Example #1
0
def spawn_wave(realGuy):
    level = Assets.level
    for i in range(Assets.levels[level][0]):
        if random.choice([True, False]):
            proX = random.choice(
                [random.randint(-20, 0),
                 random.randint(width, width + 20)])
            proY = random.randint(-20, height + 20)
        else:
            proX = random.randint(-20, width + 20)
            proY = random.choice(
                [random.randint(-20, 0),
                 random.randint(height, height + 20)])

        x = Classes.Adv_Asteroid(Assets.levels[level][1] + 1, proX, proY, 4,
                                 [0, 0])

    Assets.level += 1
Example #2
0
def spawn_wave(realGuy):
    level = State.level
    for i in range(State.levels[level][0]):
        if random.choice([True, False]):
            proX = random.choice([
                random.randint(-20, 0),
                random.randint(State.WIDTH, State.WIDTH + 20)
            ])
            proY = random.randint(-20, State.HEIGHT + 20)
        else:
            proX = random.randint(-20, State.WIDTH + 20)
            proY = random.choice([
                random.randint(-20, 0),
                random.randint(State.HEIGHT, State.HEIGHT + 20)
            ])

        x = Classes.Adv_Asteroid(State.levels[level][1] + 1, proX, proY, 4,
                                 [0, 0])

    State.level += 1