def mix(self, targetBuf): ScoreDraft.MixTrackBufferList(targetBuf,self.bufferList)
singer = ScoreDraft.GePing_UTAU() guitar = ScoreDraft.CleanGuitar() BassDrum = ScoreDraft.BassDrum() Snare = ScoreDraft.Snare() ClosedHitHat = ScoreDraft.ClosedHitHat() perc_list = [BassDrum, Snare, ClosedHitHat] # Mix0 track_mix = ScoreDraft.TrackBuffer() track_drum = ScoreDraft.TrackBuffer() ScoreDraft.Percussion.play(perc_list, track_drum, beats0, 120) ScoreDraft.MixTrackBufferList(track_mix, [track_drum]) #Lyric Map lyric_map = ['ling', 'yi', 'er', 'san', 'si', 'wu', 'liu', 'qi', 'ba', 'jiu'] # Mix 1 track_sing = ScoreDraft.TrackBuffer() track_guitar = ScoreDraft.TrackBuffer() track_drum = ScoreDraft.TrackBuffer() pi_calc = calcPi() freq = freqCalc(5, 4) singingSeq = [] line = (lyric_map[next(pi_calc)], (freq, durations[0]), 'dian', (freq,