sm = messaging.SubMaster(['liveCalibration']) frame = messaging.sub_sock('frame', conflate=True) win = Window(MEDMODEL_INPUT_SIZE[0], MEDMODEL_INPUT_SIZE[1], double=True) calibration = None while 1: fpkt = messaging.recv_one(frame) if len(fpkt.frame.image) == 0: continue sm.update(timeout=1) rgb_img_raw = fpkt.frame.image imgff = np.frombuffer(rgb_img_raw, dtype=np.uint8).reshape((FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3)) imgff = imgff[:, :, ::-1] # Convert BGR to RGB if sm.updated['liveCalibration']: intrinsic_matrix = eon_intrinsics img_transform = np.array(fpkt.frame.transform).reshape(3,3) extrinsic_matrix = np.asarray(sm['liveCalibration'].extrinsicMatrix).reshape(3, 4) ke = intrinsic_matrix.dot(extrinsic_matrix) warp_matrix = get_camera_frame_from_medmodel_frame(ke) calibration = CalibrationTransformsForWarpMatrix(warp_matrix, intrinsic_matrix, extrinsic_matrix) transform = np.dot(img_transform, calibration.model_to_full_frame) if calibration is not None: imgw = cv2.warpAffine(imgff, transform[:2], (MEDMODEL_INPUT_SIZE[0], MEDMODEL_INPUT_SIZE[1]), flags=cv2.WARP_INVERSE_MAP | cv2.INTER_CUBIC) win.draw(imgw)
def ui_thread(addr, frame_address): # TODO: Detect car from replay and use that to select carparams CP = ToyotaInterface.get_params("TOYOTA PRIUS 2017") VM = VehicleModel(CP) CalP = np.asarray([[0, 0], [MODEL_INPUT_SIZE[0], 0], [MODEL_INPUT_SIZE[0], MODEL_INPUT_SIZE[1]], [0, MODEL_INPUT_SIZE[1]]]) vanishing_point = np.asarray([[MODEL_CX, MODEL_CY]]) pygame.init() pygame.font.init() assert pygame_modules_have_loaded() if HOR: size = (640 + 384 + 640, 960) write_x = 5 write_y = 680 else: size = (640 + 384, 960 + 300) write_x = 645 write_y = 970 pygame.display.set_caption("openpilot debug UI") screen = pygame.display.set_mode(size, pygame.DOUBLEBUF) alert1_font = pygame.font.SysFont("arial", 30) alert2_font = pygame.font.SysFont("arial", 20) info_font = pygame.font.SysFont("arial", 15) camera_surface = pygame.surface.Surface((640, 480), 0, 24).convert() cameraw_surface = pygame.surface.Surface(MODEL_INPUT_SIZE, 0, 24).convert() top_down_surface = pygame.surface.Surface((UP.lidar_x, UP.lidar_y), 0, 8) frame = messaging.sub_sock('frame', addr=addr, conflate=True) sm = messaging.SubMaster([ 'carState', 'plan', 'carControl', 'radarState', 'liveCalibration', 'controlsState', 'liveTracks', 'model', 'liveMpc', 'liveParameters', 'pathPlan' ], addr=addr) calibration = None img = np.zeros((480, 640, 3), dtype='uint8') imgff = np.zeros((FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3), dtype=np.uint8) imgw = np.zeros((160, 320, 3), dtype=np.uint8) # warped image lid_overlay_blank = get_blank_lid_overlay(UP) # plots name_to_arr_idx = { "gas": 0, "computer_gas": 1, "user_brake": 2, "computer_brake": 3, "v_ego": 4, "v_pid": 5, "angle_steers_des": 6, "angle_steers": 7, "angle_steers_k": 8, "steer_torque": 9, "v_override": 10, "v_cruise": 11, "a_ego": 12, "a_target": 13, "accel_override": 14 } plot_arr = np.zeros((100, len(name_to_arr_idx.values()))) plot_xlims = [(0, plot_arr.shape[0]), (0, plot_arr.shape[0]), (0, plot_arr.shape[0]), (0, plot_arr.shape[0])] plot_ylims = [(-0.1, 1.1), (-ANGLE_SCALE, ANGLE_SCALE), (0., 75.), (-3.0, 2.0)] plot_names = [[ "gas", "computer_gas", "user_brake", "computer_brake", "accel_override" ], ["angle_steers", "angle_steers_des", "angle_steers_k", "steer_torque"], ["v_ego", "v_override", "v_pid", "v_cruise"], ["a_ego", "a_target"]] plot_colors = [["b", "b", "g", "r", "y"], ["b", "g", "y", "r"], ["b", "g", "r", "y"], ["b", "r"]] plot_styles = [["-", "-", "-", "-", "-"], ["-", "-", "-", "-"], ["-", "-", "-", "-"], ["-", "-"]] draw_plots = init_plots(plot_arr, name_to_arr_idx, plot_xlims, plot_ylims, plot_names, plot_colors, plot_styles, bigplots=True) while 1: list(pygame.event.get()) screen.fill((64, 64, 64)) lid_overlay = lid_overlay_blank.copy() top_down = top_down_surface, lid_overlay # ***** frame ***** fpkt = messaging.recv_one(frame) rgb_img_raw = fpkt.frame.image if fpkt.frame.transform: img_transform = np.array(fpkt.frame.transform).reshape(3, 3) else: # assume frame is flipped img_transform = np.array([[-1.0, 0.0, FULL_FRAME_SIZE[0] - 1], [0.0, -1.0, FULL_FRAME_SIZE[1] - 1], [0.0, 0.0, 1.0]]) if rgb_img_raw and len( rgb_img_raw) == FULL_FRAME_SIZE[0] * FULL_FRAME_SIZE[1] * 3: imgff = np.frombuffer(rgb_img_raw, dtype=np.uint8).reshape( (FULL_FRAME_SIZE[1], FULL_FRAME_SIZE[0], 3)) imgff = imgff[:, :, ::-1] # Convert BGR to RGB cv2.warpAffine(imgff, np.dot(img_transform, _BB_TO_FULL_FRAME)[:2], (img.shape[1], img.shape[0]), dst=img, flags=cv2.WARP_INVERSE_MAP) intrinsic_matrix = eon_intrinsics else: img.fill(0) intrinsic_matrix = np.eye(3) if calibration is not None: transform = np.dot(img_transform, calibration.model_to_full_frame) imgw = cv2.warpAffine(imgff, transform[:2], (MODEL_INPUT_SIZE[0], MODEL_INPUT_SIZE[1]), flags=cv2.WARP_INVERSE_MAP) else: imgw.fill(0) sm.update() w = sm['controlsState'].lateralControlState.which() if w == 'lqrState': angle_steers_k = sm[ 'controlsState'].lateralControlState.lqrState.steerAngle elif w == 'indiState': angle_steers_k = sm[ 'controlsState'].lateralControlState.indiState.steerAngle else: angle_steers_k = np.inf plot_arr[:-1] = plot_arr[1:] plot_arr[ -1, name_to_arr_idx['angle_steers']] = sm['controlsState'].angleSteers plot_arr[-1, name_to_arr_idx['angle_steers_des']] = sm[ 'carControl'].actuators.steerAngle plot_arr[-1, name_to_arr_idx['angle_steers_k']] = angle_steers_k plot_arr[-1, name_to_arr_idx['gas']] = sm['carState'].gas plot_arr[ -1, name_to_arr_idx['computer_gas']] = sm['carControl'].actuators.gas plot_arr[-1, name_to_arr_idx['user_brake']] = sm['carState'].brake plot_arr[-1, name_to_arr_idx['steer_torque']] = sm[ 'carControl'].actuators.steer * ANGLE_SCALE plot_arr[-1, name_to_arr_idx['computer_brake']] = sm[ 'carControl'].actuators.brake plot_arr[-1, name_to_arr_idx['v_ego']] = sm['controlsState'].vEgo plot_arr[-1, name_to_arr_idx['v_pid']] = sm['controlsState'].vPid plot_arr[-1, name_to_arr_idx['v_override']] = sm[ 'carControl'].cruiseControl.speedOverride plot_arr[ -1, name_to_arr_idx['v_cruise']] = sm['carState'].cruiseState.speed plot_arr[-1, name_to_arr_idx['a_ego']] = sm['carState'].aEgo plot_arr[-1, name_to_arr_idx['a_target']] = sm['plan'].aTarget plot_arr[-1, name_to_arr_idx['accel_override']] = sm[ 'carControl'].cruiseControl.accelOverride # ***** model **** if len(sm['model'].path.poly) > 0: model_data = extract_model_data(sm['model']) plot_model(model_data, VM, sm['controlsState'].vEgo, sm['controlsState'].curvature, imgw, calibration, top_down, np.array(sm['pathPlan'].dPoly)) # MPC if sm.updated['liveMpc']: draw_mpc(sm['liveMpc'], top_down) # draw all radar points maybe_update_radar_points(sm['liveTracks'], top_down[1]) if sm.updated['liveCalibration']: extrinsic_matrix = np.asarray( sm['liveCalibration'].extrinsicMatrix).reshape(3, 4) ke = intrinsic_matrix.dot(extrinsic_matrix) warp_matrix = get_camera_frame_from_model_frame(ke) calibration = CalibrationTransformsForWarpMatrix( warp_matrix, intrinsic_matrix, extrinsic_matrix) # draw red pt for lead car in the main img for lead in [sm['radarState'].leadOne, sm['radarState'].leadTwo]: if lead.status: if calibration is not None: draw_lead_on(img, lead.dRel, lead.yRel, calibration, color=(192, 0, 0)) draw_lead_car(lead.dRel, top_down) # *** blits *** pygame.surfarray.blit_array(camera_surface, img.swapaxes(0, 1)) screen.blit(camera_surface, (0, 0)) # display alerts alert_line1 = alert1_font.render(sm['controlsState'].alertText1, True, (255, 0, 0)) alert_line2 = alert2_font.render(sm['controlsState'].alertText2, True, (255, 0, 0)) screen.blit(alert_line1, (180, 150)) screen.blit(alert_line2, (180, 190)) if calibration is not None and img is not None: cpw = warp_points(CalP, calibration.model_to_bb) vanishing_pointw = warp_points(vanishing_point, calibration.model_to_bb) pygame.draw.polygon(screen, BLUE, tuple(map(tuple, cpw)), 1) pygame.draw.circle(screen, BLUE, list(map(int, map(round, vanishing_pointw[0]))), 2) if HOR: screen.blit(draw_plots(plot_arr), (640 + 384, 0)) else: screen.blit(draw_plots(plot_arr), (0, 600)) pygame.surfarray.blit_array(cameraw_surface, imgw.swapaxes(0, 1)) screen.blit(cameraw_surface, (320, 480)) pygame.surfarray.blit_array(*top_down) screen.blit(top_down[0], (640, 0)) i = 0 SPACING = 25 lines = [ info_font.render("ENABLED", True, GREEN if sm['controlsState'].enabled else BLACK), info_font.render("BRAKE LIGHTS", True, RED if sm['carState'].brakeLights else BLACK), info_font.render( "SPEED: " + str(round(sm['carState'].vEgo, 1)) + " m/s", True, YELLOW), info_font.render( "LONG CONTROL STATE: " + str(sm['controlsState'].longControlState), True, YELLOW), info_font.render( "LONG MPC SOURCE: " + str(sm['plan'].longitudinalPlanSource), True, YELLOW), None, info_font.render( "ANGLE OFFSET (AVG): " + str(round(sm['liveParameters'].angleOffsetAverage, 2)) + " deg", True, YELLOW), info_font.render( "ANGLE OFFSET (INSTANT): " + str(round(sm['liveParameters'].angleOffset, 2)) + " deg", True, YELLOW), info_font.render( "STIFFNESS: " + str(round(sm['liveParameters'].stiffnessFactor * 100., 2)) + " %", True, YELLOW), info_font.render( "STEER RATIO: " + str(round(sm['liveParameters'].steerRatio, 2)), True, YELLOW) ] for i, line in enumerate(lines): if line is not None: screen.blit(line, (write_x, write_y + i * SPACING)) # this takes time...vsync or something pygame.display.flip()