Пример #1
0
 def update(self, dt):
     InputWatcher.update()
     self.ship.update(dt)
     self.debugRenderer.update()
     
     if InputWatcher.wasPressed(pygame.K_SPACE):
         # HACK  CP
         entity = Entity.EntityList[random.randint(1,4)](self.ship.getWorldDropPosition())
         entity.applyImpulse(self.ship.getWorldVelocity())
         self.entityList.append(entity)
 def update(self):
     if InputWatcher.wasPressed(pygame.K_BACKSPACE):
         self.debugFlag = not self.debugFlag