def __init__(self, updatePeriod=0.1): CallbackDelayer.__init__(self) self.__rtpcTurretSpeed = WWISE.WW_getRTPCValue('RTPC_ext_turret_speed') self.__rtpcTurretAngle = WWISE.WW_getRTPCValue('RTPC_ext_turret_angle') self.__rtpcTurretPitch = WWISE.WW_getRTPCValue('RTPC_ext_turret_pitch') self.__rtpcTurretPitchSpeed = WWISE.WW_getRTPCValue( 'RTPC_ext_turret_pitch_speed') self.__rtpcTurretDamaged = WWISE.WW_getRTPCValue( 'RTPC_ext_turret_damaged') self.__updatePeriod = updatePeriod self.__soundObject = None self.__oldPitch = 0 self.__oldTime = 0 self.__init_sound() return
def __init__(self): self.__enableStatus = SOUND_ENABLE_STATUS_DEFAULT self.__volumeByCategory = {} self.__masterVolume = 1.0 self.__handleInside = None self.__handleOutside = None self.__activeStinger = None self.__activeTrack = None self.__activeStingerPriority = None self.__muffled = False self.__muffledByReplay = False self.__spaceID = GuiGlobalSpaceID.UNDEFINED PlayerEvents.g_playerEvents.onAvatarReady += self.onAvatarReady self.__categories = { 'vehicles': ('outside/vehicles', 'vehicles'), 'effects': ('hits', 'outside/hits', 'inside/weapons', 'outside/weapons', 'outside/environment', 'battle_gui'), 'gui': ('gui', 'ingame_voice'), 'music': ('music', ), 'ambient': ('outside/ambient', 'hangar_v2', 'ambientUR'), 'masterVivox': (), 'micVivox': (), 'masterFadeVivox': () } defCategoryVolumes = { 'music': 0.5, 'masterVivox': 0.7, 'micVivox': 0.4 } userPrefs = Settings.g_instance.userPrefs soundModeName = SoundModes.DEFAULT_MODE_NAME nationalMapping = None self.__soundModes = None self.__viewPlayModeParam = WWISE.WW_getRTPCValue( 'RTPC_ext_viewPlayMode') if not userPrefs.has_key(Settings.KEY_SOUND_PREFERENCES): userPrefs.write(Settings.KEY_SOUND_PREFERENCES, '') self.__masterVolume = MASTER_VOLUME_DEFAULT for categoryName in self.__categories.iterkeys(): self.__volumeByCategory[categoryName] = defCategoryVolumes.get( categoryName, 1.0) self.savePreferences() else: ds = userPrefs[Settings.KEY_SOUND_PREFERENCES] self.__enableStatus = ds.readInt('enable', SOUND_ENABLE_STATUS_DEFAULT) self.__masterVolume = ds.readFloat('masterVolume', MASTER_VOLUME_DEFAULT) self.__volumeByCategory['music_hangar'] = ds.readFloat( 'volume_music_hangar', 1.0) self.__volumeByCategory['voice'] = ds.readFloat( 'volume_voice', 1.0) self.__volumeByCategory['ev_ambient'] = ds.readFloat( 'volume_ev_ambient', 0.8) self.__volumeByCategory['ev_effects'] = ds.readFloat( 'volume_ev_effects', 0.8) self.__volumeByCategory['ev_gui'] = ds.readFloat( 'volume_ev_gui', 0.8) self.__volumeByCategory['ev_music'] = ds.readFloat( 'volume_ev_music', 0.8) self.__volumeByCategory['ev_vehicles'] = ds.readFloat( 'volume_ev_vehicles', 0.8) self.__volumeByCategory['ev_voice'] = ds.readFloat( 'volume_ev_voice', 0.8) for categoryName in self.__categories.iterkeys(): volume = ds.readFloat( 'volume_' + categoryName, defCategoryVolumes.get(categoryName, 1.0)) self.__volumeByCategory[categoryName] = volume soundModeSec = ds['soundMode'] if soundModeSec is not None: soundModeName = soundModeSec.asString if soundModeName == '': soundModeName = SoundModes.DEFAULT_MODE_NAME if ds['soundMode'].has_key('nationalPreset'): nationalMapping = ds.readString( 'soundMode/nationalPreset', '') else: nationsSec = soundModeSec['nations'] if nationsSec is not None: nationalMapping = {} for nation, sec in nationsSec.items(): nationalMapping[nation] = sec.asString self.__soundModes = SoundModes(SoundModes.DEFAULT_MODE_NAME) if isinstance(nationalMapping, str): self.__soundModes.setNationalMappingByPreset(nationalMapping) elif isinstance(nationalMapping, dict): self.__soundModes.setNationalMapping(nationalMapping) else: self.__soundModes.setNationalMappingByMode(soundModeName) if not self.applyPreferences(): Windowing.addWindowAccessibilitynHandler( self.__onWindowAccessibilityChanged) g_replayEvents.onMuteSound += self.__onReplayMute return