Example #1
0
def Collision_Monster_PLBullet(DstLst, SrcLst):
    # DstLst - Monster
    # SrcLst - Player Bullet

    for Dst in DstLst:
        for Src in SrcLst:
            if Check_Collision(Dst, Src):
                # Delete Bullet
                Src.Dead_Object()

                # Monster Hp 감소
                Dst.iHp -= Src.m_iAtk
                # Monster 사망 시 Player Exp 증가.
                if Dst.iHp <= 0:
                    Dst.m_bIsDead = True

                    # Monster 사망 Effect
                    # PosX, PosY, CX, CY, Speed, IsSingleEffect, IsAnimationEndDead, MaxFrame, LifeTime, ScaleX, ScaleY, FileName
                    GameObj = Effect.CEffect(Dst.x, Dst.y, 128, 128, 0.3,
                                             False, False, 15, 2.4, 114, 76,
                                             "Explode.png")
                    main_state.m_ObjectMgr.Add_Object("EFFECT", GameObj)
                    # Monster 사망 Item
                    Rand = random.randint(0, 5)
                    if Rand == 1:
                        ItemObj = Item.CItem(Dst.x, Dst.y)
                        main_state.m_ObjectMgr.Add_Object("ITEM", ItemObj)
                return True
                pass

    return False
    pass
Example #2
0
def Collision_Monster_PLBullet(DstLst, SrcLst, Player):
    # DstLst - Monster
    # SrcLst - Player Bullet
    global Lst_CoinLottery

    for Dst in DstLst:
        for Src in SrcLst:
            if Check_Collision(Dst, Src):
                # Delete Bullet
                Src.DeadObject()

                # Monster Hp 감소
                Dst.hp -= Src.damage
                # Monster 사망 시 Player Exp 증가.
                if Dst.hp <= 0:
                    Dst.IsDead = True
                    Player.exp += Dst.exp

                    # Monster 사망 Effect
                    # PosX, PosY, CX, CY, Speed, IsSingleEffect, IsAnimationEndDead, MaxFrame, LifeTime, ScaleX, ScaleY, FileName,
                    # time_per_action, frames_per_action
                    GameObj = Effect.CEffect(Dst.x, Dst.y, 76, 51, 0.3, False,
                                             False, 4, 2.4, 114, 76,
                                             "dust.png", 0.5, 4.0)
                    ObjectMgr.Add_GameObject(GameObj, "Effect")

                    # Item - Coin 생성.
                    coin_num = random.choice(Lst_CoinLottery)
                    FileName = ""
                    if coin_num == 0:
                        FileName = "item_coin0.png"
                    elif coin_num == 1:
                        FileName = "item_coin1.png"
                    elif coin_num == 2:
                        FileName = "item_coin2.png"
                    elif coin_num == 3:
                        FileName = "item_coin3.png"

                    # PosX, PosY, CX, CY, Radius, ScaleX, ScaleY, Target, FileName
                    GameObject = Item.CItem(Dst.x, Dst.y, 64, 64, 16, 64, 64,
                                            Player, FileName)
                    ObjectMgr.Add_GameObject(GameObject, "Item")

                    # Item 생성
                    item_num = random.choice(Lst_ItemLottery)
                    ItemFileName = ""
                    if item_num != 0:
                        if item_num == 1:
                            ItemFileName = "item_dualshot.png"
                        elif item_num == 2:
                            ItemFileName = "item_egg.png"
                        elif item_num == 3:
                            ItemFileName = "item_formation.png"
                        elif item_num == 4:
                            ItemFileName = "item_invincible.png"
                        elif item_num == 5:
                            ItemFileName = "item_magnet.png"

                        # PosX, PosY, CX, CY, Radius, ScaleX, ScaleY, Target, FileName
                        GameObject = Item.CItem(Dst.x, Dst.y, 128, 128, 32, 64,
                                                64, Player, ItemFileName)
                        ObjectMgr.Add_GameObject(GameObject, "Item")

                        pass
                pass

    return False
    pass