Exemplo n.º 1
0
	def handleUnitIntoCollision(self, entry):
		try:
			fromName = entry.getFromNodePath().getParent().getName()
			intoName = entry.getIntoNodePath().getParent().getName()
			Unit.collideWithUnit(self.actors[intoName], self.actors[fromName])
			if (fromName == "player" or intoName == "player") and self.collisionSound.status() is not self.collisionSound.PLAYING:
				self.collisionSound.play()
		except:
			pass