def __propPreflight(props, suit, toon, battle): prop = props[0] toon.update(0) prop.wrtReparentTo(battle) props[1].reparentTo(hidden) for ci in xrange(prop.getNumChildren()): prop.getChild(ci).setHpr(0, -90, 0) targetPnt = MovieUtil.avatarFacePoint(suit, other=battle) prop.lookAt(targetPnt)
def __propPreflightGroup(props, suits, toon, battle): prop = props[0] toon.update(0) prop.wrtReparentTo(battle) props[1].reparentTo(hidden) for ci in xrange(prop.getNumChildren()): prop.getChild(ci).setHpr(0, -90, 0) avgTargetPt = Point3(0, 0, 0) for suit in suits: avgTargetPt += MovieUtil.avatarFacePoint(suit, other=battle) avgTargetPt /= len(suits) prop.lookAt(avgTargetPt)
def __createWeddingCakeFlight(throw, groupHitDict, pie, pies): toon = throw['toon'] battle = throw['battle'] level = throw['level'] sidestep = throw['sidestep'] hpbonus = throw['hpbonus'] numTargets = len(throw['target']) pieName = pieNames[level] splatName = 'splat-' + pieName if pieName == 'wedding-cake': splatName = 'splat-birthday-cake' splat = globalPropPool.getProp(splatName) splats = [splat] for i in xrange(numTargets - 1): splats.append(MovieUtil.copyProp(splat)) splatType = globalPropPool.getPropType(splatName) cakePartStrs = ['cake1', 'cake2', 'cake3', 'caketop'] cakeParts = [] for part in cakePartStrs: cakeParts.append(pie.find('**/%s' % part)) cakePartDivisions = {} cakePartDivisions[1] = [[ cakeParts[0], cakeParts[1], cakeParts[2], cakeParts[3] ]] cakePartDivisions[2] = [[cakeParts[0], cakeParts[1]], [cakeParts[2], cakeParts[3]]] cakePartDivisions[3] = [[cakeParts[0], cakeParts[1]], [cakeParts[2]], [cakeParts[3]]] cakePartDivisions[4] = [[cakeParts[0]], [cakeParts[1]], [cakeParts[2]], [cakeParts[3]]] cakePartDivToUse = cakePartDivisions[len(throw['target'])] groupPieTracks = Parallel() for i in xrange(numTargets): target = throw['target'][i] suit = target['suit'] hitSuit = target['hp'] > 0 singlePieTrack = Sequence() if hitSuit: piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i]) singlePieTrack.append(piePartReparent) cakePartTrack = Parallel() for cakePart in cakePartDivToUse[i]: pieFly = LerpPosInterval(cakePart, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint( suit, other=battle), name=pieFlyTaskName, other=battle) cakePartTrack.append(pieFly) singlePieTrack.append(cakePartTrack) pieRemoveCakeParts = Func(MovieUtil.removeProps, cakePartDivToUse[i]) pieHide = Func(MovieUtil.removeProps, pies) splatShow = Func(__showProp, splats[i], suit, Point3(0, 0, suit.getHeight())) splatBillboard = Func(__billboardProp, splats[i]) splatAnim = ActorInterval(splats[i], splatName) splatHide = Func(MovieUtil.removeProp, splats[i]) singlePieTrack.append(pieRemoveCakeParts) singlePieTrack.append(pieHide) singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) singlePieTrack.append(splatShow) singlePieTrack.append(splatBillboard) singlePieTrack.append(splatAnim) singlePieTrack.append(splatHide) else: missDict = {} if sidestep: suitPoint = MovieUtil.avatarFacePoint(suit, other=battle) else: suitPoint = __suitMissPoint(suit, other=battle) piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i]) piePreMiss = Func(__piePreMissGroup, missDict, cakePartDivToUse[i], suitPoint, battle) pieMiss = LerpFunctionInterval( __pieMissGroupLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit) pieHide = Func(MovieUtil.removeProps, pies) pieRemoveCakeParts = Func(MovieUtil.removeProps, cakePartDivToUse[i]) singlePieTrack.append(piePartReparent) singlePieTrack.append(piePreMiss) singlePieTrack.append(pieMiss) singlePieTrack.append(pieRemoveCakeParts) singlePieTrack.append(pieHide) singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) groupPieTracks.append(singlePieTrack) return groupPieTracks
def __throwPie(throw, delay, hitCount, npcs): toon = throw['toon'] if 'npc' in throw: toon = throw['npc'] hpbonus = throw['hpbonus'] target = throw['target'] suit = target['suit'] hp = target['hp'] kbbonus = target['kbbonus'] sidestep = throw['sidestep'] died = target['died'] revived = target['revived'] leftSuits = target['leftSuits'] rightSuits = target['rightSuits'] level = throw['level'] battle = throw['battle'] suitPos = suit.getPos(battle) origHpr = toon.getHpr(battle) notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' % (toon.getName(), suit.doId, hp, died)) pieName = pieNames[level] hitSuit = hp > 0 pie = globalPropPool.getProp(pieName) pieType = globalPropPool.getPropType(pieName) pie2 = MovieUtil.copyProp(pie) pies = [pie, pie2] hands = toon.getRightHands() splatName = 'splat-' + pieName if pieName == 'wedding-cake': splatName = 'splat-birthday-cake' splat = globalPropPool.getProp(splatName) splatType = globalPropPool.getPropType(splatName) toonTrack = Sequence() toonFace = Func(toon.headsUp, battle, suitPos) toonTrack.append(Wait(delay)) toonTrack.append(toonFace) toonTrack.append(ActorInterval(toon, 'throw')) toonTrack.append(Func(toon.loop, 'neutral')) if 'npc' not in throw: toonTrack.append(Func(toon.setHpr, battle, origHpr)) pieShow = Func(MovieUtil.showProps, pies, hands) pieAnim = Func(__animProp, pies, pieName, pieType) pieScale1 = LerpScaleInterval(pie, 1.0, pie.getScale(), startScale=MovieUtil.PNT3_NEARZERO) pieScale2 = LerpScaleInterval(pie2, 1.0, pie2.getScale(), startScale=MovieUtil.PNT3_NEARZERO) pieScale = Parallel(pieScale1, pieScale2) piePreflight = Func(__propPreflight, pies, suit, toon, battle) pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale, Func(battle.movie.needRestoreRenderProp, pies[0]), Wait(tPieLeavesHand - 1.0), piePreflight) soundTrack = __getSoundTrack(level, hitSuit, toon) if hitSuit: pieFly = LerpPosInterval(pie, tPieHitsSuit - tPieLeavesHand, pos=MovieUtil.avatarFacePoint(suit, other=battle), name=pieFlyTaskName, other=battle) pieHide = Func(MovieUtil.removeProps, pies) splatShow = Func(__showProp, splat, suit, Point3(0, 0, suit.getHeight())) splatBillboard = Func(__billboardProp, splat) splatAnim = ActorInterval(splat, splatName) splatHide = Func(MovieUtil.removeProp, splat) pieTrack.append(pieFly) pieTrack.append(pieHide) pieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) pieTrack.append(splatShow) pieTrack.append(splatBillboard) pieTrack.append(splatAnim) pieTrack.append(splatHide) else: missDict = {} if sidestep: suitPoint = MovieUtil.avatarFacePoint(suit, other=battle) else: suitPoint = __suitMissPoint(suit, other=battle) piePreMiss = Func(__piePreMiss, missDict, pie, suitPoint, battle) pieMiss = LerpFunctionInterval( __pieMissLerpCallback, extraArgs=[missDict], duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit) pieHide = Func(MovieUtil.removeProps, pies) pieTrack.append(piePreMiss) pieTrack.append(pieMiss) pieTrack.append(pieHide) pieTrack.append(Func(battle.movie.clearRenderProp, pies[0])) if hitSuit: suitResponseTrack = Sequence() showDamage = Func(suit.showHpText, -hp, openEnded=0, attackTrack=THROW_TRACK) updateHealthBar = Func(suit.updateHealthBar, hp) sival = [] if kbbonus > 0: suitPos, suitHpr = battle.getActorPosHpr(suit) suitType = getSuitBodyType(suit.getStyleName()) animTrack = Sequence() animTrack.append( ActorInterval(suit, 'pie-small-react', duration=0.2)) if suitType == 'a': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.43)) elif suitType == 'b': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=1.94)) elif suitType == 'c': animTrack.append( ActorInterval(suit, 'slip-forward', startTime=2.58)) animTrack.append(Func(battle.unlureSuit, suit)) moveTrack = Sequence( Wait(0.2), LerpPosInterval(suit, 0.6, pos=suitPos, other=battle)) sival = Parallel(animTrack, moveTrack) elif hitCount == 1: sival = Parallel(ActorInterval(suit, 'pie-small-react'), MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)) else: sival = ActorInterval(suit, 'pie-small-react') suitResponseTrack.append(Wait(delay + tPieHitsSuit)) suitResponseTrack.append(showDamage) suitResponseTrack.append(updateHealthBar) suitResponseTrack.append(sival) bonusTrack = Sequence(Wait(delay + tPieHitsSuit)) if kbbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -kbbonus, 2, openEnded=0, attackTrack=THROW_TRACK)) bonusTrack.append(Func(suit.updateHealthBar, kbbonus)) if hpbonus > 0: bonusTrack.append(Wait(0.75)) bonusTrack.append( Func(suit.showHpText, -hpbonus, 1, openEnded=0, attackTrack=THROW_TRACK)) bonusTrack.append(Func(suit.updateHealthBar, hpbonus)) if revived != 0: suitResponseTrack.append( MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs)) elif died != 0: suitResponseTrack.append( MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs)) else: suitResponseTrack.append(Func(suit.loop, 'neutral')) suitResponseTrack = Parallel(suitResponseTrack, bonusTrack) else: suitResponseTrack = MovieUtil.createSuitDodgeMultitrack( delay + tSuitDodges, suit, leftSuits, rightSuits) if not hitSuit and delay > 0: return [toonTrack, soundTrack, pieTrack] else: return [toonTrack, soundTrack, pieTrack, suitResponseTrack]