
def test_load_game(self): character_dictionary = {'hp': 5, 'column': 20, 'row': 20} with open('character.json', 'w') as file_object: json.dump(character_dictionary, file_object, sort_keys=True, indent=4) save.load_game() current_character = {"hp": character.get_hp(), "column": character.get_coordinates()[0], "row": character.get_coordinates()[1]} self.assertEqual({"hp": 5, "column": 20, "row": 20}, current_character)
def downloaded(data): ui.set_dialog(ui.Label('Loading save...')) uncompressed = lzma.decompress(data) print 'Uncompressed size', len(uncompressed) dl_path = save.get_save_dir() + '/downloaded_save' try: os.remove(dl_path) except OSError: print 'not removed...' with open(dl_path, 'wb') as f: f.write(uncompressed) ui.back(anim=False) save.load_game(dl_path)
def downloaded(data): ui.set_dialog(ui.Label("Loading save...")) uncompressed = lzma.decompress(data) print "Uncompressed size", len(uncompressed) dl_path = save.get_save_dir() + "/downloaded_save" try: os.remove(dl_path) except OSError: print "not removed..." with open(dl_path, "wb") as f: f.write(uncompressed) ui.back(anim=False) save.load_game(dl_path)
def resume(): name = get_resume_data() if name: remove_pause_file() try: show_main_menu() save.load_game(name) except IOError: # loading save failed return False return True else: return False
def resume(): name = get_resume_data() if name: remove_pause_file() try: menus.main_menu() ui.set(ui.Label('dummy')) save.load_game(name) except IOError: # loading save failed return False return True else: return False
def client_main(): action = sys.argv[1] if sys.argv[1:] else None if try_resume(): ui.main() return if action == 'load': savename = sys.argv[2] save.load_game(savename) elif action == 'connect': host, port = sys.argv[2:] save.connect(host, int(port)) else: show_main_menu() if features.get('app.profile'): profile_main() else: ui.main()
def __init__(self): self.render_engine = RenderEngine() self.input_manager = InputManager() self.player = load_game() if self.player is None: self.player = Player() game_map = generate_map(1) game_map.take_over_monster(self.player) game_map = self.player.entity.game_map map_scene = MapScene(self.player, game_map) self.current_scene = map_scene
def handle_main_menu(): img = tcod.image_load(b"menu_background.png") while not tcod.console_is_window_closed(): # show the background image, at twice the regular console resolution tcod.image_blit_2x(img, 0, 0, 0) # show the game's title, and some credits! tcod.console_set_default_foreground(0, tcod.white) tcod.console_print_ex( 0, SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 - 4, tcod.BKGND_NONE, tcod.CENTER, bytes(GAME_NAME, "utf-8") ) tcod.console_print_ex( 0, SCREEN_WIDTH // 2, SCREEN_HEIGHT - 2, tcod.BKGND_NONE, tcod.CENTER, b"By Matthew Pfeiffer ([email protected])", ) # show options and wait for the player's choice choice = menu("", ["Play a new game", "Continue last game", "Quit"], 24) if choice == 0: # new game game.new_game() game.run() elif choice == 1: # load last game try: save.load_game() except: msgbox("\n No saved game to load.\n", 24) continue game.run() elif choice == 2 or choice == "escape": # quit break
def load_save(data): with open(get_download_path(), 'wb') as f: f.write(data) _save.load_game(get_download_path())
def download_success(): _save.load_game(get_download_path())
def start(): save.load_game('data/tutorial.sav')
def start_screen(self): show_main_menu = True while show_main_menu: libtcod.sys_check_for_event( libtcod.EVENT_KEY_PRESS | libtcod.EVENT_MOUSE, self.key, self.mouse) main_menu(self.con, game_constants.main_menu_background_image) libtcod.console_flush() action = handle_keys(self.key, GameStates.MAIN_MENU) game_type = action.get('game_start') exit_game = action.get('action') == 'exit' if exit_game: return False elif game_type == 'from_scratch': return True elif game_type == 'from_save': self.player, self.entities, self.game_map, self.message_log, self.game_state = load_game( ) self.fov_map = initialize_fov(self.game_map) self.entities.set_log_all(self.message_log) return True