Exemplo n.º 1
0
    def draw(self):
        b = DrawBuffer()
        color = self.getColor(0x0201)

        b.moveChar(0, ' ', color, self.size.x)
        b.moveCStr(1, self.text, color)
        self.writeLine(0, 0, self.size.x, 1, b)
Exemplo n.º 2
0
    def draw(self):
        b = DrawBuffer()

        if self._light:
            color = self.getColor(0x0402)
            scOff = 0
        else:
            color = self.getColor(0x0301)
            scOff = 4

        b.moveChar(0, ' ', color, self.size.x)
        if self._text:
            b.moveCStr(1, self._text, color)

        if self.showMarkers:
            b.putChar(0, SPECIAL_CHARS[scOff])

        self.writeLine(0, 0, self.size.x, 1, b)
Exemplo n.º 3
0
    def draw(self):
        b = DrawBuffer()

        if not self.state & sfDragging:
            color = self.getColor(1)
            frame = self.dragFrame
        else:
            color = self.getColor(2)
            frame = self.normalFrame

        b.moveChar(0, frame, color, self.size.x)

        if self._modified:
            b.putChar(0, '☼')

        s = ' {:3d}:{:3d} '.format(self._location.y + 1, self._location.x + 1)

        b.moveCStr(8 - s.find(':'), s, color)
        self.writeBuf(0, 0, self.size.x, 1, b)
Exemplo n.º 4
0
    def __drawSelect(self, selected):
        b = DrawBuffer()
        cNormal = self.getColor(0x0301)
        cSelect = self.getColor(0x0604)
        cNormDisabled = self.getColor(0x0202)
        cSelDisabled = self.getColor(0x0505)

        b.moveChar(0, ' ', cNormal, self.size.x)
        i = 0

        textItems = (item for item in self._items if item.text)
        for item in textItems:
            textLen = nameLength(item.text)
            if i + textLen < self.size.x:
                if self.commandEnabled(item.command):
                    if item is selected:
                        color = cSelect
                    else:
                        color = cNormal
                else:
                    if item is selected:
                        color = cSelDisabled
                    else:
                        color = cNormDisabled

                b.moveChar(i, ' ', color, 1)
                b.moveCStr(i + 1, item.text, color)
                b.moveChar(i + textLen + 1, ' ', color, 1)
            i += textLen + 2

        if i < self.size.x - 2:
            hintBuf = self.hint(self.helpCtx)
            if hintBuf:
                b.moveStr(i, self.hintSeparator, cNormal)
                i += len(self.hintSeparator)
                if len(hintBuf) + i > self.size.x:
                    hintBuf = hintBuf[:self.size.x - i]

                b.moveStr(i, hintBuf, cNormal)
                i += len(hintBuf)

        self.writeLine(0, 0, self.size.x, 1, b)
Exemplo n.º 5
0
    def draw(self):
        """
        Draws the framed menu box and associated menu items in the default
        colors.
        """
        b = DrawBuffer()
        cSelect = self.getColor(0x0604)
        cNormDisabled = self.getColor(0x0202)
        cSelDisabled = self.getColor(0x0505)
        y = 0
        color = self.cNormal
        self.__frameLine(b, 0, color)
        self.writeBuf(0, y, self.size.x, 1, b)
        y += 1

        if self.menu:
            for p in self.menu.items:
                color = self.cNormal
                if not p.name:
                    self.__frameLine(b, 15, color)
                else:
                    if p.disabled:
                        if p is self._current:
                            color = cSelDisabled
                        else:
                            color = cNormDisabled
                    elif p is self._current:
                        color = cSelect

                    self.__frameLine(b, 10, color)
                    b.moveCStr(3, p.name, color)
                    if not p.command:
                        b.putChar(self.size.x - 4, self.subMenuIndicator)
                    elif p.param:
                        b.moveStr(self.size.x - 3 - len(p.param), p.param,
                                  color)
                self.writeBuf(0, y, self.size.x, 1, b)
                y += 1
        color = self.cNormal
        self.__frameLine(b, 5, color)
        self.writeBuf(0, y, self.size.x, 1, b)
Exemplo n.º 6
0
    def drawMultiBox(self, icon, marker):
        b = DrawBuffer()

        cNorm = self.getColor(0x0301)
        cSel = self.getColor(0x0402)
        cDis = self.getColor(0x0505)

        for i in range(self.size.y):
            b.moveChar(0, ' ', cNorm, self.size.x)

            for j in range((len(self._strings) - 1) // self.size.y + 1):
                cur = j * self.size.y + i
                if cur < len(self._strings):
                    col = self.__column(cur)

                    if col < self.size.x:
                        if not self.buttonState(cur):
                            color = cDis
                        elif (cur == self._sel) and (self.state & sfSelected):
                            color = cSel
                        else:
                            color = cNorm
                        b.moveChar(col, ' ', color, self.size.x - col)
                        b.moveCStr(col, icon, color)
                        b.putChar(col + 2, marker[self.multiMark(cur)])
                        b.moveCStr(col + 5, self._strings[cur], color)

                        if (self.showMarkers
                                and ((self.state & sfSelected) != 0
                                     and cur == self._sel)):
                            b.putChar(col, SPECIAL_CHARS[0])
                            b.putChar(
                                self.__column(cur + self.size.y) - 1,
                                SPECIAL_CHARS[1])

            self.writeBuf(0, i, self.size.x, 1, b)
        self.setCursor(self.__column(self._sel) + 2, self.__row(self._sel))
Exemplo n.º 7
0
    def draw(self):
        """
        Draws the menu bar with the default palette. The `MenuItem.name`
        and `MenuItem.disabled` data members of each `MenuItem`
        object in the menu linked list are read to give the menu legends in
        the correct colors.

        The current (selected) item is highlighted.
        """
        b = DrawBuffer()
        cNormal = self.getColor(0x0301)
        b.moveChar(0, ' ', cNormal, self.size.x)
        if self.menu and self.menu.items:
            x = 1
            items = (item for item in self.menu.items if item.name)
            for p in items:
                nameLen = nameLength(p.name)
                if x + nameLen < self.size.x:
                    color = self._chooseColor(p)
                    b.moveChar(x, ' ', color, 1)
                    b.moveCStr(x + 1, p.name, color)
                    b.moveChar(x + nameLen + 1, ' ', color, 1)
                x += (nameLen + 2)
        self.writeBuf(0, 0, self.size.x, 1, b)
Exemplo n.º 8
0
    def draw(self):
        b = DrawBuffer()

        b.moveCStr(0, self.icon, self.getColor(0x0102))
        self.writeLine(0, 0, self.size.x, self.size.y, b)
Exemplo n.º 9
0
    def draw(self):
        """
        Draws the frame with color attributes and icons appropriate to the
        current state flags: active, inactive, being dragged. Adds zoom, close
        and resize icons depending on the owner window's flags. Adds the title,
        if any, from the owning window's title data member.

        Active windows are drawn with a double-lined frame and any icons;
        inactive windows are drawn with a single-lined frame and no icons.
        """
        f = 0
        drawable = DrawBuffer()
        if self.state & sfDragging:
            cFrame = 0x0505
            cTitle = 0x0005
        elif not (self.state & sfActive):
            cFrame = 0x0101
            cTitle = 0x0002
        else:
            cFrame = 0x0503
            cTitle = 0x0004
            f = 9

        cFrame = self.getColor(cFrame)
        cTitle = self.getColor(cTitle)

        width = self.size.x
        lineLength = width - 10

        if self.owner.flags & (wfClose | wfZoom):
            lineLength -= 6

        self.__frameLine(drawable, 0, f, cFrame & 0xFF)

        if self.owner.number != wnNoNumber and self.owner.number < 10:
            lineLength -= 4
            if self.owner.flags & wfZoom:
                i = 7
            else:
                i = 3
            drawable.putChar(width - i, chr(self.owner.number + ord('0')))

        if self.owner:
            title = self.owner.getTitle(lineLength)
            if title:
                lineLength = min(len(title), width - 10)  # min(nameLength(title), width - 10)
                lineLength = max(lineLength, 0)
                i = (width - lineLength) >> 1
                drawable.putChar(i - 1, ' ')
                drawable.moveBuf(i, title, cTitle, lineLength)
                drawable.putChar(i + lineLength, ' ')

        if self.state & sfActive:
            if self.owner.flags & wfClose:
                drawable.moveCStr(2, self.closeIcon, cFrame)
            if self.owner.flags & wfZoom:
                minSize = Point()
                maxSize = Point()
                self.owner.sizeLimits(minSize, maxSize)
                if self.owner.size == maxSize:
                    drawable.moveCStr(width - 5, self.unZoomIcon, cFrame)
                else:
                    drawable.moveCStr(width - 5, self.zoomIcon, cFrame)

        self.writeLine(0, 0, self.size.x, 1, drawable)

        for i in range(1, self.size.y - 1):
            self.__frameLine(drawable, i, f + 3, cFrame)
            self.writeLine(0, i, self.size.x, 1, drawable)

        self.__frameLine(drawable, self.size.y - 1, f + 6, cFrame)

        if self.state & sfActive:
            if self.owner.flags & wfGrow:
                drawable.moveCStr(width - 2, self.dragIcon, cFrame)

        self.writeLine(0, self.size.y - 1, self.size.x, 1, drawable)