Exemplo n.º 1
0
class TestUnit(unittest.TestCase):
    def setUp(self):
        self.test_soldier = Unit(health=200, mana=100)
        self.default_weapon = Weapon()
        self.default_spell = Spell()

    def test_create_instance_invalid_input_should_type_error_error(self):
        with self.assertRaises(TypeError):
            Unit(health='asd', mana=100)

    def test_create_instance_negative_health_should_raise_value_error(self):
        with self.assertRaises(ValueError):
            Unit(health=-20, mana=20)

    def test_create_instance_negative_mana_should_raise_value_error(self):
        with self.assertRaises(ValueError):
            Unit(health=20, mana=-20)

    def test_can_cast(self):
        self.setUp()
        n = self.test_soldier
        self.assertFalse(n.can_cast())

    def test_can_cast_not_enough_mana(self):
        self.setUp()
        n = self.test_soldier
        n.learn_spell(Spell('Fireball', damage=50, mana_cost=120, cast_range=3))
        self.assertFalse(n.can_cast())

    def test_can_cast_all_okay(self):
        self.setUp()
        self.test_soldier.learn_spell(self.default_spell)
        self.assertTrue(self.test_soldier.can_cast())

    def test_take_damage_int(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_damage(20)
        self.assertEqual(npc.health, 180)

    def test_take_damage_float(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_damage(10.5)
        self.assertEqual(npc.health, 189.5)

    def test_take_damage_more_damage_than_hp_should_return_0(self):
        npc = Unit(health=20, mana=50)
        npc.take_damage(30)
        self.assertEqual(npc.get_health(), 0)

    def test_take_damage_should_raise_type_error_invalid_input(self):
        self.setUp()
        with self.assertRaises(TypeError):
            npc = self.test_soldier
            npc.take_damage('asd')

    def test_take_damage_raises_value_error_negative_value(self):
        self.setUp()
        with self.assertRaises(ValueError):
            npc = self.test_soldier
            npc.take_damage(-20)

    def test_take_healing_should_not_get_over_max_hp(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_damage(20)
        npc.take_healing(30)
        self.assertEqual(npc.get_health(), 200)

    def test_healing_msg_if_instance_is_dead(self):
        self.setUp()
        npc = self.test_soldier
        npc.health = 0
        self.assertEqual(npc.take_healing(20), 'Cannot heal a corpse!')

    def test_healing_heals(self):
        self.setUp()
        n = self.test_soldier
        n.take_damage(50)
        n.take_healing(20)
        self.assertEqual(n.health, 170)

    def test_equip_weapon(self):
        self.setUp()
        npc = self.test_soldier
        npc.equip_weapon(self.default_weapon)
        self.assertEqual(npc.weapon, self.default_weapon)

    def test_learn_spell(self):
        self.setUp()
        npc = self.test_soldier
        npc.learn_spell(self.default_spell)
        self.assertEqual(npc.spell, self.default_spell)

    def test_equip_weapon_invalid_instance_raises_type_error(self):
        self.setUp()
        with self.assertRaises(TypeError):
            self.test_soldier.equip_weapon('asd')

    def test_learn_spell_invalid_instance_raises_type_error(self):
        self.setUp()
        with self.assertRaises(TypeError):
            self.test_soldier.learn_spell('asd')

    def test_take_mana_should_not_get_over_max_mana(self):
        self.setUp()
        npc = self.test_soldier
        npc.take_mana(20)
        npc.take_mana(30)
        self.assertEqual(npc.get_mana(), 100)

    def test_take_mana_should_raise_type_error_invalid_input(self):
        self.setUp()
        npc = self.test_soldier
        with self.assertRaises(TypeError):
            npc.take_mana('as')

    def test_take_mana_should_raise_value_error_negative_value(self):
        self.setUp()
        n = self.test_soldier
        with self.assertRaises(ValueError):
            n.take_mana(-20)

    def test_get_damage_source_weapon_and_spell(self):
        self.setUp()
        n = self.test_soldier
        n.equip_weapon(self.default_weapon)
        n.learn_spell(Spell(name='asd', damage=20, mana_cost=30, cast_range=2))
        self.assertEqual(n.get_damage_source(), 'spell')

    def test_get_damage_source_weapon_and_spell_wepaon_higher_damage(self):
        self.setUp()
        n = self.test_soldier
        n.equip_weapon(Weapon(name='asd', damage=50))
        n.learn_spell(self.default_spell)
        self.assertEqual(n.get_damage_source(), 'weapon')

    def test_get_damage_source_weapon_only(self):
        self.setUp()
        n = self.test_soldier
        n.equip_weapon(self.default_weapon)
        self.assertEqual(n.get_damage_source(), 'weapon')

    def test_get_damage_source_spell_only(self):
        self.setUp()
        n = self.test_soldier
        n.learn_spell(self.default_spell)
        self.assertEqual(n.get_damage_source(), 'spell')

    def test_get_damage_source_no_weapon_spell(self):
        self.setUp()
        n = self.test_soldier
        self.assertEqual(n.get_damage_source(), None)
Exemplo n.º 2
0
class unit_test(unittest.TestCase):
    def setUp(self):
        self.unit = Unit(health=100, mana=100, mana_regeneration_rate=5)

    def test_init(self):
        self.assertEqual(self.unit.health, 100)
        self.assertEqual(self.unit.mana, 100)
        self.assertEqual(self.unit._max_health, 100)
        self.assertEqual(self.unit._max_mana, 100)
        self.assertEqual(self.unit.mana_regeneration, 5)

    def test_get_health(self):
        self.assertEqual(self.unit.get_health(), 100)

    def test_get_mana(self):
        self.assertEqual(self.unit.get_mana(), 100)

    def test_is_alive(self):
        self.unit.health = 0
        self.assertFalse(self.unit.is_alive())

    def test_take_healing(self):
        self.unit.health = 0
        self.assertFalse(self.unit.take_healing(30))
        self.unit.health = 50
        self.unit.take_healing(100)
        self.assertEqual(self.unit.health, 100)
        self.unit.take_healing(-50)
        self.assertEqual(self.unit.get_health(), 100)

    def test_take_mana(self):
        self.unit.mana = 0
        self.unit.take_mana(moved=True)
        self.assertEqual(self.unit.mana, 5)
        self.unit.take_mana(120)
        self.assertEqual(self.unit.mana, 100)

    def test_equip_weapon(self):
        weapon = Weapon("Weapon name", 20)
        self.unit.equip(weapon)
        self.assertEqual(self.unit.weapon, weapon)

    def test_learn_spell(self):
        spell = Spell("Spell name", 100, 50, 3)
        self.unit.learn(spell)
        self.assertEqual(self.unit.spell, spell)

    def test_attack_without_weapon_or_spell(self):
        self.assertEqual(self.unit.attack()[1], 0)

    def test_attack_with_better_weapon(self):
        spell = Spell("S", 10, 20, 5)
        weapon = Weapon('W', 50)
        self.unit.learn(spell)
        self.unit.equip(weapon)
        self.assertEqual(self.unit.attack()[1], 50)

    def test_attack_with_equal_weapon_and_spell(self):
        spell = Spell("S", 50, 50, 5)
        weapon = Weapon('W', 50)
        self.unit.learn(spell)
        self.unit.equip(weapon)
        self.assertEqual(self.unit.attack()[1], 50)
        self.assertEqual(self.unit.mana, 50)

    # def test_cant_attack_with_weapon_from_distance(self):
    #     weapon = Weapon('W', 50)
    #     self.unit.equip(weapon)
    #     # self.assertEqual(self.unit.attack(distance=2), 0)
    #     self.assertEqual(self.unit.attack()[1], 0)

    def test_attack_by_weapon(self):
        weapon = Weapon("Weapon name", 20)
        self.assertEqual(self.unit.attack(by="weapon")[1], 0)
        self.unit.equip(weapon)
        self.assertEqual(self.unit.attack(by="weapon")[1], 20)

    def test_attack_by_spell(self):
        spell = Spell("Spell name", 100, 50, 3)
        self.assertEqual(self.unit.attack(by="spell")[1], 0)
        self.unit.learn(spell)
        # self.assertEqual(self.unit.attack(by="spell"), 100)

    def test_take_damage(self):
        self.unit.take_damage(20)
        self.assertEqual(self.unit.health, 80)
        self.unit.take_damage(90)
        self.assertEqual(self.unit.health, 0)

    def test_can_cast(self):
        # self.assertFalse(self.unit.can_cast())
        self.unit.learn(Spell('a', 10, 10, 3))
        # self.assertTrue(self.unit.can_cast(1))
        # self.assertTrue(self.unit.can_cast(3))
        # self.assertFalse(self.unit.can_cast(4))
        self.assertTrue(self.unit.can_cast())
        self.unit.mana = 5
        # self.assertFalse(self.unit.can_cast(1))
        self.assertFalse(self.unit.can_cast())