Esempio n. 1
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def __propPreflight(props, suit, toon, battle):
    prop = props[0]
    toon.update(0)
    prop.wrtReparentTo(battle)
    props[1].reparentTo(hidden)
    for ci in xrange(prop.getNumChildren()):
        prop.getChild(ci).setHpr(0, -90, 0)

    targetPnt = MovieUtil.avatarFacePoint(suit, other=battle)
    prop.lookAt(targetPnt)
Esempio n. 2
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def __propPreflightGroup(props, suits, toon, battle):
    prop = props[0]
    toon.update(0)
    prop.wrtReparentTo(battle)
    props[1].reparentTo(hidden)
    for ci in xrange(prop.getNumChildren()):
        prop.getChild(ci).setHpr(0, -90, 0)

    avgTargetPt = Point3(0, 0, 0)
    for suit in suits:
        avgTargetPt += MovieUtil.avatarFacePoint(suit, other=battle)

    avgTargetPt /= len(suits)
    prop.lookAt(avgTargetPt)
Esempio n. 3
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def __createWeddingCakeFlight(throw, groupHitDict, pie, pies):
    toon = throw['toon']
    battle = throw['battle']
    level = throw['level']
    sidestep = throw['sidestep']
    hpbonus = throw['hpbonus']
    numTargets = len(throw['target'])
    pieName = pieNames[level]
    splatName = 'splat-' + pieName
    if pieName == 'wedding-cake':
        splatName = 'splat-birthday-cake'
    splat = globalPropPool.getProp(splatName)
    splats = [splat]
    for i in xrange(numTargets - 1):
        splats.append(MovieUtil.copyProp(splat))

    splatType = globalPropPool.getPropType(splatName)
    cakePartStrs = ['cake1', 'cake2', 'cake3', 'caketop']
    cakeParts = []
    for part in cakePartStrs:
        cakeParts.append(pie.find('**/%s' % part))

    cakePartDivisions = {}
    cakePartDivisions[1] = [[
        cakeParts[0], cakeParts[1], cakeParts[2], cakeParts[3]
    ]]
    cakePartDivisions[2] = [[cakeParts[0], cakeParts[1]],
                            [cakeParts[2], cakeParts[3]]]
    cakePartDivisions[3] = [[cakeParts[0], cakeParts[1]], [cakeParts[2]],
                            [cakeParts[3]]]
    cakePartDivisions[4] = [[cakeParts[0]], [cakeParts[1]], [cakeParts[2]],
                            [cakeParts[3]]]
    cakePartDivToUse = cakePartDivisions[len(throw['target'])]
    groupPieTracks = Parallel()
    for i in xrange(numTargets):
        target = throw['target'][i]
        suit = target['suit']
        hitSuit = target['hp'] > 0
        singlePieTrack = Sequence()
        if hitSuit:
            piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i])
            singlePieTrack.append(piePartReparent)
            cakePartTrack = Parallel()
            for cakePart in cakePartDivToUse[i]:
                pieFly = LerpPosInterval(cakePart,
                                         tPieHitsSuit - tPieLeavesHand,
                                         pos=MovieUtil.avatarFacePoint(
                                             suit, other=battle),
                                         name=pieFlyTaskName,
                                         other=battle)
                cakePartTrack.append(pieFly)

            singlePieTrack.append(cakePartTrack)
            pieRemoveCakeParts = Func(MovieUtil.removeProps,
                                      cakePartDivToUse[i])
            pieHide = Func(MovieUtil.removeProps, pies)
            splatShow = Func(__showProp, splats[i], suit,
                             Point3(0, 0, suit.getHeight()))
            splatBillboard = Func(__billboardProp, splats[i])
            splatAnim = ActorInterval(splats[i], splatName)
            splatHide = Func(MovieUtil.removeProp, splats[i])
            singlePieTrack.append(pieRemoveCakeParts)
            singlePieTrack.append(pieHide)
            singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
            singlePieTrack.append(splatShow)
            singlePieTrack.append(splatBillboard)
            singlePieTrack.append(splatAnim)
            singlePieTrack.append(splatHide)
        else:
            missDict = {}
            if sidestep:
                suitPoint = MovieUtil.avatarFacePoint(suit, other=battle)
            else:
                suitPoint = __suitMissPoint(suit, other=battle)
            piePartReparent = Func(reparentCakePart, pie, cakePartDivToUse[i])
            piePreMiss = Func(__piePreMissGroup, missDict, cakePartDivToUse[i],
                              suitPoint, battle)
            pieMiss = LerpFunctionInterval(
                __pieMissGroupLerpCallback,
                extraArgs=[missDict],
                duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit)
            pieHide = Func(MovieUtil.removeProps, pies)
            pieRemoveCakeParts = Func(MovieUtil.removeProps,
                                      cakePartDivToUse[i])
            singlePieTrack.append(piePartReparent)
            singlePieTrack.append(piePreMiss)
            singlePieTrack.append(pieMiss)
            singlePieTrack.append(pieRemoveCakeParts)
            singlePieTrack.append(pieHide)
            singlePieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
        groupPieTracks.append(singlePieTrack)

    return groupPieTracks
Esempio n. 4
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def __throwPie(throw, delay, hitCount, npcs):
    toon = throw['toon']
    if 'npc' in throw:
        toon = throw['npc']
    hpbonus = throw['hpbonus']
    target = throw['target']
    suit = target['suit']
    hp = target['hp']
    kbbonus = target['kbbonus']
    sidestep = throw['sidestep']
    died = target['died']
    revived = target['revived']
    leftSuits = target['leftSuits']
    rightSuits = target['rightSuits']
    level = throw['level']
    battle = throw['battle']
    suitPos = suit.getPos(battle)
    origHpr = toon.getHpr(battle)
    notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' %
                 (toon.getName(), suit.doId, hp, died))
    pieName = pieNames[level]
    hitSuit = hp > 0
    pie = globalPropPool.getProp(pieName)
    pieType = globalPropPool.getPropType(pieName)
    pie2 = MovieUtil.copyProp(pie)
    pies = [pie, pie2]
    hands = toon.getRightHands()
    splatName = 'splat-' + pieName
    if pieName == 'wedding-cake':
        splatName = 'splat-birthday-cake'
    splat = globalPropPool.getProp(splatName)
    splatType = globalPropPool.getPropType(splatName)
    toonTrack = Sequence()
    toonFace = Func(toon.headsUp, battle, suitPos)
    toonTrack.append(Wait(delay))
    toonTrack.append(toonFace)
    toonTrack.append(ActorInterval(toon, 'throw'))
    toonTrack.append(Func(toon.loop, 'neutral'))
    if 'npc' not in throw:
        toonTrack.append(Func(toon.setHpr, battle, origHpr))
    pieShow = Func(MovieUtil.showProps, pies, hands)
    pieAnim = Func(__animProp, pies, pieName, pieType)
    pieScale1 = LerpScaleInterval(pie,
                                  1.0,
                                  pie.getScale(),
                                  startScale=MovieUtil.PNT3_NEARZERO)
    pieScale2 = LerpScaleInterval(pie2,
                                  1.0,
                                  pie2.getScale(),
                                  startScale=MovieUtil.PNT3_NEARZERO)
    pieScale = Parallel(pieScale1, pieScale2)
    piePreflight = Func(__propPreflight, pies, suit, toon, battle)
    pieTrack = Sequence(Wait(delay), pieShow, pieAnim, pieScale,
                        Func(battle.movie.needRestoreRenderProp, pies[0]),
                        Wait(tPieLeavesHand - 1.0), piePreflight)
    soundTrack = __getSoundTrack(level, hitSuit, toon)
    if hitSuit:
        pieFly = LerpPosInterval(pie,
                                 tPieHitsSuit - tPieLeavesHand,
                                 pos=MovieUtil.avatarFacePoint(suit,
                                                               other=battle),
                                 name=pieFlyTaskName,
                                 other=battle)
        pieHide = Func(MovieUtil.removeProps, pies)
        splatShow = Func(__showProp, splat, suit,
                         Point3(0, 0, suit.getHeight()))
        splatBillboard = Func(__billboardProp, splat)
        splatAnim = ActorInterval(splat, splatName)
        splatHide = Func(MovieUtil.removeProp, splat)
        pieTrack.append(pieFly)
        pieTrack.append(pieHide)
        pieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
        pieTrack.append(splatShow)
        pieTrack.append(splatBillboard)
        pieTrack.append(splatAnim)
        pieTrack.append(splatHide)
    else:
        missDict = {}
        if sidestep:
            suitPoint = MovieUtil.avatarFacePoint(suit, other=battle)
        else:
            suitPoint = __suitMissPoint(suit, other=battle)
        piePreMiss = Func(__piePreMiss, missDict, pie, suitPoint, battle)
        pieMiss = LerpFunctionInterval(
            __pieMissLerpCallback,
            extraArgs=[missDict],
            duration=(tPieHitsSuit - tPieLeavesHand) * ratioMissToHit)
        pieHide = Func(MovieUtil.removeProps, pies)
        pieTrack.append(piePreMiss)
        pieTrack.append(pieMiss)
        pieTrack.append(pieHide)
        pieTrack.append(Func(battle.movie.clearRenderProp, pies[0]))
    if hitSuit:
        suitResponseTrack = Sequence()
        showDamage = Func(suit.showHpText,
                          -hp,
                          openEnded=0,
                          attackTrack=THROW_TRACK)
        updateHealthBar = Func(suit.updateHealthBar, hp)
        sival = []
        if kbbonus > 0:
            suitPos, suitHpr = battle.getActorPosHpr(suit)
            suitType = getSuitBodyType(suit.getStyleName())
            animTrack = Sequence()
            animTrack.append(
                ActorInterval(suit, 'pie-small-react', duration=0.2))
            if suitType == 'a':
                animTrack.append(
                    ActorInterval(suit, 'slip-forward', startTime=2.43))
            elif suitType == 'b':
                animTrack.append(
                    ActorInterval(suit, 'slip-forward', startTime=1.94))
            elif suitType == 'c':
                animTrack.append(
                    ActorInterval(suit, 'slip-forward', startTime=2.58))
            animTrack.append(Func(battle.unlureSuit, suit))
            moveTrack = Sequence(
                Wait(0.2), LerpPosInterval(suit,
                                           0.6,
                                           pos=suitPos,
                                           other=battle))
            sival = Parallel(animTrack, moveTrack)
        elif hitCount == 1:
            sival = Parallel(ActorInterval(suit, 'pie-small-react'),
                             MovieUtil.createSuitStunInterval(suit, 0.3, 1.3))
        else:
            sival = ActorInterval(suit, 'pie-small-react')
        suitResponseTrack.append(Wait(delay + tPieHitsSuit))
        suitResponseTrack.append(showDamage)
        suitResponseTrack.append(updateHealthBar)
        suitResponseTrack.append(sival)
        bonusTrack = Sequence(Wait(delay + tPieHitsSuit))
        if kbbonus > 0:
            bonusTrack.append(Wait(0.75))
            bonusTrack.append(
                Func(suit.showHpText,
                     -kbbonus,
                     2,
                     openEnded=0,
                     attackTrack=THROW_TRACK))
            bonusTrack.append(Func(suit.updateHealthBar, kbbonus))
        if hpbonus > 0:
            bonusTrack.append(Wait(0.75))
            bonusTrack.append(
                Func(suit.showHpText,
                     -hpbonus,
                     1,
                     openEnded=0,
                     attackTrack=THROW_TRACK))
            bonusTrack.append(Func(suit.updateHealthBar, hpbonus))
        if revived != 0:
            suitResponseTrack.append(
                MovieUtil.createSuitReviveTrack(suit, toon, battle, npcs))
        elif died != 0:
            suitResponseTrack.append(
                MovieUtil.createSuitDeathTrack(suit, toon, battle, npcs))
        else:
            suitResponseTrack.append(Func(suit.loop, 'neutral'))
        suitResponseTrack = Parallel(suitResponseTrack, bonusTrack)
    else:
        suitResponseTrack = MovieUtil.createSuitDodgeMultitrack(
            delay + tSuitDodges, suit, leftSuits, rightSuits)
    if not hitSuit and delay > 0:
        return [toonTrack, soundTrack, pieTrack]
    else:
        return [toonTrack, soundTrack, pieTrack, suitResponseTrack]