def playSoundPos(self, event, pos): if DEBUG_TRACE_SOUND is True: LOG_DEBUG('SOUND: playSoundPos', event, pos) if DEBUG_TRACE_STACK is True: import traceback traceback.print_stack() return WWISE.WW_eventGlobalPos(event, pos)
def playSoundPos(eventName, pos): if BattleReplay.g_replayCtrl.isPlaying and BattleReplay.g_replayCtrl.isTimeWarpInProgress: return WWISE.WW_eventGlobalPos(eventName, pos)
def playSoundPos(eventName, pos): WWISE.WW_eventGlobalPos(eventName, pos)