Exemplo n.º 1
0
class LayoutLauncher:
    """Class implementing the various parts of the preferences editor"""
    terminator = None
    config = None
    registry = None
    plugins = None
    keybindings = None
    window = None
    builder = None
    layouttreeview = None
    layouttreestore = None

    def __init__(self):
        self.terminator = Terminator()
        self.terminator.register_launcher_window(self)

        self.config = config.Config()
        self.config.base.reload()
        self.builder = gtk.Builder()
        try:
            # Figure out where our library is on-disk so we can open our UI
            (head, _tail) = os.path.split(config.__file__)
            librarypath = os.path.join(head, 'layoutlauncher.glade')
            gladefile = open(librarypath, 'r')
            gladedata = gladefile.read()
        except Exception, ex:
            print "Failed to find layoutlauncher.glade"
            print ex
            return

        self.builder.add_from_string(gladedata)
        self.window = self.builder.get_object('layoutlauncherwin')

        icon_theme = gtk.icon_theme_get_default()
        if icon_theme.lookup_icon('terminator-layout', 48, 0):
            self.window.set_icon_name('terminator-layout')
        else:
            dbg('Unable to load Terminator layout launcher icon')
            icon = self.window.render_icon(gtk.STOCK_DIALOG_INFO,
                                           gtk.ICON_SIZE_BUTTON)
            self.window.set_icon(icon)

        self.builder.connect_signals(self)
        self.window.connect('destroy', self.on_destroy_event)
        self.window.show_all()
        self.layouttreeview = self.builder.get_object('layoutlist')
        self.layouttreestore = self.builder.get_object('layoutstore')
        self.update_layouts()
Exemplo n.º 2
0
class LayoutLauncher:
    """Class implementing the various parts of the preferences editor"""
    terminator = None
    config = None
    registry = None
    plugins = None
    keybindings = None
    window = None
    builder = None
    layouttreeview = None
    layouttreestore = None

    def __init__ (self):
        self.terminator = Terminator()
        self.terminator.register_launcher_window(self)

        self.config = config.Config()
        self.config.base.reload()
        self.builder = gtk.Builder()
        try:
            # Figure out where our library is on-disk so we can open our UI
            (head, _tail) = os.path.split(config.__file__)
            librarypath = os.path.join(head, 'layoutlauncher.glade')
            gladefile = open(librarypath, 'r')
            gladedata = gladefile.read()
        except Exception, ex:
            print "Failed to find layoutlauncher.glade"
            print ex
            return

        self.builder.add_from_string(gladedata)
        self.window = self.builder.get_object('layoutlauncherwin')

        icon_theme = gtk.IconTheme()
        try:
            icon = icon_theme.load_icon('terminator-layout', 48, 0)
        except (NameError, gobject.GError):
            dbg('Unable to load 48px Terminator preferences icon')
            icon = self.window.render_icon(gtk.STOCK_DIALOG_INFO, gtk.ICON_SIZE_BUTTON)
        self.window.set_icon(icon)

        self.builder.connect_signals(self)
        self.window.connect('destroy', self.on_destroy_event)
        self.window.show_all()
        self.layouttreeview = self.builder.get_object('layoutlist')
        self.layouttreestore = self.builder.get_object('layoutstore')
        self.update_layouts()
Exemplo n.º 3
0
class LayoutLauncher:
    """Class implementing the various parts of the preferences editor"""
    terminator = None
    config = None
    registry = None
    plugins = None
    keybindings = None
    window = None
    builder = None
    layouttreeview = None
    layouttreestore = None

    def __init__ (self):
        self.terminator = Terminator()
        self.terminator.register_launcher_window(self)

        self.config = config.Config()
        self.config.base.reload()
        self.builder = gtk.Builder()
        try:
            # Figure out where our library is on-disk so we can open our UI
            (head, _tail) = os.path.split(config.__file__)
            librarypath = os.path.join(head, 'layoutlauncher.glade')
            gladefile = open(librarypath, 'r')
            gladedata = gladefile.read()
        except Exception, ex:
            print "Failed to find layoutlauncher.glade"
            print ex
            return

        self.builder.add_from_string(gladedata)
        self.window = self.builder.get_object('layoutlauncherwin')
        self.builder.connect_signals(self)
        self.window.connect('destroy', self.on_destroy_event)
        self.window.show_all()
        self.layouttreeview = self.builder.get_object('layoutlist')
        self.layouttreestore = self.builder.get_object('layoutstore')
        self.update_layouts()