def main(): # item_mods = [Crafting.CraftMod('mod_random_epic'), Crafting.CraftMod('mod_technic_rare')] # new_item = Equipment.EquipmentCommon("weapon_chemist_rare", "Uncommon", name="Test", mod_list=item_mods) # for m in new_item.mod_list: # print(m.bonus_dict) # Storage.ItemStorage.save_common_item(new_item) # for key, value in Storage.item_storage.item_dict.items(): # for m in value.mod_list: # print(m.bonus_dict) # for key, value in Storage.item_storage.item_dict.items(): # print(value.stat_bonuses) # value.get_mod_bonus_stats() # print(value.stat_bonuses) # print(value.rand_amount) app = wx.App() main_menu = Interface.FirstLayer(None) main_menu.Show() app.MainLoop()