if enemyX <= 0: enemyX = 0 enemy_valx = 0.3 enemyY += enemy_valy elif enemyX >= 964: enemyX = 964 enemy_valx = -0.3 enemyY += enemy_valy if enemyY >= 400: print("You has lost the game") sys.exit() if bulletY <= 0: bulletY = 500 bullet.bullet_state = False if bullet.bullet_state: bullet.display(screen, x=bulletX, y=bulletY) bulletY -= 1 ## collision collision = isCollision(enemyX, enemyY, bulletX, bulletY) if collision: bulletY = 500 bullet.bullet_state = False score += 1 print(f"Score {score}") enemyX = random.randint(0, 900) enemyY = random.randint(50, 150)