class GLTD(object): def __init__(self): super(GLTD, self).__init__() self.totalEnemies = 1 self.window = Window() self.window.addActor(GridActor(0, 0, 600, 600)) self.window.board = BoardActor(0, 0, 600, 600) self.window.addActor(self.window.board) self.window.addActor(masterParticleClock) # TODO: unmessify. IMPORTANT #anim = Animation(20, [], LINEAR) #self.px = 10.0 #self.py = 10 #anim.onCompletion(self.createNewParticles) #anim.loop = True #self.window.addAnimation(anim) #anim.start() anim = Animation(1864, [], LINEAR) anim.onCompletion(self.createNewEnemy) anim.loop = True self.window.addAnimation(anim) anim.start() #tower = RedL1TowerActor(4,7) #self.window.addTower(tower) #tower.start() # #tower = RedL1TowerActor(10,5) #tower.range = 150 #tower.reloadSpeed = 300 #tower.damage = 1000 #tower.shake = 2 #self.window.addTower(tower) #tower.start() towerChooser = TowerChooser(600, 300, 200, 300) self.window.addActor(towerChooser) tower = RedL1TowerActor(0, 0) tower.active = False tower.x = tower.y = 40.0 towerChooser.addActor(tower) glutMainLoop() def createNewEnemy(self): enemy = RedEasyEnemyActor(self.totalEnemies * 100) self.window.addEnemy(enemy) enemy.start() self.totalEnemies += 1 def createNewParticles(self): if self.py > 600: return self.window.addActor(ParticleActor(20*sin(self.px) + 30,self.py)) self.px += 0.5 self.py += 5