def handleToonsWon(self, toons): extraMerits = [0, 0, 0, 0] amount = ToontownGlobals.StageNoticeRewards[self.level.stageId] index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId) extraMerits[index] = amount for toon in toons: mult = 1.0 meritArray = self.air.promotionMgr.recoverMerits( toon, [], self.getTaskZoneId(), mult, extraMerits=extraMerits) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue( self.toonMerits[toon.doId], meritArray) else: self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId) for floorNum, cogsThisFloor in enumerate(self.suitsKilledPerFloor): self.notify.info('merits for floor %s' % floorNum) for toon in toons: recovered, notRecovered = self.air.questManager.recoverItems( toon, cogsThisFloor, self.getTaskZoneId()) self.toonItems[toon.doId][0].extend(recovered) self.toonItems[toon.doId][1].extend(notRecovered) meritArray = self.air.promotionMgr.recoverMerits( toon, cogsThisFloor, self.getTaskZoneId(), getStageCreditMultiplier(floorNum)) self.notify.info('toon %s: %s' % (toon.doId, meritArray)) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue( self.toonMerits[toon.doId], meritArray) else: self.notify.debug( 'toon %d not helpful list, skipping merits' % toon.doId)
def handleToonsWon(self, toons): # toons just beat the boss extraMerits = [0,0,0,0] amount = ToontownGlobals.StageNoticeRewards[self.level.stageId] index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId) extraMerits[index] = amount # take care of the extra merits first for toon in toons: mult = 1. meritArray = self.air.promotionMgr.recoverMerits( toon, [], self.getTaskZoneId(), mult, extraMerits=extraMerits) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray) else: self.notify.debug("toon %d not helpful list, skipping merits" % toon.doId) for floorNum, cogsThisFloor in enumerate(self.suitsKilledPerFloor): self.notify.info('merits for floor %s' % floorNum) for toon in toons: # Append the recovered and not recovered items to their respective lists recovered, notRecovered = self.air.questManager.recoverItems( toon, cogsThisFloor, self.getTaskZoneId()) self.toonItems[toon.doId][0].extend(recovered) self.toonItems[toon.doId][1].extend(notRecovered) # the new merit list must be added by value to the cumulative list meritArray = self.air.promotionMgr.recoverMerits( toon, cogsThisFloor, self.getTaskZoneId(), getStageCreditMultiplier(floorNum)) self.notify.info('toon %s: %s' % (toon.doId, meritArray)) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray) else: self.notify.debug("toon %d not helpful list, skipping merits" % toon.doId)
def handleToonsWon(self, toons): extraMerits = [0, 0, 0, 0] amount = ToontownGlobals.StageNoticeRewards[self.level.stageId] index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId) extraMerits[index] = amount for toon in toons: recovered, notRecovered = self.air.questManager.recoverItems( toon, self.suitsKilled, self.getTaskZoneId()) self.toonItems[toon.doId][0].extend(recovered) self.toonItems[toon.doId][1].extend(notRecovered) meritArray = self.air.promotionMgr.recoverMerits( toon, self.suitsKilled, self.getTaskZoneId(), getStageCreditMultiplier(self.level.getFloorNum()), extraMerits=extraMerits) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue( self.toonMerits[toon.doId], meritArray) else: self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId) if self.bossBattle: self.toonParts[toon.doId] = self.air.cogSuitMgr.recoverPart( toon, 'fullSuit', self.suitTrack, self.getTaskZoneId(), toons) self.notify.debug('toonParts = %s' % self.toonParts)
def handleToonsWon(self, toons): extraMerits = [0, 0, 0, 0] amount = ToontownGlobals.StageNoticeRewards[self.level.stageId] index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId) extraMerits[index] = amount for toon in toons: recovered, notRecovered = self.air.questManager.recoverItems(toon, self.suitsKilled, self.getTaskZoneId()) self.toonItems[toon.doId][0].extend(recovered) self.toonItems[toon.doId][1].extend(notRecovered) meritArray = self.air.promotionMgr.recoverMerits(toon, self.suitsKilled, self.getTaskZoneId(), getStageCreditMultiplier(self.level.getFloorNum()), extraMerits=extraMerits) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray) else: self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)
def handleToonsWon(self, toons): extraMerits = [ 0, 0, 0, 0] amount = ToontownGlobals.StageNoticeRewards[self.level.stageId] index = ToontownGlobals.cogHQZoneId2deptIndex(self.level.stageId) extraMerits[index] = amount for toon in toons: mult = 1.0 meritArray = self.air.promotionMgr.recoverMerits(toon, [], self.getTaskZoneId(), mult, extraMerits = extraMerits) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray) continue self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId) for (floorNum, cogsThisFloor) in enumerate(self.suitsKilledPerFloor): self.notify.info('merits for floor %s' % floorNum) for toon in toons: (recovered, notRecovered) = self.air.questManager.recoverItems(toon, cogsThisFloor, self.getTaskZoneId()) self.toonItems[toon.doId][0].extend(recovered) self.toonItems[toon.doId][1].extend(notRecovered) meritArray = self.air.promotionMgr.recoverMerits(toon, cogsThisFloor, self.getTaskZoneId(), getStageCreditMultiplier(floorNum)) self.notify.info('toon %s: %s' % (toon.doId, meritArray)) if toon.doId in self.helpfulToons: self.toonMerits[toon.doId] = addListsByValue(self.toonMerits[toon.doId], meritArray) continue self.notify.debug('toon %d not helpful list, skipping merits' % toon.doId)