def Collision_Monster_PLBullet(DstLst, SrcLst): # DstLst - Monster # SrcLst - Player Bullet for Dst in DstLst: for Src in SrcLst: if Check_Collision(Dst, Src): # Delete Bullet Src.Dead_Object() # Monster Hp 감소 Dst.iHp -= Src.m_iAtk # Monster 사망 시 Player Exp 증가. if Dst.iHp <= 0: Dst.m_bIsDead = True # Monster 사망 Effect # PosX, PosY, CX, CY, Speed, IsSingleEffect, IsAnimationEndDead, MaxFrame, LifeTime, ScaleX, ScaleY, FileName GameObj = Effect.CEffect(Dst.x, Dst.y, 128, 128, 0.3, False, False, 15, 2.4, 114, 76, "Explode.png") main_state.m_ObjectMgr.Add_Object("EFFECT", GameObj) # Monster 사망 Item Rand = random.randint(0, 5) if Rand == 1: ItemObj = Item.CItem(Dst.x, Dst.y) main_state.m_ObjectMgr.Add_Object("ITEM", ItemObj) return True pass return False pass
def Collision_Monster_PLBullet(DstLst, SrcLst, Player): # DstLst - Monster # SrcLst - Player Bullet global Lst_CoinLottery for Dst in DstLst: for Src in SrcLst: if Check_Collision(Dst, Src): # Delete Bullet Src.DeadObject() # Monster Hp 감소 Dst.hp -= Src.damage # Monster 사망 시 Player Exp 증가. if Dst.hp <= 0: Dst.IsDead = True Player.exp += Dst.exp # Monster 사망 Effect # PosX, PosY, CX, CY, Speed, IsSingleEffect, IsAnimationEndDead, MaxFrame, LifeTime, ScaleX, ScaleY, FileName, # time_per_action, frames_per_action GameObj = Effect.CEffect(Dst.x, Dst.y, 76, 51, 0.3, False, False, 4, 2.4, 114, 76, "dust.png", 0.5, 4.0) ObjectMgr.Add_GameObject(GameObj, "Effect") # Item - Coin 생성. coin_num = random.choice(Lst_CoinLottery) FileName = "" if coin_num == 0: FileName = "item_coin0.png" elif coin_num == 1: FileName = "item_coin1.png" elif coin_num == 2: FileName = "item_coin2.png" elif coin_num == 3: FileName = "item_coin3.png" # PosX, PosY, CX, CY, Radius, ScaleX, ScaleY, Target, FileName GameObject = Item.CItem(Dst.x, Dst.y, 64, 64, 16, 64, 64, Player, FileName) ObjectMgr.Add_GameObject(GameObject, "Item") # Item 생성 item_num = random.choice(Lst_ItemLottery) ItemFileName = "" if item_num != 0: if item_num == 1: ItemFileName = "item_dualshot.png" elif item_num == 2: ItemFileName = "item_egg.png" elif item_num == 3: ItemFileName = "item_formation.png" elif item_num == 4: ItemFileName = "item_invincible.png" elif item_num == 5: ItemFileName = "item_magnet.png" # PosX, PosY, CX, CY, Radius, ScaleX, ScaleY, Target, FileName GameObject = Item.CItem(Dst.x, Dst.y, 128, 128, 32, 64, 64, Player, ItemFileName) ObjectMgr.Add_GameObject(GameObject, "Item") pass pass return False pass