class Bus(common.AutoClose): """ An Autobus bus. Busses manage a set of published services, and allow connecting to other services. A single bus listens on a single TCP port and multiplexes all published services over it. Bus is a subclass of ServiceProvider; the service it provides is a service exposing information about what other services, events, functions, and objects are present. (This service is more commonly known as the introspection service.) You normally won't have to know this; instances of Bus register themselves as services with themselves, so you don't need to do anything to make the introspection service work. """ def __init__(self, default_discoverers=True, default_publishers=True, port=None): """ Creates a new bus. The bus will listen on the specified port; if none is specified (which is the usual case), a port will be chosen from the ports not currently in use on this computer. If default_discoverers is True (the default), a default set of discoverers will be installed, and likewise for default_publishers. Right now, this simply installs a autobus2.discovery.BroadcastPublisher and autobus2.discovery.BroadcastDiscoverer. Others might be added in the future. """ # Number of times this bus has been __enter__'d. Allows it to be used # as a re-entrant context manager. self.context_enters = 0 if port is None: port = 0 # True once close() has been called self.closed = False # The TCP server that will listen for connections self.server = Socket() self.server.bind(("", port)) # TODO: make the backlog configurable self.server.listen(100) self.port = self.server.getsockname()[1] # Lock that nearly everything bus-related locks on self.lock = RLock() # PropertyTable whose keys are service ids and whose values are # instances of autobus2.local.LocalService self.local_services = PropertyTable() self.local_services.global_watch(self.local_service_changed) # Map of ids of discovered services to DiscoveredService instances self.discovered_services = {} self.discovery_listeners = [] # List of (filter, function) tuples, where filter is an info object # filter and function is a function to be notified when a matching # service is created or deleted self.service_listeners = [] # Set of RemoteConnection instances that have been bound to a service self.bound_connections = set() # Set of discoverers registered on this bus self.discoverers = set() # Set of publishers registered on this bus self.publishers = set() if default_discoverers: self.install_discoverer(discovery.BroadcastDiscoverer()) if default_publishers: self.install_publisher(discovery.BroadcastPublisher()) Thread(name="autobus2.Bus.accept_loop", target=self.accept_loop).start() # Disable the introspection service for now. I'm seeing what would # happen if I have per-service introspection functions and objects, so # I'm disabling the bus-wide introspection service. # self._create_introspection_service() # # Register the bus as a service on itself. self.create_service({"type": "autobus.details", "pid": os.getpid()}, _IntrospectionService(self)) def accept_loop(self): """ Called on a new thread to accept socket connections to this bus. """ self.server.settimeout(1) while not self.closed: try: socket = None socket = self.server.accept()[0] self.setup_inbound_socket(socket) except SocketTimeout: # This happens when we time out, which is # normal. The 1-second timeout is to fix what appears to be a # bug with Windows not properly throwing an exception from # accept when another thread closes the socket. pass except: # This happens when the server socket is closed if socket: socket.close() # Make sure it's /really/ closed on the # off chance that something else caused the exception if not issubclass(sys.exc_type, SocketError): # Something else # happened print_exc() # print "Bus server died" return @synchronized_on("lock") def create_service(self, info, provider): """ Creates a new service on this bus. info is the info object to use for this service. provider is the instance of autobus2.service.ServiceProvider to publish; an instance of autobus2.providers.PyServiceProvider can be used to publish a simple Python object as a service. (This is how I expect most services to be published; writing a custom ServiceProvider subclass should rarely be needed.) The return value is an instance of local.LocalService. You can safely ignore it if you don't need it and don't plan on deleting the service before you close the bus itself. """ # Create a new id for the service service_id = messaging.create_service_id() self.set_remote_info_builtins(service_id, info) # Create the actual service object service = local.LocalService(self, service_id, info, provider) # Then store the service in our services map, which will cause the # service to be published through the introspection service and through # the bus's publishers (see self.local_service_changed). self.local_services[service_id] = service return service def _close_service(self, service): # This is called from LocalService.close, which will take care of # shutting down the service's connections and such. So the only thing # we really need to do here is delete the service from the local_service # map, which will cause self.local_service_changed to unpublish the # service and remove it from the introspection service. del self.local_services[service.id] @synchronized_on("lock") def setup_inbound_socket(self, socket): # Create a connection and then add it to our list of connections connection = local.RemoteConnection(self, socket) self.bound_connections.add(connection) def connect(self, host, port, service_id, timeout=10, open_listener=None, close_listener=None, fail_listener=None, lock=None): """ Opens a connection to the specified service on the specified host/port. The connection will be returned immediately. The actual connection to the server will be made as soon as possible in the future. If you need to block until the connection actually connects, call wait_for_connect on the returned Connection object. The connection will attempt to reconnect indefinitely whenever it is disconnected. If you don't want this behavior, specify a close_listener that calls the connection's close method. Timeout is the TCP timeout to use when connecting. The default is 10; this is usually a suitable default. You'll probably only want to increase this if you're working on a particularly latent network. open_listener and close_listener are functions accepting one argument. They will be called when the connection successfully connects and when the connection disconnects, respectively, and the connection itself will be passed in. They are both run synchronously on the connection's input thread, so it's guaranteed that, for example, the connection will not attempt to reconnect until close_listener has returned. Thus close_listener could be set to a function that just closes the specified connection in order to effectively disable the auto-reconnect feature of connections. """ return remote.Connection(self, host, port, service_id, timeout, open_listener, close_listener, fail_listener, lock) def connect_to(self, info_filter, timeout=10, open_listener=None, close_listener=None, fail_listener=None, lock=None): """ Locates the first service in the list of discovered services and uses self.connect to connect to it. The connection is then returned. This function will be going away soon. Service proxies (which can be obtained using self.get_service_proxy) are the replacement; a single service proxy is quite similar to this method, but it can follow the service across restarts of the underlying process publishing the service, which this method can't. """ with self.lock: for service_id, d in self.discovered_services.items(): if filter_matches(d.info, info_filter): host, port = d.locations.keys()[0] return self.connect(host, port, service_id, timeout, open_listener, close_listener, fail_listener, lock) raise exceptions.NoMatchingServiceException() def get_service_proxy(self, info_filter, bind_function=None, unbind_function=None, multiple=False): """ Returns a service proxy that will connect to services matching the specified info object filter. If multiple is False (the default), a single service proxy will be returned. If multiple is True, a multiple service proxy will be returned. See proxy.SingleServiceProxy and proxy.MultipleServiceProxy for the differences between the two. bind_function and unbind_function are optional functions that will be called when the proxy binds to and unbinds from a service, respectively. Binding is where a proxy discovers a new service matching its info filter and establishes a connection to it. Unbinding is where the proxy disconnects from said connection, usually because the service went away. """ with self.lock: if multiple: return proxy.MultipleServiceProxy(self, info_filter, bind_function, unbind_function) else: return proxy.SingleServiceProxy(self, info_filter) @synchronized_on("lock") def close(self): """ Closes this bus and all services registered on it. """ if self.closed: # Already closed return self.closed = True # First we shut down all of our discoverers for discoverer in self.discoverers: discoverer.shutdown() # Then we need to close all of our services. Closing a service causes # self._close_service to be called, which removes the service from the # list of services, which causes self.local_service_changed to be # called, which unpublishes the service. So we don't need to worry # about unpublishing services aside from this. for service_id in list(self.local_services): self.local_services[service_id].close() # Then we shut down all of the publishers for publisher in self.publishers: publisher.shutdown() # Then we shut down the server socket net.shutdown(self.server) # Then we close all of the connections currently connected to us for c in self.bound_connections: with no_exceptions: c.close() # And that's it! @synchronized_on("lock") def install_publisher(self, publisher): # Add the publisher to our list and start it up self.publishers.add(publisher) publisher.startup(self) # Then register all of our local services with the publisher for service in self.local_services.values(): publisher.add(service) @synchronized_on("lock") def remove_publisher(self, publisher): # Check to make sure that the publisher is already installed if publisher not in self.publishers: # TODO: Not sure why we're using __builtin__ here... raise __builtin__.ValueError("The specified publisher is not currently installed on this bus.") # Remove the publisher from our list of publishers self.publishers.remove(publisher) # Unpublish all of our services from the publisher for service in self.local_services.values(): if service.active: publisher.remove(service) # Then we shut down the publisher publisher.shutdown() @synchronized_on("lock") def install_discoverer(self, discoverer): # Add the discoverer to our list of discoverers, then start it up self.discoverers.add(discoverer) discoverer.startup(self) @synchronized_on("lock") def remove_discoverer(self, discoverer): # Check to make sure that the discoverer has already been installed if discoverer not in self.discoverers: # TODO: Ditto from remove_publisher raise __builtin__.ValueError("The specified discoverer is not currently installed on this bus.") # Remove the discoverer from our list of discoverers, then shut it # down self.discoverers.remove(discoverer) discoverer.shutdown() def set_local_info_builtins(self, host, port, service_id, info): new_info = info.copy() new_info["host"] = host new_info["port"] = port new_info["service"] = service_id return new_info def set_remote_info_builtins(self, service_id, info): """ Adds some values to the specified info object. The only one added right now is hostname, which is the value of socket.gethostname(). I haven't really standardized the list of values added here; I hope to at some point, though, and have all Autobus client libraries add the same ones. """ info["hostname"] = gethostname() @synchronized_on("lock") def discover(self, discoverer, host, port, service_id, info): # print "Discovered:", (host, port, service_id, info) # Add the relevant local builtins info = self.set_local_info_builtins(host, port, service_id, info) # Check to see if the specified service has been discovered yet, and if # it hasn't, create an entry for it is_new_service = False if service_id not in self.discovered_services: self.discovered_services[service_id] = DiscoveredService(info) is_new_service = True discovered_service = self.discovered_services[service_id] # Check to see if the specified host/port combination is already # present, and if it isn't, add it. if (host, port) not in discovered_service.locations: discovered_service.locations[(host, port)] = [] discoverer_list = discovered_service.locations[(host, port)] # Check to see if this discoverer has already discovered that host/port if discoverer in discoverer_list: print ("Warning: discoverer " + str(discoverer) + " tried to rediscover " + str((host, port, service_id)) + " with info " + str(info)) return # It hasn't, so add it. discoverer_list.append(discoverer) # The check to see if we need to notify listeners, and do so if we # need to if is_new_service: self.notify_service_listeners(service_id, host, port, info, DISCOVERED) @synchronized_on("lock") def undiscover(self, discoverer, host, port, service_id): # print "Undiscovered:", (host, port, service_id) # Check to see if the specified service has been discovered. if service_id not in self.discovered_services: print ("Warning: discoverer " + str(discoverer) + " tried to " "undiscover " + str((host, port, service_id)) + " when " "such a service does not exist.") return discovered_service = self.discovered_services[service_id] if (host, port) not in discovered_service.locations: print ("Warning: discoverer " + str(discoverer) + " tried to " "undiscover " + str((host, port, service_id)) + " when " "that host/port has not yet been discovered.") return discoverer_list = discovered_service.locations[(host, port)] if discoverer not in discoverer_list: print ("Warning: discoverer " + str(discoverer) + " tried to " "undiscover " + str((host, port, service_id)) + " when " "this discoverer hasn't discovered that host/port yet.") return discoverer_list.remove(discoverer) if not discoverer_list: if discovered_service.locations.keys()[0] == (host, port): # We're # removing the first (and therefore default) location, so if # there's another location, we need to let the service # listeners know that there's a new default location if len(discovered_service.locations) > 1: # There will be # another location even after we delete this one new_host, new_port = discovered_service.locations.keys()[1] if not self.closed: # Don't issue changes if we're shutting down self.notify_service_listeners(service_id, new_host, new_port, discovered_service.info, CHANGED) del discovered_service.locations[(host, port)] if not discovered_service.locations: # That was the last location # available for this service, so we delete the service itself, # and notify listeners that it was deleted del self.discovered_services[service_id] self.notify_service_listeners(service_id, host, port, discovered_service.info, UNDISCOVERED) @synchronized_on("lock") def add_service_listener(self, listener, info_filter=None, initial=False): """ Listens for changes in services that are available. listener is a function listener(service_id, host, port, info, event) which will be called whenever a service becomes available, a service disappears, or the host/port that should be used to access a particular service changes. service_id is the id of the service; host/port is the host/port at which the service can be found, info is the service's info object, and event is one of DISCOVERED, UNDISCOVERED, or CHANGED. If info_filter is a dictionary, only services with info objects matching that particular filter (as per the filter_matches function) will cause the listener to be called. If info_filter is None (the default), or the empty dictionary (since all info objects match the empty dictionary), the listener will be called for all services. If initial is True, the listener will be immediately (and synchronously) called once for each service that already exists, passing in DISCOVERED as the event. Otherwise, the listener will only be called once the next """ # Add the listener to our list of listeners self.service_listeners.append((info_filter, listener)) # Check to see if we're supposed to notify the listener about all # matching services that already exist if initial: # Scan all of the services for service_id, discovered_service in self.discovered_services.items(): if filter_matches(discovered_service.info, info_filter): # If this service matches, notify the listener about it host, port = discovered_service.locations.keys()[0] with print_exceptions: listener(service_id, host, port, discovered_service.info, DISCOVERED) @synchronized_on("lock") def remove_service_listener(self, listener, initial=False): # Scan the list of listeners and remove this one. Inefficient, it's # true, and I hope to make it more efficient later on. for index, (info_filter, l) in enumerate(self.service_listeners[:]): # See if we've hit the right listener if l == listener: # If we have, remove the listener del self.service_listeners[index] if initial: # Scan through the list of services for service_id, discovered_service in self.discovered_services.items(): if filter_matches(discovered_service.info, info_filter): # This service matched, so we notify this # listener that the service was removed with print_exceptions: listener(service_id, None, None, None, UNDISCOVERED) # We've found our listener and deleted it, so we return now return def notify_service_listeners(self, service_id, host, port, info, event): for filter, listener in self.service_listeners: if filter_matches(info, filter): with print_exceptions: listener(service_id, host, port, info, event) def local_service_changed(self, service_id, old, new): """ Called (by the local_services property table) when services come and go. All we really need to do is publish/unpublish the service. """ if old: for publisher in self.publishers: publisher.remove(old) if new: for publisher in self.publishers: publisher.add(new)
def main(): parser = argparse.ArgumentParser() parser.add_argument('--port', '-p', default=8080, type=int, help='Port to use') args = parser.parse_args() try: server_socket = Socket(socket.AF_INET, socket.SOCK_STREAM) server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) # server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_RCVBUF, BUFFER_SIZE) server_socket.bind(('', args.port)) server_socket.listen(1) cache_dict = {} print "Proxy server ready..." while True: try: connection_socket = server_socket.accept()[0] t = Thread(target=handle_http, args=[cache_dict, connection_socket]) t.setDaemon(1) t.start() t.join() except socket.error, e: print e finally: connection_socket.close()
def redirector(): """ Redirects all incoming traffic through the proxy. """ PROXY_HOST = environ.get("PROXY_HOST") PROXY_PORT = environ.get("PROXY_PORT", 1080) setdefaultproxy(PROXY_TYPE_SOCKS5, PROXY_HOST, PROXY_PORT) server = Socket(AF_INET, SOCK_STREAM) server.bind(("127.0.0.1", 42000)) server.listen(5) while True: client_socket, (src_host, src_port) = server.accept() (dst_host, dst_port) = get_original_destination(client_socket) logger.info( f"Intercepted connection from {src_host}:{src_port} to {dst_host}:{dst_port}" ) proxy_socket = SocksSocket() proxy_socket.connect((dst_host, dst_port)) bidirectional_copy(client_socket, proxy_socket)
def main(): register_builtin_interface() server = Socket() if len(sys.argv) > 1: server_port = int(sys.argv[1]) else: server_port = DEFAULT_PORT print "Listening on port " + str(server_port) server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) server.bind(("", server_port)) server.listen(50) Thread(target=process_event_queue).start() print "\nAutobus has successfully started up." try: while True: socket, address = server.accept() connection = Connection(socket, address) event_queue.put((connection.id, discard_args(connection.register)), block=True) connection.start() except KeyboardInterrupt: print "KeyboardInterrupt received, shutting down" event_queue.put((None, None), block=True) print "Event queue has been notified to shut down" except: print "Unexpected exception occurred in the main loop, shutting down. Stack trace:" print_exc() event_queue.put((None, None), block=True) print "Event queue has been notified to shut down" server.close()
def main(): parser = argparse.ArgumentParser() parser.add_argument('--port', '-p', default=2000, type=int, help='port to use') args = parser.parse_args() server_socket = Socket(socket.AF_INET, socket.SOCK_STREAM) server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) server_socket.bind(('', args.port)) server_socket.listen(1) print "server running" while True: connection_socket = server_socket.accept()[0] request = connection_socket.recv(1024) reply = http_handler(request) connection_socket.send("HTTP/1.1 200 OK\n") connection_socket.send("\n") connection_socket.send(reply) connection_socket.close() print "received request" print "reply sent" return 0
class PyCashServer: HOST = '' # Symbolic name meaning all available interfaces PORT = 50007 def __init__(self): self.s = Socket(socket.AF_INET, socket.SOCK_STREAM) self.s.bind((self.HOST, self.PORT)) self.s.listen(3) def receveObject(self): conn, addr = self.s.accept() conn.settimeout(5.0) data = conn.recv(16) objString = '' while(data != None): objString += (data) conn.send(data) try: data = conn.recv(16) except: data = None x = json.loads(objString) return obj(x)
class Server: def __init__(self, address, port, max_connections): self.socket = Socket() self.address = address self.port = port self.connections = max_connections def __enter__(self): return self def __exit__(self, exc_type, exc_val, exc_tb): self.socket.__exit__(exc_type, exc_val, exc_tb) logging.info('Server closed') def start(self): logging.info('Starting server') try: self.socket.bind((self.address, self.port)) except OSError: logging.debug("Address already taken - {address}:{port}".format( address=self.address, port=self.port)) exit(1) self.socket.listen(self.connections) logging.info('Server has been started. Waiting for connections.') def close(self): self.socket.close() def accept(self): client_sock, client_addr = self.socket.accept() return client_sock, client_addr
def _recv(connection: socket.socket) -> ChunckedData: connection.listen(5) c, addr = connection.accept() ret = ChunckedData(0, rawData=c.recv(16384)) assert (ret.content['destAddr'], ret.content['destPort']) == c.getsockname() c.close() return ret
def anetListen(s: socket.socket, host: str, port: Opt[int], backlog: int) -> None: try: s.bind((host, port)) s.listen(backlog) except OSError: s.close() raise
def listen(welcome: socket.socket): welcome.listen(5) # 5 maximum clients connected to server. try: # create a thread for each peer client that wants to interact with server while True: client, address = welcome.accept() threading.Thread(target=listen_to_client, args=(client, )).start() finally: welcome.close()
def start(_socket: socket): _socket.bind(('', port)) _socket.listen(15) print('Server on! Waiting for connections.') while 1: connection, remote_address = _socket.accept() thread = Thread(target=handle_new_connections, args=(connection, remote_address)) thread.start()
def remote(cls, port, environment, max_episode_timesteps=None, **kwargs): socket = Socket() socket.bind(('', port)) socket.listen(1) connection, address = socket.accept() socket.close() super().remote(connection=connection, environment=environment, max_episode_timesteps=max_episode_timesteps, **kwargs)
def _listen(self, sock: socket.socket): """Open up a listener for a client to connect to. Args: sock (socket.socket): connection to client """ sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) sock.bind((self.host, self.port)) sock.listen(1) self._sock, _ = sock.accept()
def start_server(): # import needed libraries from random import randint from socket import socket as Socket from socket import AF_INET, SOCK_STREAM # Server Setup HOSTNAME = '' # blank so any address can be used PORTNUMBER = 12345 # number for the port BUFFER = 1024 # size of the buffer SERVER_ADDRESS = (HOSTNAME, PORTNUMBER) # make the server address a tuple SERVER = Socket(AF_INET, SOCK_STREAM) # create the server socket print("SERVER >> Socket successfully created") # print out socket successfully created SERVER.bind(SERVER_ADDRESS) # bind the socket to the address print("SERVER >> Socket binded to 12345") # print out socket successfully binded SERVER.listen(2) # start listening on the socket for connections print("SERVER >> Socket is listening") # print out verification that socket is listening # receive client connections CLIENT1, CLIENT1_ADDRESS = SERVER.accept() # receive the connection from client1 and save the socket and client address CLIENT2, CLIENT2_ADDRESS = SERVER.accept() # receive the connection from client2 and save the socket and client address print('SERVER >> Got connection from ', CLIENT1_ADDRESS) # print connection1 verification string print('SERVER >> Got connection from ', CLIENT2_ADDRESS) # print connection2 verification string # loop until message received is "QUIT" while True: MESSAGE1 = CLIENT1.recv(BUFFER).decode() # receive message1 from client1 and decode it REPLY1 = "" # instantiate reply1 as an empty string MESSAGE2 = CLIENT2.recv(BUFFER).decode() # receive message2 from client2 and decode it REPLY2 = "" # instantiate reply2 as an empty string # if receive "QUIT" from client1, send "QUIT back to both clients and break out of loop to close the socket" if MESSAGE1 == "QUIT": REPLY1 = "QUIT" CLIENT1.send(REPLY1.encode()) CLIENT2.send(REPLY1.encode()) break # if receive "QUIT" from client2, send "QUIT back to both clients and break out of loop to close the socket" elif MESSAGE2 == "QUIT": REPLY2 = "QUIT" CLIENT2.send(REPLY2.encode()) CLIENT1.send(REPLY2.encode()) break # otherwise, reverse the messages received and send them back to clients else: length1 = len(MESSAGE1) # get MESSAGE1 length length2 = len(MESSAGE2) # get MESSAGE2 length REPLY1 = MESSAGE1[length1::-1] # make REPLY1 the MESSAGE1 reversed REPLY2 = MESSAGE2[length2::-1] # make REPLY2 the MESSAGE2 reversed CLIENT1.send(REPLY1.encode()) # send encoded REPLY1 to CLIENT1 CLIENT2.send(REPLY2.encode()) # send encoded REPLY2 to CLIENT2 print('SERVER >> Closing Socket, GOODBYE.') # print out break out of loop verification string SERVER.close() # close out the socket
def main(): # Command line arguments. Use a port > 1024 by default so that we can run # without sudo, for use as a real server you need to use port 80. parser = argparse.ArgumentParser() parser.add_argument('--port', '-p', default=2080, type=int, help='Port to use') args = parser.parse_args() # Create the server socket (to handle tcp requests using ipv4), make sure # it is always closed by using with statement. #with Socket(socket.AF_INET, socket.SOCK_STREAM) as server_socket: ss = Socket(socket.AF_INET, socket.SOCK_STREAM) # COMPLETE (1) # The socket stays connected even after this script ends. So in order # to allow the immediate reuse of the socket (so that we can kill and # re-run the server while debugging) we set the following option. This # is potentially dangerous in real code: in rare cases you may get junk # data arriving at the socket. ss.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) # COMPLETE (2) endpoint = ('', args.port) # COMPLETE (3) ss.bind(endpoint) ss.listen(1) print("server ready") while True: cs = ss.accept()[0] request = cs.recv(1024).decode('ascii') print(request) reply = http_handle(request) cs.send(reply.encode('ascii')) print("\n\nReceived request") print("======================") print(request.rstrip()) print("======================") print("\n\nReplied with") print("======================") print(reply.rstrip()) print("======================") return 0
def startServer(): socket = Socket() socket.bind((ADDRESS, PORT)) socket.listen() print(f"Listening on '{ADDRESS}:{PORT}'") while 1: connection, clientInfo = socket.accept() print(f"Client {clientInfo} connected") if listenClient(connection, clientInfo): return
class Server: def __init__(self): self.console = console.Console() threading.Thread(target=self.console.thread_start).start() logging.basicConfig( stream=self.console, level=logging.INFO, format='[%(levelname)s][%(asctime)s][%(name)s] %(message)s') self.logger = logging.getLogger("Server Main") self.addr = server_config["ipv4_addr"] self.port = server_config["port"] self.loggedin_users = {} self.command_queue = queue.Queue() self.user_db = sql.UserDB() threading.Thread(target=self.user_db.thread_start).start() self.chat_db = sql.ChatDB() threading.Thread(target=self.chat_db.thread_start).start() def stop(self): for i in self.client_list: if i != 0: self.logger.info("Stopping %d" % i) self.client_list[i].parser_queue.put( {flags.FLAG_INTERRUPT, None}) time.sleep(1) os._exit(0) def run(self): root = connection.RootConnection(self) self.client_list = {0: root} threading.Thread(target=root.thread_start).start() threading.Thread(target=self.thread_start).start() def thread_start(self): self.main_socket = Socket(AF_INET, SOCK_STREAM) self.main_socket.bind((self.addr, self.port)) self.main_socket.listen() self.logger.info("Server successfuly started on %s:%d (PID:%d)" % (self.addr, self.port, os.getpid())) while 1: client = connection.ClientConnection(self, *self.main_socket.accept()) self.client_list[client.client_id] = client threading.Thread(target=client.thread_start).start()
def listen(self): """ Bind and listen. :return: The open socket. :rtype: socket.socket """ address = (self.host, self.port) socket = Socket(AF_INET, SOCK_STREAM) socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) socket.bind(address) socket.listen(5) log.info('listening on: %d', self.port) return socket
def __init__(self): # Set up the interrupt socket interrupt_server = Socket() interrupt_server.bind(("localhost", 0)) interrupt_server.listen(1) self.interrupt_writer = Socket() self.interrupt_writer.setblocking(False) self.interrupt_writer.connect("localhost", interrupt_server.getsockname()[1]) self.interrupt_reader = interrupt_server.accept() interrupt_server.shutdown(SHUT_RDWR) interrupt_server.close() self.interrupt_reader.setblocking(False) self.interrupt_writer.setblocking(False)
def main(): dnsSocket = Socket(socket.AF_INET, socket.SOCK_STREAM) dnsSocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) # Comunicacao com o server ############################ dnsSocket.bind(('', 2010)) dnsSocket.listen(1) print('------------Conectou com o SERVER') connection_socket = dnsSocket.accept()[0] print('Aceitou conexão com o SERVER') msg = connection_socket.recv(1024).decode('ascii') domainName, ipAddress = msg.split("#") #domainName = connection_socket.recv(1024).decode('ascii') #print(domainName) #ipAddress = connection_socket.recv(1024).decode('ascii') print('Recebi do SERVER o dominio: ' + domainName) print('Recebi do SERVER o IP: ' + ipAddress) map[domainName] = ipAddress connection_socket.send('Mensagem do DNS para o SERVER'.encode('ascii')) ############################ # Comunicacao com o Client ############################ UDPServerSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) UDPServerSocket.bind(('localhost', 2001)) while (True): bytesAddressPair = UDPServerSocket.recvfrom(1024) domainName = bytesAddressPair[0].decode('ascii') address = bytesAddressPair[1] print('Recebi do Client: ' + domainName + ' ' + str(address)) if not domainName: break if (domainName in map): msg = map.get(domainName) #connection_socket.send(ipAddress.encode('ascii')) else: msg = 'Nao existe esse dominio' #connection_socket.send(msg.encode('ascii')) UDPServerSocket.sendto(msg.encode('ascii'), address) """
def __loop(self, server_socket: socket) -> None: while not self.__stop: server_socket.listen() conn, _ = server_socket.accept() # As Python does not support parallel execution with threads, we use processes instead. # Each process handles the connection with one agent. p: ICUEnvProcess = ICUEnvProcess(target=self.__manage_agent, args=(conn, )) self.__agent_manager_processes.append(p) p.start() print("Environment: not proceeding with the loop.")
def listen_for_data(sock: socket.socket) -> None: """Make the socket listen for data forever.""" host = 'localhost' port = 41401 sock.bind((host, port)) sock.listen(1) while True: print('Waiting...') conn, addr = sock.accept() print(f'Connection from {addr}') if addr[0] != '127.0.0.1': continue with conn: data = receive_all(conn) parse_data(data)
class SocketStream(Stream): def __init__(self, port): self.listener = Socket(AF_INET, SOCK_STREAM) self.listener.bind(('', port)) def open(self): self.listener.listen(1) self.socket, address = self.listener.accept() def read(self, size=1024): return self.socket.recv(size) def write(self, data): self.socket.sendall(data) def close(self): self.socket.close() self.listener.close()
def main(): HOSTNAME = '' # blank so any address can be used PORTNUMBER = 11267 # number for the port BUFFER = 80 # size of the buffer DEALER_ADDRESS = (HOSTNAME, PORTNUMBER) DEALER = Socket(AF_INET, SOCK_STREAM) DEALER.bind(DEALER_ADDRESS) DEALER.listen(1) print('dealer waits for player to connect') PLAYER, PLAYER_ADDRESS = DEALER.accept() print('dealer accepted connection request from ',\ PLAYER_ADDRESS) playGame(PLAYER, BUFFER) DEALER.close()
def start_server(): # import needed libraries from random import randint from socket import socket as Socket from socket import AF_INET, SOCK_STREAM # Server Setup HOSTNAME = '' # blank so any address can be used PORTNUMBER = 11267 # number for the port BUFFER = 80 # size of the buffer SERVER_ADDRESS = (HOSTNAME, PORTNUMBER) SERVER = Socket(AF_INET, SOCK_STREAM) SERVER.bind(SERVER_ADDRESS) SERVER.listen(1) print('SERVER >> Waiting for player to connect.') PLAYER, PLAYER_ADDRESS = SERVER.accept() print('SERVER >> Accepted player connection request from ',\ PLAYER_ADDRESS) PASSWORD = "******" print(f'SERVER >> Password is {PASSWORD}') while True: print('SERVER >> Waiting for a guess from player.') GUESS = PLAYER.recv(BUFFER).decode() print('SERVER >> Received the following guess: ' + GUESS) if GUESS == PASSWORD: REPLY = 'You chose wisely.' else: REPLY = 'You chose poorly.' PLAYER.send(REPLY.encode()) if REPLY == 'You chose wisely.': break SERVER.close()
def listen(self): global listening, listenSocket listenSocket = Socket(AF_INET, SOCK_STREAM) listenSocket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) listenSocket.bind(('0.0.0.0', self.localPeer.addr[1])) listening = True listenSocket.listen(len(self.remotePeerDict)) try: while True: socket, addr = listenSocket.accept() msg = socket.recv(6) if msg[:4] == 'PEER': idx = int(msg[4:]) self.remotePeerDict[idx].onConnect(socket) elif msg == 'CLIENT': client = Peer('client', None) client.network = self client.onConnect(socket) except SocketError: pass
def main(): parser=argparse.ArgumentParser() parser.add_argument('--port','-p',default=2000,type=int,help='port to use') args=parser.parse_args() server_socket=Socket(socket.AF_INET,socket.SOCK_STREAM) server_socket.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1) server_socket.bind(('',args.port)) server_socket.listen(1) print "server running" while True: connection_socket=server_socket.accept()[0] request=connection_socket.recv(1024) reply=http_handler(request) connection_socket.send("HTTP/1.1 200 OK\n") connection_socket.send("\n") connection_socket.send(reply) connection_socket.close() print "received request" print "reply sent" return 0
def _configure(sock: socket.socket): sock.settimeout(1) sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) sock.bind((HOST, PORT)) sock.listen(BACKLOG)
def listen(sock: socket.socket): PUBLIC_LOGGER.debug('Another loop of listening!') sock.listen() # Parameter backlog is optional conn, addr = sock.accept() threads[(conn, addr)] = Thread(target=handle, args=(conn, addr)) threads[(conn, addr)].run()
import socket as Net from socket import socket as Socket import os,re,sys print Net.AF_INET,Net.SOCK_STREAM s = Socket(Net.AF_INET,Net.SOCK_STREAM) #get localhost name and ip address localhostName = Net.gethostname() localhostAddress = Net.gethostbyname(localhostName) print localhostName , localhostAddress try: s.bind((localhostAddress,10010)) print 'bind succeed!' s.listen(10) print 'start to listen!' except Exception as ex: print 'Error' , ex finally: s.close() print 'socket closed!'
class Server(Thread): ''' Subclass this class and override: handleQueue() interval() `close()` ''' def __init__(self, my_OneServer=OneServer, port=80, listen=1, accept_timeout=.5): # Pass in your subclassed OneServer Thread.__init__(self) self.queue = Queue() self.OneServer = my_OneServer self.listen = listen self.socket = Socket() self.socket.bind(('', port)) self.socket.settimeout(accept_timeout) self._go_on = Safe(True) self.oneServers = [] self.max_connection = Safe(4 * 32) self.showing_max_waring = False def setMaxConnection(self, number): self.max_connection.set(number) def getMaxConnection(self): return self.max_connection.get() def interval(self): ''' Override this. ''' pass def handleQueue(self, intent): ''' Override this. ''' pass def __handleQueue(self, intent): if type(intent) is DeregisterOneServer: self.oneServers.remove(intent.oneServer) else: self.handleQueue(intent) def close(self): if self.isAlive(): with self._go_on: self._go_on.value = False #self.join() public method def onConnect(self, addr): pass # to override. def run(self): self.socket.listen(self.listen) log('listening at', gethostbyname(gethostname()), '...') while self._go_on.get(): if len(self.oneServers) >= self.getMaxConnection(): if not self.showing_max_waring: log('Max connection reached. ') self.showing_max_waring = True else: if self.showing_max_waring: log("Max connection isn't reached anymore. ") self.showing_max_waring = False try: socket, addr = self.socket.accept() log(addr, 'Accepted. ') self.onConnect(addr) oneServer = self.OneServer(addr, socket, self.queue) self.oneServers.append(oneServer) oneServer.start() except timeout: pass try: while self._go_on.get(): self.__handleQueue(self.queue.get_nowait()) except Empty: pass self.interval() self.socket.close() log('Closing', len(self.oneServers), 'oneServers.') for oneServer in self.oneServers: oneServer.close() log('Server thread has stopped. ')
""" Implements server for Monte Carlo method for pi, with two clients. Server dispatches the seeds and collects results. """ from socket import socket as Socket from socket import AF_INET, SOCK_STREAM HOSTNAME = '' # blank so any address can be used NUMBER = 11267 # number for the port BUFFER = 80 # size of the buffer SERVER_ADDRESS = (HOSTNAME, NUMBER) SERVER = Socket(AF_INET, SOCK_STREAM) SERVER.bind(SERVER_ADDRESS) SERVER.listen(2) print('server waits for connections...') FIRST, FIRST_ADDRESS = SERVER.accept() SECOND, SECOND_ADDRESS = SERVER.accept() FIRST.send('1'.encode()) SECOND.send('2'.encode()) print('server waits for results...') PART1 = FIRST.recv(BUFFER).decode() PART2 = SECOND.recv(BUFFER).decode() RESULT = 2 * (float(PART1) + float(PART2))
def wait_connect(self): if self.needQuit: return self.init_graphic() self.informBoard = dashboard.InformBoard((10, 25), 15) test = 0 server = Socket(socket.AF_INET, socket.SOCK_STREAM) if not test: while 1: try: server.bind(("", config.Port)) break except socket.error as e: self.inform(str(e)) for event in pygame.event.get(): if event.type == QUIT: self.quit() break self.render_connection() sleep(1) server.listen(2) server.settimeout(0.0) player1 = Player(1, server) else: player1 = HumanPlayer(1) if self.add_human: player2 = HumanPlayer(2) # add handler for human player self.pyeventHandlers.append(player2) else: player2 = Player(2, server) players = [player1, player2, None] timer = pygame.time.Clock() # wait until connected 2 players finished = 0 player = players[finished] try: self.inform("waiting for AI to connect...") while finished < 2: for event in pygame.event.get(): if event.type == QUIT: self.quit() break if self.needQuit: break if player.connect(): self.add_player(player) self.inform("AI %s connected" % (player.name)) finished += 1 player = players[finished] self.render_connection() timer.tick(10) except KeyboardInterrupt: server.close() return False server.close() return True
#!usr/bin/python import random from socket import socket as Socket from socket import AF_INET, SOCK_STREAM HOSTNAME = 'localhost' PORTNAME = 11271 BUFFER = 80 DEALER_ADDRESS = (HOSTNAME, PORTNAME) DEALER = Socket(AF_INET, SOCK_STREAM) DEALER.bind(DEALER_ADDRESS) DEALER.listen(1) print('dealer waits for player to connect') PLAYER, PLAYER_ADDRESS = DEALER.accept() print('dealer accepted connection request from ',\ PLAYER_ADDRESS) WORDS = ['GoNavy'] word = WORDS secret_word = [] count = 1 while True: for letter in word: secret_word.append('_') secret_word[0] = word[0]
def start_server( server_socket: socket.socket, spectro_ip: str, spectro_port: int, device_ip: str, device_port: int, ) -> None: """ Main server function that will connect to SpectroServer and initate the relayed connection. A TX and RX transfer threads are then created, creating a reverse TCP proxy which will listen on the given socket. """ # Start listening on server socket logging.debug("[+] Starting server") server_socket.listen() # Wait for incoming connection on server socket logging.debug("[+] Waiting for incoming connection") client_socket, client_addr = server_socket.accept() logging.debug( f"[+] Connection detected from [{client_addr[0]}:{client_addr[1]}]" ) # Connect to SpectroServer and issue relay command logging.info( f"[+] Connecting to host [{OKCYAN}{device_ip}:{device_port}{ENDC}] " f"through SpectroServer [{OKCYAN}{spectro_ip}:{spectro_port}{ENDC}]" ) relay_cmd = f"relay {device_ip} {str(device_port)}\r\n" remote_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) remote_socket.connect((spectro_ip, spectro_port)) remote_socket.send(relay_cmd.encode("ascii")) logging.debug("[+] Tunnel connected! Transferring data...") # Create the send and receive threads for transfering data between sockets snd_thread = threading.Thread( target=transfer, args=(remote_socket, client_socket, False) ) rcv_thread = threading.Thread( target=transfer, args=(client_socket, remote_socket, True) ) # Start the transfer threads snd_thread.start() rcv_thread.start() # Wait for threads to terminate snd_thread.join() rcv_thread.join() # Close down the sockets logging.debug("[+] Releasing resources...") try: remote_socket.shutdown(socket.SHUT_RDWR) remote_socket.close() except socket.error: pass try: client_socket.shutdown(socket.SHUT_RDWR) client_socket.close() except socket.error: pass logging.debug("[+] Closing the server...") try: server_socket.shutdown(socket.SHUT_RDWR) server_socket.close() except socket.error: pass logging.debug("[+] Server shutdown!")
from socket import socket as Socket from socket import AF_INET, SOCK_STREAM HOSTNAME = '' # blank so any address can be used PORTNUMBER = 11267 # number for the port BUFFER = 80 # size of the buffer SVR_ADDRESS = (HOSTNAME, PORTNUMBER) SVR = Socket(AF_INET, SOCK_STREAM) SVR.bind(SVR_ADDRESS) SVR.listen(1) print('Waiting for client to connect') CLT, CLT_ADDRESS = SVR.accept() print('Connection from ',\ CLT_ADDRESS) SECRET = ['password', 'whodey', 'winning', 'jamaica'] # print('the secret is %d' % SECRET) while True: print('Please provide your password:'******'dealer received ' + GUESS) if GUESS not in SECRET: REPLY = 'Access Denied' else: REPLY = 'Access Granted. You have access to the GOLD!!!' CLT.send(REPLY.encode()) if REPLY == 'Access Granted. You have access to the GOLD!!!': break