Exemplo n.º 1
0
 def show_robot(self, xyh):
     turtle.clearstamps()
     turtle.color("green")
     turtle.shape('turtle')
     turtle.setposition([xyh[0] * self.mapScale, xyh[1] * self.mapScale])
     turtle.setheading(90 - xyh[2])
     turtle.stamp()
Exemplo n.º 2
0
    def show_particles(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('tri')

        # Particle weights are shown using color variation
        show_color_weights = 1 #len(weights) == len(particles)
        draw_cnt = 0
        px = {}
        for i, p in enumerate(particles):
            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                # Keep track of which positions already have something
                # drawn to speed up display rendering
                scaled_x = int(p.x * self.one_px)
                scaled_y = int(p.y * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                if not scaled_xy in px:
                    px[scaled_xy] = 1
                    turtle.setposition([p.x + self.width / 2, p.y + self.height / 2])
                    turtle.setheading(p.theta / pi * 180.0)
                    if(show_color_weights):
                        weight = p.w
                    else:
                        weight = 0.0
                    turtle.color(self.weight_to_color(weight))
                    turtle.stamp()
Exemplo n.º 3
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def draw_track(x, y):
    velocity = t.numinput("입력", "속도 :", 50, 30, 100)
    ##turtle.numinput():두개의 인자를 요청하는 함수이며, 첫 인자는 'prompt'두 번째 인자는'default'입니다.
    ##prompt는 입력하려고 하는 숫자를 설명하는 내용의 텍스트 'default'는 값을 입력하지 않았을 때 함수가 받아들일 값입니다.

    angle = math.radians(t.numinput("입력", "각도", 30, 0, 360))
    ## 도>라디안으로 바꿔주는 함수입니다. ex)radians(90)=1.57

    t.clearstamps()  ## 화면의 모든 스탬프를 클리어합니다.
    t.hideturtle()  ##거북이를 화면에서 숨기는 기능의 함수입니다. showturtle와 반대의 함수
    t.setpos(x, y)  ## 좌표(x,y)로 이동 == t.goto(a,b)와 같은 함수
    t.showturtle()  ##거북이를 화면에 표시하는 함수
    t.stamp()  ##현재위치에 스탬프 찍기

    hl = -(t.window_height() / 2)
    # t.window_height() : 터틀창의 높이를 반환하는 함수

    ux = velocity * math.cos(angle)
    uy = velocity * math.sin(angle)

    while True:
        uy = uy + (-1 * a_g) * drawing_time
        dy = t.ycor() + (uy * drawing_time) - (a_g * drawing_time ** 2) / 2
        ##t.ycor() : 현재위치의 y좌표 반환
        dx = t.xcor() + (ux * drawing_time)
        # t.xcor() : 현재위치의 x좌표 반환

        if dy > hl:
            t.goto(dx, dy)
            t.stamp()
        else:
            break  ##완료시 반복문 탈출
Exemplo n.º 4
0
    def show_particles(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('tri')

        # Particle weights are shown using color variation
        show_color_weights = 1  #len(weights) == len(particles)
        draw_cnt = 0
        px = {}
        for i, p in enumerate(particles):
            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                # Keep track of which positions already have something
                # drawn to speed up display rendering
                scaled_x = int(p.x * self.one_px)
                scaled_y = int(p.y * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                if not scaled_xy in px:
                    px[scaled_xy] = 1
                    turtle.setposition(
                        [p.x + self.width / 2, p.y + self.height / 2])
                    turtle.setheading(p.theta / pi * 180.0)
                    if (show_color_weights):
                        weight = p.w
                    else:
                        weight = 0.0
                    turtle.color(self.weight_to_color(weight))
                    turtle.stamp()
Exemplo n.º 5
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def move():
    global score
    global snakeSize
    turtle.setheading(headDirection)
    turtle.color("black")
    turtle.penup()
    turtle.shape("square")
    turtle.stamp(
    )  #Snake moves forward -  stamping green squares to represent the location of the body - by an x or y value of 20 to ensure it stays in line with the game board and food.
    turtle.fd(20)
    if score <= 5:  #Speed of the turtle is based on the length of the snake (difficulty increases)
        turtle.speed(2)
    elif 5 < score <= 15:
        turtle.speed(3)
    elif 15 < score < 25:
        turtle.speed(4)
    else:
        turtle.speed(5)
    '''
    #Line below in docstring is useful for testing - prints the 2d current position array in th4e console
    print(currentPos)
    '''
    x = turtle.xcor()
    y = turtle.ycor()
    if snakeSize > score:
        turtle.clearstamps(
            1
        )  #Erases any squares in the body of the snake from the array if the body length exceeds the score (keeps the turtle at a length consistent to the score)
        currentPos.insert(0, [round(x), round(y)])
        currentPos.pop(-1)
    else:
        currentPos.insert(
            0, [round(x), round(y)]
        )  #if the length of the snake drawn isnt greater than the score, a new snake position is added to the array (Also to ensure the length of the snake is consistent with the score)
        snakeSize = snakeSize + 1
Exemplo n.º 6
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    def show_sharks(self, sharks):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        draw_cnt = 0
        px = {}
        for shark in sharks:
            draw_cnt += 1
            shark_shape = 'classic' if shark.tracked else 'classic'
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 0:
                # Keep track of which positions already have something
                # drawn to speed up display rendering
                scaled_x = int(shark.x * self.one_px)
                scaled_y = int(shark.y * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                turtle.color(shark.color)
                turtle.shape(shark_shape)
                turtle.resizemode("user")
                turtle.shapesize(1.5,1.5,1)
                if not scaled_xy in px:
                    px[scaled_xy] = 1
                    turtle.setposition(*shark.xy)
                    turtle.setheading(math.degrees(shark.h))
                    turtle.stamp()
Exemplo n.º 7
0
    def show_particles_2(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('tri')

        draw_cnt = 0
        px = {}
        for i, p in enumerate(particles):

            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                # Keep track of which positions already have something
                # drawn to speed up display rendering
                scaled_x = int(p[0] * self.one_px)
                scaled_y = int(p[1] * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                if not scaled_xy in px:
                    px[scaled_xy] = 1

                    turtle.setposition(p[0] * self.mapScale,
                                       p[1] * self.mapScale)
                    turtle.setheading(90 - p[2])
                    # turtle.color(self.weight_to_color(weights[i]))
                    turtle.color("#b74d2a")
                    turtle.stamp()
        turtle.update()
Exemplo n.º 8
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 def redraw(self):
     ## update graphics display by clearing all trees and redrawing ##
     turtle.clearstamps()  # clears the board
     for each in self.forest:
         if each != None:
             each.draw()  # draws the new forest
     turtle.update()  # updates the screen
Exemplo n.º 9
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 def redraw(self):
     '''redraws graphic display'''
     turtle.clearstamps()
     turtle.tracer(0, 0)
     for obj in self.forestList:
         if obj != None:
             obj.draw()
     turtle.update()
Exemplo n.º 10
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 def animateScene(self, scenes):
     for frame in scenes:
         turtle.clearstamps()
         frame.getData()
         for each in frame.getData():
             temporaryBall.stampBallScene(each)
         turtle.update()
         time.sleep(.05)
Exemplo n.º 11
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 def redraw(self):
     #used to draw the update gathering list
     turtle.clearstamps()
     turtle.tracer(0, 0)
     for person in self.gathering:
         if person != None:
             person.draw()
     turtle.update()
Exemplo n.º 12
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 def show_particles(self, particles):
     turtle.clearstamps()
     for p in particles:
         turtle.setposition(*p.xy)
         turtle.setheading(p.h)
         turtle.color(self.weight_to_color(p.w))
         turtle.stamp()
     turtle.update()
Exemplo n.º 13
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def move():
    global x, y, Vsnake, t, cherry
    t = t + 1
    turtle.forward(Vsnake)
    turtle.stamp()

    if cherry > 0:
        cherry = cherry - 1
    else:
        turtle.clearstamps(1)

    turtle.ontimer(move, 100)
 def updateForest(self):
     turtle.clearstamps()
     for i, j in self.burningCoordinate:
         self.updateNeighbor(i, j)
     self.removeTrees(self.burningCoordinate)
     self.burningCoordinate = []
     for i in range(40):
         for j in range(40):
             if self.trees[i][j] and self.trees[i][j].burning:
                 self.burningCoordinate.append((i, j))
     self.redraw()
     turtle.update()
Exemplo n.º 15
0
def move():
    global x, y, Vsnake, t, cherry
    t = t + 1
    turtle.forward(Vsnake)
    turtle.stamp();

    if cherry > 0:
        cherry = cherry - 1
    else:
        turtle.clearstamps(1)


    turtle.ontimer(move, 100)
Exemplo n.º 16
0
def move():
    turtle.setheading(heading[0])
    turtle.up()
    turtle.stamp()
    position.append(turtle.position())

    # Turtle's stamp size is 20
    # So before creating another stamp move forward 20
    turtle.fd(20)

    # Boundary conditio to check the length of snake is not more than the score + 1
    if score[0] + 1 < len(position):
        turtle.clearstamps(1)
        position.pop(0)
 def showParticles(self, _loc):
     turtle.tracer(50000, delay=0)
     turtle.register_shape("dot", ((-3, -3), (-3, 3), (3, 3), (3, -3)))
     turtle.register_shape("tri", ((-3, -2), (0, 3), (3, -2), (0, 0)))
     turtle.speed(0)
     turtle.setworldcoordinates(0, (self.maze.resolution + 1) * 3,
                                (self.maze.resolution + 1) * 3, 0)
     turtle.up()
     turtle.clearstamps()
     lines = turtle.Turtle()
     lines.color("black")
     lines.pensize(5)
     for i in range(len(self.maze.layout)):
         for j in range(len(self.maze.layout[0])):
             if self.maze.layout[i][j][2] == 'X':
                 lines.penup()
                 lines.goto(j * (self.maze.resolution) - 1,
                            (i + 1) * self.maze.resolution - 1)
                 lines.pendown()
                 lines.forward(self.maze.resolution)
                 lines.penup()
             if self.maze.layout[i][j][1] == 'X':
                 lines.penup()
                 lines.goto(j * (self.maze.resolution) - 1,
                            i * self.maze.resolution)
                 lines.pendown()
                 lines.forward(self.maze.resolution)
                 lines.penup()
     turtle.shape('tri')
     for p in self.particles:
         #print(p.x, p.y)
         turtle.setposition(p.x, p.y)
         heading = ((p.orientation + math.pi / 2) / (2 * math.pi)) * 360
         turtle.setheading(heading)
         turtle.color("red")
         turtle.stamp()
         #turtle.update()
     turtle.shape('dot')
     turtle.color("blue")
     turtle.setposition(self.bestParticle.x, self.bestParticle.y)
     turtle.stamp()
     turtle.shape('turtle')
     turtle.color("green")
     turtle.setposition(_loc[0], _loc[1])
     headingr = ((_loc[2] + math.pi / 2) / (2 * math.pi)) * 360
     turtle.setheading(headingr)
     #heading = (self.particles[self.prWithHeighestW].orientation / (2 * math.pi)) * 360
     #turtle.setheading(heading)
     turtle.update()
Exemplo n.º 18
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    def show_particles(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('tri')

        draw_cnt = 0
        for p in particles:
            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                turtle.setposition(*p.xy)
                turtle.setheading(p.h)
                turtle.color(self.weight_to_color(p.w))
                turtle.stamp()
Exemplo n.º 19
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	 def showParticles(self, _loc):
		 turtle.tracer(50000, delay=0)
		 turtle.register_shape("dot", ((-3, -3), (-3, 3), (3, 3), (3, -3)))
		 turtle.register_shape("tri", ((-3, -2), (0, 3), (3, -2), (0, 0)))
		 turtle.speed(0)
		 turtle.setworldcoordinates(0,(self.maze.resolution+1)*3,(self.maze.resolution+1)*3,0)
		 turtle.up()
		 turtle.clearstamps()
		 lines = turtle.Turtle()
		 lines.color("black")
		 lines.pensize(5)
		 for i in range(len(self.maze.layout)):
			 for j in range(len(self.maze.layout[0])):
				 if self.maze.layout[i][j][2]=='X':
					 lines.penup()
					 lines.goto(j*(self.maze.resolution)-1,(i+1)*self.maze.resolution-1)
					 lines.pendown()
					 lines.forward(self.maze.resolution)
					 lines.penup()
				 if self.maze.layout[i][j][1] == 'X':
					 lines.penup()
					 lines.goto(j * (self.maze.resolution) - 1, i * self.maze.resolution)
					 lines.pendown()
					 lines.forward(self.maze.resolution)
					 lines.penup()
		 turtle.shape('tri')
		 for p in self.particles:
			 #print(p.x, p.y)
			 turtle.setposition(p.x,p.y)
			 heading = ((p.orientation +math.pi/2) / (2 * math.pi)) * 360
			 turtle.setheading(heading)
			 turtle.color("red")
			 turtle.stamp()
			 #turtle.update()
		 turtle.shape('dot')
		 turtle.color("blue")
		 turtle.setposition(self.bestParticle.x, self.bestParticle.y)
		 turtle.stamp()
		 turtle.shape('turtle')
		 turtle.color("green")
		 turtle.setposition(_loc[0], _loc[1])
		 headingr = ((_loc[2] +math.pi/2) / (2 * math.pi)) * 360
		 turtle.setheading(headingr)
		 #heading = (self.particles[self.prWithHeighestW].orientation / (2 * math.pi)) * 360
		 #turtle.setheading(heading)
		 turtle.update()
Exemplo n.º 20
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def move():
    turtle.pensize(1)
    turtle.color('green')
    turtle.pu()
    turtle.speed(3)
    turtle.setheading(head[0])
    turtle.shape('square')
    turtle.stamp()
    turtle.fd(10)
    x = turtle.xcor()
    y = turtle.ycor()
    if b[0] > a[0]:
        turtle.clearstamps(1)
        cpos.insert(0, [round(x), round(y)])
        cpos.pop(-1)
    else:
        cpos.insert(0, [round(x), round(y)])
        b[0] += 1
Exemplo n.º 21
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def move():
    turtle.pensize(1)
    turtle.color("green")
    turtle.pu()
    turtle.speed(2)
    turtle.setheading(head[0])
    turtle.shape("square")
    turtle.stamp()
    turtle.fd(20)
    x = turtle.xcor()
    y = turtle.ycor()
    if b[0] > a[0]:
        turtle.clearstamps(1)  #change the body length
        cpos.insert(0, [round(x), round(y)])
        cpos.pop(-1)
    else:
        cpos.insert(0, [round(x), round(y)])
        b[0] += 1
Exemplo n.º 22
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def move():
    turtle.pensize(1)
    turtle.color("black")
    turtle.pu()
    turtle.speed(5)
    turtle.setheading(h[0])
    turtle.shape("square")
    turtle.stamp()
    turtle.fd(20)
    x = turtle.xcor()
    y = turtle.ycor()
    if b[0] > a[0]:
        turtle.clearstamps(1)
        pos.insert(0, [round(x), round(y)])
        pos.pop(-1)
    else:
        pos.insert(0, [round(x), round(y)])
        b[0] += 1
Exemplo n.º 23
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def move():
    turtle.pensize(1)
    turtle.color("blue")
    turtle.pu()
    turtle.speed(2)
    turtle.setheading(head[0])
    turtle.shape("circle")
    turtle.stamp()
    turtle.fd(20)
    x = turtle.xcor()
    y = turtle.ycor()
    if b[0] > a[0]:     
        turtle.clearstamps(1)
        cpos.insert(0,[round(x),round(y)])
        cpos.pop(-1)
    else:
        cpos.insert(0,[round(x),round(y)])       
        b[0] += 1    
Exemplo n.º 24
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def move():
    turtle.pensize(1)
    turtle.color("black")
    turtle.pu()
    turtle.speed(3)
    turtle.setheading(h[0])
    turtle.shape("square")
    turtle.stamp()
    turtle.fd(20)
    x = turtle.xcor()
    y = turtle.ycor()
    if b[0] > a[0]:     
        turtle.clearstamps(1)
        pos.insert(0,[round(x),round(y)])
        pos.pop(-1)
    else:
        pos.insert(0,[round(x),round(y)])       
        b[0] += 1    
Exemplo n.º 25
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def draw_pos(x, y):
    t.clearstamps()
    t.setpos(x, y)
    t.stamp()

    hl = -(t.window_height() / 2 - 20)
    tm = 0

    while True:
        d = (9.8 * tm**2) / 2
        ny = y - int(d)

        if ny > hl:
            t.goto(x, ny)
            t.stamp()
            t.write("y:%d, d:%d" % (ny, d), False)
            tm += 0.3

        else:
            break
Exemplo n.º 26
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 def update(self):
     #function that updates the screen with new graphics
     bounds=self.bounds
     t.clearstamps()
     wall=entities.wall()
     #reversed the list to start with the light
     for group in reversed(self.configuration):
         if isinstance(group, entities.creature_configuration):
             #do this if it's a creature
             group.move()
             group.check_wall_colision(bounds)
             group.draw()
             group.keep_space()
             group.find_closest_light(self.configuration[-1] , group.attract)
         else:
             #do this if it's a light
             group.move()
             group.check_random()
             group.check_wall_colision(bounds)
             group.draw()
Exemplo n.º 27
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def move():
    turtle.pensize(1)
    turtle.color("green")
    turtle.pu()
    sped = 2
    if a[0] % 5 == 0:
        sped = sped + 1
    turtle.speed(sped)
    turtle.setheading(head[0])
    turtle.shape("circle")
    turtle.stamp()
    turtle.fd(10)
    x = turtle.xcor()
    y = turtle.ycor()
    if b[0] > a[0]:
        turtle.clearstamps(1)
        pos.insert(0, [round(x), round(y)])
        pos.pop(-1)
    else:
        pos.insert(0, [round(x), round(y)])
        b[0] += 1
Exemplo n.º 28
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def draw_pos(x,y):
    v = t.numinput("입력","속력:",50,10,100)
    angle = math.radians(t.numinput("입력","각도:",45,0,360))
    t.hideturtle()
    t.goto(-200, 150)
    t.clearstamps()
    t.hideturtle()
    t.showturtle()
    t.stamp()
    hl = -(t.window_height() / 2)
    ux = v * math.cos(angle)
    uy = v * math.sin(angle)
    while True:
        uy = uy + (-1*g)*tm
        dy = t.ycor() + uy - (g*tm)
        dx = t.xcor() + (ux*tm)
        if dy > hl:
            t.goto(dx,dy)
            t.stamp()
        else:
            break;
Exemplo n.º 29
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def move():
    turtle.pensize(1)
    turtle.color("black")
    turtle.pu()
    turtle.speed(3)
    turtle.setheading(h[0])
    turtle.shape("square")
    turtle.stamp()
    turtle.fd(20)
    x = turtle.xcor()
    y = turtle.ycor()

    # Normal state: b = a + 1
    if b[0] > a[0]:
        turtle.clearstamps(1)
        pos.insert(0, [round(x), round(y)])
        pos.pop(-1)

    else:
        # get scored in start, but onz
        pos.insert(0, [round(x), round(y)])
        b[0] += 1
    def show_particles(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('arrow')
        turtle.shapesize(0.1, 0.1, 0.1)
        draw_cnt = 0
        px = {}
        for p in particles:
            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                scaled_x = int(p.x * self.one_px)
                scaled_y = int(p.y * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                if not scaled_xy in px:
                    px[scaled_xy] = 1
                    turtle.setposition(*p.xy)
                    turtle.setheading(90 - p.h)
                    turtle.color(self.weight_to_color(p.w))
                    turtle.stamp()
Exemplo n.º 31
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    def show_particles(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('tri')

        draw_cnt = 0
        px = {}
        for p in particles:
            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                # Keep track of which positions already have something
                # drawn to speed up display rendering
                scaled_x = int(p.x * self.one_px)
                scaled_y = int(p.y * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                if not scaled_xy in px:
                    px[scaled_xy] = 1
                    turtle.setposition(*p.xy)
                    turtle.setheading(90 - p.h)
                    turtle.color(self.weight_to_color(p.w))
                    turtle.stamp()
Exemplo n.º 32
0
    def show_particles(self, particles):
        self.update_cnt += 1
        if UPDATE_EVERY > 0 and self.update_cnt % UPDATE_EVERY != 1:
            return

        turtle.clearstamps()
        turtle.shape('tri')

        draw_cnt = 0
        px = {}
        for p in particles:
            draw_cnt += 1
            if DRAW_EVERY == 0 or draw_cnt % DRAW_EVERY == 1:
                # Keep track of which positions already have something
                # drawn to speed up display rendering
                scaled_x = int(p.x * self.one_px)
                scaled_y = int(p.y * self.one_px)
                scaled_xy = scaled_x * 10000 + scaled_y
                if not scaled_xy in px:
                    px[scaled_xy] = 1
                    turtle.setposition(*p.xy)
                    turtle.setheading(90 - p.h)
                    turtle.color(self.weight_to_color(p.w))
                    turtle.stamp()
Exemplo n.º 33
0
def reset():
    turtle.clearstamps(None)
    gamerules.init()
    sel = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0]  # padding , 1 ~
    p1 = []
    p2 = []
Exemplo n.º 34
0
 def clear_objects(self):
     turtle.clearstamps()
Exemplo n.º 35
0
import turtle
turtle.shape('turtle')
finn = turtle.clone()
finn.shape('square')
finn.goto(100, 0)
finn.goto(100, 100)
finn.goto(0, 100)
finn.goto(0, 0)
charlie = turtle.clone()
charlie.penup()
charlie.goto(200, 0)
charlie.pendown()
charlie.goto(400, 0)
charlie.goto(300, 100)
charlie.goto(200, 0)
finn.goto(300, 300)
finn.stamp()
finn.goto(100, 300)
turtle.clearstamps()
turtle.mainloop()
Exemplo n.º 36
0
def walk(t):
    global colordict

    if t.data == "end":
        sysexit(0)

    elif t.data == "movement":
        name, number = t.children
        {
            'ileri': turtle.fd,
            'geri': turtle.bk,
            'sağ': turtle.lt,
            'sol': turtle.rt,
        }[name](int(number))

    elif t.data == "change_color":
        colors = list()

        for color in t.children:
            colors.append(colordict[color.strip()])

        try:
            turtle.color(colors[0], colors[1])
        except IndexError:
            turtle.color(colors[0])

    elif t.data == "repeat":
        count, block = t.children
        for i in range(int(count)):
            walk(block)

    elif t.data == "fill":
        turtle.begin_fill()
        walk(t.children[0])
        turtle.end_fill()

    elif t.data == "code_block":
        for cmd in t.children:
            walk(cmd)

    elif t.data == "tsleep":
        sleep(int(t.children[0]))

    elif t.data == "backg":
        turtle.bgcolor(colordict[t.children[0].strip()])

    elif t.data == "tup":
        turtle.up()

    elif t.data == "tdown":
        turtle.down()

    elif t.data == "tspeed":
        turtle.speed(int(t.children[0]))

    elif t.data == "treset":
        turtle.reset()

    elif t.data == "sclear":  # clear screen
        turtle.clearscreen()

    elif t.data == "tsize":
        turtle.pensize(int(t.children[0]))

    elif t.data == "stitle":
        turtle.title(t.children[0][1:-1])

    elif t.data == "sresize":
        turtle.setup(int(t.children[0]), int(t.children[1]))

    elif t.data == "comment":
        pass  # nothing to do with comments

    elif t.data == "tshape":
        shape = {
            "ok": "arrow",
            "kare": "square",
            "çember": "circle",
            "üçgen": "triangle",
            "klasik": "classic"
        }[t.children[0].strip()]

        turtle.shape(shape)

    elif t.data == "ev":
        turtle.home()

    elif t.data == "git":
        turtle.goto(int(t.children[0]), int(t.children[1]))

    elif t.data == "tauto":
        turtle.resizemode("auto")

    elif t.data == "tcircle":
        turtle.circle(int(t.children[0]))

    elif t.data == "tstamp":
        turtle.stamp()

    elif t.data == "tclearstamps":
        turtle.clearstamps()
Exemplo n.º 37
0
def key_10():
    t.clearstamps()
    disp_num(10)
Exemplo n.º 38
0
 def clearstamps(self, ):
    turtle.clearstamps()
Exemplo n.º 39
0
 def show_mean(self, x, y, confident=False):
     turtle.clearstamps()
     turtle.color("blue")
     turtle.shape("circle")
     turtle.setposition([x * self.mapScale, y * self.mapScale])
     turtle.stamp()
Exemplo n.º 40
0
 def clearMaze(self):
     turtle.clearstamps()
Exemplo n.º 41
0
 def clear(self):
     turtle.clearstamps()