Exemplo n.º 1
0
def init():
    global goal_obstacles, allsprites, tileset, walls, obstacles, player, levelTime
    tileset = Tileset(levels[cur_level])
    walls = tileset.get_walls()
    obstacles = tileset.get_obstacles()
    player.set_walls(walls)
    player.set_obstacles(obstacles)
    player.move_to(48, 76)
    goal_obstacles = []
    for o in obstacles:
        if o.get_obs_type() == "Goal":
            goal_obstacles.append(o)
    allsprites = pygame.sprite.RenderPlain(obstacles)
    allsprites.add(player)
    levelTime = 60.0