Exemplo n.º 1
1
class Bus(common.AutoClose):
    """
    An Autobus bus. Busses manage a set of published services, and allow
    connecting to other services. A single bus listens on a single TCP
    port and multiplexes all published services over it.
    
    Bus is a subclass of ServiceProvider; the service it provides is a service
    exposing information about what other services, events, functions, and
    objects are present. (This service is more commonly known as the
    introspection service.) You normally won't have to know this; instances of
    Bus register themselves as services with themselves, so you don't need to
    do anything to make the introspection service work.
    """
    def __init__(self, default_discoverers=True, default_publishers=True,
                 port=None):
        """
        Creates a new bus. The bus will listen on the specified port; if none
        is specified (which is the usual case), a port will be chosen from the
        ports not currently in use on this computer.
        
        If default_discoverers is True (the default), a default set of
        discoverers will be installed, and likewise for default_publishers.
        Right now, this simply installs a autobus2.discovery.BroadcastPublisher
        and autobus2.discovery.BroadcastDiscoverer. Others might be added in
        the future.
        """
        # Number of times this bus has been __enter__'d. Allows it to be used
        # as a re-entrant context manager.
        self.context_enters = 0
        if port is None:
            port = 0
        # True once close() has been called
        self.closed = False
        # The TCP server that will listen for connections
        self.server = Socket()
        self.server.bind(("", port))
        # TODO: make the backlog configurable
        self.server.listen(100)
        self.port = self.server.getsockname()[1]
        # Lock that nearly everything bus-related locks on
        self.lock = RLock()
        # PropertyTable whose keys are service ids and whose values are
        # instances of autobus2.local.LocalService
        self.local_services = PropertyTable()
        self.local_services.global_watch(self.local_service_changed)
        # Map of ids of discovered services to DiscoveredService instances
        self.discovered_services = {}
        self.discovery_listeners = []
        # List of (filter, function) tuples, where filter is an info object
        # filter and function is a function to be notified when a matching
        # service is created or deleted
        self.service_listeners = []
        # Set of RemoteConnection instances that have been bound to a service
        self.bound_connections = set()
        # Set of discoverers registered on this bus
        self.discoverers = set()
        # Set of publishers registered on this bus
        self.publishers = set()
        if default_discoverers:
            self.install_discoverer(discovery.BroadcastDiscoverer())
        if default_publishers:
            self.install_publisher(discovery.BroadcastPublisher())
        Thread(name="autobus2.Bus.accept_loop", target=self.accept_loop).start()
        # Disable the introspection service for now. I'm seeing what would
        # happen if I have per-service introspection functions and objects, so
        # I'm disabling the bus-wide introspection service.
        # self._create_introspection_service()
        #
        # Register the bus as a service on itself.
        self.create_service({"type": "autobus.details", "pid": os.getpid()}, _IntrospectionService(self))
    
    def accept_loop(self):
        """
        Called on a new thread to accept socket connections to this bus.
        """
        self.server.settimeout(1)
        while not self.closed:
            try:
                socket = None
                socket = self.server.accept()[0]
                self.setup_inbound_socket(socket)
            except SocketTimeout: # This happens when we time out, which is
                # normal. The 1-second timeout is to fix what appears to be a
                # bug with Windows not properly throwing an exception from
                # accept when another thread closes the socket.
                pass
            except: # This happens when the server socket is closed
                if socket:
                    socket.close() # Make sure it's /really/ closed on the
                    # off chance that something else caused the exception
                if not issubclass(sys.exc_type, SocketError): # Something else
                    # happened
                    print_exc()
                # print "Bus server died"
                return
    
    @synchronized_on("lock")
    def create_service(self, info, provider):
        """
        Creates a new service on this bus. info is the info object to use for
        this service. provider is the instance of
        autobus2.service.ServiceProvider to publish; an instance of
        autobus2.providers.PyServiceProvider can be used to publish a simple
        Python object as a service. (This is how I expect most services to be
        published; writing a custom ServiceProvider subclass should rarely be
        needed.)
        
        The return value is an instance of local.LocalService. You can safely
        ignore it if you don't need it and don't plan on deleting the service
        before you close the bus itself.
        """
        # Create a new id for the service
        service_id = messaging.create_service_id()
        self.set_remote_info_builtins(service_id, info)
        # Create the actual service object
        service = local.LocalService(self, service_id, info, provider)
        # Then store the service in our services map, which will cause the
        # service to be published through the introspection service and through
        # the bus's publishers (see self.local_service_changed).
        self.local_services[service_id] = service
        return service
    
    def _close_service(self, service):
        # This is called from LocalService.close, which will take care of
        # shutting down the service's connections and such. So the only thing
        # we really need to do here is delete the service from the local_service
        # map, which will cause self.local_service_changed to unpublish the
        # service and remove it from the introspection service.
        del self.local_services[service.id]
    
    @synchronized_on("lock")
    def setup_inbound_socket(self, socket):
        # Create a connection and then add it to our list of connections
        connection = local.RemoteConnection(self, socket)
        self.bound_connections.add(connection)
    
    def connect(self, host, port, service_id, timeout=10, open_listener=None,
                close_listener=None, fail_listener=None, lock=None):
        """
        Opens a connection to the specified service on the specified host/port.
        
        The connection will be returned immediately. The actual connection to
        the server will be made as soon as possible in the future. If you need
        to block until the connection actually connects, call wait_for_connect
        on the returned Connection object.
        
        The connection will attempt to reconnect indefinitely whenever it is
        disconnected. If you don't want this behavior, specify a close_listener
        that calls the connection's close method.
        
        Timeout is the TCP timeout to use when connecting. The default is 10;
        this is usually a suitable default. You'll probably only want to
        increase this if you're working on a particularly latent network.
        
        open_listener and close_listener are functions accepting one argument.
        They will be called when the connection successfully connects and when
        the connection disconnects, respectively, and the connection itself
        will be passed in. They are both run synchronously on the connection's
        input thread, so it's guaranteed that, for example, the connection will
        not attempt to reconnect until close_listener has returned. Thus
        close_listener could be set to a function that just closes the
        specified connection in order to effectively disable the auto-reconnect
        feature of connections.
        """
        return remote.Connection(self, host, port, service_id, timeout, open_listener, close_listener, fail_listener, lock)
    
    def connect_to(self, info_filter, timeout=10, open_listener=None, close_listener=None, fail_listener=None, lock=None):
        """
        Locates the first service in the list of discovered services and uses
        self.connect to connect to it. The connection is then returned.
        
        This function will be going away soon. Service proxies (which can be
        obtained using self.get_service_proxy) are the replacement; a single
        service proxy is quite similar to this method, but it can follow the
        service across restarts of the underlying process publishing the
        service, which this method can't.
        """
        with self.lock:
            for service_id, d in self.discovered_services.items():
                if filter_matches(d.info, info_filter):
                    host, port = d.locations.keys()[0]
                    return self.connect(host, port, service_id, timeout, open_listener, close_listener, fail_listener, lock)
            raise exceptions.NoMatchingServiceException()
    
    def get_service_proxy(self, info_filter, bind_function=None, unbind_function=None, multiple=False):
        """
        Returns a service proxy that will connect to services matching the
        specified info object filter. If multiple is False (the default), a
        single service proxy will be returned. If multiple is True, a multiple
        service proxy will be returned. See proxy.SingleServiceProxy and
        proxy.MultipleServiceProxy for the differences between the two.
        
        bind_function and unbind_function are optional functions that will be
        called when the proxy binds to and unbinds from a service,
        respectively. Binding is where a proxy discovers a new service matching
        its info filter and establishes a connection to it. Unbinding is where
        the proxy disconnects from said connection, usually because the service
        went away.
        """
        with self.lock:
            if multiple:
                return proxy.MultipleServiceProxy(self, info_filter, bind_function, unbind_function)
            else:
                return proxy.SingleServiceProxy(self, info_filter)
    
    @synchronized_on("lock")
    def close(self):
        """
        Closes this bus and all services registered on it.
        """
        if self.closed: # Already closed
            return
        self.closed = True
        # First we shut down all of our discoverers
        for discoverer in self.discoverers:
            discoverer.shutdown()
        # Then we need to close all of our services. Closing a service causes
        # self._close_service to be called, which removes the service from the
        # list of services, which causes self.local_service_changed to be
        # called, which unpublishes the service. So we don't need to worry
        # about unpublishing services aside from this.
        for service_id in list(self.local_services):
            self.local_services[service_id].close()
        # Then we shut down all of the publishers
        for publisher in self.publishers:
            publisher.shutdown()
        # Then we shut down the server socket
        net.shutdown(self.server)
        # Then we close all of the connections currently connected to us
        for c in self.bound_connections:
            with no_exceptions:
                c.close()
        # And that's it!
    
    @synchronized_on("lock")
    def install_publisher(self, publisher):
        # Add the publisher to our list and start it up
        self.publishers.add(publisher)
        publisher.startup(self)
        # Then register all of our local services with the publisher
        for service in self.local_services.values():
            publisher.add(service)
    
    @synchronized_on("lock")
    def remove_publisher(self, publisher):
        # Check to make sure that the publisher is already installed
        if publisher not in self.publishers:
            # TODO: Not sure why we're using __builtin__ here...
            raise __builtin__.ValueError("The specified publisher is not currently installed on this bus.")
        # Remove the publisher from our list of publishers
        self.publishers.remove(publisher)
        # Unpublish all of our services from the publisher
        for service in self.local_services.values():
            if service.active:
                publisher.remove(service)
        # Then we shut down the publisher
        publisher.shutdown()
    
    @synchronized_on("lock")
    def install_discoverer(self, discoverer):
        # Add the discoverer to our list of discoverers, then start it up
        self.discoverers.add(discoverer)
        discoverer.startup(self)
    
    @synchronized_on("lock")
    def remove_discoverer(self, discoverer):
        # Check to make sure that the discoverer has already been installed
        if discoverer not in self.discoverers:
            # TODO: Ditto from remove_publisher
            raise __builtin__.ValueError("The specified discoverer is not currently installed on this bus.")
        # Remove the discoverer from our list of discoverers, then shut it
        # down
        self.discoverers.remove(discoverer)
        discoverer.shutdown()
    
    def set_local_info_builtins(self, host, port, service_id, info):
        new_info = info.copy()
        new_info["host"] = host
        new_info["port"] = port
        new_info["service"] = service_id
        return new_info
    
    def set_remote_info_builtins(self, service_id, info):
        """
        Adds some values to the specified info object. The only one added right
        now is hostname, which is the value of socket.gethostname(). I haven't
        really standardized the list of values added here; I hope to at some
        point, though, and have all Autobus client libraries add the same ones.
        """
        info["hostname"] = gethostname()
    
    @synchronized_on("lock")
    def discover(self, discoverer, host, port, service_id, info):
        # print "Discovered:", (host, port, service_id, info)
        # Add the relevant local builtins
        info = self.set_local_info_builtins(host, port, service_id, info)
        # Check to see if the specified service has been discovered yet, and if
        # it hasn't, create an entry for it
        is_new_service = False
        if service_id not in self.discovered_services:
            self.discovered_services[service_id] = DiscoveredService(info)
            is_new_service = True
        discovered_service = self.discovered_services[service_id]
        # Check to see if the specified host/port combination is already
        # present, and if it isn't, add it.
        if (host, port) not in discovered_service.locations:
            discovered_service.locations[(host, port)] = []
        discoverer_list = discovered_service.locations[(host, port)]
        # Check to see if this discoverer has already discovered that host/port
        if discoverer in discoverer_list:
            print ("Warning: discoverer " + str(discoverer) + 
                   " tried to rediscover " + str((host, port, service_id)) +
                   " with info " + str(info))
            return
        # It hasn't, so add it.
        discoverer_list.append(discoverer)
        # The check to see if we need to notify listeners, and do so if we
        # need to
        if is_new_service:
            self.notify_service_listeners(service_id, host, port, info, DISCOVERED) 
    
    @synchronized_on("lock")
    def undiscover(self, discoverer, host, port, service_id):
        # print "Undiscovered:", (host, port, service_id)
        # Check to see if the specified service has been discovered.
        if service_id not in self.discovered_services:
            print ("Warning: discoverer " + str(discoverer) + " tried to "
                   "undiscover " + str((host, port, service_id)) + " when "
                   "such a service does not exist.")
            return
        discovered_service = self.discovered_services[service_id]
        if (host, port) not in discovered_service.locations:
            print ("Warning: discoverer " + str(discoverer) + " tried to "
                   "undiscover " + str((host, port, service_id)) + " when "
                   "that host/port has not yet been discovered.")
            return
        discoverer_list = discovered_service.locations[(host, port)]
        if discoverer not in discoverer_list:
            print ("Warning: discoverer " + str(discoverer) + " tried to "
                   "undiscover " + str((host, port, service_id)) + " when "
                   "this discoverer hasn't discovered that host/port yet.")
            return
        discoverer_list.remove(discoverer)
        if not discoverer_list:
            if discovered_service.locations.keys()[0] == (host, port): # We're
                # removing the first (and therefore default) location, so if
                # there's another location, we need to let the service
                # listeners know that there's a new default location
                if len(discovered_service.locations) > 1: # There will be
                    # another location even after we delete this one
                    new_host, new_port = discovered_service.locations.keys()[1]
                    if not self.closed: # Don't issue changes if we're shutting down
                        self.notify_service_listeners(service_id, new_host, new_port, discovered_service.info, CHANGED)
            del discovered_service.locations[(host, port)]
            if not discovered_service.locations: # That was the last location
                # available for this service, so we delete the service itself,
                # and notify listeners that it was deleted
                del self.discovered_services[service_id]
                self.notify_service_listeners(service_id, host, port, discovered_service.info, UNDISCOVERED)
    
    @synchronized_on("lock")
    def add_service_listener(self, listener, info_filter=None, initial=False):
        """
        Listens for changes in services that are available. listener is a
        function listener(service_id, host, port, info, event) which will be
        called whenever a service becomes available, a service disappears, or
        the host/port that should be used to access a particular service
        changes. service_id is the id of the service; host/port is the host/port
        at which the service can be found, info is the service's info object,
        and event is one of DISCOVERED, UNDISCOVERED, or CHANGED.
        
        If info_filter is a dictionary, only services with info objects matching
        that particular filter (as per the filter_matches function) will cause
        the listener to be called. If info_filter is None (the default), or the
        empty dictionary (since all info objects match the empty dictionary),
        the listener will be called for all services.
        
        If initial is True, the listener will be immediately (and synchronously)
        called once for each service that already exists, passing in DISCOVERED
        as the event. Otherwise, the listener will only be called once the next
        
        """
        # Add the listener to our list of listeners
        self.service_listeners.append((info_filter, listener))
        # Check to see if we're supposed to notify the listener about all
        # matching services that already exist
        if initial:
            # Scan all of the services
            for service_id, discovered_service in self.discovered_services.items():
                if filter_matches(discovered_service.info, info_filter):
                    # If this service matches, notify the listener about it
                    host, port = discovered_service.locations.keys()[0]
                    with print_exceptions:
                        listener(service_id, host, port, discovered_service.info, DISCOVERED)
    
    @synchronized_on("lock")
    def remove_service_listener(self, listener, initial=False):
        # Scan the list of listeners and remove this one. Inefficient, it's
        # true, and I hope to make it more efficient later on.
        for index, (info_filter, l) in enumerate(self.service_listeners[:]):
            # See if we've hit the right listener
            if l == listener:
                # If we have, remove the listener
                del self.service_listeners[index]
                if initial:
                    # Scan through the list of services
                    for service_id, discovered_service in self.discovered_services.items():
                        if filter_matches(discovered_service.info, info_filter):
                            # This service matched, so we notify this
                            # listener that the service was removed
                            with print_exceptions:
                                listener(service_id, None, None, None, UNDISCOVERED)
                # We've found our listener and deleted it, so we return now
                return
    
    def notify_service_listeners(self, service_id, host, port, info, event):
        for filter, listener in self.service_listeners:
            if filter_matches(info, filter):
                with print_exceptions:
                    listener(service_id, host, port, info, event)
    
    def local_service_changed(self, service_id, old, new):
        """
        Called (by the local_services property table) when services come and go.
        All we really need to do is publish/unpublish the service.
        """
        if old:
            for publisher in self.publishers:
                publisher.remove(old)
        if new:
            for publisher in self.publishers:
                publisher.add(new)
def main():
	parser = argparse.ArgumentParser()
	parser.add_argument('--port', '-p', default=8080, type=int,
	                    help='Port to use')
	args = parser.parse_args()

	try:
	    server_socket = Socket(socket.AF_INET, socket.SOCK_STREAM)
	    server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
	    # server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_RCVBUF, BUFFER_SIZE)

	    server_socket.bind(('', args.port))
	    server_socket.listen(1)

	    cache_dict = {}

	    print "Proxy server ready..."

	    while True:
	    	try:
	    		connection_socket = server_socket.accept()[0]

	    		t = Thread(target=handle_http, args=[cache_dict, connection_socket])
	    		t.setDaemon(1)
	    		t.start()
	    		t.join()
	    	except socket.error, e:
	    		print e
	    	finally:
	    		connection_socket.close()
Exemplo n.º 3
0
def redirector():
    """
    Redirects all incoming traffic through the proxy.
    """
    PROXY_HOST = environ.get("PROXY_HOST")
    PROXY_PORT = environ.get("PROXY_PORT", 1080)

    setdefaultproxy(PROXY_TYPE_SOCKS5, PROXY_HOST, PROXY_PORT)

    server = Socket(AF_INET, SOCK_STREAM)
    server.bind(("127.0.0.1", 42000))
    server.listen(5)

    while True:
        client_socket, (src_host, src_port) = server.accept()
        (dst_host, dst_port) = get_original_destination(client_socket)

        logger.info(
            f"Intercepted connection from {src_host}:{src_port} to {dst_host}:{dst_port}"
        )

        proxy_socket = SocksSocket()
        proxy_socket.connect((dst_host, dst_port))

        bidirectional_copy(client_socket, proxy_socket)
Exemplo n.º 4
0
def main():
    register_builtin_interface()
    server = Socket()
    if len(sys.argv) > 1:
        server_port = int(sys.argv[1])
    else:
        server_port = DEFAULT_PORT
    print "Listening on port " + str(server_port)
    server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
    server.bind(("", server_port))
    server.listen(50)
    
    Thread(target=process_event_queue).start()
    
    print "\nAutobus has successfully started up."
    
    try:
        while True:
            socket, address = server.accept()
            connection = Connection(socket, address)
            event_queue.put((connection.id, discard_args(connection.register)), block=True)
            connection.start()
    except KeyboardInterrupt:
        print "KeyboardInterrupt received, shutting down"
        event_queue.put((None, None), block=True)
        print "Event queue has been notified to shut down"
    except:
        print "Unexpected exception occurred in the main loop, shutting down. Stack trace:"
        print_exc()
        event_queue.put((None, None), block=True)
        print "Event queue has been notified to shut down"
    server.close()
def main():
    parser = argparse.ArgumentParser()
    parser.add_argument('--port',
                        '-p',
                        default=2000,
                        type=int,
                        help='port to use')
    args = parser.parse_args()
    server_socket = Socket(socket.AF_INET, socket.SOCK_STREAM)
    server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    server_socket.bind(('', args.port))
    server_socket.listen(1)
    print "server running"
    while True:
        connection_socket = server_socket.accept()[0]
        request = connection_socket.recv(1024)
        reply = http_handler(request)
        connection_socket.send("HTTP/1.1 200 OK\n")
        connection_socket.send("\n")

        connection_socket.send(reply)
        connection_socket.close()

        print "received request"
        print "reply sent"

    return 0
Exemplo n.º 6
0
class PyCashServer:
    HOST = ''                 # Symbolic name meaning all available interfaces
    PORT = 50007
    
    def __init__(self):
        self.s = Socket(socket.AF_INET, socket.SOCK_STREAM)
        self.s.bind((self.HOST, self.PORT))
        self.s.listen(3)

    def receveObject(self):
        conn, addr = self.s.accept()
        conn.settimeout(5.0)
        
        data =  conn.recv(16)
        objString = ''
        while(data != None):
            objString += (data)
            conn.send(data)
            try:
                data =  conn.recv(16)
            except:
                data = None
    
    

        x =  json.loads(objString)
        return  obj(x)
Exemplo n.º 7
0
class Server:
    def __init__(self, address, port, max_connections):
        self.socket = Socket()
        self.address = address
        self.port = port
        self.connections = max_connections

    def __enter__(self):
        return self

    def __exit__(self, exc_type, exc_val, exc_tb):
        self.socket.__exit__(exc_type, exc_val, exc_tb)
        logging.info('Server closed')

    def start(self):
        logging.info('Starting server')
        try:
            self.socket.bind((self.address, self.port))
        except OSError:
            logging.debug("Address already taken - {address}:{port}".format(
                address=self.address, port=self.port))
            exit(1)
        self.socket.listen(self.connections)
        logging.info('Server has been started. Waiting for connections.')

    def close(self):
        self.socket.close()

    def accept(self):
        client_sock, client_addr = self.socket.accept()
        return client_sock, client_addr
Exemplo n.º 8
0
def _recv(connection: socket.socket) -> ChunckedData:
    connection.listen(5)
    c, addr = connection.accept()
    ret = ChunckedData(0, rawData=c.recv(16384))
    assert (ret.content['destAddr'],
            ret.content['destPort']) == c.getsockname()
    c.close()
    return ret
Exemplo n.º 9
0
def anetListen(s: socket.socket, host: str, port: Opt[int],
               backlog: int) -> None:
    try:
        s.bind((host, port))
        s.listen(backlog)
    except OSError:
        s.close()
        raise
Exemplo n.º 10
0
def listen(welcome: socket.socket):
    welcome.listen(5)  # 5 maximum clients connected to server.
    try:
        # create a thread for each peer client that wants to interact with server
        while True:
            client, address = welcome.accept()
            threading.Thread(target=listen_to_client, args=(client, )).start()
    finally:
        welcome.close()
Exemplo n.º 11
0
def start(_socket: socket):
    _socket.bind(('', port))
    _socket.listen(15)

    print('Server on! Waiting for connections.')

    while 1:
        connection, remote_address = _socket.accept()
        thread = Thread(target=handle_new_connections, args=(connection, remote_address))
        thread.start()
Exemplo n.º 12
0
 def remote(cls, port, environment, max_episode_timesteps=None, **kwargs):
     socket = Socket()
     socket.bind(('', port))
     socket.listen(1)
     connection, address = socket.accept()
     socket.close()
     super().remote(connection=connection,
                    environment=environment,
                    max_episode_timesteps=max_episode_timesteps,
                    **kwargs)
Exemplo n.º 13
0
    def _listen(self, sock: socket.socket):
        """Open up a listener for a client to connect to.

        Args:
            sock (socket.socket): connection to client
        """
        sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        sock.bind((self.host, self.port))
        sock.listen(1)
        self._sock, _ = sock.accept()
def start_server():
    # import needed libraries
    from random import randint
    from socket import socket as Socket
    from socket import AF_INET, SOCK_STREAM

    # Server Setup
    HOSTNAME = ''       # blank so any address can be used
    PORTNUMBER = 12345  # number for the port
    BUFFER = 1024       # size of the buffer
    SERVER_ADDRESS = (HOSTNAME, PORTNUMBER)         # make the server address a tuple
    SERVER = Socket(AF_INET, SOCK_STREAM)           # create the server socket
    print("SERVER >> Socket successfully created")  # print out socket successfully created
    SERVER.bind(SERVER_ADDRESS)                     # bind the socket to the address
    print("SERVER >> Socket binded to 12345")       # print out socket successfully binded
    SERVER.listen(2)                                # start listening on the socket for connections
    print("SERVER >> Socket is listening")          # print out verification that socket is listening

    # receive client connections
    CLIENT1, CLIENT1_ADDRESS = SERVER.accept()                # receive the connection from client1 and save the socket and client address
    CLIENT2, CLIENT2_ADDRESS = SERVER.accept()                # receive the connection from client2 and save the socket and client address
    print('SERVER >> Got connection from ', CLIENT1_ADDRESS)  # print connection1 verification string
    print('SERVER >> Got connection from ', CLIENT2_ADDRESS)  # print connection2 verification string
    
    # loop until message received is "QUIT"
    while True:
        MESSAGE1 = CLIENT1.recv(BUFFER).decode()  # receive message1 from client1 and decode it
        REPLY1 = ""                               # instantiate reply1 as an empty string
        MESSAGE2 = CLIENT2.recv(BUFFER).decode()  # receive message2 from client2 and decode it
        REPLY2 = ""                               # instantiate reply2 as an empty string
        
        # if receive "QUIT" from client1, send "QUIT back to both clients and break out of loop to close the socket"
        if MESSAGE1 == "QUIT":
            REPLY1 = "QUIT"
            CLIENT1.send(REPLY1.encode())
            CLIENT2.send(REPLY1.encode())
            break
        # if receive "QUIT" from client2, send "QUIT back to both clients and break out of loop to close the socket"
        elif MESSAGE2 == "QUIT":
            REPLY2 = "QUIT"
            CLIENT2.send(REPLY2.encode())
            CLIENT1.send(REPLY2.encode())
            break
        # otherwise, reverse the messages received and send them back to clients
        else:
            length1 = len(MESSAGE1)             # get MESSAGE1 length
            length2 = len(MESSAGE2)             # get MESSAGE2 length
            REPLY1 = MESSAGE1[length1::-1]      # make REPLY1 the MESSAGE1 reversed
            REPLY2 = MESSAGE2[length2::-1]      # make REPLY2 the MESSAGE2 reversed
            CLIENT1.send(REPLY1.encode())       # send encoded REPLY1 to CLIENT1
            CLIENT2.send(REPLY2.encode())       # send encoded REPLY2 to CLIENT2
    
    print('SERVER >> Closing Socket, GOODBYE.') # print out break out of loop verification string
    SERVER.close()  # close out the socket
Exemplo n.º 15
0
def main():

    # Command line arguments. Use a port > 1024 by default so that we can run
    # without sudo, for use as a real server you need to use port 80.
    parser = argparse.ArgumentParser()
    parser.add_argument('--port',
                        '-p',
                        default=2080,
                        type=int,
                        help='Port to use')
    args = parser.parse_args()

    # Create the server socket (to handle tcp requests using ipv4), make sure
    # it is always closed by using with statement.
    #with Socket(socket.AF_INET, socket.SOCK_STREAM) as server_socket:
    ss = Socket(socket.AF_INET, socket.SOCK_STREAM)
    # COMPLETE (1)

    # The socket stays connected even after this script ends. So in order
    # to allow the immediate reuse of the socket (so that we can kill and
    # re-run the server while debugging) we set the following option. This
    # is potentially dangerous in real code: in rare cases you may get junk
    # data arriving at the socket.

    ss.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

    # COMPLETE (2)
    endpoint = ('', args.port)
    # COMPLETE (3)
    ss.bind(endpoint)
    ss.listen(1)

    print("server ready")

    while True:

        cs = ss.accept()[0]
        request = cs.recv(1024).decode('ascii')
        print(request)
        reply = http_handle(request)
        cs.send(reply.encode('ascii'))

        print("\n\nReceived request")
        print("======================")
        print(request.rstrip())
        print("======================")

        print("\n\nReplied with")
        print("======================")
        print(reply.rstrip())
        print("======================")

    return 0
Exemplo n.º 16
0
def startServer():
    socket = Socket()
    socket.bind((ADDRESS, PORT))
    socket.listen()
    print(f"Listening on '{ADDRESS}:{PORT}'")

    while 1:
        connection, clientInfo = socket.accept()
        print(f"Client {clientInfo} connected")

        if listenClient(connection, clientInfo):
            return
Exemplo n.º 17
0
class Server:
    def __init__(self):
        self.console = console.Console()
        threading.Thread(target=self.console.thread_start).start()

        logging.basicConfig(
            stream=self.console,
            level=logging.INFO,
            format='[%(levelname)s][%(asctime)s][%(name)s] %(message)s')
        self.logger = logging.getLogger("Server Main")

        self.addr = server_config["ipv4_addr"]
        self.port = server_config["port"]
        self.loggedin_users = {}

        self.command_queue = queue.Queue()

        self.user_db = sql.UserDB()
        threading.Thread(target=self.user_db.thread_start).start()

        self.chat_db = sql.ChatDB()
        threading.Thread(target=self.chat_db.thread_start).start()

    def stop(self):
        for i in self.client_list:
            if i != 0:
                self.logger.info("Stopping %d" % i)
                self.client_list[i].parser_queue.put(
                    {flags.FLAG_INTERRUPT, None})

        time.sleep(1)
        os._exit(0)

    def run(self):
        root = connection.RootConnection(self)
        self.client_list = {0: root}
        threading.Thread(target=root.thread_start).start()
        threading.Thread(target=self.thread_start).start()

    def thread_start(self):
        self.main_socket = Socket(AF_INET, SOCK_STREAM)
        self.main_socket.bind((self.addr, self.port))
        self.main_socket.listen()

        self.logger.info("Server successfuly started on %s:%d (PID:%d)" %
                         (self.addr, self.port, os.getpid()))

        while 1:
            client = connection.ClientConnection(self,
                                                 *self.main_socket.accept())
            self.client_list[client.client_id] = client
            threading.Thread(target=client.thread_start).start()
Exemplo n.º 18
0
 def listen(self):
     """
     Bind and listen.
     :return: The open socket.
     :rtype: socket.socket
     """
     address = (self.host, self.port)
     socket = Socket(AF_INET, SOCK_STREAM)
     socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
     socket.bind(address)
     socket.listen(5)
     log.info('listening on: %d', self.port)
     return socket
Exemplo n.º 19
0
 def __init__(self):
     # Set up the interrupt socket
     interrupt_server = Socket()
     interrupt_server.bind(("localhost", 0))
     interrupt_server.listen(1)
     self.interrupt_writer = Socket()
     self.interrupt_writer.setblocking(False)
     self.interrupt_writer.connect("localhost", interrupt_server.getsockname()[1])
     self.interrupt_reader = interrupt_server.accept()
     interrupt_server.shutdown(SHUT_RDWR)
     interrupt_server.close()
     self.interrupt_reader.setblocking(False)
     self.interrupt_writer.setblocking(False)
Exemplo n.º 20
0
 def listen(self):
     """
     Bind and listen.
     :return: The open socket.
     :rtype: socket.socket
     """
     address = (self.host, self.port)
     socket = Socket(AF_INET, SOCK_STREAM)
     socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
     socket.bind(address)
     socket.listen(5)
     log.info('listening on: %d', self.port)
     return socket
Exemplo n.º 21
0
def main():

    dnsSocket = Socket(socket.AF_INET, socket.SOCK_STREAM)
    dnsSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

    # Comunicacao com o server
    ############################

    dnsSocket.bind(('', 2010))
    dnsSocket.listen(1)

    print('------------Conectou com o SERVER')

    connection_socket = dnsSocket.accept()[0]

    print('Aceitou conexão com o SERVER')
    msg = connection_socket.recv(1024).decode('ascii')
    domainName, ipAddress = msg.split("#")
    #domainName = connection_socket.recv(1024).decode('ascii')
    #print(domainName)
    #ipAddress = connection_socket.recv(1024).decode('ascii')
    print('Recebi do SERVER o dominio: ' + domainName)
    print('Recebi do SERVER o IP: ' + ipAddress)

    map[domainName] = ipAddress

    connection_socket.send('Mensagem do DNS para o SERVER'.encode('ascii'))

    ############################

    # Comunicacao com o Client
    ############################

    UDPServerSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
    UDPServerSocket.bind(('localhost', 2001))

    while (True):
        bytesAddressPair = UDPServerSocket.recvfrom(1024)
        domainName = bytesAddressPair[0].decode('ascii')
        address = bytesAddressPair[1]
        print('Recebi do Client: ' + domainName + ' ' + str(address))
        if not domainName:
            break
        if (domainName in map):
            msg = map.get(domainName)
            #connection_socket.send(ipAddress.encode('ascii'))
        else:
            msg = 'Nao existe esse dominio'
            #connection_socket.send(msg.encode('ascii'))
        UDPServerSocket.sendto(msg.encode('ascii'), address)
    """
    def __loop(self, server_socket: socket) -> None:
        while not self.__stop:
            server_socket.listen()
            conn, _ = server_socket.accept()

            # As Python does not support parallel execution with threads, we use processes instead.
            # Each process handles the connection with one agent.
            p: ICUEnvProcess = ICUEnvProcess(target=self.__manage_agent,
                                             args=(conn, ))

            self.__agent_manager_processes.append(p)

            p.start()

        print("Environment: not proceeding with the loop.")
Exemplo n.º 23
0
def listen_for_data(sock: socket.socket) -> None:
    """Make the socket listen for data forever."""
    host = 'localhost'
    port = 41401
    sock.bind((host, port))
    sock.listen(1)
    while True:
        print('Waiting...')
        conn, addr = sock.accept()
        print(f'Connection from {addr}')
        if addr[0] != '127.0.0.1':
            continue
        with conn:
            data = receive_all(conn)
            parse_data(data)
Exemplo n.º 24
0
class SocketStream(Stream):
    def __init__(self, port):
        self.listener = Socket(AF_INET, SOCK_STREAM)
        self.listener.bind(('', port))

    def open(self):
        self.listener.listen(1)
        self.socket, address = self.listener.accept()

    def read(self, size=1024):
        return self.socket.recv(size)

    def write(self, data):
        self.socket.sendall(data)

    def close(self):
        self.socket.close()
        self.listener.close()
Exemplo n.º 25
0
def main():
    HOSTNAME = ''  # blank so any address can be used
    PORTNUMBER = 11267  # number for the port
    BUFFER = 80  # size of the buffer

    DEALER_ADDRESS = (HOSTNAME, PORTNUMBER)
    DEALER = Socket(AF_INET, SOCK_STREAM)
    DEALER.bind(DEALER_ADDRESS)
    DEALER.listen(1)

    print('dealer waits for player to connect')
    PLAYER, PLAYER_ADDRESS = DEALER.accept()
    print('dealer accepted connection request from ',\
        PLAYER_ADDRESS)

    playGame(PLAYER, BUFFER)

    DEALER.close()
Exemplo n.º 26
0
def start_server():
    # import needed libraries
    from random import randint
    from socket import socket as Socket
    from socket import AF_INET, SOCK_STREAM

    # Server Setup
    HOSTNAME = ''       # blank so any address can be used
    PORTNUMBER = 11267  # number for the port
    BUFFER = 80         # size of the buffer

    SERVER_ADDRESS = (HOSTNAME, PORTNUMBER)
    SERVER = Socket(AF_INET, SOCK_STREAM)
    SERVER.bind(SERVER_ADDRESS)
    SERVER.listen(1)

    print('SERVER >> Waiting for player to connect.')
    PLAYER, PLAYER_ADDRESS = SERVER.accept()
    print('SERVER >> Accepted player connection request from ',\
        PLAYER_ADDRESS)

    PASSWORD = "******"
    print(f'SERVER >> Password is {PASSWORD}')

    while True:
        print('SERVER >> Waiting for a guess from player.')
        GUESS = PLAYER.recv(BUFFER).decode()
        print('SERVER >> Received the following guess: ' + GUESS)
        
        if GUESS == PASSWORD:
            REPLY = 'You chose wisely.'
        else:
            REPLY = 'You chose poorly.'
        
        PLAYER.send(REPLY.encode())
        
        if REPLY == 'You chose wisely.':
            break

    SERVER.close()
Exemplo n.º 27
0
    def listen(self):

        global listening, listenSocket

        listenSocket = Socket(AF_INET, SOCK_STREAM)
        listenSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
        listenSocket.bind(('0.0.0.0', self.localPeer.addr[1]))
        listening = True
        listenSocket.listen(len(self.remotePeerDict))
        try:
            while True:
                socket, addr = listenSocket.accept()
                msg = socket.recv(6)
                if msg[:4] == 'PEER':
                    idx = int(msg[4:])
                    self.remotePeerDict[idx].onConnect(socket)
                elif msg == 'CLIENT':
                    client = Peer('client', None)
                    client.network = self
                    client.onConnect(socket)
        except SocketError:
            pass
def main():
	parser=argparse.ArgumentParser()
	parser.add_argument('--port','-p',default=2000,type=int,help='port to use')
	args=parser.parse_args()
	server_socket=Socket(socket.AF_INET,socket.SOCK_STREAM)
	server_socket.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
	server_socket.bind(('',args.port))
	server_socket.listen(1)
	print "server running"
	while True:
		connection_socket=server_socket.accept()[0]
		request=connection_socket.recv(1024)
		reply=http_handler(request)
		connection_socket.send("HTTP/1.1 200 OK\n") 
		connection_socket.send("\n")

		connection_socket.send(reply)
		connection_socket.close()

		print "received request"
		print "reply sent"

	return 0
Exemplo n.º 29
0
def _configure(sock: socket.socket):
    sock.settimeout(1)
    sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    sock.bind((HOST, PORT))
    sock.listen(BACKLOG)
Exemplo n.º 30
0
def listen(sock: socket.socket):
    PUBLIC_LOGGER.debug('Another loop of listening!')
    sock.listen()  # Parameter backlog is optional
    conn, addr = sock.accept()
    threads[(conn, addr)] = Thread(target=handle, args=(conn, addr))
    threads[(conn, addr)].run()
Exemplo n.º 31
0
import socket as Net
from socket import socket as Socket
import os,re,sys

print Net.AF_INET,Net.SOCK_STREAM
s = Socket(Net.AF_INET,Net.SOCK_STREAM)

#get localhost name and ip address
localhostName = Net.gethostname()
localhostAddress = Net.gethostbyname(localhostName)
print localhostName , localhostAddress

try:
    s.bind((localhostAddress,10010))
    print 'bind succeed!'

    s.listen(10)
    print 'start to listen!'
except Exception as ex:
    print 'Error' , ex
finally:
    s.close()
    print 'socket closed!'
Exemplo n.º 32
0
class Server(Thread):
    '''
    Subclass this class and override: 
        handleQueue()
        interval()
    `close()`
    '''
    def __init__(self,
                 my_OneServer=OneServer,
                 port=80,
                 listen=1,
                 accept_timeout=.5):
        # Pass in your subclassed OneServer
        Thread.__init__(self)
        self.queue = Queue()
        self.OneServer = my_OneServer
        self.listen = listen
        self.socket = Socket()
        self.socket.bind(('', port))
        self.socket.settimeout(accept_timeout)
        self._go_on = Safe(True)
        self.oneServers = []
        self.max_connection = Safe(4 * 32)
        self.showing_max_waring = False

    def setMaxConnection(self, number):
        self.max_connection.set(number)

    def getMaxConnection(self):
        return self.max_connection.get()

    def interval(self):
        '''
        Override this.
        '''
        pass

    def handleQueue(self, intent):
        '''
        Override this.
        '''
        pass

    def __handleQueue(self, intent):
        if type(intent) is DeregisterOneServer:
            self.oneServers.remove(intent.oneServer)
        else:
            self.handleQueue(intent)

    def close(self):
        if self.isAlive():
            with self._go_on:
                self._go_on.value = False
            #self.join()    public method

    def onConnect(self, addr):
        pass  # to override.

    def run(self):
        self.socket.listen(self.listen)
        log('listening at', gethostbyname(gethostname()), '...')
        while self._go_on.get():
            if len(self.oneServers) >= self.getMaxConnection():
                if not self.showing_max_waring:
                    log('Max connection reached. ')
                    self.showing_max_waring = True
            else:
                if self.showing_max_waring:
                    log("Max connection isn't reached anymore. ")
                    self.showing_max_waring = False
                try:
                    socket, addr = self.socket.accept()
                    log(addr, 'Accepted. ')
                    self.onConnect(addr)
                    oneServer = self.OneServer(addr, socket, self.queue)
                    self.oneServers.append(oneServer)
                    oneServer.start()
                except timeout:
                    pass
            try:
                while self._go_on.get():
                    self.__handleQueue(self.queue.get_nowait())
            except Empty:
                pass
            self.interval()
        self.socket.close()
        log('Closing', len(self.oneServers), 'oneServers.')
        for oneServer in self.oneServers:
            oneServer.close()
        log('Server thread has stopped. ')
Exemplo n.º 33
0
"""
Implements server for Monte Carlo method for pi,
with two clients.  Server dispatches the seeds
and collects results.
"""
from socket import socket as Socket
from socket import AF_INET, SOCK_STREAM

HOSTNAME = ''  # blank so any address can be used
NUMBER = 11267  # number for the port
BUFFER = 80  # size of the buffer

SERVER_ADDRESS = (HOSTNAME, NUMBER)
SERVER = Socket(AF_INET, SOCK_STREAM)
SERVER.bind(SERVER_ADDRESS)
SERVER.listen(2)

print('server waits for connections...')

FIRST, FIRST_ADDRESS = SERVER.accept()
SECOND, SECOND_ADDRESS = SERVER.accept()

FIRST.send('1'.encode())
SECOND.send('2'.encode())

print('server waits for results...')

PART1 = FIRST.recv(BUFFER).decode()
PART2 = SECOND.recv(BUFFER).decode()

RESULT = 2 * (float(PART1) + float(PART2))
Exemplo n.º 34
0
    def wait_connect(self):
        if self.needQuit:
            return
        self.init_graphic()
        self.informBoard = dashboard.InformBoard((10, 25), 15)

        test = 0
        server = Socket(socket.AF_INET, socket.SOCK_STREAM)
        if not test:
            while 1:
                try:
                    server.bind(("", config.Port))
                    break
                except socket.error as e:
                    self.inform(str(e))
                    for event in pygame.event.get():
                        if event.type == QUIT:
                            self.quit()
                            break
                    self.render_connection()
                    sleep(1)
            server.listen(2)
            server.settimeout(0.0)

            player1 = Player(1, server)
        else:
            player1 = HumanPlayer(1)

        if self.add_human:
            player2 = HumanPlayer(2)
            # add handler for human player
            self.pyeventHandlers.append(player2)
        else:
            player2 = Player(2, server)

        players = [player1, player2, None]

        timer = pygame.time.Clock()
        # wait until connected 2 players
        finished = 0
        player = players[finished]
        try:
            self.inform("waiting for AI to connect...")
            while finished < 2:
                for event in pygame.event.get():
                    if event.type == QUIT:
                        self.quit()
                        break
                if self.needQuit:
                    break
                if player.connect():
                    self.add_player(player)
                    self.inform("AI %s connected" % (player.name))
                    finished += 1
                    player = players[finished]
                self.render_connection()
                timer.tick(10)
        except KeyboardInterrupt:
            server.close()
            return False
        server.close()

        return True
Exemplo n.º 35
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#!usr/bin/python

import random
from socket import socket as Socket
from socket import AF_INET, SOCK_STREAM

HOSTNAME = 'localhost'
PORTNAME = 11271
BUFFER = 80

DEALER_ADDRESS = (HOSTNAME, PORTNAME)
DEALER = Socket(AF_INET, SOCK_STREAM)
DEALER.bind(DEALER_ADDRESS)
DEALER.listen(1)

print('dealer waits for player to connect')
PLAYER, PLAYER_ADDRESS = DEALER.accept()
print('dealer accepted connection request from ',\
 PLAYER_ADDRESS)

WORDS = ['GoNavy']

word = WORDS

secret_word = []

count = 1
while True:
    for letter in word:
        secret_word.append('_')
    secret_word[0] = word[0]
Exemplo n.º 36
0
def start_server(
    server_socket: socket.socket,
    spectro_ip: str,
    spectro_port: int,
    device_ip: str,
    device_port: int,
) -> None:
    """
    Main server function that will connect to SpectroServer and initate the
    relayed connection.

    A TX and RX transfer threads are then created, creating a reverse TCP
    proxy which will listen on the given socket.
    """

    # Start listening on server socket
    logging.debug("[+] Starting server")
    server_socket.listen()

    # Wait for incoming connection on server socket
    logging.debug("[+] Waiting for incoming connection")
    client_socket, client_addr = server_socket.accept()
    logging.debug(
        f"[+] Connection detected from [{client_addr[0]}:{client_addr[1]}]"
    )

    # Connect to SpectroServer and issue relay command
    logging.info(
        f"[+] Connecting to host [{OKCYAN}{device_ip}:{device_port}{ENDC}] "
        f"through SpectroServer [{OKCYAN}{spectro_ip}:{spectro_port}{ENDC}]"
    )
    relay_cmd = f"relay {device_ip} {str(device_port)}\r\n"
    remote_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    remote_socket.connect((spectro_ip, spectro_port))
    remote_socket.send(relay_cmd.encode("ascii"))
    logging.debug("[+] Tunnel connected! Transferring data...")

    # Create the send and receive threads for transfering data between sockets
    snd_thread = threading.Thread(
        target=transfer, args=(remote_socket, client_socket, False)
    )
    rcv_thread = threading.Thread(
        target=transfer, args=(client_socket, remote_socket, True)
    )

    # Start the transfer threads
    snd_thread.start()
    rcv_thread.start()

    # Wait for threads to terminate
    snd_thread.join()
    rcv_thread.join()

    # Close down the sockets
    logging.debug("[+] Releasing resources...")
    try:
        remote_socket.shutdown(socket.SHUT_RDWR)
        remote_socket.close()
    except socket.error:
        pass
    try:
        client_socket.shutdown(socket.SHUT_RDWR)
        client_socket.close()
    except socket.error:
        pass
    logging.debug("[+] Closing the server...")
    try:
        server_socket.shutdown(socket.SHUT_RDWR)
        server_socket.close()
    except socket.error:
        pass
    logging.debug("[+] Server shutdown!")
Exemplo n.º 37
0
from socket import socket as Socket
from socket import AF_INET, SOCK_STREAM

HOSTNAME = ''  # blank so any address can be used
PORTNUMBER = 11267  # number for the port
BUFFER = 80  # size of the buffer

SVR_ADDRESS = (HOSTNAME, PORTNUMBER)
SVR = Socket(AF_INET, SOCK_STREAM)
SVR.bind(SVR_ADDRESS)
SVR.listen(1)

print('Waiting for client to connect')
CLT, CLT_ADDRESS = SVR.accept()
print('Connection from ',\
    CLT_ADDRESS)

SECRET = ['password', 'whodey', 'winning', 'jamaica']
# print('the secret is %d' % SECRET)

while True:
    print('Please provide your password:'******'dealer received ' + GUESS)
    if GUESS not in SECRET:
        REPLY = 'Access Denied'
    else:
        REPLY = 'Access Granted. You have access to the GOLD!!!'
    CLT.send(REPLY.encode())
    if REPLY == 'Access Granted. You have access to the GOLD!!!':
        break