def draw_go_Straight(x,y,theta,v,direction,distance): d = 0 while(d <= distance): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_point(x2,y2,theta2,'green') d+=10 (x_temp,y_temp,theta_temp,v_temp) = util.go_Straight((x,y,theta,v),direction,distance) draw_point(x_temp,y_temp,theta_temp,'green') return (x_temp,y_temp,theta_temp,v_temp)
def segment(point,action,canv): """ Given a state and an action, draw the segment corresponding to taking 'action' from 'state' """ (x,y,theta) = point v = 0 # Set direction of motion if action in ("R_f","L_f","F","F3","SR_f","SL_f","LS_f","RS_f","F_diag","F_diag3"): direction = "f" else: direction = "b" if action in ("R_f","R_b"): # turning right d = 0 while(d <= util.ROBOT_RADIUS_MIN*math.pi/2): (x2,y2,theta2,v2) = util.turn_Right((x,y,theta,v),direction,d,util.ROBOT_RADIUS_MIN) car = draw_car(x2,y2,theta2,canv) d+=10 elif action in ("L_f","L_b"): # turning left d = 0 while(d <= util.ROBOT_RADIUS_MIN*math.pi/2): (x2,y2,theta2,v2) = util.turn_Left((x,y,theta,v),direction,d,util.ROBOT_RADIUS_MIN) draw_car(x2,y2,theta2,canv) d +=10 elif action in ("F","B"): d = 0 while(d <= util.CELL_SIZE): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d +=10 elif action in ("F3"): d = 0 while(d <= 3*util.CELL_SIZE): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d +=10 elif action == "SL_f": d = 0 while(d <= 20.5/70.0*util.ROBOT_RADIUS_MIN): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d += 10 d = 0 (x_temp,y_temp,theta_temp,v_temp) = util.go_Straight((x,y,theta,v),direction,20.5/70.0*util.ROBOT_RADIUS_MIN) while(d <= util.ROBOT_RADIUS_2*math.pi/4): (x2,y2,theta2,v2) = util.turn_Left((x_temp,y_temp,theta_temp,v_temp),direction,d,util.ROBOT_RADIUS_2) draw_car(x2,y2,theta2,canv) d += 10 elif action == "SR_f": d = 0 while(d <= 20.5/70.0*util.ROBOT_RADIUS_MIN): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d += 10 d = 0 (x_temp,y_temp,theta_temp,v_temp) = util.go_Straight((x,y,theta,v),direction,20.5/70.0*util.ROBOT_RADIUS_MIN) while(d <= util.ROBOT_RADIUS_2*math.pi/4): (x2,y2,theta2,v2) = util.turn_Right((x_temp,y_temp,theta_temp,v_temp),direction,d,util.ROBOT_RADIUS_2) draw_car(x2,y2,theta2,canv) d += 10 elif action == "LS_f": d = 0 while(d <= util.ROBOT_RADIUS_2*math.pi/4): (x2,y2,theta2,v2) = util.turn_Left((x,y,theta,v),direction,d,util.ROBOT_RADIUS_2) draw_car(x2,y2,theta2,canv) d += 10 d = 0 (x_temp,y_temp,theta_temp,v_temp) = util.turn_Left((x,y,theta,v),direction,util.ROBOT_RADIUS_2*math.pi/4,util.ROBOT_RADIUS_2) while(d <= 20.5/70.0*util.ROBOT_RADIUS_MIN): (x2,y2,theta2,v2) = util.go_Straight((x_temp,y_temp,theta_temp,v_temp),direction,d) draw_car(x2,y2,theta2,canv) d += 10 elif action == "RS_f": d = 0 while(d <= util.ROBOT_RADIUS_2*math.pi/4): (x2,y2,theta2,v2) = util.turn_Right((x,y,theta,v),direction,d,util.ROBOT_RADIUS_2) draw_car(x2,y2,theta2,canv) d += 10 d = 0 (x_temp,y_temp,theta_temp,v_temp) = util.turn_Right((x,y,theta,v),direction,util.ROBOT_RADIUS_2*math.pi/4,util.ROBOT_RADIUS_2) while(d <= 20.5/70.0*util.ROBOT_RADIUS_MIN): (x2,y2,theta2,v2) = util.go_Straight((x_temp,y_temp,theta_temp,v_temp),direction,d) draw_car(x2,y2,theta2,canv) d += 10 elif action == "F_diag": d = 0 while(d <= util.CELL_SIZE*math.sqrt(2)): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d +=10 elif action == "F_diag3": d = 0 while(d <= 3*util.CELL_SIZE*math.sqrt(2)): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d +=10 elif action == "B_diag": d = 0 while(d <= util.CELL_SIZE*math.sqrt(2)): (x2,y2,theta2,v2) = util.go_Straight((x,y,theta,v),direction,d) draw_car(x2,y2,theta2,canv) d +=10
def draw_segment(state, action): """ Given a state and an action, draw the segment corresponding to taking 'action' from 'state' """ global canvas (x, y, theta, v) = state.get_stateparams() # Set direction of motion if action in ("R_f", "L_f", "F", "F3", "SR_f", "SL_f", "LS_f", "RS_f", "F_diag", "F_diag3"): direction = "f" else: direction = "b" if action in ("R_f", "R_b"): # turning right d = 0 while (d <= util.ROBOT_RADIUS_MIN * math.pi / 2): (x2, y2, theta2, v2) = util.turn_Right((x, y, theta, v), direction, d, util.ROBOT_RADIUS_MIN) draw_point(x2, y2, theta2, 'green') d += 10 elif action in ("L_f", "L_b"): # turning left d = 0 while (d <= util.ROBOT_RADIUS_MIN * math.pi / 2): (x2, y2, theta2, v2) = util.turn_Left((x, y, theta, v), direction, d, util.ROBOT_RADIUS_MIN) draw_point(x2, y2, theta2, 'green') d += 10 elif action in ("F", "B"): d = 0 while (d <= util.CELL_SIZE): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 elif action in ("F3"): d = 0 while (d <= 3 * util.CELL_SIZE): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "SL_f": d = 0 while (d <= 20.5 / 70.0 * util.ROBOT_RADIUS_MIN): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 d = 0 (x_temp, y_temp, theta_temp, v_temp) = util.go_Straight( (x, y, theta, v), direction, 20.5 / 70.0 * util.ROBOT_RADIUS_MIN) while (d <= util.ROBOT_RADIUS_2 * math.pi / 4): (x2, y2, theta2, v2) = util.turn_Left( (x_temp, y_temp, theta_temp, v_temp), direction, d, util.ROBOT_RADIUS_2) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "SR_f": d = 0 while (d <= 20.5 / 70.0 * util.ROBOT_RADIUS_MIN): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 d = 0 (x_temp, y_temp, theta_temp, v_temp) = util.go_Straight( (x, y, theta, v), direction, 20.5 / 70.0 * util.ROBOT_RADIUS_MIN) while (d <= util.ROBOT_RADIUS_2 * math.pi / 4): (x2, y2, theta2, v2) = util.turn_Right( (x_temp, y_temp, theta_temp, v_temp), direction, d, util.ROBOT_RADIUS_2) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "LS_f": d = 0 while (d <= util.ROBOT_RADIUS_2 * math.pi / 4): (x2, y2, theta2, v2) = util.turn_Left((x, y, theta, v), direction, d, util.ROBOT_RADIUS_2) draw_point(x2, y2, theta2, 'green') d += 10 d = 0 (x_temp, y_temp, theta_temp, v_temp) = util.turn_Left( (x, y, theta, v), direction, util.ROBOT_RADIUS_2 * math.pi / 4, util.ROBOT_RADIUS_2) while (d <= 20.5 / 70.0 * util.ROBOT_RADIUS_MIN): (x2, y2, theta2, v2) = util.go_Straight( (x_temp, y_temp, theta_temp, v_temp), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "RS_f": d = 0 while (d <= util.ROBOT_RADIUS_2 * math.pi / 4): (x2, y2, theta2, v2) = util.turn_Right((x, y, theta, v), direction, d, util.ROBOT_RADIUS_2) draw_point(x2, y2, theta2, 'green') d += 10 d = 0 (x_temp, y_temp, theta_temp, v_temp) = util.turn_Right( (x, y, theta, v), direction, util.ROBOT_RADIUS_2 * math.pi / 4, util.ROBOT_RADIUS_2) while (d <= 20.5 / 70.0 * util.ROBOT_RADIUS_MIN): (x2, y2, theta2, v2) = util.go_Straight( (x_temp, y_temp, theta_temp, v_temp), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "F_diag": d = 0 while (d <= util.CELL_SIZE * math.sqrt(2)): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "F_diag3": d = 0 while (d <= 3 * util.CELL_SIZE * math.sqrt(2)): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10 elif action == "B_diag": d = 0 while (d <= util.CELL_SIZE * math.sqrt(2)): (x2, y2, theta2, v2) = util.go_Straight((x, y, theta, v), direction, d) draw_point(x2, y2, theta2, 'green') d += 10
contains hardcoded debug paths to test the controller specifically, has straightline and figure of eight """ import math import parameters import util import lattice_planner def straightLine((x1, y1, th1, v1), (x2, y2, th2, v2)): path = [] dist = util.distance_Euclidean(x1, y1, x2, y2) state = (x1, y1, th1, v1) d = 0 while d <= dist: newstate = util.go_Straight(state, 'f', 5) path.append((newstate[0] / 100, newstate[1] / 100, newstate[2])) d += 5 state = newstate #print "appended",d,"of",dist path_to_send = LatticePlannersim.Path() for point in path: pose = LatticePlannersim.Pose() # plan uses center of car, so transform such that path has points to be traversed by rear axle center, # which is 17.41 cm away from the center pose.x = point[0] - 17.41 * math.cos(point[2]) / 100.0 pose.y = point[1] - 17.41 * math.sin(point[2]) / 100.0 pose.theta = point[2] pathelement = LatticePlannersim.PathElement() pathelement.pose = pose
""" contains hardcoded debug paths to test the controller specifically, has straightline and figure of eight """ import math import parameters import util import lattice_planner def straightLine((x1,y1,th1,v1),(x2,y2,th2,v2)): path = [] dist = util.distance_Euclidean(x1,y1,x2,y2) state = (x1,y1,th1,v1) d = 0 while d <= dist: newstate = util.go_Straight(state,'f',5) path.append((newstate[0]/100,newstate[1]/100,newstate[2])) d += 5 state = newstate #print "appended",d,"of",dist path_to_send = LatticePlannersim.Path() for point in path: pose = LatticePlannersim.Pose() # plan uses center of car, so transform such that path has points to be traversed by rear axle center, # which is 17.41 cm away from the center pose.x = point[0] - 17.41*math.cos(point[2])/100.0 pose.y = point[1] - 17.41*math.sin(point[2])/100.0 pose.theta = point[2] pathelement = LatticePlannersim.PathElement() pathelement.pose = pose
def odometry(): """ Draw car, and update position """ global CAR, ROBOT_X, ROBOT_Y, ROBOT_TH, ROBOT_D v = 0 t1 = 0 looptime = 0 while (True): loopstart = time.time() action = ROBOT_ACTION d = ROBOT_SPEED * (looptime) print d, ROBOT_SPEED, "steer", ROBOT_STEER ROBOT_D += d if action in ("R_f", "L_f", "F", "F3", "SR_f", "SL_f", "LS_f", "RS_f", "F_diag", "F_diag3"): direction = "f" else: direction = "b" if action in ("R_f", "R_b"): # turning right (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.turn_Right( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d, util.ROBOT_RADIUS_MIN) elif action in ("L_f", "L_b"): # turning left (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.turn_Left( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d, util.ROBOT_RADIUS_MIN) elif action in ("F", "B"): (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d) elif action in ("F3"): (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d) elif action in ("SL_f", "LS_f"): if ROBOT_STEER == 0: (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d) elif ROBOT_STEER == -70: (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.turn_Left( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d, util.ROBOT_RADIUS_2) elif action == ("SR_f", "RS_f"): if ROBOT_STEER == 0: (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d) elif ROBOT_STEER == 70: (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.turn_Right( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d, util.ROBOT_RADIUS_2) elif action == "F_diag": (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d) elif action == "F_diag3": (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, ROBOT_TH, v), direction, d) elif action == "B_diag": (ROBOT_X, ROBOT_Y, ROBOT_TH, v2) = util.go_Straight( (ROBOT_X, ROBOT_Y, theta, v), direction, d) else: return #time.sleep(0.1) if (CAR != None): graphics.canvas.delete(CAR[0]) graphics.canvas.delete(CAR[1]) CAR = graphics.draw_car(ROBOT_X, ROBOT_Y, ROBOT_TH) graphics.canvas.update_idletasks() looptime = time.time() - loopstart if (not thread_control.isAlive()): print odomreturning return