Exemplo n.º 1
0
  sm = messaging.SubMaster(['liveCalibration'])
  frame = messaging.sub_sock('frame', conflate=True)
  win = Window(MEDMODEL_INPUT_SIZE[0], MEDMODEL_INPUT_SIZE[1], double=True)
  calibration = None

  while 1:
    fpkt = messaging.recv_one(frame)
    if len(fpkt.frame.image) == 0:
      continue
    sm.update(timeout=1)
    rgb_img_raw = fpkt.frame.image
    imgff = np.frombuffer(rgb_img_raw, dtype=np.uint8).reshape((FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3))
    imgff = imgff[:, :, ::-1] # Convert BGR to RGB

    if sm.updated['liveCalibration']:
      intrinsic_matrix = eon_intrinsics
      img_transform = np.array(fpkt.frame.transform).reshape(3,3)
      extrinsic_matrix = np.asarray(sm['liveCalibration'].extrinsicMatrix).reshape(3, 4)
      ke = intrinsic_matrix.dot(extrinsic_matrix)
      warp_matrix = get_camera_frame_from_medmodel_frame(ke)
      calibration = CalibrationTransformsForWarpMatrix(warp_matrix, intrinsic_matrix, extrinsic_matrix)
      transform = np.dot(img_transform, calibration.model_to_full_frame)


    if calibration is not None:
      imgw = cv2.warpAffine(imgff, transform[:2],
        (MEDMODEL_INPUT_SIZE[0], MEDMODEL_INPUT_SIZE[1]),
        flags=cv2.WARP_INVERSE_MAP | cv2.INTER_CUBIC)

      win.draw(imgw)
Exemplo n.º 2
0
def ui_thread(addr, frame_address):
    # TODO: Detect car from replay and use that to select carparams
    CP = ToyotaInterface.get_params("TOYOTA PRIUS 2017")
    VM = VehicleModel(CP)

    CalP = np.asarray([[0, 0], [MODEL_INPUT_SIZE[0], 0],
                       [MODEL_INPUT_SIZE[0], MODEL_INPUT_SIZE[1]],
                       [0, MODEL_INPUT_SIZE[1]]])
    vanishing_point = np.asarray([[MODEL_CX, MODEL_CY]])

    pygame.init()
    pygame.font.init()
    assert pygame_modules_have_loaded()

    if HOR:
        size = (640 + 384 + 640, 960)
        write_x = 5
        write_y = 680
    else:
        size = (640 + 384, 960 + 300)
        write_x = 645
        write_y = 970

    pygame.display.set_caption("openpilot debug UI")
    screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)

    alert1_font = pygame.font.SysFont("arial", 30)
    alert2_font = pygame.font.SysFont("arial", 20)
    info_font = pygame.font.SysFont("arial", 15)

    camera_surface = pygame.surface.Surface((640, 480), 0, 24).convert()
    cameraw_surface = pygame.surface.Surface(MODEL_INPUT_SIZE, 0, 24).convert()
    top_down_surface = pygame.surface.Surface((UP.lidar_x, UP.lidar_y), 0, 8)

    frame = messaging.sub_sock('frame', addr=addr, conflate=True)
    sm = messaging.SubMaster([
        'carState', 'plan', 'carControl', 'radarState', 'liveCalibration',
        'controlsState', 'liveTracks', 'model', 'liveMpc', 'liveParameters',
        'pathPlan'
    ],
                             addr=addr)

    calibration = None
    img = np.zeros((480, 640, 3), dtype='uint8')
    imgff = np.zeros((FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3),
                     dtype=np.uint8)
    imgw = np.zeros((160, 320, 3), dtype=np.uint8)  # warped image
    lid_overlay_blank = get_blank_lid_overlay(UP)

    # plots
    name_to_arr_idx = {
        "gas": 0,
        "computer_gas": 1,
        "user_brake": 2,
        "computer_brake": 3,
        "v_ego": 4,
        "v_pid": 5,
        "angle_steers_des": 6,
        "angle_steers": 7,
        "angle_steers_k": 8,
        "steer_torque": 9,
        "v_override": 10,
        "v_cruise": 11,
        "a_ego": 12,
        "a_target": 13,
        "accel_override": 14
    }

    plot_arr = np.zeros((100, len(name_to_arr_idx.values())))

    plot_xlims = [(0, plot_arr.shape[0]), (0, plot_arr.shape[0]),
                  (0, plot_arr.shape[0]), (0, plot_arr.shape[0])]
    plot_ylims = [(-0.1, 1.1), (-ANGLE_SCALE, ANGLE_SCALE), (0., 75.),
                  (-3.0, 2.0)]
    plot_names = [[
        "gas", "computer_gas", "user_brake", "computer_brake", "accel_override"
    ], ["angle_steers", "angle_steers_des", "angle_steers_k", "steer_torque"],
                  ["v_ego", "v_override", "v_pid", "v_cruise"],
                  ["a_ego", "a_target"]]
    plot_colors = [["b", "b", "g", "r", "y"], ["b", "g", "y", "r"],
                   ["b", "g", "r", "y"], ["b", "r"]]
    plot_styles = [["-", "-", "-", "-", "-"], ["-", "-", "-", "-"],
                   ["-", "-", "-", "-"], ["-", "-"]]

    draw_plots = init_plots(plot_arr,
                            name_to_arr_idx,
                            plot_xlims,
                            plot_ylims,
                            plot_names,
                            plot_colors,
                            plot_styles,
                            bigplots=True)

    while 1:
        list(pygame.event.get())

        screen.fill((64, 64, 64))
        lid_overlay = lid_overlay_blank.copy()
        top_down = top_down_surface, lid_overlay

        # ***** frame *****
        fpkt = messaging.recv_one(frame)
        rgb_img_raw = fpkt.frame.image

        if fpkt.frame.transform:
            img_transform = np.array(fpkt.frame.transform).reshape(3, 3)
        else:
            # assume frame is flipped
            img_transform = np.array([[-1.0, 0.0, FULL_FRAME_SIZE[0] - 1],
                                      [0.0, -1.0, FULL_FRAME_SIZE[1] - 1],
                                      [0.0, 0.0, 1.0]])

        if rgb_img_raw and len(
                rgb_img_raw) == FULL_FRAME_SIZE[0] * FULL_FRAME_SIZE[1] * 3:
            imgff = np.frombuffer(rgb_img_raw, dtype=np.uint8).reshape(
                (FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3))
            imgff = imgff[:, :, ::-1]  # Convert BGR to RGB
            cv2.warpAffine(imgff,
                           np.dot(img_transform, _BB_TO_FULL_FRAME)[:2],
                           (img.shape[1], img.shape[0]),
                           dst=img,
                           flags=cv2.WARP_INVERSE_MAP)

            intrinsic_matrix = eon_intrinsics
        else:
            img.fill(0)
            intrinsic_matrix = np.eye(3)

        if calibration is not None:
            transform = np.dot(img_transform, calibration.model_to_full_frame)
            imgw = cv2.warpAffine(imgff,
                                  transform[:2],
                                  (MODEL_INPUT_SIZE[0], MODEL_INPUT_SIZE[1]),
                                  flags=cv2.WARP_INVERSE_MAP)
        else:
            imgw.fill(0)

        sm.update()

        w = sm['controlsState'].lateralControlState.which()
        if w == 'lqrState':
            angle_steers_k = sm[
                'controlsState'].lateralControlState.lqrState.steerAngle
        elif w == 'indiState':
            angle_steers_k = sm[
                'controlsState'].lateralControlState.indiState.steerAngle
        else:
            angle_steers_k = np.inf

        plot_arr[:-1] = plot_arr[1:]
        plot_arr[
            -1,
            name_to_arr_idx['angle_steers']] = sm['controlsState'].angleSteers
        plot_arr[-1, name_to_arr_idx['angle_steers_des']] = sm[
            'carControl'].actuators.steerAngle
        plot_arr[-1, name_to_arr_idx['angle_steers_k']] = angle_steers_k
        plot_arr[-1, name_to_arr_idx['gas']] = sm['carState'].gas
        plot_arr[
            -1,
            name_to_arr_idx['computer_gas']] = sm['carControl'].actuators.gas
        plot_arr[-1, name_to_arr_idx['user_brake']] = sm['carState'].brake
        plot_arr[-1, name_to_arr_idx['steer_torque']] = sm[
            'carControl'].actuators.steer * ANGLE_SCALE
        plot_arr[-1, name_to_arr_idx['computer_brake']] = sm[
            'carControl'].actuators.brake
        plot_arr[-1, name_to_arr_idx['v_ego']] = sm['controlsState'].vEgo
        plot_arr[-1, name_to_arr_idx['v_pid']] = sm['controlsState'].vPid
        plot_arr[-1, name_to_arr_idx['v_override']] = sm[
            'carControl'].cruiseControl.speedOverride
        plot_arr[
            -1, name_to_arr_idx['v_cruise']] = sm['carState'].cruiseState.speed
        plot_arr[-1, name_to_arr_idx['a_ego']] = sm['carState'].aEgo
        plot_arr[-1, name_to_arr_idx['a_target']] = sm['plan'].aTarget
        plot_arr[-1, name_to_arr_idx['accel_override']] = sm[
            'carControl'].cruiseControl.accelOverride

        # ***** model ****
        if len(sm['model'].path.poly) > 0:
            model_data = extract_model_data(sm['model'])
            plot_model(model_data, VM, sm['controlsState'].vEgo,
                       sm['controlsState'].curvature, imgw, calibration,
                       top_down, np.array(sm['pathPlan'].dPoly))

        # MPC
        if sm.updated['liveMpc']:
            draw_mpc(sm['liveMpc'], top_down)

        # draw all radar points
        maybe_update_radar_points(sm['liveTracks'], top_down[1])

        if sm.updated['liveCalibration']:
            extrinsic_matrix = np.asarray(
                sm['liveCalibration'].extrinsicMatrix).reshape(3, 4)
            ke = intrinsic_matrix.dot(extrinsic_matrix)
            warp_matrix = get_camera_frame_from_model_frame(ke)
            calibration = CalibrationTransformsForWarpMatrix(
                warp_matrix, intrinsic_matrix, extrinsic_matrix)

        # draw red pt for lead car in the main img
        for lead in [sm['radarState'].leadOne, sm['radarState'].leadTwo]:
            if lead.status:
                if calibration is not None:
                    draw_lead_on(img,
                                 lead.dRel,
                                 lead.yRel,
                                 calibration,
                                 color=(192, 0, 0))

                draw_lead_car(lead.dRel, top_down)

        # *** blits ***
        pygame.surfarray.blit_array(camera_surface, img.swapaxes(0, 1))
        screen.blit(camera_surface, (0, 0))

        # display alerts
        alert_line1 = alert1_font.render(sm['controlsState'].alertText1, True,
                                         (255, 0, 0))
        alert_line2 = alert2_font.render(sm['controlsState'].alertText2, True,
                                         (255, 0, 0))
        screen.blit(alert_line1, (180, 150))
        screen.blit(alert_line2, (180, 190))

        if calibration is not None and img is not None:
            cpw = warp_points(CalP, calibration.model_to_bb)
            vanishing_pointw = warp_points(vanishing_point,
                                           calibration.model_to_bb)
            pygame.draw.polygon(screen, BLUE, tuple(map(tuple, cpw)), 1)
            pygame.draw.circle(screen, BLUE,
                               list(map(int, map(round, vanishing_pointw[0]))),
                               2)

        if HOR:
            screen.blit(draw_plots(plot_arr), (640 + 384, 0))
        else:
            screen.blit(draw_plots(plot_arr), (0, 600))

        pygame.surfarray.blit_array(cameraw_surface, imgw.swapaxes(0, 1))
        screen.blit(cameraw_surface, (320, 480))

        pygame.surfarray.blit_array(*top_down)
        screen.blit(top_down[0], (640, 0))

        i = 0
        SPACING = 25

        lines = [
            info_font.render("ENABLED", True,
                             GREEN if sm['controlsState'].enabled else BLACK),
            info_font.render("BRAKE LIGHTS", True,
                             RED if sm['carState'].brakeLights else BLACK),
            info_font.render(
                "SPEED: " + str(round(sm['carState'].vEgo, 1)) + " m/s", True,
                YELLOW),
            info_font.render(
                "LONG CONTROL STATE: " +
                str(sm['controlsState'].longControlState), True, YELLOW),
            info_font.render(
                "LONG MPC SOURCE: " + str(sm['plan'].longitudinalPlanSource),
                True, YELLOW), None,
            info_font.render(
                "ANGLE OFFSET (AVG): " +
                str(round(sm['liveParameters'].angleOffsetAverage, 2)) +
                " deg", True, YELLOW),
            info_font.render(
                "ANGLE OFFSET (INSTANT): " +
                str(round(sm['liveParameters'].angleOffset, 2)) + " deg", True,
                YELLOW),
            info_font.render(
                "STIFFNESS: " +
                str(round(sm['liveParameters'].stiffnessFactor * 100., 2)) +
                " %", True, YELLOW),
            info_font.render(
                "STEER RATIO: " +
                str(round(sm['liveParameters'].steerRatio, 2)), True, YELLOW)
        ]

        for i, line in enumerate(lines):
            if line is not None:
                screen.blit(line, (write_x, write_y + i * SPACING))

        # this takes time...vsync or something
        pygame.display.flip()