class _TwoImageCard(_HideableCard): def __init__(self, id, deck, suit, rank, game, x=0, y=0): _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y) images = game.app.images self.item = MfxCanvasGroup(game.canvas) self.__face = MfxCanvasImage(game.canvas, self.x, self.y, image=images.getFace(deck, suit, rank), anchor='nw') self.__back = MfxCanvasImage(game.canvas, self.x, self.y, image=images.getBack(), anchor='nw') self.__face.addtag(self.item) self.__back.addtag(self.item) self.__face.hide() def showFace(self, unhide=1): if not self.face_up: self.__back.hide() self.__face.show() # self.tkraise(unhide) self.face_up = 1 def showBack(self, unhide=1): if self.face_up: self.__face.hide() self.__back.show() # self.tkraise(unhide) self.face_up = 0 def updateCardBackground(self, image): self.__back.config(image=image)
class _TwoImageCard(_HideableCard): def __init__(self, id, deck, suit, rank, game, x=0, y=0): _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y) images = game.app.images self.item = MfxCanvasGroup(game.canvas) self.__face = MfxCanvasImage(game.canvas, self.x, self.y, image=images.getFace(deck, suit, rank), anchor='nw') self.__back = MfxCanvasImage(game.canvas, self.x, self.y, image=images.getBack(), anchor='nw') self.__face.addtag(self.item) self.__back.addtag(self.item) self.__face.hide() def showFace(self, unhide=1): if not self.face_up: self.__back.hide() self.__face.show() # self.tkraise(unhide) self.face_up = 1 def showBack(self, unhide=1): if self.face_up: self.__face.hide() self.__back.show() # self.tkraise(unhide) self.face_up = 0 def updateCardBackground(self, image): self.__back.config(image=image)
class _OneImageCard(_HideableCard): def __init__(self, id, deck, suit, rank, game, x=0, y=0): _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y) images = game.app.images self.__face_image = images.getFace(deck, suit, rank) self.__back_image = images.getBack() self.__image = MfxCanvasImage(game.canvas, self.x, self.y, image=self.__back_image, anchor=gtk.ANCHOR_NW) if 0: # using a group for a single image doesn't gain much self.item = MfxCanvasGroup(game.canvas) self.__image.addtag(self.item) else: self.item = self.__image def showFace(self, unhide=1): if not self.face_up: self.__image.config(image=self.__face_image) self.tkraise(unhide) self.face_up = 1 def showBack(self, unhide=1): if self.face_up: self.__image.config(image=self.__back_image) self.tkraise(unhide) self.face_up = 0 def updateCardBackground(self, image): self.__back_image = image if not self.face_up: self.__image.config(image=image)
class _OneImageCard(_HideableCard): def __init__(self, id, deck, suit, rank, game, x=0, y=0): _HideableCard.__init__(self, id, deck, suit, rank, game, x=x, y=y) images = game.app.images self.__face_image = images.getFace(deck, suit, rank) self.__back_image = images.getBack() self.__image = MfxCanvasImage(game.canvas, self.x, self.y, image=self.__back_image, anchor=gtk.ANCHOR_NW) if 0: # using a group for a single image doesn't gain much self.item = MfxCanvasGroup(game.canvas) self.__image.addtag(self.item) else: self.item = self.__image def showFace(self, unhide=1): if not self.face_up: self.__image.config(image=self.__face_image) self.tkraise(unhide) self.face_up = 1 def showBack(self, unhide=1): if self.face_up: self.__image.config(image=self.__back_image) self.tkraise(unhide) self.face_up = 0 def updateCardBackground(self, image): self.__back_image = image if not self.face_up: self.__image.config(image=image)