def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ SpriteProperty("Sprite", "sprite"), InlinePosProperty() ]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Script", "script", default=""), SpriteProperty("Sprite", "sprite", default="", optional=True), DirectionProperty("Direction", "direction", 0), InlinePosProperty(), ]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Name", "name", "", optional=True), BoolProperty("Running", "running", default=True, optional=True), SpriteProperty("Sprite", "sprite"), PathProperty("Path", "path") ]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Level File", "name", ""), StringProperty("Extro Script", "extro-script", "", optional=True), BoolProperty("auto-play", "auto-play", False, optional=True), SpriteProperty("Sprite", "sprite"), InlineTilePosProperty() ]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Name", "name"), ZPosProperty(), BoolProperty("Visible", "visible", True), BoolProperty("Physics", "physic-enabled", False), BoolProperty("Solid", "solid", False), SpriteProperty("Sprite", "sprite"), InlinePosProperty(), ]
def __init__(self, kind, sprite): super().__init__() self.label = kind self.identifier = kind self.sprite = sprite self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ SpriteProperty("Sprite", "sprite"), InlinePosProperty() ] self.constraints = [GridConstraint(32, 32, 16, 16)]
def __init__(self, kind, sprite_filename): super().__init__() self.label = kind self.identifier = kind self.sprite = sprite_filename self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Dead Script", "dead-script", default="", optional=True), DirectionProperty("Direction", "direction", 0), SpriteProperty("Sprite", "sprite", default="", optional=True), InlinePosProperty(), ]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ BoolProperty("Disable Physics", "disable-physics", default=False, optional=True), StringProperty("Script", "script", default="", optional=True), SpriteProperty("Sprite", "sprite", default=self.sprite, optional=False), InlinePosProperty(), ] self.constraints = [GridConstraint(32, 32, 16, 16)]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Name", "name", "", optional=True), BoolProperty("Burning", "burning", optional=True, default=True), BoolProperty("Flicker", "flicker", optional=True, default=True), SpriteProperty("Sprite", "sprite", default=self.sprite, optional=True), ColorProperty("Color", "color", default=Colorf(1.0, 1.0, 1.0), optional=True), InlinePosProperty(), ]
def __init__(self): super().__init__() self.objmap_object = make_sprite_object(self, self.sprite) self.signal_connect() self.properties = [ StringProperty("Message", "message", default="", optional=True, translatable=True), StringProperty("Script", "script", default="", optional=False), IntProperty("Count", "count", default=1, optional=True), EnumProperty("Contents", "contents", default=0, optional=True, values=self.values), SpriteProperty("Sprite", "sprite", optional=True), InlinePosProperty() ] self.constraints = [GridConstraint(32, 32, 16, 16)]