Exemplo n.º 1
0
    def draw(self):
        minY = min(self.size.y, self.terminal.rows)
        minX = min(self.size.x, self.terminal.cols)

        for y in range(minY):
            buffer = DrawBuffer(True)
            for x in range(minX):
                cell = self.terminal.cells[y][x]
                attr = cell.attr
                c = cell.color
                if attr & curses.A_REVERSE:
                    c = self.reverseColor(c)

                buffer.putAttribute(x, c)
                buffer.putChar(x, chr(cell.char))
            self.writeLine(0, y, minX, 1, buffer)

        self.setCursor(self.terminal.currCol, self.terminal.currRow)

        if self.terminal.state & STATE_CURSOR_INVIS:
            self.hideCursor()
        else:
            self.showCursor()

        if self.terminal.state & STATE_TITLE_CHANGED:
            self.window.setTitle(self.terminal.title)
            self.terminal.state &= ~STATE_TITLE_CHANGED
Exemplo n.º 2
0
    def draw(self):
        """
        Draws the `ListViewer` object with the default palette by repeatedly
        calling `getText()` for each visible item. Takes into account the
        `focused` and `selected` items and whether the view is `sfActive`.
        """
        focusedColor = 0
        b = DrawBuffer()

        active_ = (self.state & sfSelected | sfActive) == (sfSelected
                                                           | sfActive)
        if active_:
            normalColor = self.getColor(1)
            focusedColor = self.getColor(3)
            selectedColor = self.getColor(4)
        else:
            normalColor = self.getColor(2)
            selectedColor = self.getColor(4)

        if self.hScrollBar:
            indent = self.hScrollBar.value
        else:
            indent = 0

        colWidth = self.size.x // self.numCols + 1

        for i in range(self.size.y):
            for j in range(self.numCols):
                item = j * self.size.y + i + self.topItem
                curCol = j * colWidth

                if active_ and (self.focused == item) and (self._range > 0):
                    color = focusedColor
                    self.setCursor(curCol + 1, i)
                    scOff = 2
                elif item < self._range and self.isSelected(item):
                    color = selectedColor
                    scOff = 2
                else:
                    color = normalColor
                    scOff = 4

                b.moveChar(curCol, ' ', color, colWidth)

                if item < self._range:
                    text = self.getText(item, colWidth +
                                        indent)[indent:indent + colWidth]

                    b.moveStr(curCol + 1, text, color)
                    if showMarkers:
                        b.putChar(curCol, SPECIAL_CHARS[scOff])
                        b.putChar(curCol + colWidth - 2,
                                  SPECIAL_CHARS[scOff + 1])
                elif i == 0 and j == 0:
                    b.moveStr(curCol + 1, self.emptyText, self.getColor(1))

                b.moveChar(curCol + colWidth - 1, self.separatorChar,
                           self.getColor(5), 1)
            self.writeLine(0, i, self.size.x, 1, b)
Exemplo n.º 3
0
    def draw(self):
        b = DrawBuffer()
        b.moveChar(0, ' ', 0x70, self.size.x)
        for y in range(self.size.y + 1):
            if y < 4:
                for x in range(4):
                    c = y * 4 + x
                    b.moveChar(x * 3, self.icon, c, 3)
                    if c == self._color:
                        b.putChar(x * 3 + 1, self.icon_reversed)
                        if c == 0:
                            b.putAttribute(x * 3 + 1, 0x70)

            self.writeLine(0, y, self.size.x, 1, b)
Exemplo n.º 4
0
    def draw(self):
        b = DrawBuffer()
        focusedColor = self.getColor(3)
        selectedColor = self.getColor(4)

        if self.headingMode:
            normalColor = self.getColor(6)
        elif self.state & (sfSelected | sfActive) == (sfSelected | sfActive):
            normalColor = self.getColor(1)
        else:
            normalColor = self.getColor(2)

        posColumn = 0
        for column in range(self.leftColumn, self.numColumns + 1):
            if posColumn > self.size.x:
                break
            if column < self.numColumns:
                thisWidth = self.columnWidth[column]
            else:
                thisWidth = self.size.x - posColumn + 1
            for i in range(self.size.y):
                row = i + self.topRow
                color = normalColor
                scOff = 0
                if self.headingMode:
                    scOff = 4
                elif (self.state & (sfSelected | sfActive) == (sfSelected | sfActive) and
                      self.focusedRow == row and self.focusedColumn == column and self.numRows):
                    color = focusedColor
                    self.setCursor(posColumn + 1, i)
                    scOff = 0
                elif column < self.numColumns and row < self.numRows and self.isSelected(column, row):
                    color = selectedColor
                    scOff = 4

                b.moveChar(0, ' ', color, thisWidth)
                if column < self.numColumns and row < self.numRows:
                    text = self.getText(column, row, thisWidth)
                    b.moveStr(1, text, color)
                    if self.showMarkers:
                        b.putChar(0, SPECIAL_CHARS[scOff])
                        b.putChar(thisWidth - 2, SPECIAL_CHARS[scOff + 1])
                elif not (i or column):
                    b.moveStr(1, _('<empty>'), self.getColor(1))

                if not self.headingMode and column < self.numColumns - 1 and row < self.numRows:
                    b.moveChar(thisWidth - 1, '│', self.getColor(5), 1)
                self.writeLine(posColumn, i, thisWidth, 1, b)
            posColumn += thisWidth
Exemplo n.º 5
0
    def draw(self):
        b = DrawBuffer()

        if self._light:
            color = self.getColor(0x0402)
            scOff = 0
        else:
            color = self.getColor(0x0301)
            scOff = 4

        b.moveChar(0, ' ', color, self.size.x)
        if self._text:
            b.moveCStr(1, self._text, color)

        if self.showMarkers:
            b.putChar(0, SPECIAL_CHARS[scOff])

        self.writeLine(0, 0, self.size.x, 1, b)
Exemplo n.º 6
0
    def draw(self):
        b = DrawBuffer()

        if not self.state & sfDragging:
            color = self.getColor(1)
            frame = self.dragFrame
        else:
            color = self.getColor(2)
            frame = self.normalFrame

        b.moveChar(0, frame, color, self.size.x)

        if self._modified:
            b.putChar(0, '☼')

        s = ' {:3d}:{:3d} '.format(self._location.y + 1, self._location.x + 1)

        b.moveCStr(8 - s.find(':'), s, color)
        self.writeBuf(0, 0, self.size.x, 1, b)
Exemplo n.º 7
0
    def drawState(self, down):
        b = DrawBuffer()
        ch = ' '

        if self.state & sfDisabled:
            cButton = self.getColor(0x0404)
        else:
            cButton = self.getColor(0x0501)
            if self.state & sfActive:
                if self.state & sfSelected:
                    cButton = self.getColor(0x0703)
                elif self._amDefault:
                    cButton = self.getColor(0x0602)

        cShadow = self.getColor(8)

        s = self.size.x - 1
        titleRow = self.size.y // 2 - 1
        for y in range(self.size.y - 1):
            b.moveChar(0, ' ', cButton, self.size.x)
            b.putAttribute(0, cShadow)
            if down:
                b.putAttribute(1, cShadow)
                ch = ' '
                i = 2
            else:
                b.putAttribute(s, cShadow)
                if self.showMarkers:
                    ch = ' '
                else:
                    if y == 0:
                        b.putChar(s, self.shadows[0])
                    else:
                        b.putChar(s, self.shadows[1])

                    ch = self.shadows[2]
                i = 1

            if y == titleRow and self.title:
                self.__drawTitle(b, s, i, cButton, down)

            if self.showMarkers and down:
                b.putChar(1, self.markers[0])
                b.putChar(s - 1, self.markers[1])

            self.writeLine(0, y, self.size.x, 1, b)

        b.moveChar(0, ' ', cShadow, 2)
        b.moveChar(2, ch, cShadow, s - 1)

        self.writeLine(0, self.size.y - 1, self.size.x, 1, b)
Exemplo n.º 8
0
    def draw(self):
        """
        Draws the framed menu box and associated menu items in the default
        colors.
        """
        b = DrawBuffer()
        cSelect = self.getColor(0x0604)
        cNormDisabled = self.getColor(0x0202)
        cSelDisabled = self.getColor(0x0505)
        y = 0
        color = self.cNormal
        self.__frameLine(b, 0, color)
        self.writeBuf(0, y, self.size.x, 1, b)
        y += 1

        if self.menu:
            for p in self.menu.items:
                color = self.cNormal
                if not p.name:
                    self.__frameLine(b, 15, color)
                else:
                    if p.disabled:
                        if p is self._current:
                            color = cSelDisabled
                        else:
                            color = cNormDisabled
                    elif p is self._current:
                        color = cSelect

                    self.__frameLine(b, 10, color)
                    b.moveCStr(3, p.name, color)
                    if not p.command:
                        b.putChar(self.size.x - 4, self.subMenuIndicator)
                    elif p.param:
                        b.moveStr(self.size.x - 3 - len(p.param), p.param,
                                  color)
                self.writeBuf(0, y, self.size.x, 1, b)
                y += 1
        color = self.cNormal
        self.__frameLine(b, 5, color)
        self.writeBuf(0, y, self.size.x, 1, b)
Exemplo n.º 9
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    def drawMultiBox(self, icon, marker):
        b = DrawBuffer()

        cNorm = self.getColor(0x0301)
        cSel = self.getColor(0x0402)
        cDis = self.getColor(0x0505)

        for i in range(self.size.y):
            b.moveChar(0, ' ', cNorm, self.size.x)

            for j in range((len(self._strings) - 1) // self.size.y + 1):
                cur = j * self.size.y + i
                if cur < len(self._strings):
                    col = self.__column(cur)

                    if col < self.size.x:
                        if not self.buttonState(cur):
                            color = cDis
                        elif (cur == self._sel) and (self.state & sfSelected):
                            color = cSel
                        else:
                            color = cNorm
                        b.moveChar(col, ' ', color, self.size.x - col)
                        b.moveCStr(col, icon, color)
                        b.putChar(col + 2, marker[self.multiMark(cur)])
                        b.moveCStr(col + 5, self._strings[cur], color)

                        if (self.showMarkers
                                and ((self.state & sfSelected) != 0
                                     and cur == self._sel)):
                            b.putChar(col, SPECIAL_CHARS[0])
                            b.putChar(
                                self.__column(cur + self.size.y) - 1,
                                SPECIAL_CHARS[1])

            self.writeBuf(0, i, self.size.x, 1, b)
        self.setCursor(self.__column(self._sel) + 2, self.__row(self._sel))
Exemplo n.º 10
0
    def draw(self):
        """
        Draws the frame with color attributes and icons appropriate to the
        current state flags: active, inactive, being dragged. Adds zoom, close
        and resize icons depending on the owner window's flags. Adds the title,
        if any, from the owning window's title data member.

        Active windows are drawn with a double-lined frame and any icons;
        inactive windows are drawn with a single-lined frame and no icons.
        """
        f = 0
        drawable = DrawBuffer()
        if self.state & sfDragging:
            cFrame = 0x0505
            cTitle = 0x0005
        elif not (self.state & sfActive):
            cFrame = 0x0101
            cTitle = 0x0002
        else:
            cFrame = 0x0503
            cTitle = 0x0004
            f = 9

        cFrame = self.getColor(cFrame)
        cTitle = self.getColor(cTitle)

        width = self.size.x
        lineLength = width - 10

        if self.owner.flags & (wfClose | wfZoom):
            lineLength -= 6

        self.__frameLine(drawable, 0, f, cFrame & 0xFF)

        if self.owner.number != wnNoNumber and self.owner.number < 10:
            lineLength -= 4
            if self.owner.flags & wfZoom:
                i = 7
            else:
                i = 3
            drawable.putChar(width - i, chr(self.owner.number + ord('0')))

        if self.owner:
            title = self.owner.getTitle(lineLength)
            if title:
                lineLength = min(len(title), width - 10)  # min(nameLength(title), width - 10)
                lineLength = max(lineLength, 0)
                i = (width - lineLength) >> 1
                drawable.putChar(i - 1, ' ')
                drawable.moveBuf(i, title, cTitle, lineLength)
                drawable.putChar(i + lineLength, ' ')

        if self.state & sfActive:
            if self.owner.flags & wfClose:
                drawable.moveCStr(2, self.closeIcon, cFrame)
            if self.owner.flags & wfZoom:
                minSize = Point()
                maxSize = Point()
                self.owner.sizeLimits(minSize, maxSize)
                if self.owner.size == maxSize:
                    drawable.moveCStr(width - 5, self.unZoomIcon, cFrame)
                else:
                    drawable.moveCStr(width - 5, self.zoomIcon, cFrame)

        self.writeLine(0, 0, self.size.x, 1, drawable)

        for i in range(1, self.size.y - 1):
            self.__frameLine(drawable, i, f + 3, cFrame)
            self.writeLine(0, i, self.size.x, 1, drawable)

        self.__frameLine(drawable, self.size.y - 1, f + 6, cFrame)

        if self.state & sfActive:
            if self.owner.flags & wfGrow:
                drawable.moveCStr(width - 2, self.dragIcon, cFrame)

        self.writeLine(0, self.size.y - 1, self.size.x, 1, drawable)