def spawn_wave(realGuy): level = Assets.level for i in range(Assets.levels[level][0]): if random.choice([True, False]): proX = random.choice( [random.randint(-20, 0), random.randint(width, width + 20)]) proY = random.randint(-20, height + 20) else: proX = random.randint(-20, width + 20) proY = random.choice( [random.randint(-20, 0), random.randint(height, height + 20)]) x = Classes.Adv_Asteroid(Assets.levels[level][1] + 1, proX, proY, 4, [0, 0]) Assets.level += 1
def spawn_wave(realGuy): level = State.level for i in range(State.levels[level][0]): if random.choice([True, False]): proX = random.choice([ random.randint(-20, 0), random.randint(State.WIDTH, State.WIDTH + 20) ]) proY = random.randint(-20, State.HEIGHT + 20) else: proX = random.randint(-20, State.WIDTH + 20) proY = random.choice([ random.randint(-20, 0), random.randint(State.HEIGHT, State.HEIGHT + 20) ]) x = Classes.Adv_Asteroid(State.levels[level][1] + 1, proX, proY, 4, [0, 0]) State.level += 1