Exemplo n.º 1
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            SpriteProperty("Sprite", "sprite"),
            InlinePosProperty()
        ]
Exemplo n.º 2
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Script", "script", default=""),
            SpriteProperty("Sprite", "sprite", default="", optional=True),
            DirectionProperty("Direction", "direction", 0),
            InlinePosProperty(),
        ]
Exemplo n.º 3
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name", "", optional=True),
            BoolProperty("Running", "running", default=True, optional=True),
            SpriteProperty("Sprite", "sprite"),
            PathProperty("Path", "path")
        ]
Exemplo n.º 4
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Level File", "name", ""),
            StringProperty("Extro Script", "extro-script", "", optional=True),
            BoolProperty("auto-play", "auto-play", False, optional=True),
            SpriteProperty("Sprite", "sprite"),
            InlineTilePosProperty()
        ]
Exemplo n.º 5
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name"),
            ZPosProperty(),
            BoolProperty("Visible", "visible", True),
            BoolProperty("Physics", "physic-enabled", False),
            BoolProperty("Solid", "solid", False),
            SpriteProperty("Sprite", "sprite"),
            InlinePosProperty(),
        ]
Exemplo n.º 6
0
    def __init__(self, kind, sprite):
        super().__init__()

        self.label = kind
        self.identifier = kind
        self.sprite = sprite

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            SpriteProperty("Sprite", "sprite"),
            InlinePosProperty()
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]
Exemplo n.º 7
0
    def __init__(self, kind, sprite_filename):
        super().__init__()

        self.label = kind
        self.identifier = kind
        self.sprite = sprite_filename
        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Dead Script",
                           "dead-script",
                           default="",
                           optional=True),
            DirectionProperty("Direction", "direction", 0),
            SpriteProperty("Sprite", "sprite", default="", optional=True),
            InlinePosProperty(),
        ]
Exemplo n.º 8
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            BoolProperty("Disable Physics",
                         "disable-physics",
                         default=False,
                         optional=True),
            StringProperty("Script", "script", default="", optional=True),
            SpriteProperty("Sprite",
                           "sprite",
                           default=self.sprite,
                           optional=False),
            InlinePosProperty(),
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]
Exemplo n.º 9
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Name", "name", "", optional=True),
            BoolProperty("Burning", "burning", optional=True, default=True),
            BoolProperty("Flicker", "flicker", optional=True, default=True),
            SpriteProperty("Sprite",
                           "sprite",
                           default=self.sprite,
                           optional=True),
            ColorProperty("Color",
                          "color",
                          default=Colorf(1.0, 1.0, 1.0),
                          optional=True),
            InlinePosProperty(),
        ]
Exemplo n.º 10
0
    def __init__(self):
        super().__init__()

        self.objmap_object = make_sprite_object(self, self.sprite)
        self.signal_connect()

        self.properties = [
            StringProperty("Message",
                           "message",
                           default="",
                           optional=True,
                           translatable=True),
            StringProperty("Script", "script", default="", optional=False),
            IntProperty("Count", "count", default=1, optional=True),
            EnumProperty("Contents",
                         "contents",
                         default=0,
                         optional=True,
                         values=self.values),
            SpriteProperty("Sprite", "sprite", optional=True),
            InlinePosProperty()
        ]
        self.constraints = [GridConstraint(32, 32, 16, 16)]